Search found 330 matches

by SkillDude
Tue Jun 12, 2012 5:15 am
Forum: Map releases
Topic: No way out war
Replies: 19
Views: 8167

Re: No way out war

Screenshots http://sigonasr2.servegame.org/uploader/multi-file-uploader/uploads/bzfi0008.png http://sigonasr2.servegame.org/uploader/multi-file-uploader/uploads/bzfi0010.png I have two screenshots of the map for you, one is the map's view, the other is a clear view of the radar of the map. You'll s...
by SkillDude
Sat Jun 09, 2012 5:24 pm
Forum: Plug-in Development
Topic: BZFlag Plugin Template
Replies: 0
Views: 2128

BZFlag Plugin Template

This is a basic outline template for developing BZFlag plugins. I often find it tedious to type the same starting things over and over, so here are the basics, a little more than what the SAMPLE_PLUGIN provides, and a few comments that have some starter code for various things. I found it annoying t...
by SkillDude
Sat Jun 09, 2012 4:51 am
Forum: 1vs1 League Discussion
Topic: absence of a US 1vs1 server
Replies: 6
Views: 7436

Re: absence of a US 1vs1 server

Does anyone have any information why ahs3's 1vs1 servers have gone down? They were a great addition to the 1vs1 server arsenal.
by SkillDude
Thu Jun 07, 2012 12:31 pm
Forum: General Discussion
Topic: Turret map.
Replies: 28
Views: 10153

Re: Turret map.

Would someone who was collecting these maps to keep an archive for their own personal use then be "legal"? In a sense, a lot of maps would be considered useless without all their fancy settings, but someday when someone wishes for it to be recreated, it is that much easier to make happen. ...
by SkillDude
Thu Jun 07, 2012 9:27 am
Forum: General Discussion
Topic: Turret map.
Replies: 28
Views: 10153

Re: Turret map.

What about maps hosted on their own servers without open source licenses? I don't know the exact technical details about it, but as far as I know you can go on any map and save that world locally. Since this is allowed, it can be used without problems. As far as distribution goes, I think that itse...
by SkillDude
Thu Jun 07, 2012 6:00 am
Forum: General Discussion
Topic: Turret map.
Replies: 28
Views: 10153

Re: Turret map.

Sniper752 wrote:Well, that looks like it was it...
Too bad that site didn't save the map file ;)
An automatic map archiving system....Might not be a bad idea....Hmm...
by SkillDude
Mon Jun 04, 2012 12:23 pm
Forum: Plug-in Development
Topic: Plugin Request Thread
Replies: 28
Views: 14107

Re: Plugin Request Thread

mahem1 has told me via Private Message that the VIP plugin is now approved. This concludes development of the VIP plugin , however I am waiting for whoever needs a plugin next! One more thing I would like to mention, as it was one of mahem1's requests is that there is no way to auto-hunt players. In...
by SkillDude
Sun Jun 03, 2012 7:16 pm
Forum: Plug-in Development
Topic: Plugin Request Thread
Replies: 28
Views: 14107

Re: Plugin Request Thread

Your plugin has been completed and requested and below is the results: The plugin has one cpp file and an extra generic functions header file that needs to be included in the bzflag/include folder before compiling. The zip file attached at the bottom of this post also has a readme file with some inf...
by SkillDude
Fri Jun 01, 2012 9:01 pm
Forum: Plug-in Development
Topic: Plugin Request Thread
Replies: 28
Views: 14107

Re: Plugin Request Thread

Plugin VIP has been requested and added to the queue. Plugin will be released publicly. -Objective is for either team to kill the designated VIP of the opposing team to win. - Assumption Made to error out the map (prevent bzfs from starting) and display an appropriate error message when more than tw...
by SkillDude
Fri Jun 01, 2012 12:34 am
Forum: Plug-in Development
Topic: Plugin Request Thread
Replies: 28
Views: 14107

Plugin Request Thread

I have had a numerous amount of requests to create plugins and have done so and felt the need to provide my service to the public, since my queue is now completely emptied. This thread will be used for all plugins others would like to request from me. In order to ensure plugins that function exactly...
by SkillDude
Tue May 29, 2012 6:10 pm
Forum: Help: Map Making
Topic: Tele links
Replies: 14
Views: 5895

Re: Tele links

how do you link teleporters that are in a group. And the wiki is pretty vague about the '*' character in links. How does that character work? You have to know a bit about wildcard characters to understand that. A "*" character means anything that can fit with the other specified parameter...
by SkillDude
Tue May 29, 2012 5:59 pm
Forum: GU League Discussion
Topic: WE CHALLENGE YOU!!
Replies: 9
Views: 4456

Re: WE CHALLENGE YOU!!

Zac, BZB is bacicly dead the only active player is Mopar Madness. But, good luck. First off, it is only dead because players do not use it for things like this. What if every single match you have ever played in or seen played was done in this manner? This would lead to a lot of scheduled matches a...
by SkillDude
Sun May 27, 2012 6:22 pm
Forum: Map releases
Topic: New map gonna be out,need hoster
Replies: 7
Views: 2856

Re: New map gonna be out,need hoster

Sure, I'll let you be owner, just give me $60.00 a month and we'll call it a deal... On a more serious note, what joevano said is correct. From the way you are presenting yourself, to the attitude you have shown to us in game and on the forums the chances of your request occurring is maybe -10% if y...
by SkillDude
Thu May 17, 2012 8:22 am
Forum: General Discussion
Topic: Issues.
Replies: 29
Views: 9014

Re: Issues.

Not really. You along with your so called others find it disgraceful. If everyone found it disgraceful, it would be abandoned. Unlike what you wish to make of BZFlag, that is not what they are doing. They will run it however they want, regardless of whether you find it disgraceful or not. I do not u...
by SkillDude
Thu May 17, 2012 7:42 am
Forum: General Discussion
Topic: Issues.
Replies: 29
Views: 9014

Re: Issues.

If you do not like it, don't go to that server, it's really that simple. The server itself has been known to always do that and nothing can prevent it. Have you even taken a look at other threads? Reminds me exactly of this one: http://forums.bzflag.org/viewtopic.php?f=2&t=17868 I suggest you re...
by SkillDude
Wed May 16, 2012 10:48 pm
Forum: Map releases
Topic: Tank Termination needs hosting :D
Replies: 7
Views: 2548

Re: Tank Termination needs hosting :D

-j +r -ms 8 -mp 14 -mp 0,7,0,7,0,100 +f WG{10} -set _maxBumpHeight 1 Corrected config.txt I highly recommend you don't leave password tags in there, as it is not only a security vulnerability, but you just posted it here and assumed someone would host that config as is. What if they didn't remove i...
by SkillDude
Sun Apr 29, 2012 6:15 am
Forum: General Discussion
Topic: Rejected Flags
Replies: 24
Views: 7797

Re: Rejected Flags

Lasers can be dodged using some common sense. See where they are aiming, if they're not aiming at you, shoot and pray. If they face you, jump, hopefully onto a block. Sometimes lag can help you survive and get an extra shot in. Guided Missiles can be avoided by facing perpendicular to the shooting d...
by SkillDude
Fri Apr 27, 2012 5:59 pm
Forum: Works In Progress
Topic: "Trainer" map suggestion box
Replies: 42
Views: 24150

Re: "Trainer" map suggestion box

This is the time where JeffM comes in and crashes the party! I have one word for people like you. [...] but we have to make sure this is all feasible. Everything discussed in this thread is quite possible, I am sure we know what we are talking about. If you do not have experience with what can and ...
by SkillDude
Tue Apr 24, 2012 9:46 pm
Forum: Help: Map Making
Topic: Need some Help over here.
Replies: 14
Views: 4871

Re: Need some Help over here.

Because tanks are required to spawn on surfaces, therefore you cannot force them to spawn in the air. If you set a spawn zone in mid air, it will look from there and then go down until it find a surface within that zone to spawn the tank on. Forced airspawn only occurs when there is no safe surfaces...
by SkillDude
Tue Apr 24, 2012 7:29 am
Forum: Map releases
Topic: UseFul Mine Warfare - Needs host
Replies: 5
Views: 3158

Re: UseFul Mine Warfare - Needs host

I just feel it may not catch on if there's not another way to kill someone other then mines. mines hold your attention for so long before it gets a little old. Yep, it's going to get pretty boring. I modified the plugin (Don't ask me for it though) to have one phantom zone bullet appear in the midd...
by SkillDude
Sun Apr 22, 2012 8:00 am
Forum: Works In Progress
Topic: "Trainer" map suggestion box
Replies: 42
Views: 24150

Re: "Trainer" map suggestion box

As a recommendation, and I don't want this to become too complex, is hand out flags once they are in tank versus tank mode and messages will pop up explaining how it can be used. Flags will alternate randomly to allow players to learn the various flags too. I think adding this to the training map wi...
by SkillDude
Sat Apr 21, 2012 4:44 pm
Forum: Help: Map Making
Topic: Need some Help over here.
Replies: 14
Views: 4871

Re: Need some Help over here.

Look ChaoticFangUp, what you are asking to do is to basically get help (Or have someone do it rather) with making a plugin. The fact that you do not know what to do or how to use plugins is going to be a large problem to start with. I am hoping that you understand this actual setting is not supposed...
by SkillDude
Fri Apr 13, 2012 3:33 am
Forum: General Discussion
Topic: DON'T LET BZFLAG DIE!! PLEASE READ THIS
Replies: 44
Views: 9006

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by SkillDude
Fri Apr 13, 2012 2:50 am
Forum: General Discussion
Topic: DON'T LET BZFLAG DIE!! PLEASE READ THIS
Replies: 44
Views: 9006

Re: DON'T LET BZFLAG DIE!! PLEASE READ THIS

A youtube channel I don't think would be popular unless the game was popular, what BZFlag needs is individuals to make videos which can become popular, especially would be good if there are some popular youtubers that play BZFlag that can introduce their subscribers to it. This can also include &qu...
by SkillDude
Sat Mar 24, 2012 12:24 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Changing windowed mode size?
Replies: 2
Views: 3012

Re: Changing windowed mode size?

Running BZFlag in windowed mode is simply a matter of specifying argument parameters when running BZFlag. The particular one you are looking for is -window . You can see more info about this via the bzflag docs: http://sigonasr2.servegame.org/uploader/multi-file-uploader/uploads/bzflag.html In order...