Search found 76 matches

by yarro
Thu Nov 05, 2009 9:10 pm
Forum: Help: Map Making
Topic: Ground XYZ and scale issues
Replies: 9
Views: 1968

Re: Ground XYZ and scale issues

The problem is that I have an entire world scaled wrong and oriented wrong which is more complex than a cube. I need to be able to select entire mesh object and then have a simple command setting the axis for the group, an option I have a hard time finding or using successfully in blender or wings. ...
by yarro
Tue Nov 03, 2009 2:56 pm
Forum: Help: Map Making
Topic: Ground XYZ and scale issues
Replies: 9
Views: 1968

Re: Ground XYZ and scale issues

Thanks for the clarifications, at least I have a better idea now.
:D
by yarro
Mon Nov 02, 2009 8:16 pm
Forum: Help: Map Making
Topic: Ground XYZ and scale issues
Replies: 9
Views: 1968

Re: Ground XYZ and scale issues

The problem is that I'm creating the models in other software and importing to Blender or Wings and the model seems to go through rotations during export and winds up unusable due to axis issues.
by yarro
Mon Nov 02, 2009 2:52 am
Forum: Help: Map Making
Topic: Ground XYZ and scale issues
Replies: 9
Views: 1968

Ground XYZ and scale issues

How can you determine scale and if the map is in positive space and centered in a 2.0 compliant map editor before exporting as a bzworld? For instance what axis is up in Wings or Blender and how do you flip or rotate to set on ground? How do scale to a 800 unit board in a simple fashion? Just some i...
by yarro
Sun Nov 01, 2009 2:34 am
Forum: Prefabs and Map Objects
Topic: symmetric and illogical checkerboard objects
Replies: 0
Views: 1973

symmetric and illogical checkerboard objects

The cubes in these objects are about 25 X 25 X 14 high bzw units if the scale is still fixed. They may need to be rotated to sit on the ground in BZFlag. I'm not good with that yet. The larger one is the size of a standard game board base in the old BZEdit. This is released for non commercial share ...
by yarro
Thu Oct 22, 2009 4:50 am
Forum: Works In Progress
Topic: Crazy Eights
Replies: 2
Views: 898

Re: Crazy Eights

OK, I have a new game board in the beta stage. It has a traffic circle and a cube optic terrain. The only problem are spawning on the ground because you really need to spawn on the buildings. It need bases, teleporters at the end of roads as they go off the board to create loops back to the beginnin...
by yarro
Tue Oct 20, 2009 2:46 am
Forum: Works In Progress
Topic: Crazy Eights
Replies: 2
Views: 898

Crazy Eights

Well, I'm taking the transportation theme and combining it with an older towers and squares map. Should take a lot of time to finish but here is screenie of the concept. came in around 4,000 faces, a good workout for the processors.
by yarro
Mon Oct 19, 2009 1:13 am
Forum: Map releases
Topic: BZFreeway
Replies: 0
Views: 664

BZFreeway

Just a driving concept map where you go through a teleporter at the end of the road and come out at the beginning again, infinite loop. Over passes, curving ramps, and descent driving physics. Mr Apple Computer did a lot of the work making it a real game map. currently no flags and a free for all. H...
by yarro
Sun Oct 18, 2009 4:55 pm
Forum: Works In Progress
Topic: Sphaghetti Interchange
Replies: 26
Views: 4960

Re: Sphaghetti Interchange

Mr Apple Computer made it playable, you could try it out, download is at http://www.megaupload.com/?d=3M84UET6 The concept still needs a lot of work but you could try playing it on your own computer using BZWTestLauncher-beta1 It will likely be a while before I can evolve a more finished map, lots o...
by yarro
Sat Oct 17, 2009 2:13 am
Forum: Works In Progress
Topic: Sphaghetti Interchange
Replies: 26
Views: 4960

Re: Sphaghetti Interchange

I found a bit on slanted mesh pushing a vehicle along on the development end in in game code, sounded interesting.
by yarro
Sat Oct 17, 2009 2:11 am
Forum: General Map Making Discussions
Topic: Been gone for awhile....... "BZWORKBENCH"
Replies: 9
Views: 2407

Re: Been gone for awhile... "BZWORKBENCH"

The consensus from chat is that I'm probably am not going to be able to code according to the moderator who was present... Guess I have too much to learn. May still do a bit more research. :tired:
by yarro
Tue Oct 13, 2009 6:46 pm
Forum: General Map Making Discussions
Topic: Been gone for awhile....... "BZWORKBENCH"
Replies: 9
Views: 2407

Re: Been gone for awhile... "BZWORKBENCH"

So learning python would be a good thing? Any advice as where to start with the workbench? what needs to be done. what is a good reference or code library or etc to study so as to be able to do something useful? :book:
by yarro
Sat Oct 10, 2009 3:38 am
Forum: Map Editors
Topic: BZWorkbench RPM for Fedora 8
Replies: 22
Views: 11683

Re: BZWorkbench RPM for Fedora 8

How about make a virtual appliance that runs a light version of linux with a working blender, workbench, python, etc. Then you will be able to run on any OS. Of course there is the who is going to do that that I get to dodge as I haven't a clue :wink:
by yarro
Wed Oct 07, 2009 4:12 am
Forum: Works In Progress
Topic: Sphaghetti Interchange
Replies: 26
Views: 4960

Re: Sphaghetti Interchange

Thanks for making the map, I'll try it out on BZW Test Launcher. I can't host but I'll play around with it. Seems you know a lot more than me about meshes, I'm still trying to get bzworkbench to work or even the blender bzw importer. It's hard for me to figure scale at this point. I can at least get...
by yarro
Tue Oct 06, 2009 5:35 pm
Forum: Works In Progress
Topic: Sphaghetti Interchange
Replies: 26
Views: 4960

Re: Sphaghetti Interchange

Great !I can't wait to see it in action :D Since I can't figure out how to import into BZEdit I'm also still trying to learn blender and wings to get some more stuff output and uploaded on the thread. Here is another screen shot of the original model I'm also still working on. Made the original in S...
by yarro
Sat Oct 03, 2009 3:30 pm
Forum: Works In Progress
Topic: Sphaghetti Interchange
Replies: 26
Views: 4960

Re: Sphaghetti Interchange

Well... I am uploading a wings 3DS for people to play with. A couple of over passing level ramp objects made symmetrical for capture the flag. The wings file won't convert to a .bzw with errors causing a fail. As I am no programmer, or even that great a 3D modeler, I would appreciate any input-espec...
by yarro
Thu Sep 24, 2009 11:55 pm
Forum: Works In Progress
Topic: Sphaghetti Interchange
Replies: 26
Views: 4960

Re: Sphaghetti Interchange

Still working on it, I just need to convert from sketchup to something like 3D studio max that I can import to Blender. Also since I spent hundreds of hours on it I am looking at the commercial value as well, I know some one will figure out how to make cash out of it once it is publicly available. A...
by yarro
Tue Nov 04, 2008 5:28 pm
Forum: Works In Progress
Topic: Sphaghetti Interchange
Replies: 26
Views: 4960

I'm a realist about BZflag. It's fine as is. I guess I could try coding if I wanted to add improvements I liked the idea off. Driving on other than planar is a technical challenge that would involve lots of extra effort and it was mentioned that it was already talked to death. It does seem that BZFl...
by yarro
Mon Nov 03, 2008 4:50 pm
Forum: Works In Progress
Topic: Sphaghetti Interchange
Replies: 26
Views: 4960

Symmetirical maps

Well, as far as sloping ramps, I'm going to step them down in each direction so you are always dropping down, bit by bit and when you get to the end you teleport back to the beginning, so you never have to hop "up". I could make flying flags where you skim along just above the surface of the ramp. M...
by yarro
Mon Nov 03, 2008 5:08 am
Forum: Works In Progress
Topic: Sphaghetti Interchange
Replies: 26
Views: 4960

Sphaghetti Interchange

Here is a picture of a map idea based on Interstate Interchanges, sort of a transportation theme. Perhaps BZFlag could be modified for traffic simulation. I Would put tele-porters at the beginning of each highway lane so when you get at the end of each roadway lane you would be into the beginning of...
by yarro
Fri Oct 24, 2008 5:27 pm
Forum: Map Editors
Topic: Google sketch up, as a bz map editor?
Replies: 22
Views: 14262

Here is how you can use Sketchup for free.
Just follow the link.
http://forums.devshed.com/game-developm ... 19710.html

That no longer works well as the software has closed some loopholes since that older link
by yarro
Thu Oct 23, 2008 5:49 pm
Forum: General Map Making Discussions
Topic: Sketchup CAN work, just get version 5!
Replies: 5
Views: 3742

You can export OBJ for free- hack for sketchup!

Two ideas: 1). Work you model to completion in the free version and then get the pro trial. It lets you export for free for a goodly number of hours in several standard formats. 2). There is a file format in sketchup that can be converted through a number of steps. There are a few tuts for this, her...
by yarro
Mon Dec 18, 2006 2:34 am
Forum: Prefabs and Map Objects
Topic: Uploading a prefab of the map divided into 16 / 16 squares
Replies: 0
Views: 3005

Uploading a prefab of the map divided into 16 / 16 squares

:arrow: Making the map up of equal squares solves the math of trying to figure out the co-ordinates of given square, squares can be given different heights so you climb vertically. potential usefullness for users making maps.
by yarro
Tue May 02, 2006 4:59 am
Forum: Works In Progress
Topic: Towers&Squares
Replies: 11
Views: 4590

Thanks for the compliments.
Waban*
by yarro
Mon May 01, 2006 4:36 pm
Forum: Works In Progress
Topic: Towers&Squares
Replies: 11
Views: 4590

Thanks

Thanks Tanner I'll check it out, hopefully I can figure that much out,
Lewis. :)