Search found 270 matches
- Thu Feb 28, 2019 10:35 pm
- Forum: Leagues: General Discussion
- Topic: Sniping League
- Replies: 23
- Views: 12526
Re: Sniping League
Some of the flagged maps can already have matches played on, they aren't necessarily laser sniping maps. I don't see any issue with potential camping or spawn killing. As long as the map is symmetrical and both teams start off with the same conditions, everything else can be utilized as a strategy. ...
- Wed Feb 27, 2019 12:23 am
- Forum: Works In Progress
- Topic: Obstacle Course :: Collaborative Project
- Replies: 18
- Views: 11548
Re: Obstacle Course :: Collaborative Project
New part available in the attachments. Relatively simple-to-complete obstacle, with the possibility of clearing it faster by performing a precise jump onto the transparent roof. Can consume time if not executed accurately, though. Hey dude. :D Hey, we talked in-game! If you wish to participate, besi...
- Mon Feb 25, 2019 6:10 pm
- Forum: Enhancements
- Topic: Eighth dimension cleanup/removal
- Replies: 9
- Views: 5741
Re: Eighth dimension cleanup/removal
I agree that OO and PZ visually differing from drivethrough would be nice, if possible.
- Mon Feb 25, 2019 8:54 am
- Forum: Enhancements
- Topic: Eighth dimension cleanup/removal
- Replies: 9
- Views: 5741
Re: Eighth dimension cleanup/removal
On the other hand, I drive through it frequently enough to not consciously see the triangles anymore, just what is happening outside of the object.
The triangles only appear in objects without the drivethrough property, so it shouldn't be too hard to copy the display from one to the other as well.
The triangles only appear in objects without the drivethrough property, so it shouldn't be too hard to copy the display from one to the other as well.
- Sun Feb 24, 2019 7:54 pm
- Forum: General Discussion
- Topic: bzflag graphics improvements?
- Replies: 24
- Views: 12378
Re: bzflag graphics improvements?
I should note that there are players right now who do use old hardware and appreciate the game performing so well in consideration to what they can or are willing to afford. Likewise, some map makers such as ahs3 and myself are thinking of that same matter as well, usually taking some actions to kee...
- Sun Feb 24, 2019 4:05 pm
- Forum: General Discussion
- Topic: bzflag graphics improvements?
- Replies: 24
- Views: 12378
Re: bzflag graphics improvements?
Dirt Rally 2.0 is using the EGO engine and is made by Codemasters which features around 400 employees; not all worked on this single entry, of course, but the point remains that they are being paid full-time for what they do. Bzflag hosts only a few active developers, all of which work on this proje...
- Thu Feb 21, 2019 5:05 pm
- Forum: General Discussion
- Topic: bzflag graphics improvements?
- Replies: 24
- Views: 12378
Re: bzflag graphics improvements?
Can you elaborate on what could be improved? Objects can be created using various designer programs and then exported in ways that are compatible with bz, many of which are explained in topics here on the forums. These objects can then have various materials appended to them in order to have them pr...
- Tue Feb 19, 2019 2:14 pm
- Forum: Map releases
- Topic: Apotheosis
- Replies: 3
- Views: 2064
Re: Apotheosis
As a follow-up to the OP, this map is best played using the 'Fast Sorted' radar style, not 'Enhanced', since the main floor level is actually elevated a bit from the default ground, resulting in the Enhanced radar style not displaying a lot of objects. The radar style can be changed at will by going...
- Tue Feb 19, 2019 11:38 am
- Forum: Plug-in Development
- Topic: Co-op HTF
- Replies: 1
- Views: 8074
Co-op HTF
Conceptual topic. The idea or goal behind a co-op HTF plugin would be to allow some sort of teamwork or even matches between two teams (HTF in leagues, *wink-wink*), with the game mode being HTF. As of right now, the concept behind HTF is attempting to be the fastest individual to reach the end of t...
- Sat Feb 16, 2019 10:03 pm
- Forum: Screenshots & Artwork
- Topic: 101
- Replies: 345
- Views: 205949
Re: 101
Whammo world, nice fast-paced FFA.
- Sat Feb 16, 2019 8:25 pm
- Forum: Map releases
- Topic: Apotheosis
- Replies: 3
- Views: 2064
Re: Apotheosis
Thank you, blast! Yeah, there's a story behind that. I initially wanted to create all of the objects as 10 x 10 max defines at -290 -290 that would then be thrown around, water blocks including. However, the transparency factor is a bit annoying; when two transparent blocks are stuck next to each ot...
- Sat Feb 16, 2019 3:07 pm
- Forum: Map releases
- Topic: Apotheosis
- Replies: 3
- Views: 2064
Apotheosis
FFA map titled Apotheosis. It is a reference to Xenologue 25 of FE13, with a bz twist to it. All colors are taken from the map of the chapter. I might play around with the boxes and radar a bit, as it creates a whole different perspective. Limit of 4 players per team, resulting in a total of 20, in ...
- Sat Feb 16, 2019 3:18 am
- Forum: General Discussion
- Topic: A way to download within bzflag the map?
- Replies: 3
- Views: 3940
Re: A way to download within bzflag the map?
I am an advocate of communication.
You can utilize info such as that of strayer's to find the owner of any server that hosts the map you want in particular, and ask them if they would be willing to share the world file, be it through the forums' private messaging system or any other medium.
You can utilize info such as that of strayer's to find the owner of any server that hosts the map you want in particular, and ask them if they would be willing to share the world file, be it through the forums' private messaging system or any other medium.
- Wed Feb 13, 2019 5:36 pm
- Forum: Screenshots & Artwork
- Topic: 101
- Replies: 345
- Views: 205949
- Wed Feb 13, 2019 5:32 pm
- Forum: Help: Map Making
- Topic: King Of The Ring by ahs3
- Replies: 6
- Views: 4541
Re: King Of The Ring by ahs3
I apologize if I perhaps understood wrong, but I assume you are asking where koth is located? There are two instances of koth in the bzw file attached to the thread that you linked; did you perhaps mistype the search? -loadplugin /usr/local/lib/koth.so koth bbox -140 140 -180 180 12 50 nosound teamp...
- Wed Feb 13, 2019 2:52 pm
- Forum: Servers: General Discussion
- Topic: server login error
- Replies: 16
- Views: 7908
Re: server login error
You might want to read this topic and its replies, if it will be of any relevance.
- Wed Feb 13, 2019 12:38 pm
- Forum: Servers: General Discussion
- Topic: server login error
- Replies: 16
- Views: 7908
Re: server login error
Can you list the exact error message that is displayed?
- Sun Feb 10, 2019 7:32 am
- Forum: Map releases
- Topic: Polygon Laser Sniping
- Replies: 3
- Views: 2379
Re: Polygon Laser Sniping
Sheer laser sniping; amazing map. Well done, Relax!
- Sat Feb 09, 2019 10:40 pm
- Forum: Works In Progress
- Topic: Obstacle Course :: Collaborative Project
- Replies: 18
- Views: 11548
Re: Obstacle Course :: Collaborative Project
A relatively straightforward obstacle. The essence is that it can be cleared faster if being bold enough to utilize the noClimb 0 variable and jumping off of the icicles and onto the ice blocks.
License: CC BY-SA 4.0
License: CC BY-SA 4.0
- Sat Feb 09, 2019 9:06 pm
- Forum: Works In Progress
- Topic: Obstacle Course :: Collaborative Project
- Replies: 18
- Views: 11548
Re: Obstacle Course :: Collaborative Project
If anyone is perhaps thinking of creating their part by hand and isn't sure what to put into the conf file, this should cover the bases for simulation purposes:
Code: Select all
-world path/to/world/file.bzw
-a 50 38
-c
-j
-ms 0
-mp 0,0,20,0,0,20
-set _noClimb 0
- Sat Feb 09, 2019 7:34 pm
- Forum: Works In Progress
- Topic: Obstacle Course :: Collaborative Project
- Replies: 18
- Views: 11548
Re: Obstacle Course :: Collaborative Project
Here we go; looking forward to collaborating with any and all interested mappers! Bringing back the glory to HTF style maps.
Extra points to all fellow members of the map making by hand squad ;)
Extra points to all fellow members of the map making by hand squad ;)
- Sat Feb 09, 2019 7:28 pm
- Forum: Leagues: General Discussion
- Topic: Sniping League
- Replies: 23
- Views: 12526
Re: Sniping League
Perhaps a bit unrelated to the thread, but which map are you referring to, mathiaz?
- Sat Feb 09, 2019 12:31 pm
- Forum: Map releases
- Topic: Pitch-rogue
- Replies: 4
- Views: 2207
Re: Pitch-rogue
Due to a minor bug being found when spawning, the zone attributes have been changed a bit.
The attachment includes an adjusted bzw file.
The attachment includes an adjusted bzw file.
- Sat Feb 09, 2019 9:48 am
- Forum: Map releases
- Topic: Pitch-rogue
- Replies: 4
- Views: 2207
Re: Pitch-rogue
Thank you, Bertman!
- Sat Feb 09, 2019 12:01 am
- Forum: Map releases
- Topic: Pitch-rogue
- Replies: 4
- Views: 2207
Pitch-rogue
Rogue-only map titled Pitch-rogue; combination of 'pitch-black' and 'rogue'. Relatively simplistic. No radar. Ricochet in the middle. Attempt at creating rogue color-based neon lights in sheer darkness. The attachments include a screenshot, and a zip that includes the bzw and conf files. License: CC...