Search found 198 matches
- Thu Jul 03, 2008 1:39 am
- Forum: Plug-in Development
- Topic: Getting Flag Information
- Replies: 2
- Views: 2745
Getting Flag Information
While I was writing a plug-in, I found it useful to be able to get extra information about a flag from its flag code, such as its shot type, quality, full name, and whether or not it is a team flag. I am pretty sure the current API does not have a way to get this information, so I wrote a class that...
- Tue Jul 01, 2008 4:41 pm
- Forum: Help: Tactics and Playstyles
- Topic: Using the Jumper in Missile War 2.3
- Replies: 5
- Views: 3644
- Tue Jun 24, 2008 4:25 am
- Forum: Help: Source Code / Compiling / Development
- Topic: help with making a new tab
- Replies: 4
- Views: 3997
If you followed what anomaly said, you should have ended up looking in the function handleMessage(void*) in playing.cxx. If you scroll to the end of the function, you'll see some calls to addMessage(). This function calls ControlPanel::addMessage(), and, as you would expect, adds a message to the co...
- Sat Jun 21, 2008 6:40 am
- Forum: Plug-in Development
- Topic: help with killing every player
- Replies: 12
- Views: 5976
- Fri Jun 20, 2008 6:59 pm
- Forum: Plug-in Development
- Topic: Changing shot type problems
- Replies: 0
- Views: 1848
Changing shot type problems
While I was testing a plug-in today, I had a few problems. I am using the unstable code in svn trunk. If I call bz_setPlayerShotType(), I cannot shoot. I don't know if this happens to everyone or just the player who is getting a different shot type, as I am the only one on the server. Once I grab or...
- Sun Jun 15, 2008 9:52 am
- Forum: Plug-in Development
- Topic: Fusion Plug-in
- Replies: 5
- Views: 3425
Fusion Plug-in
So I started writing another plug-in. It changes the shot type based on a string that is passed to it. For instance, if you passed "WG&GM-CL&L" to the plug-in, WG would have GM shots, and CL would have L shots. Here are some screenshots. Low Gravity with ShockWave Cloak with Laser ...
- Thu Jun 12, 2008 8:44 pm
- Forum: Plug-in Releases
- Topic: flagOfTheDay plugin released!
- Replies: 9
- Views: 7597
There is also a fairly large list of GPL-compatible licenses here.
- Sun Jun 08, 2008 2:03 am
- Forum: Help: Source Code / Compiling / Development
- Topic: Mac: How do I compile plugins???
- Replies: 5
- Views: 3405
- Sun Jun 01, 2008 3:30 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: Compiling on Solaris
- Replies: 2
- Views: 2555
- Sat May 24, 2008 3:25 pm
- Forum: Map releases
- Topic: Incomplete variation of hix
- Replies: 4
- Views: 2471
Incomplete variation of hix
This is a map I started working on, but I don't think I will try to do anything else to it. As you already know, it's a variation of Hix, and it is incomplete. I say incomplete because, for some reason, the tanks get permanently stuck on the blue base and the green base, but not the red base. They a...
- Thu May 15, 2008 12:45 am
- Forum: Help: Tactics and Playstyles
- Topic: Mid-air fighting help
- Replies: 14
- Views: 7027
- Sun May 11, 2008 5:43 am
- Forum: Players
- Topic: Lowest Scores? Highest Scores?
- Replies: 42
- Views: 17108
According to http://my.BZFlag.org/playerstats.php my most losses amounts to 4003 . I was testing a spawn plug-in with a very short explode time and auto pilot on. Some people took advantage of me, as I was spawning in the same spot. One shock wave probably killed me 20 times. I suppose I found a way...
- Sun May 11, 2008 4:51 am
- Forum: Plug-in Development
- Topic: Kamikaze Plugin
- Replies: 9
- Views: 5857
I made a few changes so that scores are updated. This was done by basically copying and pasting some code from my mine plug-ins, since I know the code works. This might not compile though; I don't have 2.0.10 sources and cannot compile it. I think you need 2.0.10 for this to work. I can't remember. ...
- Mon Apr 14, 2008 11:06 pm
- Forum: Help: Tactics and Playstyles
- Topic: STRATEGY:units
- Replies: 7
- Views: 5039
- Sun Mar 23, 2008 10:47 pm
- Forum: Enhancements
- Topic: Two simple ideas
- Replies: 1
- Views: 1157
Two simple ideas
1) I thought it would be nice if the Seer flag could indicate which tanks have stealth on radar. Trepan's autohunt patch is able to do this, and I miss it. 2) When identifying players, something that indicates which player is being identified, either on radar or on the HUD, would be useful. Since th...
- Sun Mar 23, 2008 10:35 pm
- Forum: Plug-in Development
- Topic: Kamikaze Plugin
- Replies: 9
- Views: 5857
If this is done, delete would not be the key to use. You would probably have to create a new slash command (ex: /blowup) that simply fires a world weapon shock wave where you are at. In addition, if you want to get points when the world weapon blows up a tank, you would need to set killerID in Playe...
- Mon Feb 11, 2008 11:30 pm
- Forum: Enhancements
- Topic: Making SEer a stronger flag
- Replies: 17
- Views: 5935
- Thu Jan 31, 2008 5:45 am
- Forum: Players
- Topic: How many fps do you get ??? (Frames Per Second)
- Replies: 63
- Views: 29564
- Wed Jan 30, 2008 1:09 am
- Forum: Help: Source Code / Compiling / Development
- Topic: Mac SVN/Compile instructions
- Replies: 68
- Views: 53930
To get bzfs to compile, you can enter export LDFLAGS=${LDFLAGS}-L/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries into the terminal before running configure. Make sure you use the same shell for both commands. This will get rid of the error from ld: ld: cycle in dylib re-exports with...
- Mon Jan 28, 2008 9:37 pm
- Forum: Plug-in Releases
- Topic: Fair4CTF: version 2.4! (updated for BZFlag 2.4 by allejo)
- Replies: 24
- Views: 20430
- Mon Jan 28, 2008 8:54 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: Mac SVN/Compile instructions
- Replies: 68
- Views: 53930
According to the plug-in releases forum, you want to build version 2.0.11, correct? You checked out version 2.1, which isn't what you want. The svn command to get 2.0.11 is... svn co https://bzflag.svn.sourceforge.net/svnroot/bzflag/branches/v2_0branch/bzflag There are also issues with compiling bzf...
- Mon Jan 28, 2008 7:28 am
- Forum: Plug-in Releases
- Topic: Fair4CTF: version 2.4! (updated for BZFlag 2.4 by allejo)
- Replies: 24
- Views: 20430
- Fri Jan 25, 2008 3:44 am
- Forum: Plug-in Releases
- Topic: Fair4CTF: version 2.4! (updated for BZFlag 2.4 by allejo)
- Replies: 24
- Views: 20430
- Fri Jan 25, 2008 3:38 am
- Forum: Plug-in Releases
- Topic: Fair4CTF: version 2.4! (updated for BZFlag 2.4 by allejo)
- Replies: 24
- Views: 20430
I went ahead and compiled fair4ctf, and line 52 should be instead of because the compiler interprets ">>" as operator>>.
Code: Select all
std::vector<std::pair<int,int> > illegalGrabs;
Code: Select all
std::vector<std::pair<int,int>> illegalGrabs;
- Fri Jan 25, 2008 3:02 am
- Forum: Plug-in Releases
- Topic: Fair4CTF: version 2.4! (updated for BZFlag 2.4 by allejo)
- Replies: 24
- Views: 20430
so ::: let me ask someone with the right mac skills very very very nicely please!!! could help me someone to build the Fair4CTF plugin to make it work on Mac OS 10.5 and bzfs 2.0.10 it would be highly appreciated!!!!! I'll try. 1) Download the xCode tools from developer.apple.com. You will have to ...