Search found 262 matches
- Mon Aug 23, 2004 11:52 pm
- Forum: Enhancements
- Topic: worldsize/bots/player mods
- Replies: 9
- Views: 3096
I don't really like the first idea because I feel that a square world is the simplest design, and I like the simplicity of the game. The second idea I agree with, and after asking dozens of times, I still don't see why they can't be made that way. The third idea I strongly disagree with because if t...
- Sun Aug 22, 2004 10:39 pm
- Forum: Servers: General Discussion
- Topic: A good server.
- Replies: 8
- Views: 3579
- Sun Aug 22, 2004 6:06 pm
- Forum: Servers: General Discussion
- Topic: A good server.
- Replies: 8
- Views: 3579
I feel a good server is one with a nice map, frequent administration, reasonable kicks/bans, doesn't have to have perfect settings but at least a fair amount of shots, and people with a good sense of humor. I run mine pretty much like that, except I ban people forever at the first sense that they ar...
- Sun Aug 22, 2004 5:42 am
- Forum: General Map Making Discussions
- Topic: Map Contest?
- Replies: 13
- Views: 4053
- Sat Aug 21, 2004 5:28 pm
- Forum: News & Announcements
- Topic: 1.12?
- Replies: 18
- Views: 11358
- Sat Aug 21, 2004 3:35 am
- Forum: Enhancements
- Topic: Submarine flag
- Replies: 11
- Views: 3109
- Sat Aug 21, 2004 3:32 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: some servers
- Replies: 14
- Views: 3364
- Sat Aug 21, 2004 3:20 am
- Forum: News & Announcements
- Topic: 1.12?
- Replies: 18
- Views: 11358
New network coding? I haven't even heard of that and I am a dev. The only think I could think of that that means is a while back how brlcad and me seemed serious to rewrite the entire thing using Spread network lib, but that was a bust--neither of us brought it up after that, and when either of us d...
- Tue Aug 17, 2004 5:21 pm
- Forum: General Discussion
- Topic: getting started info
- Replies: 7
- Views: 2786
BTW, I always felt that a game is most fun and enjoyable if you don't follow a tutorial or do what everyone else is doing. Teaching the basics is fine, but I feel that the most fun is experienced if you just try playing and just mess around with everything, but do what you feel is most fun because t...
- Tue Aug 17, 2004 3:50 am
- Forum: Servers: General Discussion
- Topic: Servers with bots are taking over the first page of servers
- Replies: 13
- Views: 5281
- Sun Aug 08, 2004 7:21 pm
- Forum: Enhancements
- Topic: Tank Movement Physics
- Replies: 14
- Views: 5700
- Sat Aug 07, 2004 12:30 am
- Forum: Servers: General Discussion
- Topic: how about voting?
- Replies: 6
- Views: 3802
I disagree about implementing this idea, and I will explain. I feel that this may make many people think about a server not based on what it has to offer, but based on how people vote on it. It would add an element to the game that may have some people play based on how good one server is ranked com...
- Thu Aug 05, 2004 5:10 am
- Forum: Help: Source Code / Compiling / Development
- Topic: HELP: Is there anyone who can compile or knos a free compi..
- Replies: 11
- Views: 5016
- Wed Aug 04, 2004 4:39 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: Project file for Dev-C++...
- Replies: 31
- Views: 12730
- Tue Aug 03, 2004 11:29 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: Project file for Dev-C++...
- Replies: 31
- Views: 12730
- Tue Aug 03, 2004 8:34 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: Project file for Dev-C++...
- Replies: 31
- Views: 12730
Well, I am not sure if I should mention this, but MinGW32 (which is what Dev-c++ uses), already has all the definitions for DirectX stuff (at least what bzflag uses), so all you need are the headers it says it can't find. A yahoo search will get you these. Place them in c:/dev-cpp/include and recomp...
- Tue Aug 03, 2004 9:45 am
- Forum: Help: Source Code / Compiling / Development
- Topic: Project file for Dev-C++...
- Replies: 31
- Views: 12730
I wouldn't suggest that. Dev-C++ has more bugs than a forest after a fresh rain, and they are so blatant, it is nearly as if releases of Dev-C++ are not tested, but it is really the only IDE for free for windows, mingw-studio is a close contender, but it uses a windows 95 style, and isn't very confi...
- Tue Aug 03, 2004 8:44 am
- Forum: Help: Source Code / Compiling / Development
- Topic: Project file for Dev-C++...
- Replies: 31
- Views: 12730
Sure thing patlabor221. I don't have any other IDE that can compile this (just plainly, there is no other IDE for free for windows), so yes I can commit to mainting these files. DTRemenak, I didn't know what else to put as the build os :) and another thing, mingw32 doesn't come with atlbase.h or any...
- Tue Aug 03, 2004 1:04 am
- Forum: Help: Source Code / Compiling / Development
- Topic: Project file for Dev-C++...
- Replies: 31
- Views: 12730
- Mon Aug 02, 2004 7:46 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: Project file for Dev-C++...
- Replies: 31
- Views: 12730
- Mon Aug 02, 2004 7:07 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: Project file for Dev-C++...
- Replies: 31
- Views: 12730
The first error is because you had the wrong version. The second error is because you didn't replace the included common.h in the source package with the one supplied with the project files. That should fix the problem. The readme.txt will tell you about certain errors when compiling and how to fix ...
- Mon Aug 02, 2004 3:27 am
- Forum: Map releases
- Topic: "Rincon Island" map...
- Replies: 0
- Views: 2462
"Rincon Island" map...
This map is based on a real island that I seen in person a countless amount of times around the city of Carpinteria, CA, USA (actually, the island is at Mussel Shoals, but Mussel Shoals is less than half a mile wide in each direction, so it doesn't count :) ). The thing about this island is that it ...
- Sun Aug 01, 2004 11:05 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: Project file for Dev-C++...
- Replies: 31
- Views: 12730
- Sun Aug 01, 2004 12:35 am
- Forum: Help: Source Code / Compiling / Development
- Topic: Project file for Dev-C++...
- Replies: 31
- Views: 12730
- Wed Jul 28, 2004 7:44 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: What is lag?
- Replies: 8
- Views: 2800