Search found 930 matches

by optic delusion
Wed Nov 15, 2017 11:49 pm
Forum: General Map Making Discussions
Topic: Map concept
Replies: 4
Views: 1192

Re: Map concept

What would work... They spawn in a zone with no options except to pass through an area where they cannot help but pick up a flag, then pass through a teleporter... And i'm pretty sure you can forbid the dropping of flags very effectively, but can't remember how that's done.
by optic delusion
Wed Nov 15, 2017 11:39 pm
Forum: General Map Making Discussions
Topic: Map concept
Replies: 4
Views: 1192

Re: Map concept

We've tried many times to "zap" flags to players, and it's always the same. It starts out looking pretty good, but very soon there are packets lost and a player does not receive the flag. Then as soon as there are players running around without their assigned flag, the whole concept falls apart. At ...
by optic delusion
Sat Jun 03, 2017 12:53 am
Forum: Help: Map Making
Topic: Box Vs Mesh
Replies: 8
Views: 2292

Re: Box Vs Mesh

In experiments I did in 2009.... I had seven variations of starship enterprise models with face counts from 1,000 to 100,000. My mac's BZFlag frames-per-second dropped pretty significantly as the total number of mesh faces neared 30,000. I ran public servers with these models and almost all of the p...
by optic delusion
Mon Jan 30, 2017 12:33 am
Forum: Map releases
Topic: Rain'n Frogs map for BZFlag 2.0
Replies: 13
Views: 4959

Re: Rain'n Frogs map for BZFlag 2.0

Bumping a very old old thread, because this map is made of awesome and needs to be seen again.
It will be seen soon.
by optic delusion
Sun Jan 15, 2017 4:03 pm
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 131
Views: 41776

plugin prophet

Thanks to Allejo, plugin changes are now active. 1. Shot Limit Zones now display shot limit at flag pickup. (Still not perfect because i have shot limits on both zoned and unzoned AirStrike,AS flags.) 2. The much anticipated Anti-Bait is now baked into Apocalypse Team-Flag-Geno function!!! a. A high...
by optic delusion
Sat Jan 07, 2017 9:03 pm
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 131
Views: 41776

ExEx - VeeEyeEye

For year twenty seventeen I'm switching to roman numerals, but still spelling it out. ExEx - VeeEyeEye. I know, MMXVII is correct, but i don't care about correct. Map geometry changes will be large, but located in the relatively inconsequential "corner villages" that are the last remnant of Dutchrai...
by optic delusion
Tue Nov 01, 2016 1:06 am
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 131
Views: 41776

Re: Apocalypse In Action :: Planet MoFo

Team switching (without rejoin) was never taken into consideration when BZFlag was originally developed. At first I was quite amazed that it works at all. TeamSwitch had a rare but dangerous bug and we weren't sure what caused it. The plugin was removed around the time Airstrike and Grenade was adde...
by optic delusion
Sat Oct 22, 2016 8:10 pm
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 131
Views: 41776

Re: Apocalypse In Action :: Planet MoFo

I wanted to call RG "FIVE SECONDS TO DIE" or "52", but did not get my wish. What is not immediately apparent with RG is that it's zoned so it's NEVER in the center 30% of the map. If you picked it up in the center it would be too easy to geno the other team, especially with lots of players. A little...
by optic delusion
Sat Oct 22, 2016 9:41 am
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 131
Views: 41776

Re: Apocalypse In Action :: Planet MoFo

MG has three variables, and they all interact. Server max shots also plays a role. Change one and the way the others behave change as well. Also, lag.
You gotta experiment to find the perfect recipe. It's harder than it seems.
by optic delusion
Fri Sep 30, 2016 12:23 pm
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 131
Views: 41776

Re: Apocalypse In Action :: Planet MoFo

Inappropriate callsigns will be banned.
by optic delusion
Wed May 25, 2016 12:10 pm
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 131
Views: 41776

Re: Apocalypse In Action :: Planet MoFo

Thanks to The Most Awesome Allejo, we have a new spawn algorithm plugin. All spawns are directly facing the enemy's team flag. If you fire immediately on spawn, it will be aimed at the enemy flag, It now becomes much harder for you to carry genocide. If you do get a geno kill, everybody respawns wit...
by optic delusion
Mon May 16, 2016 10:08 pm
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 131
Views: 41776

Re: Apocalypse In Action :: Planet MoFo

Soon after adding the Killer Rabbit of Caerbannog flag, I realized why it was removed the first time. It can and will kill teammates. It was nice for a day.
by optic delusion
Fri May 13, 2016 10:13 pm
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 131
Views: 41776

Re: Apocalypse In Action :: Planet MoFo

The method to test this is.... 1. Grab a team flag. 2. pull yourself into that wall, like you did before. 3. drop the team flag. 5. if the team flag stays inside the wall, in a place where it will be impossible to pick it up again, that's what i need to know. To be sure there are no possible hiding ...
by optic delusion
Fri May 13, 2016 4:25 am
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 131
Views: 41776

Re: Apocalypse In Action :: Planet MoFo

in reply to lkjhg
I am aware that there are more than a couple spots where if you do the correct actions, you can pull yourself into and through a wall.
I am interested in any spots where the team flag may be hidden inside a wall,
by optic delusion
Thu May 12, 2016 12:17 am
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 131
Views: 41776

4209

I don't usually do this, but I'm announcing a test server. This server will not be public or on the list server, and no authentication. May or may not be running at any time between now and Sunday. The address is Mofo.Allejo.io : 4209 The reason is that it is my third attempt at eliminating every ti...
by optic delusion
Sat Feb 27, 2016 10:13 pm
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 131
Views: 41776

Re: Apocalypse In Action :: Planet MoFo

Please don't do that.
by optic delusion
Thu Feb 25, 2016 1:07 am
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 131
Views: 41776

Re: Apocalypse In Action :: Planet MoFo

Chunks, check your private messages.
by optic delusion
Sun Jan 24, 2016 3:42 pm
Forum: Plug-in Releases
Topic: Shot Limit Zone
Replies: 5
Views: 1976

Re: Shot Limit Zone

just realized that... zoneflag will generate the number of flags i want, and shotLimitZone preserves shot limits... If i make a zone including all flags, that is as big as the world size... I can move flag generation completely out of the conf file, and into the bzw. Also gives me the ability to sim...
by optic delusion
Sun Jan 24, 2016 2:50 am
Forum: General Discussion
Topic: Expanding "@" but no idea on what servers
Replies: 4
Views: 1480

Re: Expanding "@" but no idea on what servers

Also, there are different levels of @, defined by the server owner. Some server owners give the admins wide leeway to do just about everything, other server owners give their admins the bare necessities to get the job done. These are the possible permissions, https://wiki.bzflag.org/Server_Permissio...
by optic delusion
Fri Oct 23, 2015 9:51 pm
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 131
Views: 41776

Re: Apocalypse In Action :: Planet MoFo

Mach, I cannot say that anyone has ever taken a ban quite so well.
I read the log and cannot say that I want to see anything like that again.
For the record, it's 30 days in the hole.
by optic delusion
Tue Oct 06, 2015 2:13 am
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 131
Views: 41776

Re: Apocalypse In Action :: Planet MoFo

I have more than a few excellent, very experienced admins, and a few that are more occasional. After ten years, we've seen it all. They are given explicit instructions in how to handle certain situations. They provide regular reports, and I am aware of the situations that occur at different times of...
by optic delusion
Wed Jul 29, 2015 12:12 pm
Forum: General Discussion
Topic: Ban without F12
Replies: 9
Views: 2786

Re: Ban without F12

I do not want to give details about exactly how it works because players will game the system. We run more than 20 plugins, and this is not the only one we keep secret. Most of them are available to all.
by optic delusion
Mon Jul 27, 2015 11:51 pm
Forum: General Discussion
Topic: Ban without F12
Replies: 9
Views: 2786

Re: Ban without F12

It's a custom plugin that detects when players leave quickly to avoid getting hit by genocide. It can detect F12, and it also detects players quickly leaving by the normal method. I don't want to get into details as to exactly how it works, but false positives are pretty darn rare. They do happen bu...
by optic delusion
Tue May 05, 2015 12:37 am
Forum: Screenshots & Artwork
Topic: Apoc.
Replies: 1
Views: 1496

Re: Apoc.

I've known about this hiding place since I first textured the platform. Tanx found it within a day. (He's the best map tester i ever had) Teamflags would get stuck there about once a month, but it wasn't a problem until a few players started hiding it there on purpose. Now it's fixed. Won't happen a...
by optic delusion
Thu Mar 19, 2015 3:45 am
Forum: Servers: General Discussion
Topic: FFA Planet Mofo NEEDS HELP!!
Replies: 5
Views: 2396

Re: FFA Planet Mofo NEEDS HELP!!

Free For All Fridays will continue.