Search found 1155 matches

by macsforme
Thu Feb 25, 2016 4:26 pm
Forum: Leagues United Discussion
Topic: Matches to be entered
Replies: 13
Views: 2069

Re: Matches to be entered

Will this be possible in the future though? I think it would be interesting and also encouraging to know who lost / won vs who. Yes, it's automatic. During the transition period, some teams members were moved around because they were on two teams, so there were some conflicts and we just used the o...
by macsforme
Thu Feb 25, 2016 4:17 pm
Forum: Leagues United Discussion
Topic: New Maps
Replies: 28
Views: 5314

Re: New Maps

With standard settings, the flag flies up too high for it to land in the middle of the map (it tries to land on top of the teleporter, which is invalid). I will look later to see if there are settings that will allow the flag to spawn in the middle properly.
by macsforme
Tue Feb 23, 2016 7:19 am
Forum: Leagues United Discussion
Topic: Ducati Acceleration Limit
Replies: 49
Views: 6407

Re: Ducati Acceleration Limit

Flak 18 wrote:Lets pm all LU users
No, let's not send out unsolicited and unwelcome bulk messages, please. We have announcements for that.
Flak 18 wrote:Also please don't make charts like that since it's impolite. :(
Huh?
by macsforme
Mon Feb 22, 2016 7:44 pm
Forum: Leagues United Discussion
Topic: Superkill
Replies: 0
Views: 971

Superkill

The superkill permission has not been implemented in Leagues United due to a lack of protection against /superkill while a match is ongoing. To achieve the same effect of getting a new map for Ducati, execute "/mapchange Ducati" again, which will restart the server with a new map.
by macsforme
Mon Feb 22, 2016 2:34 am
Forum: Leagues United Discussion
Topic: Ducati Acceleration Limit
Replies: 49
Views: 6407

Re: Ducati Acceleration Limit

Ducati has always had a good feel to me as far as the ability to move versus the ability to predict movement, so I say keep the acceleration limit. I agree with CCB that with the conditions on Ducati, the consequences could be worse if anyone tries to exploit the simulation with their hardware or co...
by macsforme
Mon Feb 22, 2016 12:06 am
Forum: Leagues United Discussion
Topic: Matches to be entered
Replies: 13
Views: 2069

Re: Matches to be entered

click click boom wrote:patriots vs min.

etic and consti vs mons and ccb

5-1 patriots

11:46 PM
Sunday, February 21, 2016
Greenwich Mean Time (GMT)
and it was 20 minutes on HiX
by macsforme
Sun Feb 21, 2016 8:44 pm
Forum: Leagues: General Discussion
Topic: Leagues...
Replies: 5
Views: 2648

Re: Leagues...

Not that easy to get going eh? First you can't talk, then you can't spawn, well, it 'looks' like fun anyhow...how would one get permission to spawn? You are not listed as a member on either of the previous two league sites. You need to be added to the spawn list. Contact one of the League Council m...
by macsforme
Fri Feb 19, 2016 1:01 am
Forum: Enhancements
Topic: iOS Port Discussion
Replies: 17
Views: 3709

Re: iOS Port Discussion

There seems to be a widespread misconception that the bzflag project is expected to maintain this. They are not. It was clear to me long before I started this effort that there is no interest in mobile support within the official project. BZFlag is open-source software, so people can take the code a...
by macsforme
Fri Feb 19, 2016 12:11 am
Forum: Game Releases and Versions
Topic: BZFlag 2.4.4 "Be My Valentank" released
Replies: 4
Views: 2974

Re: BZFlag 2.4.4 "Be My Valentank" released

T-roy wrote:
The radar and console can now be resized individually
i did not see a way to do this in options.
GUI Options now has Radar Size and Panel Height right next to each other.
by macsforme
Mon Feb 15, 2016 10:48 pm
Forum: Screenshots & Artwork
Topic: UI Mockup
Replies: 21
Views: 7486

Re: UI Mockup

It was just a mockup created in inkscape and gimp. Right now it is just a concept. There are several discussions ongoing about how to overhaul the game and make it more appealing for players, including simplifying and modernizing the user interface, so I was just throwing this out there as a part of...
by macsforme
Mon Feb 15, 2016 3:52 am
Forum: Leagues United Discussion
Topic: Leagues United has Arrived
Replies: 12
Views: 4220

Re: Leagues United has Arrived

Prior to the final site going live, players are strongly encouraged to explicitly choose the team they wish to remain on by leaving their team in the other league (not now, but prior to the site going live). This needs to be emphasized. If you are on both a Ducati team and a GU team, you will be as...
by macsforme
Mon Feb 15, 2016 1:31 am
Forum: Game Releases and Versions
Topic: BZFlag 2.4.4 "Be My Valentank" released
Replies: 4
Views: 2974

BZFlag 2.4.4 "Be My Valentank" released

We are pleased to announce the release of BZFlag 2.4.4. Platform binaries and the source code are available for download using the following links: Windows: https://download.bzflag.org/bzflag/windows/2.4.4/bzflag-2.4.4.exe Mac OS X: https://download.bzflag.org/bzflag/macos/2.4.4/BZFlag-2.4.4-MacOSX....
by macsforme
Sat Feb 13, 2016 8:02 pm
Forum: Screenshots & Artwork
Topic: UI Mockup
Replies: 21
Views: 7486

Re: UI Mockup

kaadmy wrote:What about the radar-thing?
It would have more detail than what's in the mockup (probably similar to what we have now), but in the new position and with perspective projection (so it looks like it's tilting away from you).
by macsforme
Sat Feb 13, 2016 3:08 am
Forum: Screenshots & Artwork
Topic: UI Mockup
Replies: 21
Views: 7486

UI Mockup

Had a moment of inspiration last night, and I mocked up a new UI interface idea that seems more minimalistic and modern. The center circle is the mouse dead zone. To the left of it are shot reload indicators. To the right of it is the flag you are currently holding. https://forums.bzflag.org/downloa...
by macsforme
Mon Feb 01, 2016 8:17 pm
Forum: Enhancements
Topic: iOS Port Discussion
Replies: 17
Views: 3709

Re: iOS Port Discussion

I understand your point Constitution, but I have a small concern that is based on the possible release of bzflag on another platform with a different license that it may be technicality "open-source" but due to technicalities it may not be "open-source". I'm sorry, but that made no sense to me. I'v...
by macsforme
Sun Jan 31, 2016 10:42 pm
Forum: Enhancements
Topic: iOS Port Discussion
Replies: 17
Views: 3709

Re: iOS Port Discussion

There are several licenses that would still require the code to be open-source but are not so restrictive that you can't deploy a build to the Apple app store. Mozilla is one example. That is all I am asking for. The software freedom ideals in the GPL/LGPL are admirable, except when they get in the ...
by macsforme
Mon Jan 25, 2016 9:46 pm
Forum: General Discussion
Topic: What was attractive about this game?
Replies: 54
Views: 15159

Re: What was attractive about this game?

I'm starting to envision an ST + CL flag that has some other weakness (such as an engage/disengage period during which you cannot fire) so that positions of STCL'd tanks do not need to be transmitted to other clients at all. This is in keeping with our guideline of not trusting the client as much as...
by macsforme
Mon Jan 25, 2016 2:38 pm
Forum: Game Releases and Versions
Topic: BZFlag 2.4.4 Release Candidate 3
Replies: 8
Views: 4049

Re: BZFlag 2.4.4 Release Candidate 3

Viza wrote:The Mac package says it's damaged and can't be opened when you try to open the application. Tried unzipping with Archive Utility and Unarchiver and experience same issue.
Confirmed... I'll try to fix it tonight. Apologies for the inconvenience.
by macsforme
Mon Jan 25, 2016 1:32 am
Forum: Game Releases and Versions
Topic: BZFlag 2.4.4 Release Candidate 3
Replies: 8
Views: 4049

Re: BZFlag 2.4.4 Release Candidate 3

For the Mac build, we believe we fixed an issue where clicking the mouse with the pointer at the very top of the screen would fail to register the click. There was an additional issue that arose with the current version of SDL involving switching to windowed mode from fullscreen which would cause th...
by macsforme
Thu Jan 21, 2016 4:36 pm
Forum: General Discussion
Topic: What was attractive about this game?
Replies: 54
Views: 15159

Re: What was attractive about this game?

I remember the days when good sportsmanship reigned and new players in league were given tips and shown the nuances of hix map. Having that shot through the wall is no biggy and easily explained to new players. Plus it adds a dimension of skill in the jump...not to hug the wall when you land. I wou...
by macsforme
Wed Jan 20, 2016 9:06 pm
Forum: General Discussion
Topic: Expanding "@" but no idea on what servers
Replies: 4
Views: 1435

Re: Expanding "@" but no idea on what servers

Not servers, but you can see what groups you are in on your profile page at memberlist.php?mode=viewprofile&u=6502
by macsforme
Wed Jan 20, 2016 7:28 pm
Forum: General Discussion
Topic: What was attractive about this game?
Replies: 54
Views: 15159

Re: What was attractive about this game?

PS: Constitution: "and I would fix the glitch that lets you shoot through the ramp or through the base on HiX. :P" How can nyou say that? ^^ For me those bugs are an essential part of the game and of league play especially :p Uh... yeah... because glitches make the same so... interesting. :-P Oh, a...
by macsforme
Thu Jan 14, 2016 1:43 am
Forum: Bugs and Problems
Topic: Pause/spawn camping possiblity
Replies: 18
Views: 4586

Re: Pause/spawn camping possiblity

So in 24 years of BZFlag, nobody has reported a problem with this, then you come here, put the idea in people's heads, and suggest that someone else create a plugin to fix for the problem you just created?

We need people to bring solutions, not more problems.
by macsforme
Wed Jan 13, 2016 9:47 pm
Forum: General Discussion
Topic: What was attractive about this game?
Replies: 54
Views: 15159

Re: What was attractive about this game?

First of all, don't start over. Scrapping an existing code base and starting over is generally a bad idea. (And that is based on 20 years of experience maintaining legacy applications). It is very appealing to look at a large messy code base and say, the heck with it, I'll start over. However there...