Search found 511 matches

by DTRemenak
Thu Jan 11, 2007 6:51 pm
Forum: Development
Topic: Polish localization
Replies: 4
Views: 5775

Localization is done via the .po files in bzflag/data/l10n. The bzflag_xx.po has basic instructions at the top; if you need more information, feel free to ask someone who's done it before (translators should be listed at the top of each .po), or some dev who knows more than I do. You'll need to copy...
by DTRemenak
Thu Jan 04, 2007 6:41 pm
Forum: Forum Suggestions, Questions, and Issues
Topic: Spelling Mistakes, Easily Fixed, not trying to be rude.
Replies: 6
Views: 5627

As for spelling, I quote (from the FAQ, http://my.bzflag.org/bb/viewtopic.php?p=10075 ): Q) You can't spell can you? A) Nope, thanks for pointing it out. Someone will probably correct them sometime, but if you reported every spelling error Jeff makes, you'd be at it for years. Ducati is pronounced d...
by DTRemenak
Wed Jan 03, 2007 7:46 am
Forum: Forum Suggestions, Questions, and Issues
Topic: Mods and admins here
Replies: 9
Views: 7145

If you had read my post more carefully, most of your questions would have been answered already. There are around 60 developers. There are only 12 board admins, 9 of whom are developers...not all developers are admins, not all admins are developers. L4m3r was added recently (not that it matters). An...
by DTRemenak
Wed Jan 03, 2007 5:08 am
Forum: Enhancements
Topic: iterators for bz_API-STLWrapper classes
Replies: 3
Views: 1763

You're welcome to implement iterators for the API parameter classes. Such a patch would likely be accepted. You may not, however, use the STL to do so ;) (so no typedef'ing to std::vector<int>::iterator, for instance). There was a reason we didn't use the STL in the API itself (not that I remember w...
by DTRemenak
Wed Jan 03, 2007 3:06 am
Forum: Help: Map Making
Topic: from creation to application
Replies: 14
Views: 4973

OO7 wrote:when i asked who the developers where, i was looking for names.
See the aptly named "developers" group: http://my.bzflag.org/bb/groupcp.php?g=1235
by DTRemenak
Wed Jan 03, 2007 2:54 am
Forum: Forum Suggestions, Questions, and Issues
Topic: Mods and admins here
Replies: 9
Views: 7145

Admins and full board moderators are currently the same set of people. Technically moderators have full control over posts, while admins also have full control of users and settings. Active admins: JeffM2501 DTRemenak learner menotume bryjen blast L4m3r Admins in varying states of inactivity: Tim Ri...
by DTRemenak
Tue Jan 02, 2007 10:28 pm
Forum: Plug-in Development
Topic: Null Player Records
Replies: 8
Views: 4310

bz_getPlayerIndexList already provides a list of valid id's. In your original code, try changing: bz_PlayerRecord *player = bz_getPlayerByIndex(i); to: bz_PlayerRecord *player = bz_getPlayerByIndex(playerList[i]); Alternatively, use iterators to step through playerList directly. i ranges from 0 to n...
by DTRemenak
Tue Jan 02, 2007 11:13 am
Forum: General Discussion
Topic: new bzflag
Replies: 26
Views: 10432

Nope.

(Seriously, no...nobody knows).
by DTRemenak
Tue Jan 02, 2007 11:03 am
Forum: Plug-in Development
Topic: Null Player Records
Replies: 8
Views: 4310

Real, connected players should never have null player records.
by DTRemenak
Tue Dec 26, 2006 11:07 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Kernel update
Replies: 6
Views: 3021

If the problem is specific to a particular profile, it frequently is caused by a problem with the config file. Move your ~/.bzf directory away and see if the problem persists.
by DTRemenak
Thu Dec 21, 2006 12:53 am
Forum: Bugs and Problems
Topic: (UNKNOWN) SPAM
Replies: 3
Views: 3815

There has been an exploit involving sending bzfs messages from a partially-completed connection for quite some time. It has been fixed in cvs. If it continues to be a problem there is potential for a 2.0.10 release to encourage server owners to upgrade.
by DTRemenak
Tue Dec 19, 2006 5:19 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Mouse Click or "i" to start
Replies: 19
Views: 5999

.org is an international generic top level domain. Anyone can register to use one, and there's no correlation to countries. Furthermore, as far as bzflag goes, most servers are hosted on subdomains, so the TLD will tell you just about nothing (i.e. ducati.bzflag.org was in germany, while one.bzflag....
by DTRemenak
Tue Dec 19, 2006 5:11 am
Forum: Enhancements
Topic: List Server Organizer
Replies: 13
Views: 4591

If you don't know what you're talking about, you really shouldn't try to be pedantic. "Lag" in general means a slowness or retardation (e.g. "lag time" was used in the '50s to describe the time between dependent tasks; "jet lag" is another example from the same era). Yo...
by DTRemenak
Mon Dec 04, 2006 9:06 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Keys blocking eachother.
Replies: 6
Views: 2339

This is a problem with your keyboard and/or keyboard controller. See http://en.wikipedia.org/wiki/Key_jamming or http://en.wikipedia.org/wiki/Computer_keyboard#Games for a brief overview. Electrical details for the root problem can be found at http://www.dribin.org/dave/keyboard/html/ghosting.html i...
by DTRemenak
Tue Nov 28, 2006 3:46 pm
Forum: Enhancements
Topic: elevator blocks
Replies: 16
Views: 4881

The difficulty is not inherent in the problem, but inherited from the way bzflag currently does things.
by DTRemenak
Tue Nov 28, 2006 12:20 am
Forum: Enhancements
Topic: elevator blocks
Replies: 16
Views: 4881

If everyone says it, perhaps you can point me to where someone has said it? :)

There are a number of things which have been specifically prohibited. I don't recall this as being one of them. It's just really, really hard, for a very small benefit.
by DTRemenak
Tue Nov 28, 2006 12:16 am
Forum: Enhancements
Topic: elevator blocks
Replies: 16
Views: 4881

Maps in this game are static. It's a design decision, and an essential part of the game. or a decision of easy coding :D No. This game is simple. Moving objects (that effect the tank) will never happen. Tim Riker's decision. Can you please cite your source on that? To the OP: please read the FAQ, i...
by DTRemenak
Fri Nov 24, 2006 8:41 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Map joystick buttons greater than 10 (linux)
Replies: 4
Views: 1612

Buttons through 16 are supported by 2.1.
by DTRemenak
Mon Nov 20, 2006 7:06 pm
Forum: Plug-in Development
Topic: no shots except for thief?
Replies: 3
Views: 2872

A simple bzfs mod would force the thief flag to be "sticky" (like bad flags), and therefore undroppable. That plus a very long reload time should do what you want. Alternatively, another simple bzfs mod would drop all shots which were not thief. A plugin could probably be made with that ca...
by DTRemenak
Fri Nov 17, 2006 5:36 pm
Forum: Screenshots & Artwork
Topic: Scoreboard tweak
Replies: 15
Views: 6050

I'm likin' the colorized kill ratio.
by DTRemenak
Wed Oct 04, 2006 7:59 pm
Forum: Enhancements
Topic: Side Strafing
Replies: 7
Views: 2918

Strafing is against the way a tank moves (i think they kinda wanted to simulate a tank in a virtual world). Tanks in the real world cant strafe (if you didnt already know). Maybe you suggest this great idea to the government! A strafing hover-tank.... :D Yup, because we all know that jumping is a c...
by DTRemenak
Mon Oct 02, 2006 10:57 pm
Forum: Map Editors
Topic: um.. I need help agian :(
Replies: 1
Views: 3291

The current version of wine does not run bzedit in a usable fashion due to wine bug 2398 (http://bugs.winehq.org/show_bug.cgi?id=2398), and has not since January 2005.
by DTRemenak
Thu Sep 28, 2006 9:20 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Registering
Replies: 34
Views: 9987

Possibly your callsign is locally registered at some servers. Try using /identify (with your old password that you /register-ed with), then /deregister. Don't try this if you never have typed /register at the server in question. Or, contact an admin on the server in question and ask them to either ...
by DTRemenak
Wed Aug 23, 2006 2:51 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Moving slower than i should be
Replies: 7
Views: 3574

Re: a

Win Xp wrote:Please learn to spell...
Please learn to be polite....
by DTRemenak
Thu Jul 27, 2006 9:43 pm
Forum: Enhancements
Topic: Made a Joystick/Mouse patch to improve control
Replies: 18
Views: 7132

Woah, feedback. Not just that, but positive feedback. Thanks. Hmm, I guess I forgot to post here. I checked in most of your patch (along with some other changes) to CVS head several months ago. If you'd like credit in the changelog as a real person instead of just a callsign, send me your real name...