Search found 314 matches
- Sat Apr 29, 2006 1:21 am
- Forum: Help: Map Making
- Topic: Timing Issue
- Replies: 5
- Views: 2576
- Fri Apr 28, 2006 10:58 pm
- Forum: Help: Map Making
- Topic: Timing Issue
- Replies: 5
- Views: 2576
Timing Issue
Does anyone know if it is possible to exactly synchronize a world weapon with an alpha sequence in a dynamic color definition? I am trying to create a numeric countdown (animated using alpha sequence - similar to the butterfly in Mystic Valley) that will count down the seconds to a world weapon. 5, ...
- Tue Apr 25, 2006 1:21 am
- Forum: Help: Map Making
- Topic: Eh... stumped.
- Replies: 10
- Views: 4281
- Tue Apr 18, 2006 1:42 am
- Forum: General Map Making Discussions
- Topic: A whole load of louman maps
- Replies: 28
- Views: 10690
The norang servers are a blessing, not only to me, but to many other map makers out there that have maps hosted on his servers. Thumper has graciously spent a great deal of time setting up these servers and we should all be grateful that he does so. He has a fairly sophisticated system set up with s...
- Wed Apr 12, 2006 7:45 pm
- Forum: Map releases
- Topic: Desktop Revision 1
- Replies: 14
- Views: 6239
Desktop Revision 1
Attached is Revision 1 of 'Desktop' and a few screenshots. It is up and running at louman.bzflag.bz:2805. A few notes: 1) There are 34 textures for a grand total of 1.61 MB for the map; the initial join time may be delayed a bit, but should be relatively fast thereafter. 2) The map is best played/vi...
- Tue Mar 28, 2006 9:08 pm
- Forum: Works In Progress
- Topic: Map idea
- Replies: 11
- Views: 4800
- Thu Mar 23, 2006 8:50 pm
- Forum: Map releases
- Topic: The Hive
- Replies: 13
- Views: 3594
- Wed Mar 22, 2006 8:47 pm
- Forum: Map releases
- Topic: The Hive
- Replies: 13
- Views: 3594
The Hive
Attached is "The Hive" map file and screenshots. The map is currently running at louman.bzflag.bz:2809 (thanks Thumper!)
NOTE: (Updated 03/22/06, 11:00 pm EST, with Revision 1)
(Updated 03/23/06 3:43 pm EST, with Revision 2 - bee kills you)
NOTE: (Updated 03/22/06, 11:00 pm EST, with Revision 1)
(Updated 03/23/06 3:43 pm EST, with Revision 2 - bee kills you)
- Fri Mar 17, 2006 3:59 am
- Forum: Help: Map Making
- Topic: Making a meshbox shoot through on only one side
- Replies: 19
- Views: 6826
Yours would work Inferno, with the following changes: material name PyrWalls addtexture mesh.png diffuse .75 .75 .75 .25 end define spawnPyr mesh drivethrough matref PyrWalls # added for transparency vertex 0 0 1 vertex -1 -1 0 vertex -1 1 0 vertex 1 1 0 vertex 1 -1 0 face vertices 0 1 2 shootthroug...
- Fri Mar 17, 2006 3:35 am
- Forum: Help: Map Making
- Topic: Making a meshbox shoot through on only one side
- Replies: 19
- Views: 6826
- Thu Mar 16, 2006 9:16 pm
- Forum: Help: Map Making
- Topic: Making a meshbox shoot through on only one side
- Replies: 19
- Views: 6826
If your pod walls have opposing faces, e.g. (inside) |__| (outside) then simply make the inside wall shootthrough. The shots will go through first wall (facing inside) because of shootthrough property and since 2nd wall is facing the opposite direction from the shot direction, it will pass right thr...
- Thu Mar 16, 2006 9:08 pm
- Forum: Screenshots & Artwork
- Topic: 2.0.6 Preview
- Replies: 53
- Views: 26144
It's unlikely that I'll be releasing any demo maps. The biggest change to map making will be the forced use of DrawInfo's for applying per-vertex colors, tangents, and binormals (the last two are required for normal mapping). Actually, custom attribtues can also be applied with DrawInfo's. If I und...
- Thu Mar 16, 2006 3:11 am
- Forum: Screenshots & Artwork
- Topic: 2.0.6 Preview
- Replies: 53
- Views: 26144
Any good place to start learning this structure and terminology? I've tried looking into a few basic OpenGL Shading Language tutorials, etc., but most of the examples I have seen are C++ type programs that do not contain any of the terminology in the materials.bzw or color.bzw files. In fact, I trie...
- Fri Mar 10, 2006 2:41 am
- Forum: Enhancements
- Topic: Player/Flag Blockers for Meshes?
- Replies: 5
- Views: 2237
I experimented with the 'inside' coordinates with the 'BZFlag Rocks!' map I made some time ago and found that it drastically increased the intial time joining the game, but seemed to play ok (fps) after that. I don't know what this is caused by (never claimed to be a dev :wink: ); it was sufficientl...
- Thu Mar 09, 2006 9:13 pm
- Forum: Enhancements
- Topic: Player/Flag Blockers for Meshes?
- Replies: 5
- Views: 2237
Player/Flag Blockers for Meshes?
Map making would go a lot faster for me if there was some sort of positive way to prevent flags / players from entering meshes due to jitter or other reasons. Almost every mesh I now make needs to have 2 additional invisible faces added to them: 1) A 'flag blocker' face (usually a drivethrough) cove...
- Thu Mar 09, 2006 8:57 pm
- Forum: Screenshots & Artwork
- Topic: 2.0.6 Preview
- Replies: 53
- Views: 26144
- Tue Mar 07, 2006 2:35 am
- Forum: Help: Map Making
- Topic: Exact locations for certain flags.
- Replies: 16
- Views: 7197
Zone Flags
Trepan is correct in that you must try to update your server program to the newest version to obtain this functionality. The zone flags in Laser Mania are fairly recent (November 2005?) - before that I just 'piled' the desired flags (GM, SW and ST) one on top of the other like this: options +f GM{20...
- Fri Mar 03, 2006 10:38 am
- Forum: Screenshots & Artwork
- Topic: Collision on LaserMania
- Replies: 11
- Views: 5710
- Fri Mar 03, 2006 2:52 am
- Forum: Screenshots & Artwork
- Topic: my best ever score!!!!!
- Replies: 23
- Views: 10689
You won't believe this, but...
On one of those rare times when Laser Mania was empty, I was playing around and something strange happened. There I was, minding my own business, and this darn pig started chasing me around! I tried to shoot him with my laser, but it just bounced off! I have never seen anything like it and I know th...
- Tue Feb 28, 2006 3:48 am
- Forum: Map releases
- Topic: Vote for Preferred LaserMania Version Here
- Replies: 39
- Views: 13692
- Tue Feb 28, 2006 12:05 am
- Forum: Map releases
- Topic: Laser Mania
- Replies: 15
- Views: 6451
Laser Mania Revision 10.2
LaserMania Revision 10.3 is attached.
Difference from LaserMania Revision 10.2: fixed flag drop in tower issue.
Difference from LaserMania Revision 10.2: fixed flag drop in tower issue.
- Sun Feb 26, 2006 4:38 am
- Forum: Map releases
- Topic: Vote for Preferred LaserMania Version Here
- Replies: 39
- Views: 13692
Laser Mania Revision 10
UPDATE: latest Laser Mania release(s) are posted under original Laser Mania thread.
- Sat Feb 25, 2006 2:35 pm
- Forum: Map releases
- Topic: Vote for Preferred LaserMania Version Here
- Replies: 39
- Views: 13692
- Fri Feb 24, 2006 3:22 am
- Forum: Map releases
- Topic: Vote for Preferred LaserMania Version Here
- Replies: 39
- Views: 13692
Vote for Preferred LaserMania Version Here
UPDATE: Poll is no longer required - see Version 10 info further down in this post. Thumper and I are polling to see which version of Laser Mania is preferred so that we can host the most popular version. Please vote for your favorite! Version 8.1: No small barriers protecting spawn areas Version 9....
- Wed Feb 22, 2006 9:59 pm
- Forum: Map releases
- Topic: Laser Mania
- Replies: 15
- Views: 6451
Laser Mania Revision 9
Attached is Laser Mania Revision 9. I added small walls in spawn areas to cut down on the spawn/corner camping. I also cleaned up the spawn/flag zones quite a bit.
** UPDATED 2/22/06: made small barriers drivethrough.
Update: See below for latest revisions.
** UPDATED 2/22/06: made small barriers drivethrough.
Update: See below for latest revisions.