Search found 459 matches
- Sun Dec 19, 2010 10:05 pm
- Forum: General Discussion
- Topic: Best Map Software
- Replies: 13
- Views: 4545
Re: Best Map Software
Notepad, GEdit, whatever Mac uses - I prefer an extremely minimal text editor. Make sure you understand bzfs, though - you'll screw up if you don't have a local test server running. Trust me. Checkout Smultron. It's pretty awesome. Someone also wrote a syntax highlighter for bzw worlds. It's around...
- Sun Dec 19, 2010 1:04 am
- Forum: General Discussion
- Topic: Rank
- Replies: 12
- Views: 3979
Re: Rank
For example, I have made quite a few sizable contributions to the project. I'm involved in the community, help people out, etc.
Which is why I was 'promoted' to Sergeant Major
Which is why I was 'promoted' to Sergeant Major
- Sun Dec 19, 2010 1:01 am
- Forum: Works In Progress
- Topic: Nürburgring Grand-Prix Stecke
- Replies: 11
- Views: 4584
Re: Nürburgring Grand-Prix Stecke
Yes, hopefully this can be made into a map too!
- Fri Dec 17, 2010 1:53 am
- Forum: General Map Making Discussions
- Topic: 2010 Collaborator - Final Decisions
- Replies: 12
- Views: 4588
Re: 2010 Collaborator - Final Decisions
Thanks for everything!
The map has been released and is now hosted at bzextreme.com.
View the map here -> http://my.bzflag.org/bb/viewtopic.php?f=64&t=16835
The map has been released and is now hosted at bzextreme.com.
View the map here -> http://my.bzflag.org/bb/viewtopic.php?f=64&t=16835
- Fri Dec 17, 2010 1:49 am
- Forum: Map releases
- Topic: Collaborator 2010
- Replies: 11
- Views: 8571
Collaborator 2010
The Collaborator 2010 An 18 mapper collaboration in one, giant, map! Play it now at BZExtreme.com! About the Map 5 shots Team FFA Jumping Lots of flags Wings on spawn License: GNU LGPL v. 3 Thanks to all the mappers who helped out! ahs3 Anathema Bambino Blaster Wisconsin Constitution Diing for the ...
- Sun Dec 12, 2010 8:22 pm
- Forum: Screenshots & Artwork
- Topic: 101
- Replies: 345
- Views: 204190
Re: 101
Hahahaha
Love the US Flags
Love the US Flags
- Sun Dec 12, 2010 8:21 pm
- Forum: General Map Making Discussions
- Topic: 2010 Collaborator - Final Decisions
- Replies: 12
- Views: 4588
Re: 2010 Collaborator - Final Decisions
Then we'll just leave it at -mp 200
Re: Intro
but if you go on * forest force practice server *, no one will join. and the more popular the person who made it is, the more people that will join the map No one will go on maps that are for a gu team to practice ;) Also not just author, but domain matters as well. EG players are more likely to jo...
- Sun Dec 12, 2010 3:12 pm
- Forum: General Discussion
- Topic: /say command
- Replies: 4
- Views: 1475
Re: /say command
If so, it's unreleased. Otherwise, a server mod is a piece of cake.
- Sun Dec 12, 2010 3:08 pm
- Forum: General Map Making Discussions
- Topic: 2010 Collaborator - Final Decisions
- Replies: 12
- Views: 4588
Re: 2010 Collaborator - Final Decisions
Some people mentioned that to me after I sent the giant PMs for licensing permissions. If it's really necessary, I can send out another PM. However, I think it would just be an annoyance then.
As for the players, maybe just max players 200? Also, it's not 160 with 40 per team, it's 200 (Observers).
As for the players, maybe just max players 200? Also, it's not 160 with 40 per team, it's 200 (Observers).
- Sat Dec 11, 2010 10:45 pm
- Forum: General Map Making Discussions
- Topic: 2010 Collaborator - Final Decisions
- Replies: 12
- Views: 4588
Re: 2010 Collaborator - Final Decisions
Ah thanks. Sorry for the mixup.
Map updated, same link.
Map updated, same link.
- Sat Dec 11, 2010 10:16 pm
- Forum: General Map Making Discussions
- Topic: Calling all Map Makers: The Collaborator 2010
- Replies: 116
- Views: 45178
- Sat Dec 11, 2010 10:08 pm
- Forum: General Map Making Discussions
- Topic: 2010 Collaborator Submissions
- Replies: 97
- Views: 41361
- Sat Dec 11, 2010 10:03 pm
- Forum: General Map Making Discussions
- Topic: 2010 Collaborator - Final Decisions
- Replies: 12
- Views: 4588
2010 Collaborator - Final Decisions
The collaborator 2010 is complete! You can see the final layout here The only thing left is to decide on the server settings. Right now, the proposed settings are: Gameplay: FFA Teams: 40 of each color Max Shots: 5 Flags: 50 Random Good Flags Please post suggestions/comments/concerns here. NOTE: Th...
- Thu Dec 09, 2010 9:25 pm
- Forum: Map releases
- Topic: Wingfights Fountains
- Replies: 5
- Views: 1966
Re: Wingfights Fountains
Yep.Mark_IV wrote:One question. You used path/to/wingsonspawn.cpp Doesn't the plug-in need to be compiled to a .dll or .so or something else? I thought .cpp was the C++ Skeleton of the plug-in.
noob
- Wed Dec 08, 2010 10:42 pm
- Forum: Screenshots & Artwork
- Topic: iPhone Style Icons
- Replies: 9
- Views: 4367
Re: iPhone Style Icons
Wow, look great!
I only wish someone would make a BZAdmin app native to iOS. To bad I don't see that anywhere in the near future
I only wish someone would make a BZAdmin app native to iOS. To bad I don't see that anywhere in the near future
- Wed Dec 08, 2010 12:58 am
- Forum: GU League Discussion
- Topic: League Site Theme
- Replies: 25
- Views: 9009
Re: League Site Theme
I started a new design. But it will take some time. Currently I am just to busy with school, sports, and work to think about free-lance type work right now ;). Also, personally, the theme titled "Dark" looks very nice and close to an ideal theme... I was thinking about something along the ...
- Sat Dec 04, 2010 5:11 pm
- Forum: Screenshots & Artwork
- Topic: A logo, or something like that
- Replies: 14
- Views: 3495
Re: A logo, or something like that
I don't personally like Optic's skins nor think they would look good in this case.
If you're not using the default textures, at least use Winny's: http://static.bzextreme.com/winny-bzflag-textures.zip
If you're not using the default textures, at least use Winny's: http://static.bzextreme.com/winny-bzflag-textures.zip
- Sat Dec 04, 2010 5:07 pm
- Forum: General Map Making Discussions
- Topic: 2010 Collaborator Submissions
- Replies: 97
- Views: 41361
Re: 2010 Collaborator Submissions
He's replacing a part of sigonasr2's section that was just a camping spot with death walls.
Sorry for not updating this, I've been insanely busy lately. I'll get around to it soon.
Sorry for not updating this, I've been insanely busy lately. I'll get around to it soon.
- Fri Dec 03, 2010 11:20 pm
- Forum: Screenshots & Artwork
- Topic: A logo, or something like that
- Replies: 14
- Views: 3495
Re: A logo, or something like that
Meh... Holy crap. Before I even scrolled down to look at your post, the first thing that popped into my head was litteraly, "meh". WIERD! Aside from my psychic abilities, I guess it is ... "meh". Why? It's just not visually attractive. The font is all wrong. Maybe add a tank? Le...
- Wed Dec 01, 2010 11:07 pm
- Forum: Help: Map Making
- Topic: Flag-Texture
- Replies: 5
- Views: 3087
Re: Flag-Texture
I would, but it affects the purple team flag on other servers too.
- Wed Dec 01, 2010 1:24 am
- Forum: Works In Progress
- Topic: Sphaghetti Interchange
- Replies: 26
- Views: 8049
Re: Sphaghetti Interchange
Those we're easy because they were one physics driver, one object, one direction.
This roadway map would require thousands of physics drivers -- which frankly doesn't seem realistic.
This roadway map would require thousands of physics drivers -- which frankly doesn't seem realistic.
- Wed Dec 01, 2010 1:23 am
- Forum: Help: Server Setup and Administration
- Topic: cacheout, cache, world and http?
- Replies: 8
- Views: 3298
Re: cacheout, cache, world and http?
Just one last addition to this topic...
Why doesn't drawinfo cache? Is there any logic behind it? Bug maybe?
Why doesn't drawinfo cache? Is there any logic behind it? Bug maybe?
- Wed Dec 01, 2010 1:20 am
- Forum: Help: Map Making
- Topic: Flag-Texture
- Replies: 5
- Views: 3087
Re: Flag-Texture
If you mean like std_ground, where you would do... we all know how to replace the std_ground texture and I am curious to find out, if it also works for flags? Mark_IV: He already knows how to replace the std_ground texture Zaphod: No, it is not possible to do so in 2.0. The client loads the texture...
- Mon Nov 29, 2010 10:55 pm
- Forum: Enhancements
- Topic: Game mode suggestion: Humans vs Zombies
- Replies: 39
- Views: 17219
Re: Game mode suggestion: Humans vs Zombies
Thanks for your ideas, Bambino. One thing that would be cool are achievements with names like you suggested -- but I don't see that in the near future ;) As for the bonus points/ideas suggested, I want it to be fare for both teams. What I mean by that: the last surviving human gets the same points a...