Search found 930 matches

by optic delusion
Fri Jan 02, 2015 12:25 am
Forum: Screenshots & Artwork
Topic: See what I found!
Replies: 2
Views: 2491

Re: See what I found!

I saw this map and thought that the use of textures was exceptionally good. Some sections looked almost as if it was bump mapped. Whose map is it? Mesh walls (as opposed to "box" walls) used to be a little bit of a problem for mappers. To prevent this problem and other side effects, we had to includ...
by optic delusion
Tue Dec 16, 2014 1:22 pm
Forum: General Discussion
Topic: Problem with MOFO...
Replies: 1
Views: 1188

Re: Problem with MOFO...

We require full identification of all registered callsigns. ( Meaning the list server returns a token for your join. ) If there is any problem with our connection to the listserver, or you don't have the correct password for the callsign, we do not accept your connection. The temporary solution for ...
by optic delusion
Sun Nov 16, 2014 8:16 am
Forum: Servers: General Discussion
Topic: Retro Release: Comet Busters
Replies: 3
Views: 2520

Re: Retro Release: Comet Busters

At the 32 second mark, i think i see a hemispherical asteroid.
A Hemi-Roid
by optic delusion
Mon Jul 28, 2014 11:10 pm
Forum: Bugs and Problems
Topic: Mac OS X 10.9 Mavericks Crash
Replies: 41
Views: 16465

Re: Mac OS X 10.9 Mavericks Crash

My crash went like this. I shut down my MAC every day, and about once a week BZFlag would crash on start, with the Apple crash report. If I then chose restart from the apple menu, BZFlag would still crash on start, But if I did a hard shutdown and started up again by pushing the power button, that w...
by optic delusion
Wed May 28, 2014 2:39 am
Forum: General Discussion
Topic: Some fun/weird gameplay ideas
Replies: 13
Views: 2558

Re: Some fun/weird gameplay ideas

The problem with antigravity is keeping them from flying up into the wild blue yonder. You need a ceiling, and they can't spawn above it. Looking at my old files, I tried this in late 2006 and again in Jan 2008. Neither time was I completely successful. I had a real problem trying to keep tanks insi...
by optic delusion
Tue May 06, 2014 12:57 am
Forum: Enhancements
Topic: New Game Style
Replies: 5
Views: 1611

Re: New Game Style

I think this was sorta like what you are talking about.
http://forums.bzflag.org/viewtopic.php?f=78&t=7912
by optic delusion
Tue May 06, 2014 12:37 am
Forum: Enhancements
Topic: Req: Colorblind mode/mod for those of us that are RG blind.
Replies: 21
Views: 4800

Re: Req: Colorblind mode/mod for those of us that are RG bl

Bumping an old thread because i've had a few people with this issue lately. Personally, I think editing the tank camouflage textures is an excellent option. Adding some white or another color to the tank textures will do a lot to make tanks more visible, but will not help with seeing team flags on r...
by optic delusion
Tue May 06, 2014 12:00 am
Forum: General Discussion
Topic: Creative flag thinkers?
Replies: 14
Views: 2723

Re: Creative flag thinkers?

You could do a multi-sheild plugin, but it would not work against two quick hits. Even in a best-case scenario (50ms lag) it would take a tenth of a second for the flag plugin to realize you lost the first shield, send you a new one, and the new one arrives at it's destination. You could get hit mul...
by optic delusion
Wed Apr 23, 2014 11:56 pm
Forum: General Discussion
Topic: Farewell from Bzbattleground
Replies: 17
Views: 4242

Re: Farewell from Bzbattleground

WOW man, brings back some good memories. Sorry to see the server go.
by optic delusion
Sat Nov 02, 2013 10:33 pm
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 131
Views: 41781

Re: Apocalypse In Action :: Planet MoFo

I have seen the problem you are trying to solve. I've seen it for a long time.You want a last-ditch effort to stop a capture. We've had several ideas on how to solve it. None are completely satisfactory. For instance. suicide cannot be considered a successful strategy. There is a check in the KR fla...
by optic delusion
Mon Jul 08, 2013 9:55 pm
Forum: Servers: General Discussion
Topic: Retro Release: Comet Busters
Replies: 3
Views: 2520

Re: Retro Release: Comet Busters

Awesome Idea. Well Implemented. Nice little diversion. More Protips: Try to stay in the center as much as possible. You've got both forward and reverse thrust. Attack one asteroid at a time, and destroy all it's children before starting on another big asteroid. Look where the asteroids are before yo...
by optic delusion
Tue Apr 30, 2013 1:29 am
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 131
Views: 41781

Re: Apocalypse In Action :: Planet MoFo

Joe, he's talking about the player rankings and they ARE coming back, soon. I just got done with a conversation about the (hopefully) last remaining problem with them.

On an unrelated note. lookie here, http://forums.bzflag.org/viewtopic.php?f=30&t=18489
New Gun-Game game style COMING SOON!!
by optic delusion
Tue Apr 30, 2013 1:27 am
Forum: Servers: General Discussion
Topic: New Gun-Games at Planet-MoFo Passion
Replies: 2
Views: 1938

New Gun-Games at Planet-MoFo Passion

COMING SOON!! to Planet MoFo's Passion map will be the new Gun-Game server mode plugin. This BZFlag plugin emulates "Gun-Game" of Counter Strike and of "Arsenal" of GoldenEye Source fame. Here's how it works. Every player starts with a Laser flag. On each successive kill, the player gets a "less pow...
by optic delusion
Thu Apr 18, 2013 3:31 am
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 131
Views: 41781

Re: Apocalypse In Action :: Planet MoFo

Apocalypse, and Passion will be moving to a new server machine this week. courtesy of Deadalot. Downtime should be zero, as we will thoroughly test the new server before turning off the old one. The plague of server lag spikes should quickly become a memory. Your individual lag numbers will remain a...
by optic delusion
Thu Mar 21, 2013 4:43 am
Forum: Plug-in Development
Topic: GunGame mode plugin
Replies: 10
Views: 2901

Re: GunGame mode plugin

Sounds to me like you'll want to use zoneflag zones. Zoneflag will spawn flags ALWAYS where you want them, even if you don't specify the flags elsewhere in the conf. In fact, for this application DO NOT specify the flags elsewhere in the conf. Also use -set _maxFlagGrabs 1 (or zero may be better). A...
by optic delusion
Thu Dec 20, 2012 1:56 am
Forum: Servers: General Discussion
Topic: The Countdown Has Begun
Replies: 5
Views: 1632

Re: The Countdown Has Begun

Multitronic... now you can.

Special map on the way, be sure to stop by on Apocalypse day.
by optic delusion
Mon Dec 03, 2012 1:40 pm
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 131
Views: 41781

Mac Freeze Soved

We have had some problems with macintosh clients crash/freezing. I am happy to report that this problem appears to be solved as of yesterday. The Problem appears to have been the Rabbit of Cearbong Flag. No further details because I'm still not convinced it's 100% solved. Please report if your clien...
by optic delusion
Sun Sep 16, 2012 8:35 pm
Forum: Servers: General Discussion
Topic: Server configuration
Replies: 13
Views: 2385

Re: Server configuration

This might get you closer.
Look here for more info.
http://wiki.bzflag.org/Sample_conf
by optic delusion
Fri Aug 31, 2012 11:33 pm
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 131
Views: 41781

Re: Apocalypse In Action :: Planet MoFo

There are two sets of data. The "DAILY TOP 50" dataset keeps scores for all players, and is used to create those "DAILY TOP 50" billboard images. The rating is kills/deaths, minimum 50 kills. All data is erased right after the image is made. The "Strength Index" keeps data on registered players only...
by optic delusion
Fri Aug 31, 2012 12:26 am
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 131
Views: 41781

Uneven Teams

For one day we tried the teamSwitch plugin, it was not what we were aiming for. Uneven teams are still problem, so we're going to give it another try. Here is how it's going to work this time. An uneven teamflag capture triggers a team balancing. Even if the capping team is the weaker team. As many ...
by optic delusion
Tue Aug 28, 2012 1:51 am
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 131
Views: 41781

Re: Apocalypse In Action :: Planet MoFo

Useless Rampage was my Idea, so I'll give away the formula. Each kill adds one point to the next kill. First kill, 1 point. Second kill 2 points. Third kill 3 points and so on, up to.. Twentieth kill, 20 points. And it stays at 20 points thereafter. Meaning useless is now the most valuable flag ever...
by optic delusion
Wed Aug 01, 2012 3:39 am
Forum: Help: Map Making
Topic: Death Objects And Hiding Objects
Replies: 21
Views: 5735

Re: Death Objects And Hiding Objects

There is also the "no radar" and noshadow options. Shadow is very important, often overlooked. (heh) You should stay away from using alpha to make transparent, there are better ways. If you have a great number of transparent, or semi-transparent objects, it can slow rendering significantly. Especial...
by optic delusion
Thu Jul 19, 2012 1:37 am
Forum: Works In Progress
Topic: BZFopoly
Replies: 7
Views: 2413

Re: BZFopoly

If you are doing moving pathways for the first time, here is a Purple Panzer map "Ionian Pathways" to use as an example.
The four pathways are clearly marked and right at the beginning of the file. You'll see.
by optic delusion
Wed Jul 18, 2012 3:54 am
Forum: Works In Progress
Topic: BZFopoly
Replies: 7
Views: 2413

Re: BZFopoly

Just throwing the dice on this. Free Parking might be a very strong camping spot. Moving pathways between all the railroads? Instead of the normal property names, use BZ server names from the past and present. Random teles at chance and comm chest. Something in my head keeps saying "lots of teleport...
by optic delusion
Sat Jun 16, 2012 3:15 pm
Forum: General Discussion
Topic: something wierd on apocolypse in action
Replies: 23
Views: 4722

Re: something wierd on apocolypse in action

I'm hoping we have the fifty point flag with a one-shot-limit soon.

And i've been lobbying for this one for awhile... Useless rampage.
After four kills with the useless flag, every new kill counts five points.
After nine kills with the useless flag, every new kill counts ten points.