Search found 2240 matches

by ducatiwannabe
Wed Nov 19, 2008 4:32 pm
Forum: News & Announcements
Topic: Fall 2008 Shirts now available
Replies: 8
Views: 4344

Are there still any Navy Blue Large tees? I do not see them listed as their own item. And do you plan to make some more hoodies? 8)
by ducatiwannabe
Thu Nov 13, 2008 3:47 am
Forum: Servers: General Discussion
Topic: unforgotten "classic" maps
Replies: 28
Views: 4399

The really funny thing is that these maps have not left the list, they were all still being hosted... Yes, that is true. They have been hosted for quite a while now. The sad thing is, none of them have had a very stable home. Sometimes a server using these maps would only last a few days or weeks. ...
by ducatiwannabe
Wed Nov 12, 2008 1:23 pm
Forum: Players
Topic: server locations
Replies: 21
Views: 3025

A lag limit is when a server owner decides to implement an auto-kick for people with high lag. If a player reaches a certain set point in their lag, let's say, over 250, they are warned, and then kicked if they can not deal with it. Usually these limits are pretty lenient and players are given sever...
by ducatiwannabe
Sun Nov 09, 2008 5:40 am
Forum: Map releases
Topic: The War Against Infinity - a Red versus Blue CTF
Replies: 2
Views: 769

Looks very well thought out. I would like to play it in the near future.
by ducatiwannabe
Sun Nov 09, 2008 5:39 am
Forum: Map releases
Topic: The Walls of War by teamvss
Replies: 7
Views: 1225

It hadn't. :-) I was reading this before any replies were made and teamvss had specified. But no big deal.

The map looks superb. If there is some way we could get an overhead view of the entire map in a screenshot, that would be awesome. I'd like to play it sometime soon.
by ducatiwannabe
Sun Nov 02, 2008 4:31 am
Forum: Enhancements
Topic: bullet spin
Replies: 15
Views: 2409

In my humble opinion, way too complicated. Masters already stick out in this game and if we do spinning bullets with all these variables and stuff... people will want movable turrets and the like later on. No thanks, but a neat thought.
by ducatiwannabe
Fri Oct 10, 2008 2:23 am
Forum: General Discussion
Topic: Boxy-wars is Back -- Yahoo~~~
Replies: 12
Views: 2228

Boxy Wars is a very well put together map on an equally good server with fabulous gameplay, awesome administration, and an overall non-laggy and charming environment. Glad to have the map and bzfx.net back. 8)
by ducatiwannabe
Wed Oct 08, 2008 12:11 am
Forum: Tournaments And Games
Topic: 1st official pillbox league pick-up contest!
Replies: 36
Views: 11662

Your question:
Do you guys have a website?
Your answer:
Stay tuned, the invitation (and registration) will be online soon!
by ducatiwannabe
Sat Oct 04, 2008 4:48 am
Forum: Servers: General Discussion
Topic: Hepcat Pillbox and/or Overlord CTF
Replies: 22
Views: 3253

The Silvercat and Hepcat rotations were some of my top favorite servers to play at. I would be glad to see them return. :-)
by ducatiwannabe
Thu Sep 25, 2008 11:43 am
Forum: Tournaments And Games
Topic: New idea for a tourney/league.
Replies: 9
Views: 6023

Strange... I hadn't noticed it was a year old topic. It was on the top of the Tournaments forum and showed a new post.
by ducatiwannabe
Mon Sep 22, 2008 12:08 pm
Forum: Tournaments And Games
Topic: New idea for a tourney/league.
Replies: 9
Views: 6023

The reason for the current league situation. It's very hard to explain to spouses or especially parents that the reason you can't do something with or for them is that you "need to go play a video game". Thus the loose arrangement. Look for this to be a bit easier with the next generation. Longhair...
by ducatiwannabe
Wed Sep 03, 2008 3:37 am
Forum: Map releases
Topic: Cloudy castle-- inspired by Missile War-- Updated map
Replies: 15
Views: 3174

Based on the screenshots (I am not in a position to test the map on this computer at the moment), it looks like a fairly playable map with a lot of good thought behind it. I saw places to hide in between the castles, an upper route, some towers, and a fairly good balance overall. I did notice, howev...
by ducatiwannabe
Wed Sep 03, 2008 1:16 am
Forum: Tournaments And Games
Topic: 1vs1 contest returns
Replies: 27
Views: 10834

XD, not to be a pain in the unmentionable, but you really need to just add this information to your website, or edit some of your posts. You keep adding little posts with one little string of information. I'd love to be part of a 1vs1 competition, but the information is so scattered and confusing, t...
by ducatiwannabe
Fri Jul 04, 2008 4:07 pm
Forum: Enhancements
Topic: Seperate Area for Recording Flag Captures on HUD
Replies: 15
Views: 3534

If somebody doesn't have issues with killing a teammate to get their way, they'll do it over a team flag, a position, a superflag, anything. I don't think this will encourage teamkilling any more than what we already have problems with. Teamkillers are going to teamkill because they don't have respe...
by ducatiwannabe
Fri Jul 04, 2008 2:15 am
Forum: Enhancements
Topic: Seperate Area for Recording Flag Captures on HUD
Replies: 15
Views: 3534

Awesome idea, and I think it's really great you're emphasizing the real point of capture the flag. I'd definitely want it if possible.
by ducatiwannabe
Fri Jul 04, 2008 12:07 am
Forum: News & Announcements
Topic: Shirts, Shirts Shirts, and a few hats..! (Restock)
Replies: 44
Views: 29948

How much are the hats? I'm interested.
by ducatiwannabe
Sat May 31, 2008 5:53 pm
Forum: Map releases
Topic: King of the Ring
Replies: 5
Views: 2439

I've played on this map several times and thoroughly enjoyed every minute of it. I did feel that the map was rather small and didn't have as many tactics as I would have preferred. Random suggestion: Maybe make a way to the ring from above and from sides instead of just head on? This map makes a gre...
by ducatiwannabe
Sat May 03, 2008 3:56 pm
Forum: Map releases
Topic: Penguin
Replies: 10
Views: 3502

That is awesome! I assume this is still a work in progress, but that's really fun looking. A lot of icebergs and penguins would make a great rabbit hunt map. :-)
by ducatiwannabe
Sat Mar 29, 2008 3:06 am
Forum: Map releases
Topic: The Randomized Worlds I/II/III
Replies: 21
Views: 6798

It appears that R3lax had no intention of plagiarizing anyone's map. The map doesn't look like much from the screenshot maybe but it's probably pretty fun to play on. Random maps were what BZFlag started with... if you aren't picky it's pretty fun. And I'm really happy to see more BattleZone inspire...
by ducatiwannabe
Sun Mar 16, 2008 4:49 am
Forum: News & Announcements
Topic: Shirts! (image heavy)
Replies: 26
Views: 16263

Either Navy Blue or Charcoal will be absolutely perfect. Love what you guys are doing. Maybe look in to some mousepads. 8)

Besides the final version, #5 and #3 are particularly awesome. I like #5 a lot.
by ducatiwannabe
Sun Mar 16, 2008 4:41 am
Forum: Works In Progress
Topic: Warzone- its back!
Replies: 19
Views: 7088

well their arent many severs with land mines and they are sorta objects Not really. You can't see them, and they have no physics attributes. They're not a map object at all. They are created with a server plug-in. If you want to be technical, Constitution, it depends on the type of land mine you im...
by ducatiwannabe
Sun Jan 20, 2008 1:00 am
Forum: Map releases
Topic: SomebodyElse - Labyrinth Free for All Map
Replies: 1
Views: 1369

It looks very labyrinth-like, so good job there. A thought of mine is that perhaps you could lower the walls so that tanks can jump over them? I know that might not be accurate to a labyrinth, but I don't know how well it would go over with people if it's very confined. I think it would be most fun ...
by ducatiwannabe
Thu Jan 03, 2008 10:24 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: low fps
Replies: 6
Views: 2177

Part of your problem could be the Urban Jungle map. My computer runs some LouMan maps even better than the particular map you've listed. This is probably because of overlappings of boxes and teleporters and such. I know that's not too helpful, but that map has a few lag problems despite the great fu...
by ducatiwannabe
Wed Dec 26, 2007 3:41 pm
Forum: Works In Progress
Topic: X's and O's
Replies: 8
Views: 3499

I figured you would be making it fairly small. I'd suggest different name ideas, since there are no O's in there at all, and that particular title brings other... er... thoughts than what you wanted to mind, I'm sure. A Cross CTF :P I dunno. Something X/Cross related would be nice for a name. As for...
by ducatiwannabe
Wed Dec 26, 2007 3:37 pm
Forum: Map releases
Topic: Old decks map
Replies: 3
Views: 1805

For some reason this map looks different in BZEdit than when I last played it. Anywho, here's a version I had on my computer since a long time ago, I hope it's what you are looking for and is helpful.