Search found 95 matches

by mdskpr
Tue Aug 12, 2008 1:11 pm
Forum: Help: Map Making
Topic: texturing all around the tank
Replies: 7
Views: 1570

I looked up emission and ambient at http://m-w.com and got this: Emit: To throw or give off or out (as light or heat) Ambient: Existing or present on all sides As for the textures, you would probably create a meshbox ( http://my.bzflag.org/w/Meshbox ) then add a material to it ( http://my.bzflag.or...
by mdskpr
Tue Aug 12, 2008 10:32 am
Forum: Help: Map Making
Topic: texturing all around the tank
Replies: 7
Views: 1570

texturing all around the tank

Hi, Does anyone know how to make textures all around a map? so it would be like you were driving through textures..........also would someone plz define what emissions and ambient mean..the wiki didn't have a good definition......thanks in advance MDKSPR
by mdskpr
Tue Aug 12, 2008 10:29 am
Forum: Map releases
Topic: Turkish Pillar and pools
Replies: 16
Views: 2847

Up on bzflag.wittydays.de:7508 ok also bernat wanted me to add IB and Ricochet.should i? and also i was thinking about expanding the max num of people per team....cuz its only 2 now well depends on how people like it. i played on the map and i think you should add a few people because the map is pr...
by mdskpr
Mon Aug 11, 2008 10:29 am
Forum: Map releases
Topic: Turkish Pillar and pools
Replies: 16
Views: 2847

roboter5a wrote:Up on bzflag.wittydays.de:7508
Thank u very very much am i an admin? if not its ok but i was just wondering : )

ok also bernat wanted me to add IB and Ricochet.....should i? and also i was thinking about expanding the max num of people per team....cuz its only 2 now
by mdskpr
Sun Aug 10, 2008 8:07 pm
Forum: Help: Map Making
Topic: water without dying
Replies: 2
Views: 891

water without dying

How do you make water above ground without having it kill you like on waterLevel??
by mdskpr
Sun Aug 10, 2008 10:49 am
Forum: Map releases
Topic: Turkish Pillar and pools
Replies: 16
Views: 2847

roboter5a wrote:The shots are too fast and the pyramids are too good camping positions... you should fix that. if you do this, i will host it
okay i fixed everything.....the new version is attached roboter5a
thanx 4 hosting it
by mdskpr
Sat Aug 09, 2008 7:54 pm
Forum: Map releases
Topic: Turkish Pillar and pools
Replies: 16
Views: 2847

roboter5a wrote:The shots are too fast and the pyramids are too good camping positions... you should fix that. if you do this, i will host it
will do thanx 4 the tips it will be up here today or tomorrow morning : )
by mdskpr
Sat Aug 09, 2008 7:53 pm
Forum: Map releases
Topic: Turkish Pillar and pools
Replies: 16
Views: 2847

Re: Turkish Pillar and pools

blast wrote:
MDSKPR wrote:....and also if u do host it please ignore the warnings: Unable to place flags on this server. it still works with this warning...
Usually that means you need to turn -fb on (so flags can spawn on buildings).
yeah but when i do that the flags on the ground go waay up high
by mdskpr
Sat Aug 09, 2008 4:11 pm
Forum: Map releases
Topic: Turkish Pillar and pools
Replies: 16
Views: 2847

Quantum Tank wrote:That is very good for a first map if you just made it in a text editor... congratulations.
Thanks : )
by mdskpr
Sat Aug 09, 2008 4:11 pm
Forum: Map releases
Topic: Turkish Pillar and pools
Replies: 16
Views: 2847

MARINES wrote:looks cool and small. i like small maps :lol-old:
ya its very small its a 150 map ; )
by mdskpr
Sat Aug 09, 2008 1:21 pm
Forum: Map releases
Topic: Turkish Pillar and pools
Replies: 16
Views: 2847

Turkish Pillar and pools

This is my first map and i was wondering if anybody would want to host it....it is released under the GPL and it was made entirely from a text editor : ) screenshots are on picasa at these links: http://lh5.ggpht.com/mdskpr/SJ2VcTC-uTI/AAAAAAAAABo/y7SCbUTXFuM/bzfi0025.png?imgmax=640 http://lh5.ggpht...
by mdskpr
Mon Jan 07, 2008 9:30 pm
Forum: Map Editors
Topic: which one?
Replies: 5
Views: 3065

bzworkbench

Would bzworkbench be good?
by mdskpr
Mon Jan 07, 2008 12:15 pm
Forum: Map Editors
Topic: which one?
Replies: 5
Views: 3065

which one?

hi, could anyone post what they think is the best editor / tool for making maps? I want to start making maps and i dont know what editor to use.... :wink:
by mdskpr
Sun Jan 06, 2008 10:46 pm
Forum: Enhancements
Topic: kill downloads
Replies: 3
Views: 1422

no, u might not want to play on the map or u dont have fast enough internet to download all the textures and then of course play without the textures....
by mdskpr
Sun Jan 06, 2008 10:25 pm
Forum: Enhancements
Topic: kill downloads
Replies: 3
Views: 1422

kill downloads

I think the developers should have a key which when pressed stops the current world or texture downloads for dial-ups sake lol
by mdskpr
Sun Jan 06, 2008 10:17 pm
Forum: Enhancements
Topic: new flag
Replies: 9
Views: 2995

Ah, but then it becomes a flag of instant death, which is also against the flag type restrictions. Yes but this flag disables the ability to shoot, so death wouldn't be involved and it would create another skill, to be able to dodge the mines, like the wiki flag type restrictions says would be good...
by mdskpr
Fri Jan 04, 2008 9:29 pm
Forum: Help: Map Making
Topic: positioning flags on loumans channelcrossing
Replies: 2
Views: 1444

YAY it works thank you so much tedius
by mdskpr
Fri Jan 04, 2008 9:23 pm
Forum: Enhancements
Topic: new flag
Replies: 9
Views: 2995

well i could do something like this which i posted up on the wiki. This flag is shot and lays a mine that blinks very rapidly, if runover it disables shooting until BZDB variable _mineTimeLimit kicks in and enables shooting again. also another BZDB variable could be added _mineDeactivateTime setting...
by mdskpr
Fri Jan 04, 2008 8:41 pm
Forum: Enhancements
Topic: new flag
Replies: 9
Views: 2995

new flag

I say you should make a mines flag which when laid would blow up on drive over. it should not be able to blow up other teammates though. but it should have more than one mine per flag so some BZDB variables could look like this. n = number _minesDeactivateTime = n _minesNumPerFlag = n _mineSize = n ...
by mdskpr
Fri Jan 04, 2008 8:35 pm
Forum: Help: Map Making
Topic: positioning flags on loumans channelcrossing
Replies: 2
Views: 1444

positioning flags on loumans channelcrossing

Hi,
im using bzfs version 2.0.10 why does it give me this error when i add this "+f WG{90} to the "options"?:

"Unable to position flags."

This problem always happens on Louman's maps...



help would be appreciated --MDSKPR