Search found 329 matches

by Spaceman Spiff
Thu Jul 24, 2003 7:06 pm
Forum: Enhancements
Topic: BZedit saving
Replies: 8
Views: 3620

http://www.bakadigital.com/BZ/edit/BZE_ ... taller.exe

Click on that link to download the v 1.6.1. :)
by Spaceman Spiff
Thu Jul 24, 2003 3:09 am
Forum: General Map Making Discussions
Topic: City_Livin
Replies: 5
Views: 3077

Ahhhh..... now this I like. :D Definitely your best effort to date, Koba. Keep up the good work!
by Spaceman Spiff
Tue Jul 22, 2003 6:34 pm
Forum: General Discussion
Topic: How do you like the way...........
Replies: 23
Views: 7895

I listen to Christian music while I play too. ;) It's got a good tune.. a good beat... good vocals.... my tank can dance to it... ;) Not all Christian music is boring. Most of it is 10x better than the main-stream stuff out there right now. :)
by Spaceman Spiff
Tue Jul 22, 2003 6:32 pm
Forum: Leagues: General Discussion
Topic: points for CTF?
Replies: 33
Views: 11462

I think it's funny/cute. :) I don't have any trouble reading it. :D
by Spaceman Spiff
Tue Jul 22, 2003 1:55 am
Forum: General Map Making Discussions
Topic: B_Symmetry
Replies: 3
Views: 2534

Pretty cool, Koba. It's definitely an improvement on the last map. :D Ever think of putting any buildings in your maps? ;)
by Spaceman Spiff
Sat Jul 19, 2003 3:25 am
Forum: General Discussion
Topic: How do you like the way...........
Replies: 23
Views: 7895

I don't usually play it too loud.... but I listen to techno/trance almost every time I play BZ. I also mix in some Enya, Holland, etc. :) I always listen to a certain trance song while I play matches... and no, I'm not telling what it is. ;)
by Spaceman Spiff
Fri Jul 18, 2003 6:01 pm
Forum: Help: Source Code / Compiling / Development
Topic: quick dev question
Replies: 9
Views: 4898

It'd be even more fun if you could actually cause a tank to bounce. Not literally bounce.. like a rubber ball... but horizontally. That would be a really fun/challenging way to get campers off of high platforms. ;)
by Spaceman Spiff
Thu Jul 17, 2003 5:34 am
Forum: Leagues: General Discussion
Topic: points for CTF?
Replies: 33
Views: 11462

Yes, Chik, customizable is a word. ;) I sort of agree. But at the same time.... it could cause people to start to compete with their own teammates. As it is, I have met a few players that will literally drop their part in a battle and race their teammate to the enemies' flag so they can get a CTF sc...
by Spaceman Spiff
Wed Jul 16, 2003 12:28 am
Forum: News & Announcements
Topic: turn off the team names
Replies: 17
Views: 9458

It was my evil twin! I swear it! I'm not evil! I'm an annnnngel!! :angel: ;) Okay... back to the topic now. :D
by Spaceman Spiff
Wed Jul 16, 2003 12:24 am
Forum: General Map Making Discussions
Topic: The Fifth
Replies: 11
Views: 5564

Not too bad, Koba. :D

My only real criticism is that the map wouldn't have a completely structured gameplay with certain flags. I think it would be the most fun with one shot and jumping. :)
by Spaceman Spiff
Tue Jul 15, 2003 8:31 pm
Forum: News & Announcements
Topic: turn off the team names
Replies: 17
Views: 9458

Yeah.... or he will frag your tank a few hundred times on the battlefield. :angel:

Hey! Who said that?! No, it wasn't me! Nooooooooooo! ;)
by Spaceman Spiff
Fri Jul 11, 2003 4:49 pm
Forum: General Map Making Discussions
Topic: Canon 3.0: a review
Replies: 4
Views: 2735

Hehe. Excellent description, Koba. :D I made the map extra big because there were usually 10-15 "veteran" level players on Turkey at the time.. and it made for some reallllllllllllllllly good hunting. :)

Thanks for the review. :)

P.S. If you like this one... you'll looooooove my next map. ;)
by Spaceman Spiff
Fri Jul 11, 2003 4:28 pm
Forum: General Discussion
Topic: is it just me or..???????
Replies: 10
Views: 3210

Ohh yeah! I forgot the SB stuff. The new SB's totally rock. I didn't know that the explosions changed.. but then again, I've been playing with this client ever since Patlabor posted G1 (like a month ago)... so I've forgotten how G0 looked (minus the huge aiming sights.... ick). :)
by Spaceman Spiff
Fri Jul 11, 2003 3:32 pm
Forum: General Map Making Discussions
Topic: Pyramids: A review
Replies: 36
Views: 12870

Hehe SGI. :) I've also noticed that the "steps" up the sides of the pyramid are rather steep. Sometimes they're tough to jump when you're in a hurry. :(
by Spaceman Spiff
Fri Jul 11, 2003 4:26 am
Forum: General Discussion
Topic: is it just me or..???????
Replies: 10
Views: 3210

I like 1.7g2 because I can make the radar huge. Now, when I play with the old radar screen, everything looks tinnnnnnnnnny. The big radar is tons better for CTF. :D
by Spaceman Spiff
Fri Jul 11, 2003 4:22 am
Forum: General Map Making Discussions
Topic: Gerbils Lair: a review
Replies: 4
Views: 2820

I'd have to agree. Overall though.. I love Gerbil's new map. :D

Ohh.... the map on Turkey is Canyon 3.0. :)
by Spaceman Spiff
Fri Jul 11, 2003 4:20 am
Forum: Enhancements
Topic: 1.9 map changes
Replies: 20
Views: 7501

You just said (in more complicated terms) exactly what I did, Patlabor. LoL! I like BZ because it's simple..... but at the same time... I'm itchin' for a shot at (hehehe) Screamers.

Is that a future Screamers map or something?
by Spaceman Spiff
Fri Jul 11, 2003 2:14 am
Forum: General Discussion
Topic: is it just me or..???????
Replies: 10
Views: 3210

I'm afraid that the same thing happens to me. I don't play FFA much anymore..... so it doesn't happen much. But often times, when I'm jumping forward and firing GM... or when my client lags.. I blow myself up. I reported this on sourceforge.. but I'm not sure that it was "fully fixed" (it was worse ...
by Spaceman Spiff
Thu Jul 10, 2003 9:35 pm
Forum: Enhancements
Topic: 1.9 map changes
Replies: 20
Views: 7501

Dunno. Those would be cool features and all..... but they'd make BZ too much like other first person shooters. :?
by Spaceman Spiff
Thu Jul 10, 2003 5:29 pm
Forum: General Discussion
Topic: Gamepads/controllers in bzFlag
Replies: 18
Views: 5617

Playing with keyboard only can be sort of fun... but I prefer the mouse. For one, it's easier to fire with the mouse. I couldn't really find a good key as a "fire key" without messing up my map magnification keys... LoL. I'm just too used to the mouse/keyboard combo now. ;)
by Spaceman Spiff
Thu Jul 10, 2003 5:25 pm
Forum: General Map Making Discussions
Topic: Pyramids: A review
Replies: 36
Views: 12870

Well... your desire to see the map has given me some inspiration to continue working on it. Hehehe. I'll toss a copy up on the board once I've finished it. :D
by Spaceman Spiff
Thu Jul 10, 2003 5:23 pm
Forum: General Map Making Discussions
Topic: Map Help
Replies: 46
Views: 15714

Ummm..... maybe I'm stupid..... but how do you run the Windows exe?? I open it.. and it runs realllllly fast and closes (a lot like the good old "Hello World" C++ apps). :?
by Spaceman Spiff
Thu Jul 10, 2003 5:22 pm
Forum: Enhancements
Topic: 1.9 map changes
Replies: 20
Views: 7501

Yay! I love it!!!

And Dervish... I think it's easier to keep BZ on a vertical/horizontal level... diagonal stuph would sorta mess the game up for newbies and the like (although I'd like to try it). :D
by Spaceman Spiff
Thu Jul 10, 2003 4:18 am
Forum: General Discussion
Topic: Gamepads/controllers in bzFlag
Replies: 18
Views: 5617

Yeah..... those headsets were the cheap Matel immitations. Get with the program! ;)
by Spaceman Spiff
Thu Jul 10, 2003 4:14 am
Forum: Enhancements
Topic: 1.9 map changes
Replies: 20
Views: 7501

Drive on the bottom of the pyramids??? I think that could be one of the coolest things to ever happen to BZ maps!! :)