Search found 282 matches

by FiringSquad
Tue Jun 18, 2013 9:49 am
Forum: GU League Discussion
Topic: A new matching variant for GU league
Replies: 93
Views: 18831

Re: A new matching variant for GU league

I think such systems have a lot of merit and anything that contributes to the fun should be considered. There are a few issues at stake here though… 1. The Player: Anything that encourages players to be more active should be encouraged. An ELO rating of kills might be useful, since there will be man...
by FiringSquad
Wed May 29, 2013 1:41 pm
Forum: GU League Discussion
Topic: www.guleague.org
Replies: 7
Views: 1626

Re: www.guleague.org

There seems to be a problem accessing mails.
I just get a blank screen with no content.
by FiringSquad
Fri May 17, 2013 12:03 pm
Forum: Enhancements
Topic: Autohunt laggy players
Replies: 21
Views: 4534

Re: Autohunt laggy players

So I made one more change. rather than blinking the tank as if hunted, just draw a circle around each tank that would represent the area the tank possibly is by adding local and remote lags and giving the circle a radius of the max distance the tank can move in this period. I find this to be very u...
by FiringSquad
Wed May 15, 2013 6:43 pm
Forum: Ducati League Discussion
Topic: Flag pass on ducati
Replies: 19
Views: 5609

Re: Flag pass on ducati

IIRC, FS wrote the original bzmatchball. I admit to not knowing how much work it would be to rewrite it or knowing anything all about code.....Can it be assumed that some of the code from the 2.0 version would be useful and thereby jumpstart the rewrite? Yes I wrote the original FlagPass plug-in. I...
by FiringSquad
Thu Apr 25, 2013 12:28 pm
Forum: GU League Discussion
Topic: A new matching variant for GU league
Replies: 93
Views: 18831

Re: A new matching variant for GU league

Red-der brought a real concern to the table and proposed a solution. The problem is how to provide competitive matches for players with no mates currently online, and in particular for players that rarely have mates online. There will never be complete agreement for any proposal, but there needs to ...
by FiringSquad
Mon Apr 15, 2013 2:58 pm
Forum: Screenshots & Artwork
Topic: BZFlag gets real
Replies: 7
Views: 4693

Re: BZFlag gets real

Looks like tiny flag to me ;-)
by FiringSquad
Mon Apr 15, 2013 2:56 pm
Forum: Players
Topic: New players
Replies: 6
Views: 2296

Re: New players

Each map and each flag has their own particular skill-set to master. Don't be disheartened if you can't master everything at once. You might start with the Ducati maps. No Jumping or special flags. It is much simpler and a great way to learn dodging skills and good use of ricochets. If nobody is the...
by FiringSquad
Wed Apr 03, 2013 1:06 pm
Forum: Servers: General Discussion
Topic: Rabbit Season 2012 :: The Passion of the Rabbit Hunt
Replies: 8
Views: 4568

Re: Rabbit Season 2012 :: The Passion of the Rabbit Hunt

Reminds me of the rabbit in Primal. (Useless movie btw. Not recommended)
by FiringSquad
Fri Mar 15, 2013 5:16 pm
Forum: GU League Discussion
Topic: A new matching variant for GU league
Replies: 93
Views: 18831

Re: A new matching variant for GU league

bz is a bad way of communicating because the chat box also logs kills, who picks up what flags, server messages etc. its easy for a message to get lost in all that You can turn those messages off. There are tabs for the different types of messages "All", "Chat", "Server" & "Misc". Just switch to th...
by FiringSquad
Fri Mar 15, 2013 5:11 pm
Forum: Servers: General Discussion
Topic: How does a server recognize me after changing computer/IP?
Replies: 5
Views: 2018

Re: How does a server recognize me after changing computer/I

Some miscreants are so bad that it is necessary to blanket ban not only them but also anybody in their vicinity. It really is a shame that some people lose even the opportunity to enjoy BZFlag just because somebody that lived near them thought it was fun to ruin the game for everyone. But that's the...
by FiringSquad
Mon Mar 04, 2013 12:54 am
Forum: GU League Discussion
Topic: A new matching variant for GU league
Replies: 93
Views: 18831

Re: A new matching variant for GU league

Fun matches are an important part of the league. It allows new players to learn without the pressure of the competitiveness of an official match. I would be very worried about any proposal that reduces the opportunity for such matches or makes them so competitive that new players will be intimidated...
by FiringSquad
Thu Feb 28, 2013 4:02 pm
Forum: GU League Discussion
Topic: A new matching variant for GU league
Replies: 93
Views: 18831

Re: A new matching variant for GU league

I think the constant random team assignment might become annoying. You work hard to build your team's score only to be kicked off it. There may need to be some reward for achieving wins. I was thinking that individual scores could be kept, but that would mean complicated match-entry, especially if t...
by FiringSquad
Tue Feb 26, 2013 1:19 am
Forum: GU League Discussion
Topic: A new matching variant for GU league
Replies: 93
Views: 18831

Re: A new matching variant for GU league

Strayers will need to be updated too, or each player will need a "shadow-player" to be set up in GU, so that we can keep track of who is on which team. It might be easier to just set up a sister-league that GU-Members are automagically added to. It would certainly simplify the coding. It might even ...
by FiringSquad
Fri Feb 22, 2013 1:42 pm
Forum: GU League Discussion
Topic: language filter
Replies: 41
Views: 5531

Re: language filter

Take it up with the admins if there's a problem. Unless they're not around, which they might not be, if they can't enforce the rules on a case-by-case basis. The filter was implemented mostly due to requests by Admins. Language was becoming a very divisive issue, where cultural differences resulted...
by FiringSquad
Thu Feb 21, 2013 5:52 pm
Forum: Screenshots & Artwork
Topic: Nice jumps for reaching the top side (7.5 MiB)
Replies: 13
Views: 4297

Re: Nice jumps for reaching the top side (7,5 MiB)

OK. I take it back. It is possible, though difficult, to achieve using normal settings. You can see from the screenshots posted how close to the edge you must be to achieve the jump @ 150 fps (approx.). I tried a few various settings and it's possible using many of them. I have attached 2 screenshot...
by FiringSquad
Wed Feb 20, 2013 11:38 am
Forum: Screenshots & Artwork
Topic: Nice jumps for reaching the top side (7.5 MiB)
Replies: 13
Views: 4297

Re: Nice jumps for reaching the top side (7,5 MiB)

That jump becomes easy when you turn "Energy Saver" to ON in your "Options->Display Settings". As far as I know it is impossible with normal settings. Playing with this setting is very annoying, so I'm always suspicious of players that make this jump during a match without having an opportunity to c...
by FiringSquad
Tue Jan 29, 2013 2:28 pm
Forum: Servers: General Discussion
Topic: Map: A*A Bridge Crossing
Replies: 6
Views: 2269

Re: Map: A*A Bridge Crossing

I like the no radar stuff, but it's too easy to hide your team-flag in an unobservable location, (e.g. up a mountain shrouded in mist). It would be better if the range of safe drop zones was drastically reduced, so that it must be carried or hidden within the spawn-room. If you got killed carrying t...
by FiringSquad
Thu Jan 24, 2013 5:23 pm
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 148
Views: 46921

Re: Apocalypse In Action :: Planet MoFo

Happy Birthday! I love this server. It really is a lot of fun to play. Just got a crash today (won't stop me playing though) and I'm attaching info about the thread that crashed, in case it's of any use in tracking down problems. Process: BZFlag [1133] Path: /Applications/Games/BZFlag-2.4.0.app/Cont...
by FiringSquad
Wed Jan 09, 2013 11:18 am
Forum: GU League Discussion
Topic: GU Trainer Map
Replies: 23
Views: 3293

Re: GU Trainer Map

JeffM wrote:If its based on HIX you cant change the license so it remains lgpl
I have edited my post above to clarify your licensing concerns.
by FiringSquad
Tue Jan 08, 2013 11:04 am
Forum: GU League Discussion
Topic: GU Trainer Map
Replies: 23
Views: 3293

Re: GU Trainer Map

In case it is of any help to you. I created a map for practising fighting in the corners and attacking/protecting the flag there. I don't believe it's hosted anywhere at the moment, but you are welcome to use/edit it. I will not assert any rights whatsoever, but given that it was based on the HIX ma...
by FiringSquad
Mon Dec 03, 2012 12:35 pm
Forum: Bugs and Problems
Topic: 10.8.2 REPEAT CRASHES
Replies: 2
Views: 2502

Re: 10.8.2 REPEAT CRASHES

It's not just 10.8 either. I've had a few crashes there to on various versions on OS X. I posted info about early crashes here , but the crashes did not seem to be very consistent so I stopped reporting them. It looked like the crash was happening after it tripped up on some debris rather than anyth...
by FiringSquad
Tue Nov 27, 2012 12:38 am
Forum: GU League Discussion
Topic: GU league tournament suggestion
Replies: 25
Views: 4608

Re: GU league tournament suggestion

I'm willing to do anything I can to promote fun and activity in the league.
Have you figured out how many active players you will need to make it viable?
by FiringSquad
Wed Nov 21, 2012 2:33 pm
Forum: GU League Discussion
Topic: Firebirds have played 1000 matches.
Replies: 6
Views: 1629

Re: Firebirds have played 1000 matches.

Congratulations!
by FiringSquad
Tue Nov 20, 2012 10:53 am
Forum: Help: Source Code / Compiling / Development
Topic: Mac SVN/Compile instructions
Replies: 68
Views: 32386

Re: Mac SVN/Compile instructions

Before SDL/SDL.h was seen, the build would always stop, of course, at the SDL-related code due to tons of undefined procedures and/or objects. I should also mention that when attempting NOT to use SDL, the MacMedia etc files complained of similar errors. In particular, if all else succeeds MacDispl...