Search found 1155 matches

by macsforme
Fri Apr 07, 2017 11:51 pm
Forum: General Discussion
Topic: Randomly generated maps?
Replies: 2
Views: 801

Re: Randomly generated maps?

Yes; write a script to insert objects into the map randomly. It can do whatever you want.
by macsforme
Thu Apr 06, 2017 12:51 am
Forum: Leagues United Discussion
Topic: Leagues United New Format - Individual Rankings
Replies: 112
Views: 24486

Re: Leagues United New Format - Individual Rankings

I like the general idea, although some tweaks might be necessary. It seems like we have had a breakdown of the competitive team dynamic, so transitioning to individual ratings might make some sense.
by macsforme
Wed Apr 05, 2017 3:30 am
Forum: Leagues United Discussion
Topic: Introduction of new game mode?
Replies: 12
Views: 2086

Re: Introduction of new game mode?

Although I'm personally a fan of AHOD, I fail to see how a game style that is rarely used on public servers will fare any better in the league. Also, I disagree with the assertion that having more options is universally positive, but I diverge somewhat. I am, however, in favor of considering gamepla...
by macsforme
Tue Apr 04, 2017 11:17 pm
Forum: Leagues United Discussion
Topic: consolidation of teams 2.0
Replies: 34
Views: 4666

Re: consolidation of teams 2.0

If my team was dissolved, I'll tell you right now I would try to reunite with the same players. It takes a long time to learn your partners' playing styles. I've matched a lot with etigah, quantum dot, and smchaha, and those matches were an investment of time and energy. We're not a dominating team,...
by macsforme
Tue Apr 04, 2017 1:09 am
Forum: Leagues United Discussion
Topic: consolidation of teams 2.0
Replies: 34
Views: 4666

Re: consolidation of teams 2.0

I'm not in favor of a forced reallocation of teams if that's what you're proposing (not saying that you are... just couldn't tell). At the same time, I agree with having more balanced teams for officials, and will support those willing to make that happen. For me personally, I'd rather have a balanc...
by macsforme
Thu Mar 23, 2017 5:36 am
Forum: Players
Topic: Harassment
Replies: 22
Views: 3483

Re: Harassment

Silence them, then. If they come back another day with a different callsign, silence them again.
by macsforme
Sun Mar 19, 2017 9:53 pm
Forum: Plug-in Development
Topic: Plug-in request
Replies: 19
Views: 3684

Re: Plug-in request

They're called local groups.
by macsforme
Mon Feb 13, 2017 9:13 pm
Forum: General Discussion
Topic: A few thoughts on server policies
Replies: 29
Views: 4198

Re: A few thoughts on server policies

So after all that, the issue is not one of vague rules, but of a highly specific instance where you were told not to do something and you did it anyway? To quote a film that I like, "Comprehension is not a prerequisite to cooperation." The server owner doesn't need a reason to impose a special condi...
by macsforme
Fri Feb 03, 2017 10:23 pm
Forum: Enhancements
Topic: Faster Rabbits
Replies: 6
Views: 1491

Re: Faster Rabbits

You are taking away the opportunity for highly skilled players who can hold off a bunch of others to truly shine. Rabbit hunt is not about having fair odds as the rabbit.

Also, altering the tank speed may throw movements/jumps off on some maps, where geometry is spaced apart very specifically.
by macsforme
Sun Jan 29, 2017 3:08 am
Forum: Enhancements
Topic: Text receive?
Replies: 9
Views: 1691

Re: Text receive?

For similar reasons, you cannot tell whether a player is NR if they're dead.
by macsforme
Thu Jan 26, 2017 3:02 am
Forum: Development
Topic: premake build system
Replies: 0
Views: 1234

premake build system

For all our developers, and for anyone who compiles our code from source, I have something for you to try. I have created premake 5 build scripts for our source code, which I hope will eventually replace our current project files which all have to be updated when something changes. I have created a ...
by macsforme
Wed Jan 25, 2017 6:57 pm
Forum: Bugs and Problems
Topic: BZFlag 2.4.8 became unusable on El Capitan (Solved)
Replies: 2
Views: 1247

Re: BZFlag 2.4.8 became unusable on El Capitan

Do you have the retina screen resolution on a "scaled" setting?
by macsforme
Mon Jan 23, 2017 11:02 pm
Forum: GU League Discussion
Topic: Mapchange Poll Suggestion
Replies: 12
Views: 6884

Re: Mapchange Poll Suggestion

It would be nice to have the script for running the mapchange plug-in. You use a script that's suitable for your particular needs. Here is the script that LeaguesUnited uses: https://github.com/macsforme/leaguesunited/blob/serverconfig/start.sh This post has another script (older, not sure if any f...
by macsforme
Tue Jan 17, 2017 12:40 am
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 125
Views: 39492

Re: Apocalypse In Action :: Planet MoFo

Why does AirStrike continue to have an odd-numbered shot limit, when it takes a pair of shots to activate?
by macsforme
Wed Nov 30, 2016 2:36 pm
Forum: Help: Server Setup and Administration
Topic: bzfscron Plug in on Windows
Replies: 5
Views: 2596

Re: bzfscron Plug in on Windows

What is the error? You might need to use the -dd option (give or take one 'd') to see it.
by macsforme
Tue Nov 01, 2016 11:20 pm
Forum: Screenshots & Artwork
Topic: Texture Packs
Replies: 5
Views: 1837

Re: Texture Packs

I was referring to texture packs intended to replace the game's built-in textures. This would be something you would copy over the BZFlag data directory, or supply with the -directory option.
by macsforme
Tue Nov 01, 2016 8:20 pm
Forum: Leagues United Discussion
Topic: Consolidation of players, and teams.
Replies: 6
Views: 2925

Re: Consolidation of players, and teams.

Perhaps allejo or alezakos could weigh in on the possibility of automated deactivation of user accounts and teams in BZION like we had in GU and ducati?
by macsforme
Sat Oct 29, 2016 7:49 pm
Forum: Map releases
Topic: The Lair - CTF
Replies: 17
Views: 2695

Re: The Lair - CTF

thelair.png
(759.18 KiB) Not downloaded yet
by macsforme
Fri Oct 21, 2016 3:40 am
Forum: Leagues United Discussion
Topic: Consolidation of players, and teams.
Replies: 6
Views: 2925

Re: Consolidation of players, and teams.

We could go back to the team deletion after a certain number of days without any member logins, like GU had. However, one player who signs in will still be able to keep the team alive. I'm not sure how many players in that situation actually want to move to an active team, though. It seems to me tha...
by macsforme
Thu Oct 20, 2016 12:44 am
Forum: General Discussion
Topic: Options to make BZFlag popular
Replies: 15
Views: 4875

Re: Options to make BZFlag popular

Gollum wrote:Yes. BZ is dying, and only a few have hope of recovery. Yet there really isn't much plan. So I'd move on to bigger and better things. :rip:
There are actually a multitude of plans for how to improve bzflag, just very few people working on them. :P
by macsforme
Tue Oct 18, 2016 8:37 pm
Forum: Game Releases and Versions
Topic: BZFlag 2.4.8 "Sixteen"
Replies: 2
Views: 4160

Re: 2.4.8 "Sixteen"

Fred From France wrote:keypad doesn't functione on my Mac Os 10.7.5 like the 2.4.6 before the RC2 Version.
What is the specific issue you are experiencing? We did just fix one keypad issue on Mac OS X, but it would help us to know if it's the same as yours.
by macsforme
Tue Oct 18, 2016 5:21 am
Forum: Screenshots & Artwork
Topic: Texture Packs
Replies: 5
Views: 1837

Texture Packs

I was looking through this forum for alternative texture packs people have posted over the years, but there actually were very few and most of the links were dead anyway. This has been posted several times before, but I need to find people who have made alternative texture packs for the game. If you...
by macsforme
Thu Sep 01, 2016 6:45 am
Forum: Leagues United Discussion
Topic: Team Colors
Replies: 15
Views: 3461

Re: Team Colors

Blue is even worse for visibility... especially for shots...
by macsforme
Mon Aug 29, 2016 4:53 am
Forum: Leagues United Discussion
Topic: Team Colors
Replies: 15
Views: 3461

Re: Team Colors

I imagine the same problem will manifest on all the maps that have jumping, so I think it would be most beneficial and most consistent to change all of them... but HiX is the map I care most about.
by macsforme
Sun Aug 28, 2016 8:19 pm
Forum: Leagues United Discussion
Topic: Team Colors
Replies: 15
Views: 3461

Team Colors

Can we go back to Red versus Purple? Green has proven to not be a great color. When the green team flag is at a different elevation than you are, with enhanced radar, the flag blends in with the geometry and it's very hard to locate it.