Search found 459 matches
- Mon Nov 29, 2010 10:50 pm
- Forum: General Discussion
- Topic: BZAdmin (Mac users only)
- Replies: 2
- Views: 1844
Re: BZAdmin (Mac users only)
One trick I use is taking advantage of a file called .profile in your home directory. Open up the file .profile in your home directory in a text editor. You can easily make aliases by adding the following code alias s = 'ssh tony@bzextreme.com' So to make a bzadmin alias you could do something like ...
- Mon Nov 29, 2010 3:19 am
- Forum: Enhancements
- Topic: Game mode suggestion: Humans vs Zombies
- Replies: 39
- Views: 17257
Re: Game mode suggestion: Humans vs Zombies
Hopefully I'll get around to finishing up the scoring and bug fixing sometime this week. More like a month or two ;) Finally got around to finishing this. Right now, we're sitting at version b0.6 -- skipped b0.5 release because it was way to buggy and just didn't work. One of the improvements in b0...
- Fri Nov 26, 2010 10:10 pm
- Forum: Help: Map Making
- Topic: Material not loading
- Replies: 22
- Views: 6536
Re: Material not loading
One note that might be of use: Theres a map property (texsize) that isn't documented very well. It basically allows you to scale textures to the sides of an object. Here is how it's used: material name wall texture wall end box position 0 0 0 size 10 10 10 matref wall texsize 1 1 end texsize scales ...
- Fri Nov 26, 2010 10:00 pm
- Forum: Help: Server Setup and Administration
- Topic: Permissions
- Replies: 6
- Views: 2227
Re: Permissions
Also one final note...
Plugin permissions do not show up in /groupperms or /showperms.
Plugin permissions do not show up in /groupperms or /showperms.
- Fri Nov 26, 2010 9:55 pm
- Forum: General Discussion
- Topic: Different Team Flags
- Replies: 4
- Views: 2062
Re: Different Team Flags
It's a joke.Mark_IV wrote:Also why would I want my team flags as fruit?
- Thu Nov 25, 2010 3:40 am
- Forum: Help: Map Making
- Topic: Material not loading
- Replies: 22
- Views: 6536
Re: Material not loading
Make sure you are doing "matref Eyes" and not "matref eyes". Capitalization matters.
Also, those look like solid colors. Why not just use the diffuse property?
Also, those look like solid colors. Why not just use the diffuse property?
- Sun Nov 21, 2010 10:43 pm
- Forum: General Map Making Discussions
- Topic: 2010 Collaborator Submissions
- Replies: 97
- Views: 41423
Re: 2010 Collaborator Submissions
Scythio: I changed position to shift and reordered scale/shift properties on your group "tower". The shift has been set to 50 -250 0. Also took out the world and options blocks at the top. I see you also removed the flag zones... are we allowed to have those? From what I can tell others h...
- Sun Nov 21, 2010 6:54 pm
- Forum: Players
- Topic: Long shots on radar
- Replies: 16
- Views: 4322
Re: Long shots on radar
Your conf still says "set linedradarshots 2" ;) Here is the order you should edit your conf in: Close BZFlag. Open the conf. Edit the conf. Save the conf. Open BZFlag. You can not edit the conf while bzflag is open because it just overwrites it when it quits. Changes take effect on restart...
- Sun Nov 21, 2010 6:07 pm
- Forum: General Discussion
- Topic: Random Terrain for "Hide and Seek Hills" maps.
- Replies: 3
- Views: 1785
Re: Random Terrain for "Hide and Seek Hills" maps.
The only downside I might see is the map file would eventually get so large it would take forever to download.
Also only some clients could handle a map of that size and detail
Looks cool though
Also only some clients could handle a map of that size and detail
Looks cool though
- Sun Nov 21, 2010 2:56 pm
- Forum: General Map Making Discussions
- Topic: 2010 Collaborator Submissions
- Replies: 97
- Views: 41423
Re: 2010 Collaborator Submissions
Thanks Optic.
One note, I'm not including your section yet because it messes up the cache file (way faster to download for now) but when its all said and done, I'll not use a cache file.
One note, I'm not including your section yet because it messes up the cache file (way faster to download for now) but when its all said and done, I'll not use a cache file.
- Sun Nov 21, 2010 6:16 am
- Forum: General Map Making Discussions
- Topic: 2010 Collaborator Submissions
- Replies: 97
- Views: 41423
Re: 2010 Collaborator Submissions
I currently have a submission for G5 but it is not added to the map because it screws up the cache file. Eventually it will be added in and people will just have to download the entire world. (Drawinfo doesn't cache) Spazzy: the position of your glass tower has been changed to 650 50 0. Updated the ...
- Sat Nov 20, 2010 10:37 pm
- Forum: General Map Making Discussions
- Topic: 2010 Collaborator Submissions
- Replies: 97
- Views: 41423
Re: 2010 Collaborator Submissions
Unfortunatley Foooey did not respond in time.
Spazzy made an extra square and took Foooey's spot.
Right now we are only waiting on Scythio! Yay!
Updated progress:
Thanks to Spazzy for the rockin' Collab 2010 logo ;D
Spazzy made an extra square and took Foooey's spot.
Right now we are only waiting on Scythio! Yay!
Updated progress:
Thanks to Spazzy for the rockin' Collab 2010 logo ;D
- Tue Nov 16, 2010 9:36 pm
- Forum: GU League Discussion
- Topic: GU League Player Poll - 20 min matches
- Replies: 109
- Views: 36425
Re: GU League Player Poll - 20 min matches
Again, I get the whole "delete post if it doesn't forward the discussion" and I'm sorry this is off topic, but someone... Who is deleting my posts? And why did you delete the original one? It was an honest question about the voting of this poll that I would like to be answered. Original q...
- Mon Nov 15, 2010 10:33 pm
- Forum: General Map Making Discussions
- Topic: 2010 Collaborator Submissions
- Replies: 97
- Views: 41423
Re: 2010 Collaborator Submissions
Sorry if I extremley changed anyone's section incorrectly (oops!). I thought just scaling it would do the trick, guess not in some cases. Once the final map is done and decided on, it will probably be a good idea for everyone to "test" out their sections and make sure everything is correct...
- Mon Nov 15, 2010 4:17 pm
- Forum: GU League Discussion
- Topic: GU League Player Poll - 20 min matches
- Replies: 109
- Views: 36425
Re: GU League Player Poll - 20 min matches
Again, I get the whole "delete post if it doesn't forward the discussion" and I'm sorry this is off topic, but someone... Who is deleting my posts? And why did you delete the original one? It was an honest question about the voting of this poll that I would like to be answered. Original qu...
- Mon Nov 15, 2010 4:13 pm
- Forum: Plug-in Releases
- Topic: Plug-ins F.A.Q.
- Replies: 2
- Views: 11023
Re: Plug-ins F.A.Q.
That is also posted here -> http://my.bzflag.org/bb/viewtopic.php?f=78&t=13262
- Sun Nov 14, 2010 2:42 pm
- Forum: General Map Making Discussions
- Topic: 2010 Collaborator Submissions
- Replies: 97
- Views: 41423
Re: 2010 Collaborator Submissions
I scaled it by .9 .9 .9 because it was edging onto the other sections and was impossible to pass between them. One thing that probably should have been mentioned before (I saw Constitution did this by himself) everyone's sections should be a few units inside the absolute borders. This way it is easy...
- Sun Nov 14, 2010 4:31 am
- Forum: General Map Making Discussions
- Topic: 2010 Collaborator Submissions
- Replies: 97
- Views: 41423
Re: 2010 Collaborator Submissions
Oh, yeah. I was curious why there were two blocks in there hehe
- Sun Nov 14, 2010 2:41 am
- Forum: General Map Making Discussions
- Topic: 2010 Collaborator Submissions
- Replies: 97
- Views: 41423
Re: 2010 Collaborator Submissions
As the mapmakers, we will eventually have to agree on some settings. I think _noClimb 0 would be acceptable. MDSKPR: your submission has been added to the test server. Map updated: (EDIT: http://s.bzextreme.com/98306792) Sigonasr2: I slightly modified your section in different parts to work better w...
- Sat Nov 13, 2010 4:39 pm
- Forum: Prefabs and Map Objects
- Topic: Inclined plane freeway ramps
- Replies: 13
- Views: 9444
Re: Inclined plane freeway ramps
Thanks Yarro, you're the only one who's nice here. He used to play, but now he doesn't. Blast, you know what I mean when I say downloading. He's being sarcastic. Something you'll probably want to get use to ;) As for what Constitution said, he has a pretty good point. I was at one point working on ...
- Thu Nov 11, 2010 9:57 pm
- Forum: General Discussion
- Topic: Censored and uncensored servers
- Replies: 18
- Views: 5571
Re: Censored and uncensored servers
only accuse those who use them! Like me1 said, you are falsely accusing many players. This is not acceptable. As to who can "censure" servers: the admins and the owners of every individual server can. Blast owns BZExcess, he can do whatever he wants there. It's good practice to only ban t...
- Thu Nov 11, 2010 9:50 pm
- Forum: General Map Making Discussions
- Topic: Calling all Map Makers: The Collaborator 2010
- Replies: 116
- Views: 45293
Re: Calling all Map Makers: The Collaborator 2010
Yes. Adding MORE spots is probably not going to happen at this point.
Like I was saying, if we don't hear back from Fooey soon we might have one 100x100 spot open for the taking.
See the layout here: (EDIT: http://s.bzextreme.com/98306792)
Like I was saying, if we don't hear back from Fooey soon we might have one 100x100 spot open for the taking.
See the layout here: (EDIT: http://s.bzextreme.com/98306792)
- Wed Nov 10, 2010 9:46 pm
- Forum: Bugs and Problems
- Topic: 2.0.16 linear phydrv bug
- Replies: 8
- Views: 2930
Re: 2.0.16 linear phydrv bug
Yeah, I noticed that bug to.
On my 2.0.14 client it worked but it didn't on my 2.0.16 client if I am correctly remembering.
On my 2.0.14 client it worked but it didn't on my 2.0.16 client if I am correctly remembering.
- Wed Nov 10, 2010 9:44 pm
- Forum: General Discussion
- Topic: Shots not reloading
- Replies: 7
- Views: 1910
Re: Shots not reloading
It generally happens when people set the _reloadTime high, change the _shotSpeed / _shotRange in game.
Overall, it is a bad idea to set variables in game. They should be set in your map / conf file on server start.
Overall, it is a bad idea to set variables in game. They should be set in your map / conf file on server start.
- Wed Nov 10, 2010 9:42 pm
- Forum: Map releases
- Topic: kamikaze ducati
- Replies: 4
- Views: 1680
Re: kamikaze ducati
That's a randomly generated map. Ducati style.
Anything special? Doesn't look like it.
Anything special? Doesn't look like it.