BEST MAP I EVER SAW
you out did your self louman, very nice work
Search found 126 matches
- Tue Aug 07, 2007 6:04 pm
- Forum: Map releases
- Topic: High Rise Havoc
- Replies: 13
- Views: 5886
- Fri Jul 20, 2007 2:16 am
- Forum: Map releases
- Topic: tunnels of wonder
- Replies: 1
- Views: 1266
tunnels of wonder
name: tunnels of wonder
style:FFA
levels: 3
teams: all
other:tunnels are complicated
no screnies, sry
style:FFA
levels: 3
teams: all
other:tunnels are complicated
no screnies, sry
- Thu Jul 12, 2007 8:17 pm
- Forum: Map releases
- Topic: The Room
- Replies: 7
- Views: 3140
- Thu Jul 12, 2007 6:09 pm
- Forum: Map releases
- Topic: *Castels of doom!*
- Replies: 2
- Views: 1495
- Wed Jul 11, 2007 7:50 pm
- Forum: Map releases
- Topic: *Castels of doom!*
- Replies: 2
- Views: 1495
*Castels of doom!*
fresh off the map making press name: castels of doom! style: CTF (as always :P ) other: 4 floors, 2 gm towers on each side,center gm tower,laser sniping huts, 400 size world no screnies cause my f5 doesnt work in bzflag, sry if u host please tell me the servers address and port number so i can go se...
- Tue Jul 10, 2007 5:10 pm
- Forum: Map releases
- Topic: * Battle Front 2.0 by big_daddy2 *
- Replies: 2
- Views: 1737
* Battle Front 2.0 by big_daddy2 *
hi i have had this map for a while now and are releasing it now name:battle front 2.0 style:CTF teams:red+blue other:2 bases, 600 size map,2 bases and towers,jumpin over the wall capable sry no screnies :( If you do choose to host this map, I'd really like it if you would tell me the server address ...
- Tue Jul 10, 2007 5:06 pm
- Forum: Map releases
- Topic: Rainbow World
- Replies: 5
- Views: 2608
- Mon Jul 02, 2007 12:24 am
- Forum: Help: Map Making
- Topic: meshboxes
- Replies: 8
- Views: 3053
- Sun Jul 01, 2007 9:56 pm
- Forum: Help: Map Making
- Topic: meshboxes
- Replies: 8
- Views: 3053
- Fri Jun 29, 2007 7:35 pm
- Forum: Help: Map Making
- Topic: not able to kill at a certain area
- Replies: 6
- Views: 2026
- Wed Jun 27, 2007 9:16 pm
- Forum: Help: Map Making
- Topic: not able to kill at a certain area
- Replies: 6
- Views: 2026
not able to kill at a certain area
i was wondering how u can make it so people can kill each other in a certain area, i have seen this done on the "bzflag olimpics". is this a zone or something else?
- Tue Jun 26, 2007 7:42 pm
- Forum: Map Editors
- Topic: BZWorkbench is in the Works
- Replies: 66
- Views: 74034
- Tue Jun 19, 2007 4:02 pm
- Forum: Help: Map Making
- Topic: texcord : how to apply a image to a mesh
- Replies: 7
- Views: 4909
- Mon Jun 18, 2007 6:23 pm
- Forum: Help: Map Making
- Topic: texcord : how to apply a image to a mesh
- Replies: 7
- Views: 4909
- Mon Jun 18, 2007 4:36 pm
- Forum: Help: Map Making
- Topic: texcords and normals please explain these
- Replies: 9
- Views: 2783
- Sun Jun 17, 2007 3:51 pm
- Forum: Help: Map Making
- Topic: texcords and normals please explain these
- Replies: 9
- Views: 2783
- Sat Jun 16, 2007 2:34 pm
- Forum: Help: Map Making
- Topic: texcord : how to apply a image to a mesh
- Replies: 7
- Views: 4909
texcord : how to apply a image to a mesh
i was wondering if u have an image how do u use a texcord with it?
- Thu Jun 14, 2007 4:57 pm
- Forum: Help: Map Making
- Topic: how do you make a world weapon?
- Replies: 17
- Views: 6030
- Thu Jun 14, 2007 2:09 pm
- Forum: Help: Map Making
- Topic: flags
- Replies: 9
- Views: 3151
- Wed Jun 13, 2007 2:43 pm
- Forum: Help: Map Making
- Topic: Whirlpool
- Replies: 10
- Views: 4050
- Wed Jun 13, 2007 1:53 pm
- Forum: Help: Map Making
- Topic: Whirlpool
- Replies: 10
- Views: 4050
- Wed Jun 13, 2007 1:24 pm
- Forum: Help: Map Making
- Topic: texcords and normals please explain these
- Replies: 9
- Views: 2783
also if one of these fills the hollow box up please tell me this is what i got to make a box: mesh name mesh1 vertex -10 25 0 #0 vertex -10 -25 0 #1 vertex 10 25 0 #2 vertex 10 -25 0 #3 vertex -10 25 30 #4 vertex -10 -25 30 #5 vertex 10 25 30 #6 vertex 10 -25 30 #7 face # bottom vertices 0 1 2 3 3 2...
- Wed Jun 13, 2007 1:23 pm
- Forum: Help: Map Making
- Topic: texcords and normals please explain these
- Replies: 9
- Views: 2783
texcords and normals please explain these
hi i just found out how to make a mesh box with vertices and vertexes with 6 faces now i want to know what texcords and normals do, please do not explain what they do in the face i know that when u put a number it is the texcord,normal,or vertex you are putting to it
- Mon Jun 11, 2007 6:00 pm
- Forum: Help: Server Setup and Administration
- Topic: help using the password data base, wont work
- Replies: 3
- Views: 2124
help using the password data base, wont work
hello i tried this out by entering no password and trying /identify <password> (because a passdb makes this enabled) but when i did this i entered the right password but it didnt identify me, why is this?
oh another thing is what does a pidfile do for your server?
oh another thing is what does a pidfile do for your server?
- Sun Jun 10, 2007 9:01 pm
- Forum: Map releases
- Topic: *TUNNELS BY BIG_DADDY2*
- Replies: 2
- Views: 1390