pretty cool map.
hint: fix the -mp values
Screenshots:
Search found 315 matches
- Wed Aug 19, 2009 11:04 am
- Forum: Map releases
- Topic: Thunders ultimate CTF
- Replies: 17
- Views: 3048
- Wed Aug 12, 2009 7:57 pm
- Forum: Map releases
- Topic: Air Hockey!
- Replies: 14
- Views: 2172
Re: Air Hockey!
not bad, dude
can you use drawinfo (or something similar) to make the green disc (and possibly the red handles) move around?
can you use drawinfo (or something similar) to make the green disc (and possibly the red handles) move around?
- Wed Aug 12, 2009 10:50 am
- Forum: Works In Progress
- Topic: Pirates!
- Replies: 2
- Views: 1464
- Tue Aug 11, 2009 4:43 am
- Forum: Map releases
- Topic: "good day gone bad" Obstacle course by AW
- Replies: 20
- Views: 3273
Re: "good day gone bad" Obstacle course by AW
couple more changes
- Tue Aug 11, 2009 2:01 am
- Forum: Works In Progress
- Topic: 50 secrets
- Replies: 4
- Views: 1833
Re: 50 secrets
what's next? 100 secrets
- Tue Aug 11, 2009 2:00 am
- Forum: Map releases
- Topic: "good day gone bad" Obstacle course by AW
- Replies: 20
- Views: 3273
Re: "good day gone bad" Obstacle course by AW
interesting... it worked fine on my private test server. let me get into the code once again...
EDIT: new and improved version done
EDIT: new and improved version done
- Mon Aug 10, 2009 11:09 pm
- Forum: Map releases
- Topic: "good day gone bad" Obstacle course by AW
- Replies: 20
- Views: 3273
Re: "good day gone bad" Obstacle course by AW
thanks, apple!
will you (or did you) try hosting the fixed version yet? is it working ok?
will you (or did you) try hosting the fixed version yet? is it working ok?
- Mon Aug 10, 2009 6:03 am
- Forum: Help: Server Setup and Administration
- Topic: HOSTERS, OR HOW TO HOST. PLease help.
- Replies: 12
- Views: 3664
Re: HOSTERS, OR HOW TO HOST. PLease help.
dude, mud, getting your map hosted is not as simple as mrapple made it seem, so unless it is a technical problem (too slow, too laggy, or something like that) you should be thankfull that he agreed so quickly to host your map(s).
- Mon Aug 10, 2009 5:36 am
- Forum: Enhancements
- Topic: Multiple Flag Holding
- Replies: 5
- Views: 1504
Re: Multiple Flag Holding
the idea of combination flags is kinda scray. noone wants to be on a map with WG+GM or CL+ST. yet something like O+WG, or NJ+OO (good+bad, not just good+good or bad+bad) will be ok.
but that is just a personal oppinion.
but that is just a personal oppinion.
- Mon Aug 10, 2009 3:37 am
- Forum: Enhancements
- Topic: Territorial control...
- Replies: 7
- Views: 1811
Re: Territorial control...
a variation of the idea: specific super flags spawn on a base (rogue base maybe). when that base is captured, it turns the team color and only players from that team can get flags from there. there is only one problem: it might be hard to implement the flag-to-team idea since it should either be a d...
- Mon Aug 10, 2009 3:19 am
- Forum: General Map Making Discussions
- Topic: How to make objects translucent?
- Replies: 10
- Views: 3053
Re: How to make objects translucent?
Bambi, you don't really have to do that. i never do, anyway.
- Mon Aug 10, 2009 2:35 am
- Forum: General Map Making Discussions
- Topic: How to make objects translucent?
- Replies: 10
- Views: 3053
Re: How to make objects translucent?
got 2 ways of doing this. first: when your are in bzedit (before all the textures and physics are added), select the "drivethrough" option. add textures later. OR open the .bzw file in your favorite text editor, and add "drivethrough" after the "size" Example box positi...
- Mon Aug 10, 2009 12:18 am
- Forum: Works In Progress
- Topic: Dukes of Hazzard, General Lee jumping
- Replies: 2
- Views: 4075
- Sun Aug 09, 2009 11:48 pm
- Forum: General Map Making Discussions
- Topic: How to make objects translucent?
- Replies: 10
- Views: 3053
Re: How to make objects translucent?
Mud, you need to use "diffuse" function. basically material name clear diffuse 0 0 0 0 end box position 0 0 0 size 10 10 10 matref clear end will give you a complitly transparent box. use values betveen 0 and 1 to change the transparency of the object. change all 4 numbers to the same valu...
- Sun Aug 09, 2009 11:10 pm
- Forum: Enhancements
- Topic: The Concussion Missle
- Replies: 3
- Views: 1287
Re: The Concussion Missle
from what i understand, jack, you want a missle that explodes into a shockwave. like the guys said, that idea was rejected many many times. not that it is a bad idea, but BZFlag does not actually track the shots, so the program can't tell where the missle will explode, and so it can not know where t...
- Sun Aug 09, 2009 8:22 pm
- Forum: Screenshots & Artwork
- Topic: BZFlag poster
- Replies: 2
- Views: 1610
BZFlag poster
i had few screenies laying around, so i combined them. here is the result:
- Sun Aug 09, 2009 7:06 pm
- Forum: Map releases
- Topic: "good day gone bad" Obstacle course by AW
- Replies: 20
- Views: 3273
Re: "good day gone bad" Obstacle course by AW
fixed teles
- Sun Aug 09, 2009 2:16 am
- Forum: Map releases
- Topic: Another cage fight
- Replies: 7
- Views: 1443
Re: Another cage fight
hehe thanks, and by the way, you CAN jump up on the walls in this map (vs my bz-ufc, where you could not)
- Sat Aug 08, 2009 2:07 pm
- Forum: Map releases
- Topic: Another cage fight
- Replies: 7
- Views: 1443
Re: Another cage fight
are you talking about spawning reds in red corner and blues in blue corner since there are only 2 teams?
- Sat Aug 08, 2009 2:50 am
- Forum: Map releases
- Topic: Another cage fight
- Replies: 7
- Views: 1443
- Sat Aug 08, 2009 2:00 am
- Forum: Map releases
- Topic: Another cage fight
- Replies: 7
- Views: 1443
Another cage fight
2 vs 2
jumping
rico
3 shots
2-second reload
shots DO keepvertical velocity
jumping
rico
3 shots
2-second reload
shots DO keepvertical velocity
- Fri Aug 07, 2009 11:42 pm
- Forum: Works In Progress
- Topic: It's not the fall that kills you - It's the sudden stop
- Replies: 56
- Views: 22534
- Fri Aug 07, 2009 11:35 pm
- Forum: Works In Progress
- Topic: Dukes of Hazzard, General Lee jumping
- Replies: 2
- Views: 4075
Dukes of Hazzard, General Lee jumping
http://chud.com/nextraimages/DukesFive5.jpg is the idea... but since i SUCK ( j/k ), the result is not too great (see attachment)
the idea is for this to be a part of a dirt track type map
the idea is for this to be a part of a dirt track type map
- Tue Jul 28, 2009 7:15 pm
- Forum: Screenshots & Artwork
- Topic: Screenshot with tanks posing
- Replies: 13
- Views: 4532
Re: Screenshot with tanks posing
... or get volunteers to help you out. i'll help
- Wed Jul 22, 2009 1:45 am
- Forum: Works In Progress
- Topic: BZTraining's Training Map
- Replies: 1
- Views: 1173
Re: BZTraining's Training Map
sure, i can help