Thanks for the nice words!
Note: if you notice lines through some of the background objects (e.g. galaxy), you may need to change your video settings to 32 bit (through Options menu). I will be investigating solutions that will allow compatibility with 16 bit video.
Search found 314 matches
- Thu Feb 16, 2006 10:52 am
- Forum: Map releases
- Topic: Gamma Quadrant
- Replies: 11
- Views: 4544
- Wed Feb 15, 2006 9:50 pm
- Forum: Map releases
- Topic: Gamma Quadrant
- Replies: 11
- Views: 4544
Gamma Quadrant
New map release: Gamma Quadrant. It is a sort of combination of Babylon IV, Twin Peaks and Island Hopping. It should be up and running at louman.bzflag.bz:2808 (thx Thumper!) UPDATE 2/16/06 --------------------------------- Attached is a Revision 1 of Gamma Quadrant. Changes are as follows: 1- Chang...
- Tue Feb 07, 2006 8:44 pm
- Forum: Map releases
- Topic: Laser Mania
- Replies: 15
- Views: 6445
Laser Mania Revision 8.1
Attached is Laser Mania, Revision 8.1. The new version has a lot of minor repairs to the map file, all of which should be invisible to players. If you have any problems with map, or notice any bugs, please let me know. I did a fairly large overhaul of the map; I hope I got everything right ;) NOTE: ...
- Wed Feb 01, 2006 10:38 am
- Forum: Game Releases and Versions
- Topic: BZFlag beta build 2.0.5b5
- Replies: 25
- Views: 19078
Win Xp Not exactly like that. He is one of the best map makers out there, and his input on new features is held in high regard, since he actualy uses them to a high degree. Treapan often will do things that he requests to make the maps that everyone loves. He is one of the only mapers that is pushi...
- Fri Jan 13, 2006 10:56 pm
- Forum: Works In Progress
- Topic: Coming not-so-soon to a theater near you
- Replies: 38
- Views: 15654
- Thu Jan 12, 2006 3:09 am
- Forum: Works In Progress
- Topic: Coming not-so-soon to a theater near you
- Replies: 38
- Views: 15654
- Wed Jan 11, 2006 10:43 pm
- Forum: Works In Progress
- Topic: Coming not-so-soon to a theater near you
- Replies: 38
- Views: 15654
- Wed Jan 11, 2006 12:59 am
- Forum: Works In Progress
- Topic: Coming not-so-soon to a theater near you
- Replies: 38
- Views: 15654
The rings cycle to the top of the chamber - I haven't decided what they'll do yet ;) The map will be an interior map, with lots of metal and such. The screenshot is the rough draft of only one of several chambers that will be interconnected with multiple hallways at different levels. Right now, I am...
- Tue Jan 10, 2006 2:27 am
- Forum: Works In Progress
- Topic: Coming not-so-soon to a theater near you
- Replies: 38
- Views: 15654
Coming not-so-soon to a theater near you
Attached are a few screenshots of a map I am in the progress of making. Just a little sneak preview This one may take me a while...
- Sat Jan 07, 2006 2:19 pm
- Forum: General Map Making Discussions
- Topic: Problem with CTF
- Replies: 10
- Views: 3211
- Sat Jan 07, 2006 12:42 pm
- Forum: General Map Making Discussions
- Topic: Problem with CTF
- Replies: 10
- Views: 3211
- Tue Jan 03, 2006 4:19 am
- Forum: General Map Making Discussions
- Topic: ground and sky
- Replies: 21
- Views: 5748
- Sun Jan 01, 2006 3:21 pm
- Forum: General Map Making Discussions
- Topic: ground and sky
- Replies: 21
- Views: 5748
- Fri Dec 30, 2005 10:24 pm
- Forum: Help: Map Making
- Topic: teleporters are evil
- Replies: 17
- Views: 4619
- Fri Dec 30, 2005 10:07 pm
- Forum: Help: Map Making
- Topic: teleporters are evil
- Replies: 17
- Views: 4619
- Fri Dec 30, 2005 6:11 am
- Forum: Help: Map Making
- Topic: teleporters are evil
- Replies: 17
- Views: 4619
Teleporters between the ground and mesh objects can be accomplished if you place a very thin standard box just above the mesh/ground surface and under the teleporter. For example, if you had a mesh surface at a height of 30, you would first create a standard box that extends just above that mesh lev...
- Tue Dec 27, 2005 5:01 pm
- Forum: Map releases
- Topic: Alpine Assault Revision 4
- Replies: 9
- Views: 3862
Alpine Assault Revision 4
Attached is Alpine Assault, Revision 4. For screenies, see http://my.bzflag.org/bb/viewtopic.php?t=6303&start=25 Please note that there are several lines in the world options portion of the map that require the latest build of bzfs from CVS. If you are having trouble running the map, try deletin...
- Mon Dec 26, 2005 10:17 pm
- Forum: Screenshots & Artwork
- Topic: LouMan's new map
- Replies: 35
- Views: 13887
- Mon Dec 26, 2005 10:16 pm
- Forum: Screenshots & Artwork
- Topic: LouMan's new map
- Replies: 35
- Views: 13887
Alpine Assault Revision 3
Attached are a few screenies of revision 3 of the map. -Barns and fences were added to center area of map as obstacles -Permanent spawn sw's and gm's were removed (now random spawns) -Set _tankSpeed 40 (used to be 30) -ShotSpeed 150 (used to be 180) -Modified jump pads for faster tanks so that tanks...
- Tue Nov 01, 2005 10:49 pm
- Forum: Works In Progress
- Topic: Wings Forest Map Project
- Replies: 114
- Views: 41720
- Sun Oct 30, 2005 2:23 am
- Forum: Map releases
- Topic: Laser Mania and Mystic Valley
- Replies: 10
- Views: 6327
The moving butterfly started as an animated gif, which I transformed into a singe image, with each frame of the animation side-by-side. Then texture matrix and dynamic color was used in bzw file to animate.
Open Butterfly.bzw file from: http://my.bzflag.org/bb/viewtopic.php?t=5634 for details.
Open Butterfly.bzw file from: http://my.bzflag.org/bb/viewtopic.php?t=5634 for details.
- Fri Oct 28, 2005 9:37 pm
- Forum: Map releases
- Topic: Laser Mania and Mystic Valley
- Replies: 10
- Views: 6327
- Tue Oct 25, 2005 2:05 am
- Forum: Map releases
- Topic: Laser Mania and Mystic Valley
- Replies: 10
- Views: 6327
Laser Mania and Mystic Valley
Attached are the map files for Laser Mania and Mystic Valley - enjoy!
(be sure to download the butterfly.bzw with the Mystic Valley map, or it will not work)
Kudos to trepan for the help with the maps
(be sure to download the butterfly.bzw with the Mystic Valley map, or it will not work)
Kudos to trepan for the help with the maps
- Fri Oct 14, 2005 12:29 am
- Forum: Screenshots & Artwork
- Topic: Coming soon - hopefully
- Replies: 68
- Views: 21530
- Thu Oct 13, 2005 2:51 am
- Forum: Works In Progress
- Topic: DarkWorld 0.9a
- Replies: 21
- Views: 10082