Search found 511 matches
- Thu Jan 11, 2007 6:51 pm
- Forum: Development
- Topic: Polish localization
- Replies: 4
- Views: 5778
Localization is done via the .po files in bzflag/data/l10n. The bzflag_xx.po has basic instructions at the top; if you need more information, feel free to ask someone who's done it before (translators should be listed at the top of each .po), or some dev who knows more than I do. You'll need to copy...
- Thu Jan 04, 2007 6:41 pm
- Forum: Forum Suggestions, Questions, and Issues
- Topic: Spelling Mistakes, Easily Fixed, not trying to be rude.
- Replies: 6
- Views: 5629
As for spelling, I quote (from the FAQ, http://my.bzflag.org/bb/viewtopic.php?p=10075 ): Q) You can't spell can you? A) Nope, thanks for pointing it out. Someone will probably correct them sometime, but if you reported every spelling error Jeff makes, you'd be at it for years. Ducati is pronounced d...
- Wed Jan 03, 2007 7:46 am
- Forum: Forum Suggestions, Questions, and Issues
- Topic: Mods and admins here
- Replies: 9
- Views: 7146
If you had read my post more carefully, most of your questions would have been answered already. There are around 60 developers. There are only 12 board admins, 9 of whom are developers...not all developers are admins, not all admins are developers. L4m3r was added recently (not that it matters). An...
- Wed Jan 03, 2007 5:08 am
- Forum: Enhancements
- Topic: iterators for bz_API-STLWrapper classes
- Replies: 3
- Views: 1764
You're welcome to implement iterators for the API parameter classes. Such a patch would likely be accepted. You may not, however, use the STL to do so ;) (so no typedef'ing to std::vector<int>::iterator, for instance). There was a reason we didn't use the STL in the API itself (not that I remember w...
- Wed Jan 03, 2007 3:06 am
- Forum: Help: Map Making
- Topic: from creation to application
- Replies: 14
- Views: 4977
See the aptly named "developers" group: http://my.bzflag.org/bb/groupcp.php?g=1235OO7 wrote:when i asked who the developers where, i was looking for names.
- Wed Jan 03, 2007 2:54 am
- Forum: Forum Suggestions, Questions, and Issues
- Topic: Mods and admins here
- Replies: 9
- Views: 7146
Admins and full board moderators are currently the same set of people. Technically moderators have full control over posts, while admins also have full control of users and settings. Active admins: JeffM2501 DTRemenak learner menotume bryjen blast L4m3r Admins in varying states of inactivity: Tim Ri...
- Tue Jan 02, 2007 10:28 pm
- Forum: Plug-in Development
- Topic: Null Player Records
- Replies: 8
- Views: 4312
bz_getPlayerIndexList already provides a list of valid id's. In your original code, try changing: bz_PlayerRecord *player = bz_getPlayerByIndex(i); to: bz_PlayerRecord *player = bz_getPlayerByIndex(playerList[i]); Alternatively, use iterators to step through playerList directly. i ranges from 0 to n...
- Tue Jan 02, 2007 11:13 am
- Forum: General Discussion
- Topic: new bzflag
- Replies: 26
- Views: 10435
- Tue Jan 02, 2007 11:03 am
- Forum: Plug-in Development
- Topic: Null Player Records
- Replies: 8
- Views: 4312
- Tue Dec 26, 2006 11:07 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Kernel update
- Replies: 6
- Views: 3023
- Thu Dec 21, 2006 12:53 am
- Forum: Bugs and Problems
- Topic: (UNKNOWN) SPAM
- Replies: 3
- Views: 3815
- Tue Dec 19, 2006 5:19 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Mouse Click or "i" to start
- Replies: 19
- Views: 6000
.org is an international generic top level domain. Anyone can register to use one, and there's no correlation to countries. Furthermore, as far as bzflag goes, most servers are hosted on subdomains, so the TLD will tell you just about nothing (i.e. ducati.bzflag.org was in germany, while one.bzflag....
- Tue Dec 19, 2006 5:11 am
- Forum: Enhancements
- Topic: List Server Organizer
- Replies: 13
- Views: 4592
- Mon Dec 04, 2006 9:06 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Keys blocking eachother.
- Replies: 6
- Views: 2340
This is a problem with your keyboard and/or keyboard controller. See http://en.wikipedia.org/wiki/Key_jamming or http://en.wikipedia.org/wiki/Computer_keyboard#Games for a brief overview. Electrical details for the root problem can be found at http://www.dribin.org/dave/keyboard/html/ghosting.html i...
- Tue Nov 28, 2006 3:46 pm
- Forum: Enhancements
- Topic: elevator blocks
- Replies: 16
- Views: 4881
- Tue Nov 28, 2006 12:20 am
- Forum: Enhancements
- Topic: elevator blocks
- Replies: 16
- Views: 4881
- Tue Nov 28, 2006 12:16 am
- Forum: Enhancements
- Topic: elevator blocks
- Replies: 16
- Views: 4881
Maps in this game are static. It's a design decision, and an essential part of the game. or a decision of easy coding :D No. This game is simple. Moving objects (that effect the tank) will never happen. Tim Riker's decision. Can you please cite your source on that? To the OP: please read the FAQ, i...
- Fri Nov 24, 2006 8:41 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Map joystick buttons greater than 10 (linux)
- Replies: 4
- Views: 1613
- Mon Nov 20, 2006 7:06 pm
- Forum: Plug-in Development
- Topic: no shots except for thief?
- Replies: 3
- Views: 2873
- Fri Nov 17, 2006 5:36 pm
- Forum: Screenshots & Artwork
- Topic: Scoreboard tweak
- Replies: 15
- Views: 6050
- Wed Oct 04, 2006 7:59 pm
- Forum: Enhancements
- Topic: Side Strafing
- Replies: 7
- Views: 2920
Strafing is against the way a tank moves (i think they kinda wanted to simulate a tank in a virtual world). Tanks in the real world cant strafe (if you didnt already know). Maybe you suggest this great idea to the government! A strafing hover-tank.... :D Yup, because we all know that jumping is a c...
- Mon Oct 02, 2006 10:57 pm
- Forum: Map Editors
- Topic: um.. I need help agian :(
- Replies: 1
- Views: 3293
The current version of wine does not run bzedit in a usable fashion due to wine bug 2398 (http://bugs.winehq.org/show_bug.cgi?id=2398), and has not since January 2005.
- Thu Sep 28, 2006 9:20 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Registering
- Replies: 34
- Views: 9993
Possibly your callsign is locally registered at some servers. Try using /identify (with your old password that you /register-ed with), then /deregister. Don't try this if you never have typed /register at the server in question. Or, contact an admin on the server in question and ask them to either ...
- Wed Aug 23, 2006 2:51 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Moving slower than i should be
- Replies: 7
- Views: 3578
Re: a
Please learn to be polite....Win Xp wrote:Please learn to spell...
- Thu Jul 27, 2006 9:43 pm
- Forum: Enhancements
- Topic: Made a Joystick/Mouse patch to improve control
- Replies: 18
- Views: 7142
Woah, feedback. Not just that, but positive feedback. Thanks. Hmm, I guess I forgot to post here. I checked in most of your patch (along with some other changes) to CVS head several months ago. If you'd like credit in the changelog as a real person instead of just a callsign, send me your real name...