Search found 144 matches
- Wed May 27, 2009 5:18 pm
- Forum: GU League Discussion
- Topic: ?, thru, what? wtf? etc.
- Replies: 162
- Views: 34776
Re: ?, thru, what? wtf? etc.
Yes, it might be the "best off topic" we had lately, but it is still off topic. That is how forums are organized, otherwise we would have a blog instead
- Mon May 18, 2009 10:34 pm
- Forum: GU League Discussion
- Topic: ?, thru, what? wtf? etc.
- Replies: 162
- Views: 34776
Re: ?, thru, what? wtf? etc.
Let me remind you something that should stop the discussion about the config file right away: the config file of any software, whether bzflag or OpenOffice, contains adjustable parameters for the user to choose, in many occasions many of those parameters have not made their way into the "main m...
- Sun May 17, 2009 8:11 pm
- Forum: GU League Discussion
- Topic: ?, thru, what? wtf? etc.
- Replies: 162
- Views: 34776
Re: ?, thru, what? wtf? etc.
I am afraid I have to share snick's view on this matter. I would like it to be different but the situation is as snick describes it.
- Thu Apr 30, 2009 9:42 pm
- Forum: Ducati League Discussion
- Topic: Ducati "Riker Cup"?
- Replies: 8
- Views: 4023
Re: Ducati "Riker Cup"?
Carnage wrote: besides that i think its a great idea if you need help, lemme know i love the idea
- Mon Apr 13, 2009 11:08 pm
- Forum: GU League Discussion
- Topic: Radar type help
- Replies: 12
- Views: 3551
Re: Radar type help
Even if other options are 3D-like, enhanced mod appears to me as clearly the best option for 3D information. At least it is the radar mod I find most transparent regarding the information presented.trepan wrote:quantum dot has been misinformed. Only "Normal" is "2D only".
- Mon Apr 13, 2009 9:54 pm
- Forum: GU League Discussion
- Topic: Radar type help
- Replies: 12
- Views: 3551
Re: Radar type help
I would say enhanced, always enhanced. It allows you to see the different levels of the map, it gives 3D information instead of other radar options that are 2D only.
- Fri Apr 10, 2009 11:07 am
- Forum: GU League Discussion
- Topic: GU League BZWiki Article
- Replies: 5
- Views: 2238
Re: GU League BZWiki Article
I did not even notice there was a gu league wiki page. Good job dexter, nice contrib.
- Tue Mar 31, 2009 8:14 am
- Forum: GU League Discussion
- Topic: bzexcess:5156
- Replies: 26
- Views: 6480
Re: bzexcess:5156
This sounds like testing time ...
- Sun Mar 08, 2009 11:20 pm
- Forum: GU League Discussion
- Topic: California GU League Official Server[Cant be done]
- Replies: 8
- Views: 2614
Re: California GU League Official Server
Danji, of course you are free to set up a public server, call it gu style or whatever you wish. But you cannot call it a "official gu league server". At least, we would kindly ask you not to do so yet. All our "official" servers are official for a reason: They need approval. We h...
- Tue Mar 03, 2009 8:56 am
- Forum: GU League Discussion
- Topic: tele pass hax
- Replies: 46
- Views: 10152
Re: tele pass hax
you, however, used to do it effortlessly even during stressing matches, almost looked ...hmm ... robotic?Carnage wrote: well i thought id help you out monster, you always take so long to pass it
- Mon Mar 02, 2009 12:24 pm
- Forum: GU League Discussion
- Topic: Veterans vs.Rookies
- Replies: 41
- Views: 8409
Re: GU Style:Annual Veterans vs. Rookies
admins vs everyone else sounds like smashing the power establishment. I guess many would find it fun to hammer our headsplasma kaz wrote:yeah, the keyboard vs mouse idea would definitely be a tough one.
Some are really good ideas though. Admins vs. everyone else sounded appealing to me, as did OS's.
- Sat Feb 28, 2009 3:33 pm
- Forum: GU League Discussion
- Topic: Veterans vs.Rookies
- Replies: 41
- Views: 8409
Re: GU Style:Annual Veterans vs. Rookies
@dexter: I was simply proposing a clear cut way to divide the league into rookies and vets, since there seemed to be some confusion on how to do this on the previous posts. The players you are mentioned are re-joiners, and as such it is not difficult to place them as vets according to my definition....
- Thu Feb 26, 2009 11:36 pm
- Forum: GU League Discussion
- Topic: Veterans vs.Rookies
- Replies: 41
- Views: 8409
Re: GU Style:Annual Veterans vs. Rookies
zac is also a great rookie !Zac wrote:what about zac????
- Thu Feb 26, 2009 11:33 pm
- Forum: GU League Discussion
- Topic: Official league match server..
- Replies: 73
- Views: 15619
Re: Official league match server..
ok i understand.. thanks for explaining :) :) Kierra explained very well and clear. The basic problem with setting an official server is that league players will visit there being certain that things are under control, things like IPs, but also things like private conversations. Keep in mind that e...
- Thu Feb 26, 2009 8:56 am
- Forum: GU League Discussion
- Topic: Veterans vs.Rookies
- Replies: 41
- Views: 8409
Re: GU Style:Annual Veterans vs. Rookies
If you want to do GU League vets vs rookies I propose to use the GU League membership date to determine who is a vet and who is a rookie. Say, <2 years rookie, >2 years vet since the league is 4+ years old. You can sort the list of players in order "date joined" and sort the teams out in a...
- Tue Feb 17, 2009 3:14 pm
- Forum: GU League Discussion
- Topic: Official league match server..
- Replies: 73
- Views: 15619
Re: Official league match server..
most americans can play on it withabout 250ms of lag so i dont see the problem. and dex is right. us aussies do have a right to a lag free server. Stating that 250ms lag is "free lag" sounds really odd :D The problem has a difficult solution unless you can stretch the distance between AU ...
- Fri Feb 13, 2009 11:13 pm
- Forum: Leagues: General Discussion
- Topic: FUN League
- Replies: 9
- Views: 3932
Re: FUN League
not to mention his blatant cheating.kierra wrote:Lee
I think you will find that the admins removed you from that league as well because of your behavior and attitude.
- Mon Feb 09, 2009 9:21 am
- Forum: GU League Discussion
- Topic: Lagstats in replays
- Replies: 39
- Views: 8306
Re: Lagstats in replays
I think the point here is not that we are looking for instantaneous data of lagstats at everypoint during the game. I think we'd like to see a lag snapshot at various points in the game as an attempt to get a more complete picture while watching the events in a replay. If we are able to see in a fe...
- Mon Feb 09, 2009 9:15 am
- Forum: GU League Discussion
- Topic: Big annoyance
- Replies: 25
- Views: 6631
Re: Big annoyance
Should be some kind of reasonable limit to the number of new team creates by one individual. That will cut down. As is -- it's really easy to manipulate the scoring system by colluding with other teams, creating a team, playing, deleteting the team, and then joining the team that you let beat you. ...
- Thu Feb 05, 2009 11:47 am
- Forum: GU League Discussion
- Topic: Big annoyance
- Replies: 25
- Views: 6631
Re: Big annoyance
Maybe that fits in here: Yesterday I (Team EiE) matched against Team basic. We won and they were up for a rematch. Therefore we agreed and matched them again. However they beat us in a fair way. What we didn't knew was, that they dismissed their team in between our two matches and created a new one...
- Wed Jan 28, 2009 9:26 am
- Forum: GU League Discussion
- Topic: Add server when reporting
- Replies: 7
- Views: 2735
Re: Add server when reporting
That is a great idea. I had one too: We add the players who played, so we could make a better player activity. But i think that would be to much work. certainly including the players on the reporting system is not feasible at the moment. Often reports are incomplete, lack of time, or date, or ..., ...
- Fri Jan 23, 2009 3:58 pm
- Forum: GU League Discussion
- Topic: Big annoyance
- Replies: 25
- Views: 6631
Re: Big annoyance
I did not say I am satisfied with it, I strongly dislike it. I am one of those who have joined only 3 different GU teams in 4 years and I have played with BaRbarians in ducati for 5 years. That we need to address the problem by talking with the group of players concerned, that is for sure. But imple...
- Fri Jan 23, 2009 8:52 am
- Forum: GU League Discussion
- Topic: Big annoyance
- Replies: 25
- Views: 6631
Re: Big annoyance
I haven't seen this is a "big" problem ... yet. But the limits you want to impose would be difficult to implement, because those players determined to do it will always find ways to do it. It is common sense that you dont make a new team every day, but, let's face it, some people have an a...
- Thu Jan 22, 2009 4:16 pm
- Forum: GU League Discussion
- Topic: Learn to dance your tank. No comments ...
- Replies: 5
- Views: 2242
- Sun Jan 18, 2009 12:57 pm
- Forum: Leagues: General Discussion
- Topic: Settings
- Replies: 11
- Views: 3974
Re: Settings
hello, I know that feeling :) each player has different likes and settings, everyone has to find the best for him/her. To start with, you have 2 main variables you can set up to control dodging and jumping: 1) mouse acceleration (external to bz, OS controlled and/or software controlled for some gami...