Search found 544 matches

by dartman
Sun May 20, 2012 6:28 am
Forum: General Discussion
Topic: something wierd on apocolypse in action
Replies: 23
Views: 6997

Re: something wierd on apocolypse in action

Was it Lavender Town, the Pokemon-themed version of HIX?
by dartman
Sat May 19, 2012 7:52 pm
Forum: General Discussion
Topic: something wierd on apocolypse in action
Replies: 23
Views: 6997

Re: something wierd on apocolypse in action

What did that one do? I have yet to see it.
by dartman
Fri May 18, 2012 2:58 am
Forum: Help: Tactics and Playstyles
Topic: Is this a cheap tactic?
Replies: 8
Views: 8200

Re: Is this a cheap tactic?

Figured he was just being a sore loser. I was trying to tell the guy that I was defending the base, but he wouldn't have it. :?
by dartman
Thu May 17, 2012 2:49 pm
Forum: General Discussion
Topic: Issues.
Replies: 29
Views: 9021

Re: Issues.

I can kind of see where Gollum was coming from, but I wouldn't blame it on the server(s), just a certain small percentage of particularly vocal idiots, and with the decline of the overall number of BZFlag players, that percentage has gone up. There are definitely some complete douchebags in BZ, I'm ...
by dartman
Wed May 16, 2012 8:35 pm
Forum: Enhancements
Topic: Custom auto-hunting options
Replies: 4
Views: 2612

Custom auto-hunting options

I think it would be awesome if, assuming BZFlag ever gets another release (fat chance, I know), it would be great to have customizable automatic hunting options if they aren't already in the game somehow. It's a pain to constantly have to adjust my hunt list in the heat of battle just because someon...
by dartman
Wed May 16, 2012 3:11 am
Forum: Game Releases and Versions
Topic: Theme Suggestion
Replies: 35
Views: 28354

Re: Theme Suggestion

Honestly, even if there were, I'd rather the game not have a themesong or any music playing, or if this ever happens, there should be a way to turn the music off. Don't get me wrong, I'm not anti-music or anything (on the contrary, music is one of my greatest loves, and I'm hoping to make a career o...
by dartman
Wed May 16, 2012 3:05 am
Forum: Help: Tactics and Playstyles
Topic: Is this a cheap tactic?
Replies: 8
Views: 8200

Is this a cheap tactic?

I was playing on Bloodbath today for an hour or so and on a few occasions made use of a strategy I like on that map, one that no one ever seemed to complain about until today. The main guy who was complaining about it clearly was just trying to be a douche, but I figured, hey, why not see what the r...
by dartman
Mon May 07, 2012 5:58 am
Forum: Enhancements
Topic: Digital signing for OS X Mountain Lion
Replies: 6
Views: 3369

Re: Digital signing for OS X Mountain Lion

But if you look at the warning, as Captain said, it would make it sound like BZFlag would harm the person's computer, which could scare away potential new players--which is the last thing BZFlag needs right now. My guess would be it's only some time until someone can get past the digital signatures ...
by dartman
Mon May 07, 2012 5:44 am
Forum: Help: Tactics and Playstyles
Topic: Bullet rhythm
Replies: 5
Views: 5951

Re: Bullet rhythm

Man, I'd sure hate to live with someone like you over the summer....;)
by dartman
Sun Apr 29, 2012 9:29 pm
Forum: General Discussion
Topic: Rejected Flags
Replies: 24
Views: 7803

Re: Rejected Flags

Ah, you're probably right. I was playing on Apocalypse when I noticed the effect.
by dartman
Sun Apr 29, 2012 3:34 pm
Forum: General Discussion
Topic: Rejected Flags
Replies: 24
Views: 7803

Re: Rejected Flags

You don't always have the counterflags, true enough, but when you see that someone on the other team is a significant threat, that's when you look for the counterflags to take them down. Also, whether the SH-geno effect is specifically designed as a counter or not, it still works and might as well b...
by dartman
Sun Apr 29, 2012 12:28 pm
Forum: General Discussion
Topic: Rejected Flags
Replies: 24
Views: 7803

Re: Rejected Flags

In the context of flags, there actually is an offset to Geno--SH. If a teammate gets hit with geno while you have shield, instead of dying you'll just drop the flag. But that's entirely dependent on whether you were lucky enough to stumble across the flag.
by dartman
Sun Apr 29, 2012 6:13 am
Forum: General Discussion
Topic: Rejected Flags
Replies: 24
Views: 7803

Re: Rejected Flags

There are ways to dodge laser and GMs, you can get behind a building, for example. Plus there are special skills you can lean to dodge GMs, like moving at a right-angle to the shot and making a specific circling motion that can throw off the lock. The only time you can't dodge them is when someone i...
by dartman
Sat Apr 28, 2012 2:58 am
Forum: Works In Progress
Topic: "Trainer" map suggestion box
Replies: 42
Views: 24191

Re: "Trainer" map suggestion box

Yeah, the guide text thing sounds good. I was thinking the same thing. And honestly, I still think there should be a way to float this to the top of the serverlist if it ever happens. Even if there are rules against that sort of thing, this should be an exception because it might give the game new l...
by dartman
Mon Apr 23, 2012 5:06 am
Forum: Works In Progress
Topic: "Trainer" map suggestion box
Replies: 42
Views: 24191

Re: "Trainer" map suggestion box

Got it. Still, I wouldn't see the point in going through nearly every single flag in the game during one training session. It would probably make the new players impatient. What might make more sense is if you grouped certain similar flags together (shot altering flags, size/hitbox altering flags, f...
by dartman
Sun Apr 22, 2012 8:40 pm
Forum: Works In Progress
Topic: "Trainer" map suggestion box
Replies: 42
Views: 24191

Re: "Trainer" map suggestion box

Maybe, but don't the flags already come with a brief description when you pick them up anyway?
by dartman
Thu Apr 19, 2012 5:50 am
Forum: Works In Progress
Topic: Ninja Castle (Map project Sig and I are planning)
Replies: 26
Views: 12455

Re: Ninja Castle (Map project Sig and I are planning)

Okay, sig just PMed me letting me know that he's pretty much given up entirely on BZFlag at this point, and won't be able to help make this a map at some point. Is there any person here who might be interested in doing something with this idea, or should I pretty much leave it for dead, like, let's ...
by dartman
Sat Apr 14, 2012 4:58 am
Forum: Players
Topic: BZFlag 2.0.14 and 2.0.16 are Breaking!
Replies: 30
Views: 9515

Re: BZFlag 2.0.14 and 2.0.16 are Breaking!

It's hardly different.
by dartman
Sat Apr 14, 2012 4:57 am
Forum: General Discussion
Topic: DON'T LET BZFLAG DIE!! PLEASE READ THIS
Replies: 44
Views: 9006

Re: DON'T LET BZFLAG DIE!! PLEASE READ THIS

well, the reason I almost quit BZFlag when I first started was the counter intuitive controls. I couldn't even figure out how to get out of the base in Boxywar since I didn't know how to jump. The default config needs to be geared more for 1st time users with shift being jump, t chat, y team chat, ...
by dartman
Wed Apr 11, 2012 6:06 pm
Forum: Works In Progress
Topic: "Trainer" map suggestion box
Replies: 42
Views: 24191

Re: "Trainer" map suggestion box

I like the ghost tank idea. Maybe you could use some kind of moving, pass-through object in the shape of a tank and have that demonstrate what the player should do? Or maybe you could make the blllboards animated and use that to show them step-by-step? Also, maybe there's a way to make a plug-in so ...
by dartman
Sun Apr 08, 2012 6:09 am
Forum: General Discussion
Topic: Rejected Flags
Replies: 24
Views: 7803

Re: Rejected Flags

I was actually looking though the list recently too, and while agreed with a lot of the reasons chosen to reject many of the flags, some of them didn't make much sense because they contradicted some of the flags already in the game. For example, shots kill, right? Then what's Thief? Flags can't be h...
by dartman
Tue Apr 03, 2012 12:27 am
Forum: Players
Topic: What (if anything) do you listen to when playing BZ?
Replies: 57
Views: 28082

Re: What (if anything) do you listen to when playing BZ?

Oh, and I found out today just how perfect Slayer is for Apocalypse in Action. \m/
by dartman
Mon Apr 02, 2012 10:24 pm
Forum: Enhancements
Topic: Flag Pocketing
Replies: 14
Views: 4729

Re: Flag Pocketing

That doesn't sound bad either, just possibly a bit too complex for BZ. But we'll see what the devs say about that, I guess.
by dartman
Mon Apr 02, 2012 9:38 pm
Forum: Enhancements
Topic: Flag Pocketing
Replies: 14
Views: 4729

Re: Flag Pocketing

^I already had thought of both of those. I actually already mentioned the delay time in my OP, but maybe I should've been clearer. And yeah, the scoreboard should definitely show all the flags in everyone's arsenal. I was thinking it could be something as simple as something like " GM /SE"...
by dartman
Mon Apr 02, 2012 7:15 am
Forum: Enhancements
Topic: Flag Pocketing
Replies: 14
Views: 4729

Re: Flag Pocketing

But otherwise it's pretty much good? That's fine by me, BZ functions fine without it, I just think it would be cool to have eventually.