Search found 910 matches

by Zehra
Wed Jan 17, 2024 5:02 pm
Forum: Servers: General Discussion
Topic: No shot limits
Replies: 2
Views: 450

Re: No shot limits

Wrong forum: Move to enhancements.

Even if it was removed as a feature, it would be remade as a plug-in.

-Zehra
by Zehra
Tue Jan 16, 2024 3:38 am
Forum: Players
Topic: Back in BZ
Replies: 4
Views: 1020

Re: Back in BZ

Welcome back guyfox2! A lot has changed over the years in BZ, you probably have noticed that some features like no team kills as options and custom flags. (Triple Barrel, AirStrike, Grenade and more..) If you need help with anything, feel free to ask. (I've done plug-ins, maps, scripts and more and ...
by Zehra
Tue Jan 16, 2024 1:37 am
Forum: Plug-in Development
Topic: [News] - Migration of [my] plug-ins back to the forums
Replies: 0
Views: 794

[News] - Migration of [my] plug-ins back to the forums

All my plug-in works will be migrated back to the forums in the coming months. (Since we can edit posts again, feel free to bookmark this post to see the current state of which plug-ins have been migrated.)

Expected start of updates: Start of February

-Zehra
by Zehra
Sun Jan 14, 2024 8:13 pm
Forum: Plug-in Releases
Topic: SpawnSave - Saves the current position for the next spawn!
Replies: 2
Views: 1135

SpawnSave - Saves the current position for the next spawn!

A simple plug-in which may prove useful in map testing and more. 4 simple commands: /save - Help page /save pos - Saves the player's current position for the next spawn. /save clear - Clears the player's saved positional data. /save fixed - All the player's next spawns will be here. (Unless updated/...
by Zehra
Sun Jan 14, 2024 2:39 am
Forum: General Discussion
Topic: BZFlag Is Awesome - An Awesome List and more!
Replies: 2
Views: 672

BZFlag Is Awesome - An Awesome List and more!

For those who may doubt, we do have proof of BZFlag being Awesome with Awesome-BZFlag.

Something useful for reference with mapping: BZFlag-World-Editors

And something useful for reference with plug-ins: BZFlag-Plug-in-list

Hopefully we can see much more!

-Zehra
by Zehra
Sat Jan 13, 2024 2:36 am
Forum: Plug-in Releases
Topic: ScoreReset - Reset all player scores on command
Replies: 0
Views: 4330

ScoreReset - Reset all player scores on command

A simple command /scorereset for admins (players who hold the ban permission), which enables resetting all player scores on the server. A message is announced to all users when this does occur so as to prevent confusion from occurring when this does occur. This plug-in may be helpful in manually run...
by Zehra
Mon Jan 08, 2024 1:55 pm
Forum: Forum Suggestions, Questions, and Issues
Topic: The forums and the game client have different username requirements.
Replies: 1
Views: 4196

Re: The forums and the game client have different username requirements.

Somewhat related: There is a long term goal for overhauling the authentication system as a whole, if I remember correctly. It would be less confusing for newcomers, as there would not be the tying of registering to a forum and the authentication of users in game. Players wouldn't be subject to forum...
by Zehra
Wed Jan 03, 2024 4:39 am
Forum: Game Releases and Versions
Topic: New Release: 2.4.26 "Tanksgiving"
Replies: 7
Views: 15330

Re: New Release: 2.4.26 "Tanksgiving"

Where is the anti-cheat code? When is the scoring going to be fixed? When are the graphics going to be brought into the 2020's? If you could create some effective anti-cheat, it would be accepted. When is the scoring going to be fixed? I have some plug-ins which fix some of the scoring issues in so...
by Zehra
Wed Jan 03, 2024 3:12 am
Forum: Help: Source Code / Compiling / Development
Topic: [Howto][Guide] Compiling BZFlag in Void Linux
Replies: 1
Views: 3926

[Howto][Guide] Compiling BZFlag in Void Linux

First post of the year: Compiling BZFlag on Void Linux Update/Edit: See blast's post for more correct/detailed info. Here's all the stuff you'll need if you don't have it (for 2.4.26): Update/Edit: Corrected c-ares-utils to c-ares-devel sudo xbps-install automake sudo xbps-install autoconf sudo xbps...
by Zehra
Mon Dec 25, 2023 9:11 pm
Forum: General Map Making Discussions
Topic: Index of all map releases
Replies: 8
Views: 7067

Re: Index of all map releases

Index of R3lax 's maps: Turrets - Practice dodging bullets Dodgeball Masters Nix [Top Secret: Classified] CTF/FFA Practice Maps Polygon Laser Sniping Chain3d Parilis 2 The Dark Arena Parilis Plurimusbox - Coloratus & Viridis Bloodbath 2.5 B&W Tunnels 3 :: HTF B&W Tunnels 2 :: HTF The Ra...
by Zehra
Mon Dec 25, 2023 2:36 am
Forum: Map Editors
Topic: Random object placement scripts
Replies: 1
Views: 3539

Random object placement scripts

I liked the idea of random generator , it reminds me of GrassTuftGenerator which employed a different method for object placement. I recreated version 1 of the " random generator " in Python 3 and find it an interesting experiment to try to work/toy with. bzrandom-0-1.txt I release my work...
by Zehra
Sun Dec 17, 2023 5:00 am
Forum: Map Editors
Topic: Anim8orToBZW - Now in lightweight Python script
Replies: 1
Views: 4048

Anim8orToBZW - Now in lightweight Python script

This is a port of Anim8or to BZW Converter by Evanejk to the Python scripting language. I did a previous port of it, but since I've looked over my previous work and found it lacking as well as having some bugs, it was rewritten entirely. Anim8orToBZW.zip Instructions on making map: Make the map in a...
by Zehra
Fri Dec 15, 2023 5:45 pm
Forum: Map Editors
Topic: DrawInfo-Machine - Now in Python
Replies: 1
Views: 2185

Re: DrawInfo-Machine - Now in Python

For anyone who may have downloaded the previous version. I had forgotten to include the tristrip logic. My apologies for this mistake.

I've added the revised version below:
py-machine-0-0-2.txt
tristrip logic included
(14.75 KiB) Downloaded 75 times
-Zehra
by Zehra
Thu Dec 14, 2023 8:50 pm
Forum: Map Editors
Topic: DrawInfo-Machine - Now in Python
Replies: 1
Views: 2185

DrawInfo-Machine - Now in Python

DrawInfo is perhaps one of the least used features, but perhaps one of the best features: It can do the following: Increase FPS of maps greatly Reduce inconsistent physics Enable better framerates Reduce lag and jitter like effects Provide more appealing visuals Provide limited animation capability ...
by Zehra
Wed Dec 06, 2023 3:47 am
Forum: General Map Making Discussions
Topic: Index of all map releases
Replies: 8
Views: 7067

Re: Index of all map releases

Index of LouMans's 's maps: Channel Crossing Released on: 2007-12-26 High Rise Havoc Released on: 2007-08-03 Triad - Oscillation UNDERthruster For All! Released on: 2007-04-30 Home Sweet Home Released on: 2007-04-14 Pandemonium Released on: 2007-01-06 The Gauntlet Released on: 2006-12-16 Roundabout...
by Zehra
Sun Dec 03, 2023 2:46 am
Forum: General Map Making Discussions
Topic: Index of all map releases
Replies: 8
Views: 7067

Re: Index of all map releases

Index of ducatiwannabe's 's maps: Bunnyworld Re-Release Released on: 2007-11-27 Castle Warfare Released on: 2007-02-06 Palace Warfare Released on: 2007-01-27 Missle War - Four Team CTF Released on: 2006-12-06 King of the Castle [Now Released] Released on: 2006-11-13 City of Mayhem CTF Released on: ...
by Zehra
Sun Nov 26, 2023 8:24 pm
Forum: General Map Making Discussions
Topic: Index of all map releases
Replies: 8
Views: 7067

Re: Index of all map releases

Index of ahs3 's maps: X3 CTF & Riot FFA Released on: 2022-06-18 Confrontation CTF Released on: 2022-03-30 Lakeside Released on: 2022-03-03 River Valley FFA Released on: 2021-07-11 Man-O-War! Released on: 2019-08-18 Hunters Game :: Dark Forest :: NoRadar Released on: 2019-05-29 Interstate Warfa...
by Zehra
Sun Nov 19, 2023 9:17 pm
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 208
Views: 354774

Re: Apocalypse In Action :: Planet MoFo

On the other hand, a magic zone that converts bullets to SB (e.g. for fleeing into to be able to fire back at a pursuing 1-shot PZ) would surely be interesting (albeit perhaps too gimmicky or special-cased). Edit: Updated post with additional details/background on 2023-11-23 The concept of Powerup ...
by Zehra
Fri Nov 10, 2023 2:47 am
Forum: Plug-in Development
Topic: Tag Game Template - Try to expand into a full fledged game mode
Replies: 0
Views: 7236

Tag Game Template - Try to expand into a full fledged game mode

A from scratch implementation of "Tag! your it!!!" plug-in . This plug-in and code is granted under the terms of CC0-1.0 license. // tagGame.cpp // #include "bzfsAPI.h" class tagGame : public bz_Plugin { public: virtual const char* Name(){return "TagGame[0.0.1]";} virtu...
by Zehra
Thu Nov 09, 2023 5:04 pm
Forum: Plug-in Development
Topic: Expanding the API - How some changes allow greater possibilities
Replies: 0
Views: 3311

Expanding the API - How some changes allow greater possibilities

Expanding the API - How some changes allow greater possibilities After noticing some striking similarities in HumansVsZombies, a simple "tag game" plug-in, and Rabbit Hunt/Chase, it demonstrates the issue of API limitations over the years and how new possibilities emerge with integration o...
by Zehra
Mon Nov 06, 2023 3:23 pm
Forum: Servers: General Discussion
Topic: Public Server for single player
Replies: 3
Views: 1665

Re: Public Server for single player

If you decide to join a server and wait for players, I'd recommend choosing server(s)/map(s) which play well with small player counts. The maps should play well 4+ players for 2 vs 2 for Capture The Flag, and 3+ players for Free For All, Rabbit Chase, and Open Free For All. In general, you can eithe...
by Zehra
Sun Nov 05, 2023 2:58 am
Forum: Forum Suggestions, Questions, and Issues
Topic: Old Accounts
Replies: 2
Views: 2356

Re: Old Accounts

Welcome back to BZFlag. If you know the email of the account, you can try contacting blast by private message on the forums. For your last two questions: Global groups are used. Global groups can be used to manage permissions, such as admins, cops, server operators and similar, such as chat and spaw...
by Zehra
Thu Nov 02, 2023 2:38 am
Forum: General Discussion
Topic: Horrible scoring - Why custom game modes aren't popular and suck
Replies: 5
Views: 3156

Re: Horrible scoring - Why custom game modes aren't popular and suck

I think the why of regular players is mainly down to the method of consumption of games nowadays - casual play has moved from desktops / laptops to Steam, phones and tablets with all the shiny bells and whistles attached to that. While the BZ devs avoid / can't get to that route the game continues ...
by Zehra
Mon Oct 30, 2023 6:09 pm
Forum: General Discussion
Topic: Horrible scoring - Why custom game modes aren't popular and suck
Replies: 5
Views: 3156

Re: Horrible scoring - Why custom game modes aren't popular and suck

I haven't been active for quite some time, so it seems like I'm just an inactive player who brings up a non-issue. You do bring up a very good point of regular players being few. For as to why, it would make a good thread. Even though my suggestions for enhancements to be made at this point may seem...
by Zehra
Sun Oct 29, 2023 3:52 am
Forum: Forum Suggestions, Questions, and Issues
Topic: Warnock's dilemma - Regarding it and potential issues and solutions
Replies: 5
Views: 2415

Re: Warnock's dilemma - Regarding it and potential issues and solutions

Update:
Limited reactions would be useful. As in ones which state a post has been informative, helpful and similar, but reactions which are emoji-like, would not be good or useful and would do more harm than good.

-Zehra