Search found 166 matches

by alfa1
Sun Apr 23, 2017 7:55 pm
Forum: Leagues United Discussion
Topic: Leagues United New Format - Individual Rankings
Replies: 112
Views: 67254

Re: Leagues United New Format - Individual Rankings

Thanks for your input alpha. Sorry to hear that the new system won't be what you're looking for. llrr, did you take in count my points, my thoughts? You didn't answer me anything. Maybe, a *possible* solution to my points (I am not sure still about the new system) would be having 2 *separated* and ...
by alfa1
Sat Apr 22, 2017 9:26 pm
Forum: Leagues United Discussion
Topic: Making Even Teams
Replies: 11
Views: 8116

Re: Making Even Teams

2 real examples: (A) HIX click click boom (purple) vs Coltrain and noobTastic (red) A vs BC --> even Most part of the match was even (see note #1): 2-1 for reds when 4 min. left (picture #1); then it finished 4-1 for reds because ccb was tired (picture #2). Time lenght: 15 min. Date: 2017-04-21 - 20...
by alfa1
Fri Apr 21, 2017 7:56 pm
Forum: Leagues United Discussion
Topic: New functionality/plug-in request: dynMotto
Replies: 23
Views: 8618

Re: New functionality/plug-in request: dynMotto

Oh I just see the "workaround" was already added on the Issues section for LeagueOverseer about 2 years ago, thanks that allejo told me. Well, then, I hope it is developed some day, as well as dynamic mottoes (if, of course, at the end, they are understood as useful enhancements). I DO NOT...
by alfa1
Fri Apr 21, 2017 1:39 am
Forum: Leagues United Discussion
Topic: New functionality/plug-in request: dynMotto
Replies: 23
Views: 8618

Re: New functionality/plug-in request: dynMotto

An ideal would be modifying mottoes really dynamically (without rejoining). Since it is not possible nowadays, in the meantime, a possible workaround would be allowing real mottoes to be added together with teams' names; also much easier to develop. If you have a team, your real motto should be sepa...
by alfa1
Thu Apr 20, 2017 11:57 pm
Forum: Leagues United Discussion
Topic: New functionality/plug-in request: dynMotto
Replies: 23
Views: 8618

Re: New functionality/plug-in request: dynMotto

A practical example: you join a LU HIX server with 8 players already on it: 4 shooting and 4 observing. Some can be AFK, then you can notice it quickly. But you notice that 3 players have "fm" on their mottoes; since you also want to play, you just say "I can fm" and done: you ge...
by alfa1
Thu Apr 20, 2017 10:07 pm
Forum: Leagues United Discussion
Topic: New functionality/plug-in request: dynMotto
Replies: 23
Views: 8618

New functionality/plug-in request: dynMotto

The idea is adding dynamically some specific contents (not unlimited ones) to one's motto for several in-game functionalities; mostly aimed for LU. Every new entry by the command needs the player to rejoin to take effect. All motto additions are deleted for players, and not for observers, when a mat...
by alfa1
Thu Apr 20, 2017 8:05 am
Forum: Leagues United Discussion
Topic: Leagues United New Format - Individual Rankings
Replies: 112
Views: 67254

Re: Leagues United New Format - Individual Rankings

You made me think, llrr (and others) :) . Individual skills: kills skills (1vs1 ELO) + tactics skills (hard to meassure) = capturing skills (proposed llrr's ELO) 70/80% + 30/20% = 100% Team's skills: sum of individual capturing skills (sum of proposed llrr's individual ELOes) / amount of players = c...
by alfa1
Wed Apr 19, 2017 4:01 am
Forum: Leagues United Discussion
Topic: Making Even Teams
Replies: 11
Views: 8116

Re: Making Even Teams

Taking in count the lowest and highest scores, I made a table (Table A) with the 3 possible categories, using 3 groups of ELO points in an approximate amount (maybe they are not the best groups; every group has 500 ELO points, basically, with open extremes). Then we have: - Experienced players (A): ...
by alfa1
Sun Apr 16, 2017 12:14 am
Forum: Leagues United Discussion
Topic: Leagues United New Format - Individual Rankings
Replies: 112
Views: 67254

Re: Leagues United New Format - Individual Rankings

Just to be fair and just in case, the original idea was blinky/d*mns3xy's (AFAIK) and his intention was to make even teams for matches. See the edition on the first note: Making Even Teams.
by alfa1
Sat Apr 15, 2017 10:13 pm
Forum: Leagues United Discussion
Topic: Making Even Teams
Replies: 11
Views: 8116

Re: Making Even Teams

I just see activity in All matches page. With this new idea, both leagues would get more activity too. "Individual matches" means 1vs1 matches, where every player demonstrates their skills individually, not by collective matches, as I understand llrr is suggesting for. Anyway, we are aimin...
by alfa1
Sat Apr 15, 2017 8:09 pm
Forum: Leagues United Discussion
Topic: Making Even Teams
Replies: 11
Views: 8116

Re: Making Even Teams

The league is not inactive as you can see on their site. About the known and active LU players which are still unregistered there, I see just few of them. There are just 10, apparently (which is easily fixeable). Also, total unreg. vs reg. players are just about 1/3 (which includes all of the unreg....
by alfa1
Sat Apr 15, 2017 6:15 pm
Forum: Leagues United Discussion
Topic: Making Even Teams
Replies: 11
Views: 8116

Making Even Teams

It would be good, maybe, to have individual ELOes to make even teams for matches, both fun and official ones. Also, a plugin could be made to automate the process. I think that the ELOes should be taken from 1vs1 League , as it always has been this way. The system should be similar to what Constitut...
by alfa1
Sat Apr 01, 2017 8:04 pm
Forum: Enhancements
Topic: Better Aesthetics
Replies: 1
Views: 1454

Re: Better Aesthetics

To be honest, I don't think BZ looks bad. In example, just by changing textures in some maps you could get more modern looking, if you wish. Maybe, not sure, what you want is just changing the base textures and shapes for another ones (tanks, pyramids, walls, grass, bases, etc.), just to give an upd...
by alfa1
Sat Apr 01, 2017 7:50 pm
Forum: Servers: General Discussion
Topic: bzflag.allejo.io servers
Replies: 49
Views: 29114

Re: bzflag.allejo.io servers

First, congratulations for giving families and players in general the oportunity of enjoying without major/big problems!

Second, thanks for using my system in some way. Since you use '[FF]' at the end of every server title, the new filter would be, instead, '/d)*[FF]'.
by alfa1
Wed Mar 22, 2017 2:38 am
Forum: Plug-in Development
Topic: Plug-in request
Replies: 19
Views: 6023

Re: Plug-in request

I was thinking of this basically, but wanted 1 or two extra groups and a better way of granting permissions and a way to "verify" players too. Also getting rid of the /password command which would have made the server more secure too.(when running as local.) Private list and authenticatio...
by alfa1
Tue Mar 21, 2017 6:14 pm
Forum: Plug-in Development
Topic: Plug-in request
Replies: 19
Views: 6023

Re: Plug-in request

I understand what you mean because I was trying to do so too. As blast says in Creating Groups , it seems that we can have 3 kinds of configurations for servers , in a summarized way: (A) Public servers using global groups. (B) Private servers using global groups. (C) Private servers using local gro...
by alfa1
Thu Mar 16, 2017 2:40 pm
Forum: General Discussion
Topic: Feedback wanted: Updated BZFlag website
Replies: 14
Views: 4847

Re: Feedback wanted: Updated BZFlag website

Blast: yes, Pitivi seems only for linux; I thought you used it mostly. Shotcut seems good too; other alternatives, just in case (for other users): http://alternativeto.net/software/pitivi/?license=opensource&platform=windows (or change platform). Checking more the Getting Started page, in my opi...
by alfa1
Tue Mar 07, 2017 2:13 pm
Forum: Ducati League Discussion
Topic: What is Ducati to begin with?
Replies: 9
Views: 24712

Re: What is Ducati to begin with?

Peace, peace :)... As a brief summary, to play Ducati style, you have, nowadays, 2 options: A) Leagues United: leagues environment (http://www.leaguesunited.org for more info). B) Pie Lovers: if you are hungry... ehmm, no... non-leagues environment. In both cases, one has to be registered (on forums...
by alfa1
Fri Mar 03, 2017 10:58 pm
Forum: General Discussion
Topic: Feedback wanted: Updated BZFlag website
Replies: 14
Views: 4847

Re: Feedback wanted: Updated BZFlag website

They look nice, blast. What I could see for now: about the video, use, please, a FLOSS video format like Theora + Vorbis (OGG), and if it had sound (and any music contribution by anybody?) would be better. VLC (installed with wine) could help to convert it, if necessary. Pitivy is a good/acceptable ...
by alfa1
Fri Mar 03, 2017 7:08 pm
Forum: General Discussion
Topic: Servers Classification (Protected Mode #2)
Replies: 14
Views: 10477

Servers Classification (Protected Mode #2)

Regarding to my previous thread on the topic , this new one is a suggestion about implementing it not in the developing side (which has its own situation/difficulties) but in the servers side, in owners' side. And it's rather simple to be made also. We were talking (or was my suggestion at the end) ...
by alfa1
Thu Feb 09, 2017 11:15 am
Forum: Enhancements
Topic: Named Flags
Replies: 10
Views: 3854

Re: Named Flags

One last thing. To reduce cheating to the minimum and thinking on possible server configurations: - Maybe, setting '-namedflags' with 'colored' argument would be a good way to use it. - But, if not, using '-namedflags' alone should use a similar system that Identity flag, as blast mentioned. Not pas...
by alfa1
Tue Feb 07, 2017 8:47 pm
Forum: Enhancements
Topic: Named Flags
Replies: 10
Views: 3854

Re: Named Flags

"brightly color specific flags": I have thought that the colors, for all players, should be giving the 4 best flags (L, G, GM and SW) the main or most detectable colors, and only in a map without team flags (like FFA gamestyle), then: red, green, blue and purple, in example. The other flag...
by alfa1
Mon Feb 06, 2017 6:15 pm
Forum: Enhancements
Topic: Faster Rabbits
Replies: 14
Views: 8965

Re: Faster Rabbits

Thanks, JeffM, for your contribution. I had not thought about the handicap system but now I see it. Regarding to the "adding more rabbits" case, I guess this can be done with a plugin and teams (like team balancing one); though, I wonder if it could manage orange and grey colors in any way.
by alfa1
Mon Feb 06, 2017 2:03 pm
Forum: Enhancements
Topic: Named Flags
Replies: 10
Views: 3854

Re: Named Flags

Bullet Catcher: If the identity of all flags are revealed *only* with a server argument, I don't see the problem. If this is possible technically talking. To satisfy my curiosity, the network protocol you mention is that about making all flags become PZ to avoid cheating on clients side, maybe? blas...
by alfa1
Sat Feb 04, 2017 7:56 pm
Forum: Enhancements
Topic: Named Flags
Replies: 10
Views: 3854

Re: Named Flags

Not to say that all servers will have this. If you mean this configuration, of course not, it will depends on the server owners' decisions. Part of the fun of playing BZFlag is not knowing for certain what a flag is before you pick it up. I agree; I just suggested it as an *optional* feature. Map m...