Search found 83 matches
- Mon Nov 03, 2008 4:50 pm
- Forum: Works In Progress
- Topic: Sphaghetti Interchange
- Replies: 26
- Views: 8093
Symmetirical maps
Well, as far as sloping ramps, I'm going to step them down in each direction so you are always dropping down, bit by bit and when you get to the end you teleport back to the beginning, so you never have to hop "up". I could make flying flags where you skim along just above the surface of t...
- Mon Nov 03, 2008 5:08 am
- Forum: Works In Progress
- Topic: Sphaghetti Interchange
- Replies: 26
- Views: 8093
Sphaghetti Interchange
Here is a picture of a map idea based on Interstate Interchanges, sort of a transportation theme. Perhaps BZFlag could be modified for traffic simulation. I Would put tele-porters at the beginning of each highway lane so when you get at the end of each roadway lane you would be into the beginning of...
- Fri Oct 24, 2008 5:27 pm
- Forum: Map Editors
- Topic: Google sketch up, as a bz map editor?
- Replies: 22
- Views: 16394
Here is how you can use Sketchup for free.
Just follow the link.
http://forums.devshed.com/game-developm ... 19710.html
That no longer works well as the software has closed some loopholes since that older link
Just follow the link.
http://forums.devshed.com/game-developm ... 19710.html
That no longer works well as the software has closed some loopholes since that older link
- Thu Oct 23, 2008 5:49 pm
- Forum: General Map Making Discussions
- Topic: Sketchup CAN work, just get version 5!
- Replies: 5
- Views: 4639
You can export OBJ for free- hack for sketchup!
Two ideas: 1). Work you model to completion in the free version and then get the pro trial. It lets you export for free for a goodly number of hours in several standard formats. 2). There is a file format in sketchup that can be converted through a number of steps. There are a few tuts for this, her...
- Mon Dec 18, 2006 2:34 am
- Forum: Prefabs and Map Objects
- Topic: Uploading a prefab of the map divided into 16 / 16 squares
- Replies: 0
- Views: 3401
Uploading a prefab of the map divided into 16 / 16 squares
Making the map up of equal squares solves the math of trying to figure out the co-ordinates of given square, squares can be given different heights so you climb vertically. potential usefullness for users making maps.
- Tue May 02, 2006 4:59 am
- Forum: Works In Progress
- Topic: Towers&Squares
- Replies: 11
- Views: 5173
- Mon May 01, 2006 4:36 pm
- Forum: Works In Progress
- Topic: Towers&Squares
- Replies: 11
- Views: 5173
Thanks
Thanks Tanner I'll check it out, hopefully I can figure that much out,
Lewis.
Lewis.
- Mon May 01, 2006 3:31 am
- Forum: Works In Progress
- Topic: Towers&Squares
- Replies: 11
- Views: 5173
Towers&Squares
No teleporters yet-good for free for all or rabbit-hunt. Haven't tested yet, still trying to figure out the server bit. tried to base it on terrain heigth field. Very time intensive, Test it out, will probably need more bandwidth than I can provide. Need high speed system, high polygon count, but in...