Search found 315 matches
- Tue Jul 21, 2009 11:27 pm
- Forum: Screenshots & Artwork
- Topic: We want YOU to vandalize Planet MoFo.
- Replies: 114
- Views: 37930
Re: We want YOU to vandalize Planet MoFo.
nice one, spider
- Mon Jul 20, 2009 5:55 am
- Forum: Game Releases and Versions
- Topic: BZFlag on iPhone and iPod Touch
- Replies: 61
- Views: 25888
Re: BZFlag on iPhone and iPod Touch
The jump and shoot would be on the left so you could shoot and jump with 1 thumb. As for seeing chat and chatting, I guess there could be a small menu button somewhere where you could chat (that could also pop up when you die, under the "Tap to Spawn" message). You mean something like that?
- Sat Jul 18, 2009 9:44 am
- Forum: Help: Map Making
- Topic: BZEdit1.6.5-noob here, please help
- Replies: 7
- Views: 1634
Re: BZEdit1.6.5-noob here, please help
Mudsquisher, if you don't mind, send me your map. i'll look at it (and correct it if you want).
- Sat Jul 18, 2009 9:25 am
- Forum: Map releases
- Topic: BZ-UFC
- Replies: 7
- Views: 1443
Re: BZ-UFC
map file (with simple scoreboard)
- Thu Jul 16, 2009 7:01 am
- Forum: Map releases
- Topic: BZ-UFC
- Replies: 7
- Views: 1443
Re: BZ-UFC
the map is hosted publically by Allejo already. How about BZA will have a match there, let's say once a week. It will be open for everyone, and the names (along with scores) will be put up on the scoreboard (do need to make the board). Rules are like in UFC: 3, 5 minute rounds. Then the combined sco...
- Wed Jul 15, 2009 9:07 pm
- Forum: Map releases
- Topic: BZ-UFC
- Replies: 7
- Views: 1443
Re: BZ-UFC
thanks!
as far as logo being blurry, BZFlag does that whne you got 2 immages/surfaces close together (and you are far away). during actual gameplay the logo looks good.
as far as logo being blurry, BZFlag does that whne you got 2 immages/surfaces close together (and you are far away). during actual gameplay the logo looks good.
- Wed Jul 15, 2009 7:58 pm
- Forum: Map releases
- Topic: BZ-UFC
- Replies: 7
- Views: 1443
BZ-UFC
simple octagon arena, like one seen in UFC fights. good dodging 1 vs 1 training. lots of ad space. 2 shots, no jumping, no rico, 2 second reload. NOTE: since this it a concept test version, most textures are on photobucket.com DownloadAccess.txt file might have to be edited to see all of them Screen...
- Sat Jul 11, 2009 4:38 am
- Forum: Screenshots & Artwork
- Topic: We want YOU to vandalize Planet MoFo.
- Replies: 114
- Views: 37930
Re: We want YOU to vandalize Planet MoFo.
2 so far... not bad
here is one more
here is one more
- Wed Jul 01, 2009 9:31 am
- Forum: Screenshots & Artwork
- Topic: We want YOU to vandalize Planet MoFo.
- Replies: 114
- Views: 37930
Re: We want YOU to vandalize Planet MoFo.
yeah, sure (boom2.png)
here is a little grafiti of "planet mofo"... (random, i know, but i did not want to have a double post)
here is a little grafiti of "planet mofo"... (random, i know, but i did not want to have a double post)
- Wed Jul 01, 2009 7:22 am
- Forum: Screenshots & Artwork
- Topic: We want YOU to vandalize Planet MoFo.
- Replies: 114
- Views: 37930
Re: We want YOU to vandalize Planet MoFo.
so far this is the best BZA logo idea i had...
- Mon Jun 22, 2009 11:39 am
- Forum: Screenshots & Artwork
- Topic: We want YOU to vandalize Planet MoFo.
- Replies: 114
- Views: 37930
Re: We want YOU to vandalize Planet MoFo.
hmm... i'll let LittleLep to sort this one out since he told me that he talked to Optic Delusion, who agreed to put up a grefitti for BZA.
- Mon Jun 22, 2009 3:56 am
- Forum: Screenshots & Artwork
- Topic: We want YOU to vandalize Planet MoFo.
- Replies: 114
- Views: 37930
Re: We want YOU to vandalize Planet MoFo.
for BZAgency (first attempt)
- Tue Jun 09, 2009 1:09 am
- Forum: Help: Map Making
- Topic: King of the hill problem
- Replies: 11
- Views: 1792
Re: King of the hill problem
Ratatosk, YOU have the texture in red :) it's in the folder where all bzflag game files/textures are. Follow Optic's advice, but use red_laser.png for the texture (you can also use blue_laser.png ; purple_laser.png ; or green_laser.png if you need). and by the way, you don't need to host/upload thos...
- Thu Jun 04, 2009 12:12 pm
- Forum: Screenshots & Artwork
- Topic: We want YOU to vandalize Planet MoFo.
- Replies: 114
- Views: 37930
Re: We want YOU to vandalize Planet MoFo.
Blank hole:
http://i307.photobucket.com/albums/nn30 ... allak3.png
Those Bansky paintings are awesome! Nice how some artists can take something as plain and boring as a barricade and turn it into something nice.
http://i307.photobucket.com/albums/nn30 ... allak3.png
Those Bansky paintings are awesome! Nice how some artists can take something as plain and boring as a barricade and turn it into something nice.
- Thu Jun 04, 2009 1:35 am
- Forum: Screenshots & Artwork
- Topic: We want YOU to vandalize Planet MoFo.
- Replies: 114
- Views: 37930
Re: We want YOU to vandalize Planet MoFo.
Vandalized enough for you?!?
Link (if needed):
http://i307.photobucket.com/albums/nn30 ... e_mofo.png
Link (if needed):
http://i307.photobucket.com/albums/nn30 ... e_mofo.png
- Wed May 13, 2009 3:59 am
- Forum: Map releases
- Topic: Hive Battle
- Replies: 4
- Views: 1069
Re: Hive Battle
can't you just feel the buzzzz
awesome map! great idea!
awesome map! great idea!
- Mon May 11, 2009 1:03 am
- Forum: Players
- Topic: How would you rate yourself
- Replies: 180
- Views: 228052
Re: How would you rate yourself
ummm... a -10 lol
but like someone said once: "Don't be upset about your negative score. Be proud that it's not a whole lot more negative!"
but like someone said once: "Don't be upset about your negative score. Be proud that it's not a whole lot more negative!"
- Sat May 09, 2009 4:53 am
- Forum: Help: Map Making
- Topic: Disappearing objects
- Replies: 13
- Views: 2413
Re: Disappearing objects
Thanks, Optic Delusion!
- Sat May 09, 2009 1:32 am
- Forum: Help: Map Making
- Topic: Disappearing objects
- Replies: 13
- Views: 2413
Re: Disappearing objects
is it possible to set up an object (maybe using LOD) to dissaper visually, not physically, when you get closer?
- Thu May 07, 2009 12:06 am
- Forum: Help: Map Making
- Topic: Shot Length
- Replies: 1
- Views: 745
Re: Shot Length
use "-set _shotRange" to make tem go further
use "-set _reloadTime" to make them last longer, as it appears that shot life (in seconds) is equal to reload time.
use "-set _reloadTime" to make them last longer, as it appears that shot life (in seconds) is equal to reload time.
- Thu May 07, 2009 12:04 am
- Forum: Map releases
- Topic: Project Meniscus
- Replies: 37
- Views: 8261
Re: Project Meniscus
nah, u didn'tJefenry wrote:Hopefully I didn't cuss out any Russians
good job on that first one, you did get everything copied right (in case you wanna know, it says "sniper rounds" or "sniper bullets").
- Wed May 06, 2009 2:54 pm
- Forum: Map releases
- Topic: Project Meniscus
- Replies: 37
- Views: 8261
Re: Project Meniscus
nice map... exept... that's not real russian lettering there. yes, it's russian alphabet, but no "words" as such
don't worry about it too much though
don't worry about it too much though
- Wed May 06, 2009 1:08 am
- Forum: Help: Map Making
- Topic: Automatic flags..
- Replies: 15
- Views: 2781
Re: Automatic flags..
thanks
do feel free to modify it if you want!
do feel free to modify it if you want!
- Mon May 04, 2009 12:54 pm
- Forum: Help: Map Making
- Topic: Automatic flags..
- Replies: 15
- Views: 2781
Re: Automatic flags..
done made a similar map. it's at http://my.bzflag.org/bb/viewtopic.php?f=64&t=13789 on forums. it's kinda like what apple is talking about, same idea, anyway. just without any fancy plug-ins :) edit: even though the test server was discussed, i don't think it was ever put up, or at least i haven...
- Sun May 03, 2009 10:26 pm
- Forum: Map releases
- Topic: The Telephone Network
- Replies: 10
- Views: 2291
Re: The Telephone Network
some people see birds on telephone wires... others see tanks