Search found 41 matches
- Wed Mar 26, 2003 4:08 am
- Forum: General Discussion
- Topic: bzconehead tank /models etc..
- Replies: 13
- Views: 7219
BZFlag has two options - with and without lighting. Without lighting, the colors are pre-computed to look like there's lighting. Yes, this hardcoded. With lighting, the lighting is calculated dynamically based on the position of the sun. If you can work out a way to use arbitrary models in BZFlag, t...
- Sun Mar 16, 2003 2:27 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: My system(s)
- Replies: 27
- Views: 16142
system #2 runs ok, but textures are a bear....and the overall feel is much like a tank running through mud....sluggish.....system That's strange - 2.3 GHz with a GeForce - should run fine unlesss you're using a modem or BZFlag is, for some odd reason, not giving you hardware acceleration. I'm only ...
- Mon Feb 17, 2003 2:20 pm
- Forum: News & Announcements
- Topic: upcoming 1.7g2 release
- Replies: 45
- Views: 22638
- Wed Feb 12, 2003 3:24 am
- Forum: News & Announcements
- Topic: upcoming 1.7g2 release
- Replies: 45
- Views: 22638
- Wed Feb 12, 2003 12:58 am
- Forum: News & Announcements
- Topic: upcoming 1.7g2 release
- Replies: 45
- Views: 22638
- Mon Feb 10, 2003 10:53 pm
- Forum: Enhancements
- Topic: Shots the bounce off a pyramid through boxes (or decks)
- Replies: 5
- Views: 4512
- Sat Jan 25, 2003 10:52 pm
- Forum: Bugs and Problems
- Topic: Thanks!
- Replies: 6
- Views: 4167
At SF we can do stuff like assign priorities (as if we payed attention to priorities ;)), attach files (demonstrations, patches), put them in categories, set status and resolution, etc. Developers can also join a mailing list so we get E-mail whenever something is changed, added, deleted, etc. It's ...
- Fri Jan 10, 2003 4:06 am
- Forum: News & Announcements
- Topic: Language Translators Wanted
- Replies: 60
- Views: 52930
- Mon Jan 06, 2003 1:32 pm
- Forum: News & Announcements
- Topic: Language Translators Wanted
- Replies: 60
- Views: 52930
If the developers are so gung-ho on this International kick, then how about the following languages... Official StarTrek speak (Klingon, Vulcan, Romulan, etc...) Klingon! They've actually made an entire language (there's dictionaries and everything!) out of it! http://www.kli.org/ http://www.jumpst...
- Mon Jan 06, 2003 2:37 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: howto use or enable bots, is it possible
- Replies: 23
- Views: 11096
Last I played, I don't think BZFlag had a limit - I've played with quite a few!MrApathyCream wrote:bzflag -solo x
where x is 1 to 9?
not sure what the upper end is.
There's only one type of bot right now, and it won't jump (and it's fairly stupid).
If you want something better, you'll have to code it yourself.
- Fri Jan 03, 2003 5:35 am
- Forum: Enhancements
- Topic: sooooo long BzfString / AList
- Replies: 7
- Views: 4434
- Wed Dec 11, 2002 5:10 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: Developers, show yourselves!
- Replies: 21
- Views: 11138
- Tue Dec 10, 2002 2:26 pm
- Forum: News & Announcements
- Topic: upcoming 1.7e8 release
- Replies: 12
- Views: 7714
Re: duh
How about a hammer?
:bonk:
:bonk:
Red Baron wrote:Yeah, i saw that under GUI options right after i posted that. I felt so idiotic.
Here is a shovel, wack me over the head.
- Mon Dec 09, 2002 1:06 pm
- Forum: News & Announcements
- Topic: BZFlag 1.7g0 released
- Replies: 28
- Views: 15820
Re: Bugged
I certainly hope so. I'd also like to see the bug I reported get fixed. I can't fix it myself, as I don't have VC++ anymore.Dutchrai wrote: Fortunately Chestal is double checking this with Mr. ApathyCream and looking into it, so hopefully Windows users can finally run a BZFS server in the next release!
- Sun Dec 08, 2002 1:05 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: My system(s)
- Replies: 27
- Views: 16142
- Fri Dec 06, 2002 8:19 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: Developers, show yourselves!
- Replies: 21
- Views: 11138
Developers, show yourselves!
Jeremiah Moss, AKA CobraA1
Major languages: C/C++, Java, HTML
I know Java the best right now, since that's what I'm taking classes in.
Played around with: QBASIC, Visual Basic, C for TI-89 calculator using TIGCC, older forms of BASIC on ancient computers
Major languages: C/C++, Java, HTML
I know Java the best right now, since that's what I'm taking classes in.
Played around with: QBASIC, Visual Basic, C for TI-89 calculator using TIGCC, older forms of BASIC on ancient computers