Search found 186 matches

by iObserve
Wed Jan 29, 2020 12:51 am
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 148
Views: 50765

Re: Apocalypse In Action :: Planet MoFo

optic delusion wrote: Wed Jan 29, 2020 12:21 am but I hereby nominate iObserve to be promoted to the rank of "Captain Obvious"
Please! @Blast
by iObserve
Mon Jan 27, 2020 8:30 pm
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 148
Views: 50765

Re: Death Zones

I Have a new plugin. It allows me to control where you respawn, based on where you die. You probably noticed my first experiment with it last week. I have now refined the concept. Here's how it's set up right now, we will see how it works out. I reserve the right to change it at any time. http://im...
by iObserve
Mon Jan 27, 2020 8:21 pm
Forum: General Discussion
Topic: BZFlag inspired game under development
Replies: 63
Views: 19194

Re: BZFlag inspired game under development

My only thing would be that movement box. Being in the bottom right will take getting used to, but feels bad when I dont know where my mouse is cause I cant see it. I would prefer it a lil closer to mid screen, even if its transparency is down so it isnt invasive to seeing whats in front of you. Th...
by iObserve
Fri Jan 24, 2020 9:01 pm
Forum: General Discussion
Topic: BZFlag inspired game under development
Replies: 63
Views: 19194

Re: BZFlag inspired game under development

I like it eti, My only thing would be that movement box. Being in the bottom right will take getting used to, but feels bad when I dont know where my mouse is cause I cant see it. I would prefer it a lil closer to mid screen, even if its transparency is down so it isnt invasive to seeing whats in fr...
by iObserve
Fri Jan 24, 2020 8:56 pm
Forum: General Discussion
Topic: BZFlag and Steam thoughts
Replies: 2
Views: 2070

Re: BZFlag and Steam thoughts

I doubt they would. Just with how past things have gone trying to gain control of BZflag, and also the capabilities of BZFlag in how its coded (Im not smart in that area, but understand its ancient).

It would be amazing, but highly unlikely.
by iObserve
Fri Mar 22, 2019 8:54 pm
Forum: Leagues United Discussion
Topic: Roadmap
Replies: 3
Views: 911

Re: Roadmap

Tainn, I think our hope was that the council would be the ones to answer this in the first place. Otherwise we all saying the same thing. I can deduce much, but I am looking for the details, the roadmap of what's going on, from those who direct it.
by iObserve
Sat Mar 09, 2019 10:54 pm
Forum: General Map Making Discussions
Topic: BzEdit
Replies: 8
Views: 1656

Re: BzEdit

Thanks :)
by iObserve
Sat Mar 09, 2019 2:55 am
Forum: General Map Making Discussions
Topic: BzEdit
Replies: 8
Views: 1656

Re: BzEdit

Thus why I am asking, I know there have been things here and there. I have a few tools that have been made over the years.
This is more so aimed at blast and allejo, as they would know if there is anything or may be something in the works down the road?
by iObserve
Sat Mar 09, 2019 2:35 am
Forum: General Map Making Discussions
Topic: BzEdit
Replies: 8
Views: 1656

BzEdit

Is there any plans to update bzedit or make a predecessor? I really enjoy it, but its very outdated, and much has to be changed in the file once I actually finish the base map structure. Just Curious! :book: ( I am aware we have Wings3D, etc. I just love the simplicity of BZEdit, maybe just with upd...
by iObserve
Mon Mar 04, 2019 4:01 am
Forum: Leagues United Discussion
Topic: Roadmap
Replies: 3
Views: 911

Roadmap

So,

I know kind of what LU does, and where it is at. One question I haven't seen, or really thought about till recent, is what is the roadmap looking like for the league?

This question isn't so much for anyone but those on the council, sorry everyone. :P
by iObserve
Sat Mar 02, 2019 10:52 pm
Forum: General Discussion
Topic: Missing everyone
Replies: 3
Views: 2710

Re: Missing everyone

It is pretty quiet, not gunna lie Beth. Many if not all you knew back when, are gone. But there are a few of us left... Kierra, Me (Gollum), Constitution, ducatiwannabe (sometimes), and some others as names escape me atm.

Hope to see you around either way, and glad to see you returning to BZ :)
by iObserve
Sun Nov 25, 2018 4:23 am
Forum: Map releases
Topic: The Lair - CTF
Replies: 17
Views: 3649

Re: The Lair - CTF

The main reason this map was taken down, was way beyond the textures. The shots and everything were fine and set by allejo on his end. We had it all figured. But this map needed structural changes that I didnt have the time, or want to make. I gave up on this map for that reason, not for textures or...
by iObserve
Fri Nov 16, 2018 3:53 am
Forum: Map releases
Topic: The Lair - CTF
Replies: 17
Views: 3649

Re: The Lair - CTF

That wasnt my point. lol.
by iObserve
Fri Nov 16, 2018 3:52 am
Forum: Map releases
Topic: Kiddy-Korner Map
Replies: 8
Views: 1676

Re: Kiddy-Korner Map

My tank is about the same, old farts we are.
by iObserve
Tue Nov 13, 2018 5:52 am
Forum: Map releases
Topic: The Lair - CTF
Replies: 17
Views: 3649

Re: The Lair - CTF

They worked at the time this map was up. This map is no longer hosted, and I rid it from my pc awhile ago.
by iObserve
Tue Nov 13, 2018 5:50 am
Forum: Map releases
Topic: Kiddy-Korner Map
Replies: 8
Views: 1676

Re: Kiddy-Korner Map

Woah DW lives????
by iObserve
Wed Jul 25, 2018 1:52 am
Forum: Map releases
Topic: Kiddy-Korner Map
Replies: 8
Views: 1676

Re: Kiddy-Korner Map

Updates been happening, come check it out!
by iObserve
Wed Jul 25, 2018 1:42 am
Forum: Help: Map Making
Topic: DrawInfo
Replies: 3
Views: 1353

Re: DrawInfo

It’s kind of super complex so there isn’t a tutorial.
I will leave it at that then. :rip:
by iObserve
Tue Jul 24, 2018 8:29 pm
Forum: Help: Map Making
Topic: DrawInfo
Replies: 3
Views: 1353

DrawInfo

Maybe this is somewhere and I am not finding it here.
Where is a tutorial, or an up to date guide on what steps to take and how to then implement drawinfo?
by iObserve
Tue Jul 24, 2018 1:27 am
Forum: Plug-in Releases
Topic: Progressive Flag Mode
Replies: 21
Views: 8573

Re: Progressive Flag Mode

Is that the old mofo map!? :D

If so, great remodel, I couldnt even focus!
by iObserve
Tue Jul 24, 2018 1:10 am
Forum: Plug-in Releases
Topic: Progressive Flag Mode
Replies: 21
Views: 8573

Re: Progressive Flag Mode

Gollum here too. I shall check it out, it up for awhile?
by iObserve
Sun Jul 22, 2018 6:18 pm
Forum: Map releases
Topic: Kiddy-Korner Map
Replies: 8
Views: 1676

Re: Kiddy-Korner Map

Thanks to R3lax for hosting!
Map is up: r3lax.net:5161
by iObserve
Sat Jul 21, 2018 3:27 am
Forum: Map releases
Topic: Kiddy-Korner Map
Replies: 8
Views: 1676

Kiddy-Korner Map

Here is my latest creation. This map is specifically for fast pace Lasers!!
Multiple towers, hiding spots, and more!
Feel free to host and mess with speeds/ideas for flags!

- Gollum

https://creativecommons.org/licenses/by-sa/3.0/
by iObserve
Sat Jul 21, 2018 2:13 am
Forum: Map releases
Topic: Campers Playground
Replies: 4
Views: 2990

Re: Campers Playground

Oh man, forgot this guy existed. That took some time. lol.

See, this was a map I had that way of testing them... I dont remember who sent it to me. But this guy was tricky.
by iObserve
Wed Jan 24, 2018 12:28 am
Forum: Works In Progress
Topic: Stand Your Ground!
Replies: 5
Views: 1940

Re: Stand Your Ground!

And how do I do such a thing? Haha