Search found 262 matches

by Lan
Sun Nov 21, 2004 9:03 pm
Forum: Help: Source Code / Compiling / Development
Topic: Compiling the thing
Replies: 17
Views: 10059

RPG: I'd say those are 1.12 errors, or hardware mess ups; it's still a prototype :) But bugs are fixed all the time, so I can probably bet that it should be working pretty soon. I get mess ups like that all the time, none of them have I fixed myself, but eventually they went away. Sometimes a comple...
by Lan
Sun Nov 21, 2004 6:06 am
Forum: Help: Source Code / Compiling / Development
Topic: Compiling the thing
Replies: 17
Views: 10059

While I don't know the problem here because it did work for me and I am unable to recreate it, it can be fixed quite easily. All you have to do, is in the BZFlag project in Dev-C++, remove the file under the subfolder "Resource Files" (to the far left in Dev-C++, where it lists all the files in the ...
by Lan
Sun Nov 21, 2004 2:45 am
Forum: General Discussion
Topic: bz no longer fun
Replies: 17
Views: 4847

Bean: I couldn't agree with you more, you spoke my mind.
by Lan
Sat Nov 20, 2004 6:04 pm
Forum: General Discussion
Topic: bz no longer fun
Replies: 17
Views: 4847

1.12 (the next release coming out, hopefully, soon) will have some great rendering speed improvements and lag speed improvements, so I'd stick around for that one, stevr59, it may just help you enough to get by without worry.
by Lan
Sat Nov 20, 2004 12:49 am
Forum: Help: Source Code / Compiling / Development
Topic: Compiling the thing
Replies: 17
Views: 10059

RPG: yes, I do speak Beginner :) I understand and see your problem. Change the "make" option back to the default ("make.exe" located in your /bin/ folder in the dev-c++ main folder; the "default" button should automatically change it for you though). Those settings in the Compiler Options place are ...
by Lan
Fri Nov 19, 2004 3:09 am
Forum: Help: Source Code / Compiling / Development
Topic: Compiling the thing
Replies: 17
Views: 10059

Try closing Dev-C++, and instead double-clicking on the .dev file icons directly from the folder in Explorer (do this with Dev-C++ closed), rather than going to File->Open... in Dev-C++. This is a known bug with dev-c++. I hope you have Windows. If you are using Linux or any other OS, give up--it wi...
by Lan
Thu Nov 11, 2004 5:59 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: What's the objective of the game?
Replies: 6
Views: 1734

The objective is simply to shoot other tanks as much as possible, and get killed yourself as little as possible. One bullet kills a tank (including yours), so take that as a good thing and a bad thing :) There is no win or lose, except when the server sets a score or countdown, in which when a playe...
by Lan
Sun Oct 31, 2004 9:46 pm
Forum: General Map Making Discussions
Topic: CONTEST SUPPLEMENT
Replies: 9
Views: 2391

The old style is so plain and dull compared to the new stuff. The newer world objects can create more interesting and fun maps, and make maps more distinct and original, as well as let the designer to create any shape he wants using tetras (IIRC). But then again, it is a matter of favoring the respe...
by Lan
Sat Oct 30, 2004 11:15 pm
Forum: Screenshots & Artwork
Topic: water fight
Replies: 18
Views: 10816

wow, that shot is rediculously gorgeous.
by Lan
Thu Oct 28, 2004 2:13 am
Forum: Help: Source Code / Compiling / Development
Topic: Problems compiling on macintosh.
Replies: 11
Views: 3800

Blast, YES! the dev-c++ projects have been updated, they are updated on a regular basis every time files are added, and I have fixed the errors in Sello's post thanks to his help catching them and reporting them, and a human (me) maintains them, so I also fix any other troubles in compilation. I sur...
by Lan
Sun Oct 17, 2004 7:58 pm
Forum: Enhancements
Topic: Polls
Replies: 14
Views: 2727

I also agree that having to register first is a bit of a nuissance. In real life, a well controled democracy requires people to have certain crudentials (age, gender, etc...) and otherwise it is illegal to vote, however, BZFlag tries to copy this idea to require registration, but you do not need any...
by Lan
Sun Oct 17, 2004 7:53 pm
Forum: Servers: General Discussion
Topic: Grassrootportals?
Replies: 17
Views: 5614

I liked the place, the map was getting a bit old, but it was a good CTF game, when there weren't idiots on (which wasn't always happening, but you can't blame the server for that).
by Lan
Sat Oct 16, 2004 9:53 pm
Forum: Enhancements
Topic: addition to superkill
Replies: 5
Views: 1717

I like the reason idea, but the others don't seem to be hitting me. I guess maybe because that makes /superkill too much like /kick. I don't know :)
by Lan
Thu Oct 14, 2004 10:42 pm
Forum: Bugs and Problems
Topic: Spawn bug with ST?
Replies: 2
Views: 2115

I feel this is perfectly fine because ST tanks are an enemy like any other, and if you were to spawn in front of a ST tank they would kill you like any other tank as well, so I feel that every enemy should be considered regardless of their flag.
by Lan
Wed Oct 13, 2004 12:25 am
Forum: Enhancements
Topic: SR extravaganza
Replies: 15
Views: 3388

I think the most fun of this idea would be if everybody is not allowed to drop their flag. Probably bzfs could disable this for CTF and not being able to drop your flag means you can't capture team flags, but for ffa.
by Lan
Wed Oct 13, 2004 12:22 am
Forum: Screenshots & Artwork
Topic: version 1.11.*
Replies: 27
Views: 9292

Wings gives you extra jumps (set by server) and allows you to steer in air.
by Lan
Tue Oct 12, 2004 4:54 am
Forum: Enhancements
Topic: SR extravaganza
Replies: 15
Views: 3388

As for my idea stated and the original SR idea, multiple flag holding is not necessary. I'd say still holding one flag but having this spawn flag grab server option would add even more neatness.
by Lan
Tue Oct 12, 2004 12:25 am
Forum: Enhancements
Topic: SR extravaganza
Replies: 15
Views: 3388

I think a perfect idea would be to have a BZFS to have tanks get a server owner specified flag everytime they respawn, that way they all can have SR as well as any other flag.
by Lan
Tue Oct 12, 2004 12:23 am
Forum: Servers: General Discussion
Topic: How to create a server
Replies: 20
Views: 6059

Also, you misspelled "-publicaddr" (you missed the 'c'). I don't know if you did when giving it to BZFS, but that is an essential part of the commands.
by Lan
Sun Oct 10, 2004 2:06 am
Forum: Enhancements
Topic: Some ideas
Replies: 12
Views: 2996

I thought screenshots have been around since 1.10.x?
by Lan
Sun Oct 10, 2004 2:03 am
Forum: General Discussion
Topic: data
Replies: 5
Views: 1499

Or to save you some time if you have a slow connection, you could check out an older revision of the /data/ files from CVS.

I don't know the revision numbers off hand, but it's something obvious IIRC.
by Lan
Sat Oct 09, 2004 12:34 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Robot Tank?!?!?!?
Replies: 6
Views: 1779

Actually, if it literally was "robot tank has joined the game" exactly that, a human tank named "robot tank" has joined. "xxx has joined as a robot tank" means xxx is a robot, but has joined.
by Lan
Mon Oct 04, 2004 12:56 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: BAD WORD FILTER
Replies: 11
Views: 3079

also, add these really awful insults to the list:

learner
brlcad
Patlabor221
trepan
DTRemenak
MeBigFatGuy
JBDiGriz

;) jk around
by Lan
Sun Oct 03, 2004 10:39 pm
Forum: Servers: General Discussion
Topic: How to create a server
Replies: 20
Views: 6059

There are no simple instructions. Running a server is not an easy thing, as planning, memorizing, maintanance, experience with several elements, and knowledge of what resources you have, and how to use these is required.