Search found 215 matches

by anomaly
Sat Jun 21, 2008 12:47 pm
Forum: Help: Source Code / Compiling / Development
Topic: help with making a new tab
Replies: 4
Views: 3997

Look in playing.cxx around line 2568 for 'case MsgMessage:' . That seems to be where the player to player messages are handled. You can follow the logic to figure out how to code your own message mode.
by anomaly
Fri Jun 13, 2008 11:48 am
Forum: Bugs and Problems
Topic: Drawing problem with newly installed client.
Replies: 5
Views: 3855

the xorg drivers are the current linux drivers from intel. most distros come with two intel drivers, the older XFree86 (i810) and the newer intel (intel) drivers. Both do the same thing with respect to the zbuffer problem. I have tried both. The intel driver is the default on newer distros like Ubun...
by anomaly
Thu Jun 12, 2008 12:02 pm
Forum: Bugs and Problems
Topic: Drawing problem with newly installed client.
Replies: 5
Views: 3855

I had this same issue on an intel video card ( my son had same thing on ATI ). I found that it was an issue with the narrowWithDepth function. I commented out the renderNarrowWithDepth function call in TankSceneNode.cxx and that fixed it. Later I added a BZDB variable and a display menu item to turn...
by anomaly
Fri May 09, 2008 3:33 pm
Forum: Prefabs and Map Objects
Topic: Tank with spinning turret
Replies: 17
Views: 11583

I must have missed this post, sorry for the late reply. very nice, what'd you use to make it? I used blender, made new tracks, and yes I used the original obj file as a starting point. Only selected objects get exported in blender so it was easy to separate the tanks body/tracks from the turret/barr...
by anomaly
Sat May 03, 2008 12:53 pm
Forum: Help: Map Making
Topic: Making a One Sided Drive Through Wall
Replies: 5
Views: 2256

I'm too lazy to figure out what might be wrong with your mesh, however, here is another wall mesh that you can try. BZFlag will triangulate mesh faces. If the mesh is already triangulated you can see how it will look in BZ before you export it as bzw. That may be what you are experiencing. material ...
by anomaly
Thu May 01, 2008 12:12 pm
Forum: General Map Making Discussions
Topic: normal jump high etc
Replies: 4
Views: 3651

by anomaly
Tue Apr 29, 2008 7:47 pm
Forum: Forum Suggestions, Questions, and Issues
Topic: image submission issue
Replies: 1
Views: 2426

image submission issue

I submitted an image last week and it is still in moderation. Would someone let me know if there is a problem with this image please? thanks.
by anomaly
Mon Apr 28, 2008 12:08 pm
Forum: Bugs and Problems
Topic: Reload time: 5373 seconds??? Why me.
Replies: 16
Views: 7987

There are many possible explanations for this. One being that it is bogus. pun intended. Having said that, reload time defaults to shotrange / shotspeed , but can be set to any reasonable value. Its also possible that a network issue caused the client to get or read the wrong values for shot range a...
by anomaly
Sat Apr 26, 2008 12:40 pm
Forum: Help: Map Making
Topic: any questions on my map
Replies: 8
Views: 2879

try this for teleporter teleporter tower11 position 0 0 0 size 5 6 6 end teleporter tower12 position 480 900 81 size 5 6 6 end link from tower11:f to tower12:f end link from tower12:b to tower11:b end where did you place the '-c' ? try it in an options block also you can set team sizes there: option...
by anomaly
Fri Apr 25, 2008 4:20 pm
Forum: Bugs and Problems
Topic: Server not found
Replies: 1
Views: 2605

try using the internal c-ares lib. I had this same issue on ubuntu with c-ares 1.5.1. you will probably have to remove c-ares to use the internal version.
by anomaly
Thu Apr 24, 2008 12:52 pm
Forum: Help: Map Making
Topic: New Router, public server not working
Replies: 8
Views: 3201

Also it is best to give the computer that is running the server a static IP. If your machine reboots it may get another IP address if it is configured for DHCP. If that happens you will have to change the IP in the router. Sorry, I didn't mean for you to put in the values as I had them. I thought yo...
by anomaly
Wed Apr 23, 2008 3:27 pm
Forum: Map releases
Topic: The Battle of Midway Island
Replies: 46
Views: 19861

One thing that has helped me not get "stuck" on mesh maps is rounding the numbers to say three decimal points. I find that floating point values like 123.45e-15 cause issues on some platforms. I have had _way_ fewer issues with players getting stuck and mesh alignment since I modified mode...
by anomaly
Wed Apr 23, 2008 2:44 pm
Forum: Help: Map Making
Topic: New Router, public server not working
Replies: 8
Views: 3201

Look at the attachment, you'll get the idea. Change any settings as needed.
by anomaly
Tue Apr 22, 2008 9:49 pm
Forum: Help: Map Making
Topic: .3DS
Replies: 4
Views: 2194

The 3ds2bzw app does not build by default. What OS are you running. Perhaps someone could build it for your OS.
by anomaly
Sat Apr 19, 2008 2:31 pm
Forum: Help: Map Making
Topic: .3DS
Replies: 4
Views: 2194

This is what the source file comments say, so yes it will create a bzflag mesh from a .3ds file. I used it a couple of times years ago and it worked then, If you have the ability to export your 3ds files as obj files, modeltool is probably a better choice. // // 3DS2BZW // // Author: Anonymous // Da...
by anomaly
Sat Mar 29, 2008 1:02 pm
Forum: Works In Progress
Topic: Warzone- its back!
Replies: 19
Views: 8341

I created a map a few years ago called Landmine City that uses a mesh plane 0.125x0.125 units that are invisible and use a phydrv to destroy any tank that runs over it. The mines are static of course and not as elegant as the plugin. But they are effective! Even on older clients that don't understan...
by anomaly
Wed Mar 26, 2008 11:48 am
Forum: Help: Map Making
Topic: Adding Flags To The Map
Replies: 4
Views: 1882

the '#' is a single line comment delimiter this is an example code but what does this mean # Add two GM, one OO zoneflag GM 2 OO flag L SW good bad Using zoneflag allows you to add one or more specific flags to that zone. In this case two GM flags and one OO flag will appear in that zone. These flag...
by anomaly
Mon Mar 10, 2008 12:13 pm
Forum: Map Editors
Topic: BZWorkbench RPM for Fedora 8
Replies: 22
Views: 16080

Ratfink: Most source that uses the configure, make, make install also has a make uninstall. You just have to keep the source around. One thing that I do if I'm not sure about an app that I want to try is "configure --prefix=my/home/dir". That way its easier to remove, (don't need to be roo...
by anomaly
Thu Jan 31, 2008 1:05 am
Forum: Prefabs and Map Objects
Topic: skydome
Replies: 14
Views: 15956

Really nice! I am using your skydome on alachua.homelinux.net stonehenge map. I used your grouping tweak. works great. Thanks :D
by anomaly
Tue Jan 29, 2008 1:50 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Massive jitter on newest hardware
Replies: 20
Views: 8229

You should try this with other 3D games or applications. There are reasons that BZ may be doing this other than just your nvidia drivers. The way BZ is built (threading or not) can also affect the performance. Sometimes windowed mode uses more resources than fullscreen. Minimizing should should stop...
by anomaly
Sat Jan 05, 2008 12:36 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Everyone Going NR?
Replies: 17
Views: 6586

One reason this could be a router issue for you is that TCP is a connection based protocol and UDP is not. As long as there is a TCP connection (you are connected to the bzflag server) the router will keep the port open for TCP. But UDP will require packets to be somewhat continuous to keep the conn...
by anomaly
Fri Jan 04, 2008 5:31 pm
Forum: Help: Source Code / Compiling / Development
Topic: Need help compiling on ubuntu
Replies: 16
Views: 8976

If running configure again does not work... Some distros have separate SDL libs and headers for sound, image, etc. The configure.ac file does not include a check for SDL sound specifically. Check to make sure you have SDL sound libs and devel packages. Or try using your package manager to install th...
by anomaly
Thu Nov 22, 2007 2:40 pm
Forum: Help: Map Making
Topic: What map making program should I use?
Replies: 6
Views: 3417

Both wings3d and blender can create meshes and apply images to the mesh as a U/V mapped texture. Both have 3rd party support for importing/exporting BZW maps. Look for BZWTools for blender and there is a wings3d to bzw plugin available. Search the forums. Wings3d is easier to use at first. blender h...
by anomaly
Sat Nov 10, 2007 10:20 pm
Forum: Map releases
Topic: Dread Pirate Ryan maps
Replies: 11
Views: 4824

My bad, I had commented out the red spawn zone. Sorry. I have uploaded a corrected zip.
by anomaly
Sat Nov 10, 2007 2:33 pm
Forum: Bugs and Problems
Topic: Map Bug: Problem with ground plane, meshbox with spin
Replies: 8
Views: 5402

Try rotating the object first. Then position it. The order of transformations is important. Also as Tedius pointed out, the spin of 45 degrees is about the X axis and the Y length is 200 units. This will cause the object to rotate below the ground. Not sure what you're trying to end up with here. Tr...