Search found 1149 matches

by macsforme
Sun Jul 16, 2006 9:36 pm
Forum: Help: Map Making
Topic: Moving objects?
Replies: 8
Views: 2406

I think that this would be a very welcome feature. Static maps, as they are now, rather limit mapmaker creativity (in my opinion). Physics drivers have been really cool, but actually enabling the objects to move would be great. This might actually be the one biggest change for the better that the de...
by macsforme
Sun Jul 16, 2006 12:51 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: version 2.0.8 crashes
Replies: 5
Views: 1693

I'm sure that we would all like to help, but I doubt that anyone can offer any assistance without knowing a little more about your system. ;) Operating system/architecture/OS version/graphics card type is a good place to start.
by macsforme
Sat Jul 15, 2006 6:50 am
Forum: Plug-in Releases
Topic: Flag give
Replies: 6
Views: 5217

Yeah, loading two instances of the plugin at once will probably not work (it doesn't work on Linux, at least). I am working on updating the plugin to allow for multiple team/flag assignments, but that hasn't happened yet. When it does happen, it will work something like this: -loadplugin /path/to/fl...
by macsforme
Fri Jul 14, 2006 9:35 am
Forum: Plug-in Releases
Topic: Flag give
Replies: 6
Views: 5217

Mac .so build and source code file attached. Syntax is: /loadplugin (or -loadplugin) /path/to/plugin/flagOnSpawn.so,<flag>:<team> "Team" can be -1 (all teams); 0, rogues; 1, red; 2, green; 3, blue; or 4, purple (I think that I got blue and purple in the right order). "Flag" can be any flag availabl...
by macsforme
Wed Jul 12, 2006 11:58 pm
Forum: Plug-in Releases
Topic: fairCTF
Replies: 47
Views: 40083

TangenT wrote:Constitution: Kicking normal users off doesn't affect it. It's when I kick a bot that it causes problems.
Wow, I have no idea what the problem could be. Does it do it when you use the fairCTF plugin without my modifications? Makbe try doing a "make clean", and then recompiling everything?
by macsforme
Wed Jul 12, 2006 6:16 am
Forum: Plug-in Releases
Topic: fairCTF
Replies: 47
Views: 40083

Hmmm, I looked into cosmos' problem a little deeper, and discovered that there may have been a problem with the patchfile somehow. I'm almost certain that it patched okay on my machine at first (Mac OS X 10.4), but I had troubles similar to what cosmos had today. In any case, for those of you who've...
by macsforme
Wed Jul 12, 2006 5:19 am
Forum: Plug-in Releases
Topic: fairCTF
Replies: 47
Views: 40083

TangenT: I'm not sure what the problem you were having could possibly have to do with the changes I made with the patch. I would more likely blame it on a library/linking/configuration error. If anyone who's a C++ expert can identify a problem with my code, I'd be very happy if they could point it ...
by macsforme
Thu Jul 06, 2006 2:10 am
Forum: Players
Topic: Does BZflag ever get boring for anyone?
Replies: 36
Views: 14824

I usually only get bored when there are very few people, the game on the server I'm playing on has been getting repetitious, or if my computer is just too slow for me to do any better than I have been. ;) Playing BZFlag 7-8 hours straight can kind of wear it out, too. I've only been playing for less...
by macsforme
Mon Jul 03, 2006 10:31 am
Forum: Plug-in Releases
Topic: fairCTF
Replies: 47
Views: 40083

I've created a simple patchfile that changes the plugin's behaviour somewhat. This file should patch against the current 1.2 version of the fairCTF plugin source code. This patch implements the following features: 1. Teams are now free to carry their own team flags at any time. 2. The weaker team (t...
by macsforme
Mon Jul 03, 2006 4:18 am
Forum: Help: Source Code / Compiling / Development
Topic: This is gonna be embarrasing...
Replies: 5
Views: 3028

To check out the latest 2.0.x version from cvs:

Code: Select all

cvs -d:pserver:anonymous@bzflag.cvs.sourceforge.net:/cvsroot/bzflag login
Hit enter when prompted for a password, then...

Code: Select all

cvs -z3 -d:pserver:anonymous@bzflag.cvs.sourceforge.net:/cvsroot/bzflag co -r v2_0branch bzflag
by macsforme
Sat Jul 01, 2006 7:08 am
Forum: Enhancements
Topic: DW: PlayerName - Use to warn players not to kill you
Replies: 5
Views: 2405

lame :-P one reason I don't like it... if they are really good with their flag then you just gave them a ton of points with a deathwish... Kinda like saying "let's become Kamikazes trying to kill this guy" LOL, very true. That's kind of like carrying an opposing team's flag in a CTF-style game. Eve...
by macsforme
Sat Jul 01, 2006 7:01 am
Forum: Enhancements
Topic: Alternate CTF Scoring
Replies: 7
Views: 2056

Yeah, once server plugins can modify the tanks' scores, a plugin could do this quite nicely. The only problem with doing it right now is that very few people play on the version 2.1 servers. Someone could certainly start on it, though, and then it could be tested and incorporated once people started...
by macsforme
Sat Jul 01, 2006 3:20 am
Forum: General Discussion
Topic: Can I disable chat for safe use by kids?
Replies: 38
Views: 13038

[dmp], If that was yesterday afternoon, then that was earlier in the process when my brother and I were debugging the code. There was a bug where the client would respond to messages sent to the team with "Chat disabled." That has since been fixed. Sorry about the trouble on your server. There was a...
by macsforme
Fri Jun 30, 2006 5:32 am
Forum: General Discussion
Topic: Can I disable chat for safe use by kids?
Replies: 38
Views: 13038

Source code patch

Okay, I made a source code modification to make disabling chat more feasable. This change features: 1. Automatic "Chat disabled" message sent in reply to all private messages from any silenced tanks, whether it be one tank, two, or everyone (with silence all). 2. Automatic "Chat disabled. Sorry!" me...
by macsforme
Thu Jun 08, 2006 5:05 am
Forum: General Discussion
Topic: Can I disable chat for safe use by kids?
Replies: 38
Views: 13038

There have been a lot of other ideas offered here as alternatives to transistor's original question. While they are good ideas, and may work for others, I certainly understand where transistor is coming from, and can relate to what he's saying. I was homeschooled, and playing BZFlag online was reall...
by macsforme
Sun Jun 04, 2006 10:16 am
Forum: General Discussion
Topic: Can I disable chat for safe use by kids?
Replies: 38
Views: 13038

I like the idea of an automatic message to other tanks when they send messages to a "chat-disabled" tank. Maybe someone could come up with a source code patch for this? I would do it, but I'm not a patchfile expert.
by macsforme
Tue May 23, 2006 9:55 am
Forum: Help: Source Code / Compiling / Development
Topic: linux from the source
Replies: 27
Views: 10081

I'm not sure, but is that an indication that he ran it without root permissions?

Try running "sudo checkinstall," and entering your password.
by macsforme
Tue May 23, 2006 9:40 am
Forum: Bugs and Problems
Topic: newer versions hangs machine
Replies: 7
Views: 5594

Yeah, I'm having hard crashes too. OS X 10.4.6, BZFlag 2.0.9 (same as 2.0.8, I think). iMac 400MHz w/8MB VRAM. Doesn't seem to be predictable, but when it happens, the entire machine locks up and requires a hard reboot. I'm not sure whether or not it happened in 2.0.4/2.0.5.
by macsforme
Mon May 22, 2006 12:20 pm
Forum: Help: Server Setup and Administration
Topic: Guide on How to Run a BZFlag Server on Mac OS X
Replies: 108
Views: 69092

"Contents/MacOS/bzfs" is right, just do what CannonBallGuy said and make sure you have the right path leading up to that. If you have "BZFlag-2.0.8" in your Applications folder, for instance, your path would be "/Applications/BZFlag-2.0.8.app/Contents/MacOS/bzfs".
by macsforme
Mon May 22, 2006 12:02 pm
Forum: Enhancements
Topic: Public Server Passwords [ Required for entry]
Replies: 6
Views: 1699

If you're concerned about having people even come in, watch, or listen to chat on your server, then that would be another problem... is that what you want to control?
by macsforme
Mon May 22, 2006 11:59 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Annoying Mac Crash
Replies: 39
Views: 14742

Could not set Video Mode: Error setting OpenGL fullscreen: invalid memory allocation. ERROR: Unable to initialize an OpenGL context Looks like it's trying to open full-screen, and can't for some reason. For OpenGL context problems, the -window option worked wonders for me. This was rather common on...
by macsforme
Mon May 22, 2006 11:44 am
Forum: Help: Tactics and Playstyles
Topic: Stop jumping!
Replies: 34
Views: 14042

Another important note is that, while you CAN move left and right faster when you are completely parallel to your opponent, you lose valuable time turning back to shoot at him. Only turn as much as you need to to avoid the shot (although by all means DO TURN as far as you need to, or you will be sho...
by macsforme
Mon May 22, 2006 11:12 am
Forum: General Discussion
Topic: I threw 7-8 bots at hepcat by accident :-(
Replies: 11
Views: 3856

Send a private message to cosmos. He's the server owner over there.
by macsforme
Mon May 22, 2006 11:04 am
Forum: Players
Topic: The Story of Your Callsign
Replies: 385
Views: 128370

for the full story go to AHA but this is it i wanted a name that was big so it was originaly the flameing death then inerno of know reter than the best was BLAZEING KING Everytime I se your name I cringe becuase of the screwed up grammer...no offsense :P Same here, every time I run into YOUR DEAD. ;)