Search found 1155 matches

by macsforme
Thu Aug 11, 2016 1:17 am
Forum: Help: Server Setup and Administration
Topic: Request Global Permission Groups here
Replies: 338
Views: 78500

Re: Request Global Permission Groups here

FLAK.OWNER
FLAK.ADMIN
FLAK.TRUSTED
FLAK.COP
FLAK.PLAYER
FLAK.SPAWN-CHAT

TANKWARS.OWNER

Pie Lovers 2 as leader of PIELOVERS.PLAYER

Done.
by macsforme
Thu Jul 28, 2016 8:36 pm
Forum: Leagues United Discussion
Topic: Mixed All-Stars Event
Replies: 8
Views: 2120

Re: Mixed All-Stars Event

We were finally able to get the draft completed, and the teams are as follows: kajo: alezakos, alpha-5H, Bullet Catcher, click click boom, Constitution, Contamination, EbErT, etigah, gorgomol, miro, Moto Unit, shivaboom, Shuist, Snake12534 damns3xy: ashvala, Black Mage, Coolby, Fear, Hogfish, klavie...
by macsforme
Sun Jul 24, 2016 10:25 pm
Forum: Help: Server Setup and Administration
Topic: Server permissions
Replies: 4
Views: 1125

Re: Server permissions

Yes. "+ALL -HIDEADMIN" will exclude it, though.
by macsforme
Wed Jul 06, 2016 3:52 pm
Forum: Enhancements
Topic: 3D Grass
Replies: 9
Views: 2354

Re: 3D Grass

Having it not poke through buildings and also having it bend down or at least disappear when a tank drives over it would be two physics "effects" that would make it more visually appealing. Also, having it fade out a little more gradually to the ground color/texture would probably improve the visual...
by macsforme
Mon Jul 04, 2016 4:26 am
Forum: Screenshots & Artwork
Topic: UI Mockup
Replies: 21
Views: 7300

Re: UI Mockup

One more update. The rendered scene in the background is from a rendering prototype I'm working on, and the rest is a mockup. I added a black silhouette to UI features so they stand out better against a light background.

Image
by macsforme
Fri Jul 01, 2016 9:07 pm
Forum: Enhancements
Topic: Default settings enhancement
Replies: 26
Views: 6184

Re: Default settings enhancement

Here's mine. I switch between keyboard and mouse depending on what map I'm playing, so I try to have all the functions immediately available to both keyboard and mouse. With my keyboard layout, pretty much all the playing controls except for steering are under my left hand, so I can steer with my ri...
by macsforme
Fri Jul 01, 2016 8:25 pm
Forum: Leagues United Discussion
Topic: In Need of New Blood
Replies: 5
Views: 1529

Re: In Need of New Blood

Leagues United is hardly a league anymore either (by that logic), since most matches are fun matches these days. :P To me, a healthy league extends from a healthy game, where people want a more competitive outlet. The leagues have declined more slowly than the overall game, but there has still been ...
by macsforme
Thu Jun 16, 2016 1:47 am
Forum: Enhancements
Topic: Default settings enhancement
Replies: 26
Views: 6184

Re: Default settings enhancement

Yet another classic case of the best being the enemy of the good , where a positive effort is discouraged because if our game was less broken than it is then it wouldn't be necessary. We all know that the development pace is very slow, that it is difficult to do major refactoring in the code, and th...
by macsforme
Sun Jun 05, 2016 7:10 pm
Forum: Screenshots & Artwork
Topic: UI Mockup
Replies: 21
Views: 7300

Re: UI Mockup

Who/what would be needed to implement this UI into the game? I don't currently have plans to begin a project of this magnitude in the current codebase. Such a significant re-work of the user interface has to touch so much of our (awful) code that it might as well be a part of a larger effort that s...
by macsforme
Sat Jun 04, 2016 6:38 pm
Forum: Help: Tactics and Playstyles
Topic: Many shots with a single button (delay)
Replies: 8
Views: 5337

Re: Many shots with a single button (delay)

Having a function to fire all available shells at once (perhaps with a configurable delay in between) would also help level the playing field when using input devices like joysticks and gamepads.
by macsforme
Sat Jun 04, 2016 4:19 am
Forum: Screenshots & Artwork
Topic: UI Mockup
Replies: 21
Views: 7300

Re: UI Mockup

One more revision. I tweaked a few things, showing where more stuff would go like notifications, user prompts (like for polls), the player's score and currently-held flag, and the text box where you type stuff in. It wouldn't always look this busy, but at least everything has a place when it needs t...
by macsforme
Thu May 12, 2016 9:53 pm
Forum: Players
Topic: Moo
Replies: 8
Views: 3263

Re: Moo

Soraya's account is present and intact... she can log into it using the password (and update any necessary information), reset her password using the associated email address (if she has access to it), or she can come on IRC for assistance getting access to it.
by macsforme
Sun Apr 24, 2016 4:56 pm
Forum: General Discussion
Topic: Use dual monitors with BZFlag
Replies: 4
Views: 2139

Re: Use dual monitors with BZFlag

On OSX, 2.4.2 used to leave the second monitor alone. Now on 2.4.4, the second monitor is just black as described. It would be nice if this was reverted. It's convenient to have music, chat, etc on the other screen instead of black. You can work around this issue for now by switching to windowed mo...
by macsforme
Fri Apr 15, 2016 7:11 am
Forum: Screenshots & Artwork
Topic: UI Mockup
Replies: 21
Views: 7300

Re: UI Mockup

Here's another revision. The mouse box dead zone outline would always be visible (so you can aim), but the outer box would only become visible as you approach it (and only the part of the boundary you're close too, with the rest fading away). Text on the left is chat, text on the right is status stu...
by macsforme
Tue Mar 29, 2016 6:08 am
Forum: Enhancements
Topic: Game Networking Improvement
Replies: 23
Views: 4054

Re: Game Networking Improvement

The problems we have are not unique. There's plenty of information about how to do proper game design now. For instance: http://gafferongames.com/networked-physics/deterministic-lockstep/ (and the other articles on the right side there) http://www.runequake.com/hoh/Quake.pdf https://developer.valve...
by macsforme
Mon Mar 28, 2016 3:15 am
Forum: Enhancements
Topic: Game Networking Improvement
Replies: 23
Views: 4054

Re: Game Networking Improvement

2.99.x had lag compensation, but it was designed backwards. It gave people with higher lag an advantage over those with lower lag. From what I recall, it affected at least bullets and possibly tank position. Let's say player A has 100ms lag and player B had 500ms lag. When player B fired a bullet, ...
by macsforme
Sat Mar 26, 2016 12:17 am
Forum: Leagues: General Discussion
Topic: Spring 2016 HiX Triples Challenge
Replies: 1
Views: 3186

Re: Spring 2016 HiX Triples Challenge

This is a reminder that this event begins at 1900 GMT. We could use a few more teams, so please sign up with your teammates, or else show up a bit early and group up with a few other latecomers.

The "home" server for this event will be allejo.leaguesunited.org:5196. See you there.
by macsforme
Mon Mar 14, 2016 6:45 am
Forum: General Discussion
Topic: BZFlag Embedded Port
Replies: 9
Views: 4235

BZFlag Embedded Port

I'm pleased to officially announce my port of BZFlag's graphics code to OpenGL ES, which allows BZFlag to run on so-called embedded devices. BZFlag's graphics code was originally created to work on desktop computers, and what I've done is modified the graphics code to use subset (almost, with some d...
by macsforme
Mon Mar 07, 2016 9:50 pm
Forum: Leagues United Discussion
Topic: Ducati Mini Map
Replies: 16
Views: 2893

Re: Ducati Mini Map

The decision will be made the same as always... there is a player discussion on it, then the leading admins will gauge player support for the issue, discuss it and make a final decision. This is the player discussion part, so feel free to state your support or opposition.
by macsforme
Mon Mar 07, 2016 1:44 am
Forum: Leagues United Discussion
Topic: Ducati Mini Map
Replies: 16
Views: 2893

Ducati Mini Map

Who is in favor of a ducati mini map? I just played a 2vs2 offi on the full size ducati map, and it was rather boring to spend so much time driving to where the action was with so few people.
by macsforme
Tue Mar 01, 2016 8:51 pm
Forum: Leagues: General Discussion
Topic: Spring 2016 HiX Triples Challenge
Replies: 1
Views: 3186

Spring 2016 HiX Triples Challenge

The funmatch challenge tournament returns this spring on Saturday, March 26 beginning at 1900 GMT. All Leagues United members are welcome to participate. Since people seemed to enjoy doing 3vs3 on ducati last time, this event will be a 3vs3 HiX tournament. You will need to pick your teammates and th...
by macsforme
Tue Mar 01, 2016 4:30 pm
Forum: Leagues United Discussion
Topic: Official Fun match teams
Replies: 14
Views: 2381

Re: Official Fun match teams

I don't think right now is a good time to talk about implementing this. Our new web site had barely launched, and there are many compelling issues to be fixed before we try to implement such an invasive new feature. The last time this was brought up, there were many opinions both in favor of it and ...
by macsforme
Sun Feb 28, 2016 3:43 am
Forum: Leagues United Discussion
Topic: Wiki improvements
Replies: 7
Views: 2917

Re: Wiki improvements on LU

If you want an account you just need to ask for one.
by macsforme
Thu Feb 25, 2016 7:07 pm
Forum: Screenshots & Artwork
Topic: UI Mockup
Replies: 21
Views: 7300

Re: UI Mockup

Monster wrote:can it also show the mouse box?
Looks great otherwise!
It would probably be a mouse circle, and I envision that a section of the circular border would appear as your cursor approaches close to it. It would look kind of like a sliver of the moon.
by macsforme
Thu Feb 25, 2016 6:57 pm
Forum: Leagues United Discussion
Topic: New Maps
Replies: 28
Views: 5214

Re: New Maps

With standard settings, the flag flies up too high for it to land in the middle of the map (it tries to land on top of the teleporter, which is invalid). I will look later to see if there are settings that will allow the flag to spawn in the middle properly. Consti, it is possible because that's ho...