Search found 1155 matches

by macsforme
Fri Jan 26, 2018 1:44 am
Forum: Development
Topic: New HUD UI
Replies: 5
Views: 1398

Re: New HUD UI

I think some of the concepts are a step in the right direction. :) Also I don't like the idea of fundamentally different sights for the different weapons unless you're talking about something other than the mousebox. The mousebox needs to be a box because that's the shape of the dead zone (unless bo...
by macsforme
Tue Dec 26, 2017 2:42 pm
Forum: General Map Making Discussions
Topic: The Grand Castles
Replies: 2
Views: 733

Re: The Grand Castles

2400 world size? It seems pretty difficult to navigate. And did you intentionally decrease the radar limit? It does seem that you put a lot of work into it, though.
by macsforme
Fri Dec 15, 2017 9:07 pm
Forum: General Discussion
Topic: BZ running with WINE emulator?
Replies: 10
Views: 2724

Re: BZ running with WINE emulator?

(At the time, I thought OpenGL ES wanted to do everything with shaders) I wasn’t going to name names. :) But I think everyone else had the same perception (including me, until I investigated it). Back to the original issue... you should be able to find a package or create one yourself. If it suppor...
by macsforme
Fri Dec 15, 2017 2:46 am
Forum: General Discussion
Topic: BZ running with WINE emulator?
Replies: 10
Views: 2724

Re: BZ running with WINE emulator?

I do not believe there is any way of currently being able to play BZFlag on Android. The whole client would need to be rewritten in Java to get it to work. That is so very untrue. You beat me to it. :P This reminds me of the days when people argued that the "entire graphics code" would need to be r...
by macsforme
Mon Dec 11, 2017 7:29 pm
Forum: General Discussion
Topic: Issue with macOS High Sierra
Replies: 5
Views: 1254

Re: Issue with macOS High Sierra

Apple has a bit of a history of driver problems with the Intel HD 4000. I remember several years ago BZFlag ran at around 5-10 FPS on Mac OS X 10.8 or 10.9, I think. It was fixed shortly after that, but I’ve heard several reports of graphics driver issues with High Sierra. The first thing to do is t...
by macsforme
Wed Nov 15, 2017 12:04 am
Forum: Bugs and Problems
Topic: "command" key issue with newer versions of BzFlag OSX
Replies: 6
Views: 1484

Re: "command" key issue with newer versions of BzFlag OSX

mrbean, what you are talking about is a function of SDL 1.2, which we haven't used since our 2.4.2 release. We currently use SDL 2 for our official releases, which doesn't function that way. I wouldn't count on this being available in the future, although I want to look at seeing if we can allow the...
by macsforme
Sat Nov 04, 2017 4:21 am
Forum: Game Releases and Versions
Topic: New Release: BZFlag 2.4.12 "Silence is Golden"
Replies: 2
Views: 7580

Re: New Release: BZFlag 2.4.12 "Silence is Golden"

The macOS build has been posted.
by macsforme
Sun Oct 08, 2017 11:26 pm
Forum: Game Releases and Versions
Topic: BZFlag 2.4.10 "This is How We Roll"
Replies: 23
Views: 18425

Re: New Release: BZFlag 2.4.10 "This is How We Roll"

I'm sorry, that one was my fault. Please try this build instead, and let me know if the issue has been fixed: https://download.bzflag.org/bzflag/osx/ ... -macOS.zip
by macsforme
Sat Sep 30, 2017 5:10 pm
Forum: Game Releases and Versions
Topic: BZFlag 2.4.10 "This is How We Roll"
Replies: 23
Views: 18425

Re: New Release: BZFlag 2.4.10 "This is How We Roll"

If those of you who were having problems with your non-U.S. keyboards on macOS could give this new build a try and let me know if it is fixed, that would be a huge help: https://download.bzflag.org/bzflag/osx/2.4.11/BZFlag-2.4.11-20170916-macOS.zip Has anyone had a chance to test this on an interna...
by macsforme
Sat Sep 16, 2017 11:44 am
Forum: Game Releases and Versions
Topic: BZFlag 2.4.10 "This is How We Roll"
Replies: 23
Views: 18425

Re: New Release: BZFlag 2.4.10 "This is How We Roll"

If those of you who were having problems with your non-U.S. keyboards on macOS could give this new build a try and let me know if it is fixed, that would be a huge help:

https://download.bzflag.org/bzflag/osx/ ... -macOS.zip
by macsforme
Tue Aug 22, 2017 2:50 am
Forum: General Map Making Discussions
Topic: The Grand Castles Project
Replies: 5
Views: 1305

Re: The Grand Castles Project

I assume the textures/colors are placeholders or at least there will be more contrast in the final version.

Looks interesting so far. Just remember that high complexity does not always equate to a better user experience.
by macsforme
Mon Aug 14, 2017 7:19 pm
Forum: Enhancements
Topic: BZAdmin
Replies: 3
Views: 1952

Re: BZAdmin

It says bzadmin because that is the name of the tool, not because the person using it is necessarily an administrator. It is there to indicate that the person is using a text client and is not privy to all information and features that are available to the full client.
by macsforme
Mon Aug 14, 2017 7:06 pm
Forum: General Discussion
Topic: BZFlag Embedded Port
Replies: 9
Views: 4223

Re: BZFlag Embedded Port

Are you trying to run it from the graphical desktop? If so, boot into the command prompt and try running from there. SDL 2 has issues trying to support both X11 and the native video output at the same time. Make sure you also allocated enough video RAM as the README states. Also, assuming you follow...
by macsforme
Wed Aug 02, 2017 12:55 am
Forum: General Discussion
Topic: BZFlag Embedded Port
Replies: 9
Views: 4223

Re: BZFlag Embedded Port

https://github.com/macsforme/bzflag-emb ... E.Embedded

Let me know if you have further questions related to the specific platform you are trying to build on.
by macsforme
Thu Jul 13, 2017 6:43 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: bzflag will not start
Replies: 12
Views: 3498

Re: bzflag will not start

Did configure say that it found <SDL2/SDL.h> or not? Maybe do a make distclean, re-run configure, and post the entire output of configure and make here so we can check it out. Thanks.
by macsforme
Mon Jul 10, 2017 2:18 am
Forum: Bugs and Problems
Topic: Won't open
Replies: 15
Views: 2835

Re: Won't open

alexdotz, please give this build a try and tell me if the issue has been resolved. If you previously used the workaround I suggested, please try moving your configuration file to a temporary location first to reproduce a first launch. https://download.bzflag.org/bzflag/osx/2.4.11/BZFlag-2.4.11-20170...
by macsforme
Tue Jul 04, 2017 10:45 pm
Forum: Bugs and Problems
Topic: Won't open
Replies: 15
Views: 2835

Re: Won't open

Yes, the issue is that SDL 2 reports a resolution (your scaled desktop resolution, 1680x1050) which is not a resolution your display can actually be put into. There should be plenty of other resolutions available, including your native screen resolution, if you can get the application to load. Try s...
by macsforme
Tue Jul 04, 2017 9:49 pm
Forum: Bugs and Problems
Topic: Won't open
Replies: 15
Views: 2835

Re: Won't open

There is a known issue with Apple retina laptops running at a "scaled" resolution. Try to set the scaling to native in your system settings under displays, then start the client and manually set the desired resolution under BZFlag's display options. It should work after that, and you can return your...
by macsforme
Wed May 17, 2017 5:51 pm
Forum: Game Releases and Versions
Topic: BZFlag 2.4.10 "This is How We Roll"
Replies: 23
Views: 18425

Re: New Release: BZFlag 2.4.10 "This is How We Roll"

Yes, the game has always been limited to ASCII characters, and with the SDL 2 update we had to hack it somewhat so now apparently non-ASCII keys that give ASCII values when modified don't work. I'm brainstorming solutions for this, but you may want to try to build an SDL 1.2 version, continue using ...
by macsforme
Tue May 16, 2017 10:13 pm
Forum: Game Releases and Versions
Topic: BZFlag 2.4.10 "This is How We Roll"
Replies: 23
Views: 18425

Re: New Release: BZFlag 2.4.10 "This is How We Roll"

Now that you mentioned it, I'd like to report a strange issue. On the new version, the "?" key doesn't work in game anymore. (german/austrian keyboard) It's not a gamebreaking error and I don't mind it too much, but I thought there's no harm in pointing it out. Edit: I use the Windows version, runn...
by macsforme
Sat Apr 29, 2017 7:16 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZFlag application support
Replies: 5
Views: 1425

Re: BZFlag application support

Gone, as in it disappeared for no reason?
by macsforme
Wed Apr 26, 2017 11:25 pm
Forum: Leagues United Discussion
Topic: New functionality/plug-in request: dynMotto
Replies: 23
Views: 4050

Re: New functionality/plug-in request: dynMotto

What you are proposing is less functional and more complex than what we already have. If people want to communicate and arrange FMs, they can use chat for that. Using your motto is not a fundamental form of communication in this game. Also, we have a bug tracker on GitHub... please report bugs there...
by macsforme
Thu Apr 20, 2017 7:07 pm
Forum: Leagues United Discussion
Topic: Leagues United New Format - Individual Rankings
Replies: 112
Views: 24492

Re: Leagues United New Format - Individual Rankings

Why not just have active versus inactive players and a certain threshold for activity, like we have already for teams? Sometimes the best solution is the simplest solution. Also, I'd personally prefer that the margin of score difference in a match not be a factor in the rating. Continuing to play a ...
by macsforme
Wed Apr 19, 2017 8:59 pm
Forum: Leagues United Discussion
Topic: Making Even Teams
Replies: 10
Views: 2238

Re: Making Even Teams

Yes, there should be an individual rating system in this game. ELO based on kills has proven to not be ideal, given the random factor of who might kill you in a chance situation and due to the workarounds people do (like signing off at certain times). The individual ELO based on league CTF play migh...
by macsforme
Sun Apr 09, 2017 6:00 pm
Forum: Leagues United Discussion
Topic: Leagues United New Format - Individual Rankings
Replies: 112
Views: 24492

Re: Leagues United New Format - Individual Rankings

I'm trying to wrap my head around this proposal... I know NTH asked this before, but how is this different from just tracking individual performance during fm's? And if there is a significant difference, how is this idea superior to that? Do we really need a third type of match? If points are gained...