Search found 1149 matches

by macsforme
Fri Jul 01, 2016 8:25 pm
Forum: Leagues United Discussion
Topic: In Need of New Blood
Replies: 5
Views: 1491

Re: In Need of New Blood

Leagues United is hardly a league anymore either (by that logic), since most matches are fun matches these days. :P To me, a healthy league extends from a healthy game, where people want a more competitive outlet. The leagues have declined more slowly than the overall game, but there has still been ...
by macsforme
Thu Jun 16, 2016 1:47 am
Forum: Enhancements
Topic: Default settings enhancement
Replies: 26
Views: 5946

Re: Default settings enhancement

Yet another classic case of the best being the enemy of the good , where a positive effort is discouraged because if our game was less broken than it is then it wouldn't be necessary. We all know that the development pace is very slow, that it is difficult to do major refactoring in the code, and th...
by macsforme
Sun Jun 05, 2016 7:10 pm
Forum: Screenshots & Artwork
Topic: UI Mockup
Replies: 21
Views: 6999

Re: UI Mockup

Who/what would be needed to implement this UI into the game? I don't currently have plans to begin a project of this magnitude in the current codebase. Such a significant re-work of the user interface has to touch so much of our (awful) code that it might as well be a part of a larger effort that s...
by macsforme
Sat Jun 04, 2016 6:38 pm
Forum: Help: Tactics and Playstyles
Topic: Many shots with a single button (delay)
Replies: 8
Views: 5187

Re: Many shots with a single button (delay)

Having a function to fire all available shells at once (perhaps with a configurable delay in between) would also help level the playing field when using input devices like joysticks and gamepads.
by macsforme
Sat Jun 04, 2016 4:19 am
Forum: Screenshots & Artwork
Topic: UI Mockup
Replies: 21
Views: 6999

Re: UI Mockup

One more revision. I tweaked a few things, showing where more stuff would go like notifications, user prompts (like for polls), the player's score and currently-held flag, and the text box where you type stuff in. It wouldn't always look this busy, but at least everything has a place when it needs t...
by macsforme
Thu May 12, 2016 9:53 pm
Forum: Players
Topic: Moo
Replies: 8
Views: 3178

Re: Moo

Soraya's account is present and intact... she can log into it using the password (and update any necessary information), reset her password using the associated email address (if she has access to it), or she can come on IRC for assistance getting access to it.
by macsforme
Sun Apr 24, 2016 4:56 pm
Forum: General Discussion
Topic: Use dual monitors with BZFlag
Replies: 4
Views: 2086

Re: Use dual monitors with BZFlag

On OSX, 2.4.2 used to leave the second monitor alone. Now on 2.4.4, the second monitor is just black as described. It would be nice if this was reverted. It's convenient to have music, chat, etc on the other screen instead of black. You can work around this issue for now by switching to windowed mo...
by macsforme
Fri Apr 15, 2016 7:11 am
Forum: Screenshots & Artwork
Topic: UI Mockup
Replies: 21
Views: 6999

Re: UI Mockup

Here's another revision. The mouse box dead zone outline would always be visible (so you can aim), but the outer box would only become visible as you approach it (and only the part of the boundary you're close too, with the rest fading away). Text on the left is chat, text on the right is status stu...
by macsforme
Tue Mar 29, 2016 6:08 am
Forum: Enhancements
Topic: Game Networking Improvement
Replies: 23
Views: 3994

Re: Game Networking Improvement

The problems we have are not unique. There's plenty of information about how to do proper game design now. For instance: http://gafferongames.com/networked-physics/deterministic-lockstep/ (and the other articles on the right side there) http://www.runequake.com/hoh/Quake.pdf https://developer.valve...
by macsforme
Mon Mar 28, 2016 3:15 am
Forum: Enhancements
Topic: Game Networking Improvement
Replies: 23
Views: 3994

Re: Game Networking Improvement

2.99.x had lag compensation, but it was designed backwards. It gave people with higher lag an advantage over those with lower lag. From what I recall, it affected at least bullets and possibly tank position. Let's say player A has 100ms lag and player B had 500ms lag. When player B fired a bullet, ...
by macsforme
Sat Mar 26, 2016 12:17 am
Forum: Leagues: General Discussion
Topic: Spring 2016 HiX Triples Challenge
Replies: 1
Views: 3149

Re: Spring 2016 HiX Triples Challenge

This is a reminder that this event begins at 1900 GMT. We could use a few more teams, so please sign up with your teammates, or else show up a bit early and group up with a few other latecomers.

The "home" server for this event will be allejo.leaguesunited.org:5196. See you there.
by macsforme
Mon Mar 14, 2016 6:45 am
Forum: General Discussion
Topic: BZFlag Embedded Port
Replies: 9
Views: 4010

BZFlag Embedded Port

I'm pleased to officially announce my port of BZFlag's graphics code to OpenGL ES, which allows BZFlag to run on so-called embedded devices. BZFlag's graphics code was originally created to work on desktop computers, and what I've done is modified the graphics code to use subset (almost, with some d...
by macsforme
Mon Mar 07, 2016 9:50 pm
Forum: Leagues United Discussion
Topic: Ducati Mini Map
Replies: 16
Views: 2789

Re: Ducati Mini Map

The decision will be made the same as always... there is a player discussion on it, then the leading admins will gauge player support for the issue, discuss it and make a final decision. This is the player discussion part, so feel free to state your support or opposition.
by macsforme
Mon Mar 07, 2016 1:44 am
Forum: Leagues United Discussion
Topic: Ducati Mini Map
Replies: 16
Views: 2789

Ducati Mini Map

Who is in favor of a ducati mini map? I just played a 2vs2 offi on the full size ducati map, and it was rather boring to spend so much time driving to where the action was with so few people.
by macsforme
Tue Mar 01, 2016 8:51 pm
Forum: Leagues: General Discussion
Topic: Spring 2016 HiX Triples Challenge
Replies: 1
Views: 3149

Spring 2016 HiX Triples Challenge

The funmatch challenge tournament returns this spring on Saturday, March 26 beginning at 1900 GMT. All Leagues United members are welcome to participate. Since people seemed to enjoy doing 3vs3 on ducati last time, this event will be a 3vs3 HiX tournament. You will need to pick your teammates and th...
by macsforme
Tue Mar 01, 2016 4:30 pm
Forum: Leagues United Discussion
Topic: Official Fun match teams
Replies: 14
Views: 2298

Re: Official Fun match teams

I don't think right now is a good time to talk about implementing this. Our new web site had barely launched, and there are many compelling issues to be fixed before we try to implement such an invasive new feature. The last time this was brought up, there were many opinions both in favor of it and ...
by macsforme
Sun Feb 28, 2016 3:43 am
Forum: Leagues United Discussion
Topic: Wiki improvements
Replies: 7
Views: 2778

Re: Wiki improvements on LU

If you want an account you just need to ask for one.
by macsforme
Thu Feb 25, 2016 7:07 pm
Forum: Screenshots & Artwork
Topic: UI Mockup
Replies: 21
Views: 6999

Re: UI Mockup

Monster wrote:can it also show the mouse box?
Looks great otherwise!
It would probably be a mouse circle, and I envision that a section of the circular border would appear as your cursor approaches close to it. It would look kind of like a sliver of the moon.
by macsforme
Thu Feb 25, 2016 6:57 pm
Forum: Leagues United Discussion
Topic: New Maps
Replies: 28
Views: 5058

Re: New Maps

With standard settings, the flag flies up too high for it to land in the middle of the map (it tries to land on top of the teleporter, which is invalid). I will look later to see if there are settings that will allow the flag to spawn in the middle properly. Consti, it is possible because that's ho...
by macsforme
Thu Feb 25, 2016 4:26 pm
Forum: Leagues United Discussion
Topic: Matches to be entered
Replies: 13
Views: 1922

Re: Matches to be entered

Will this be possible in the future though? I think it would be interesting and also encouraging to know who lost / won vs who. Yes, it's automatic. During the transition period, some teams members were moved around because they were on two teams, so there were some conflicts and we just used the o...
by macsforme
Thu Feb 25, 2016 4:17 pm
Forum: Leagues United Discussion
Topic: New Maps
Replies: 28
Views: 5058

Re: New Maps

With standard settings, the flag flies up too high for it to land in the middle of the map (it tries to land on top of the teleporter, which is invalid). I will look later to see if there are settings that will allow the flag to spawn in the middle properly.
by macsforme
Tue Feb 23, 2016 7:19 am
Forum: Leagues United Discussion
Topic: Ducati Acceleration Limit
Replies: 49
Views: 6035

Re: Ducati Acceleration Limit

Flak 18 wrote:Lets pm all LU users
No, let's not send out unsolicited and unwelcome bulk messages, please. We have announcements for that.
Flak 18 wrote:Also please don't make charts like that since it's impolite. :(
Huh?
by macsforme
Mon Feb 22, 2016 7:44 pm
Forum: Leagues United Discussion
Topic: Superkill
Replies: 0
Views: 914

Superkill

The superkill permission has not been implemented in Leagues United due to a lack of protection against /superkill while a match is ongoing. To achieve the same effect of getting a new map for Ducati, execute "/mapchange Ducati" again, which will restart the server with a new map.
by macsforme
Mon Feb 22, 2016 2:34 am
Forum: Leagues United Discussion
Topic: Ducati Acceleration Limit
Replies: 49
Views: 6035

Re: Ducati Acceleration Limit

Ducati has always had a good feel to me as far as the ability to move versus the ability to predict movement, so I say keep the acceleration limit. I agree with CCB that with the conditions on Ducati, the consequences could be worse if anyone tries to exploit the simulation with their hardware or co...
by macsforme
Mon Feb 22, 2016 12:06 am
Forum: Leagues United Discussion
Topic: Matches to be entered
Replies: 13
Views: 1922

Re: Matches to be entered

click click boom wrote:patriots vs min.

etic and consti vs mons and ccb

5-1 patriots

11:46 PM
Sunday, February 21, 2016
Greenwich Mean Time (GMT)
and it was 20 minutes on HiX