Search found 167 matches

by Mopar Madness
Mon Aug 03, 2009 10:43 pm
Forum: Players
Topic: How can i shot myself with Guided Missile?
Replies: 7
Views: 2757

Re: How can i shot myself with Guided Missile?

if you shoot on a non moving platform, then get on a moving1 moving faster than the bullet you can. If the GM activation time is too quick and you move fast enough you can, if you make the turn radius fast enough, and shoot at a guy that goes behind you fast enough you can. Listed them in order from...
by Mopar Madness
Mon Aug 03, 2009 2:11 am
Forum: GU League Discussion
Topic: tele pass hax
Replies: 46
Views: 10201

Re: tele pass hax

that doesnt fix the tele hax pass or the under tele jump pass, that would only work on the above tele pass.
by Mopar Madness
Mon Aug 03, 2009 2:06 am
Forum: GU League Discussion
Topic: tele pass hax
Replies: 46
Views: 10201

Re: tele pass hax

putting a pyr on the ground to make the below tele passes work would make it too easy, all yoou'd have to do is release the flag under the tele and it would pass. If the dev's could add a line to the code used to put a tele in maps that makes teles act like they did in 2.0, that would make all the t...
by Mopar Madness
Sun Aug 02, 2009 5:41 am
Forum: GU League Discussion
Topic: tele pass hax
Replies: 46
Views: 10201

Re: tele pass hax

hmmmm the bottom tele passes wouldnt work with the pyr on top of the tele so it still wouldnt be exactly the same. As for the dont change it thing, const, i can see both sides to that, I personally think not changing it would cause a bigger change than changing it, and i think it would hurt game play.
by Mopar Madness
Sat Aug 01, 2009 3:11 pm
Forum: GU League Discussion
Topic: Official league match server..
Replies: 73
Views: 15832

Re: Official league match server..

try again zac and make sure you're high enough up on the pillar. under 5 units it goes up, over 5 units it goes mid. I had no problems at Gran's place.
by Mopar Madness
Wed Jul 22, 2009 9:44 pm
Forum: Help: Map Making
Topic: tank hit zone dimensions
Replies: 5
Views: 1356

tank hit zone dimensions

What are the dimensions for the hit zone of the tank? Reason I ask is for an idea on how wide to make some boxes for my next map.
by Mopar Madness
Wed Jul 22, 2009 5:15 pm
Forum: GU League Discussion
Topic: Official league match server..
Replies: 73
Views: 15832

Re: Official league match server..

also some gameover perms for all GU players would be needed too ;)
dexter wrote:Quols, longdons, bzf, brads all use 2.0.13. Like blast already pointed out, it is fine to use.
Inex is the only offi server still on 2.0.12 then?
by Mopar Madness
Tue Jul 21, 2009 5:52 am
Forum: GU League Discussion
Topic: tele pass hax
Replies: 46
Views: 10201

Re: tele pass hax

opps, thats what i meant, i got the things backwards, those two always make me have to stop and thing which is which. Ya, I meant a pyr that bullets hit but tanks cant land on.
by Mopar Madness
Mon Jul 20, 2009 9:42 pm
Forum: GU League Discussion
Topic: tele pass hax
Replies: 46
Views: 10201

Re: tele pass hax

I think hes saying add a shot through, but not drivethrough pyr on top of the teles, make it super short, like 0.01 height maybe and make it clear, no one would notice it, it would affect the flags, and its too short to really do anything to bullets.
by Mopar Madness
Sat Jul 04, 2009 3:31 am
Forum: Works In Progress
Topic: Castle Onslaught
Replies: 5
Views: 2058

Re: Castle Onslaught

no, had a few before it, but it is my best imo.
by Mopar Madness
Thu Jul 02, 2009 12:52 am
Forum: Map releases
Topic: The Absent World
Replies: 4
Views: 1514

Re: The Absent World

I thought of a way you can fix that arc without making it passable, why not lower jump velocity from 19 to around 18.5 or 18, that will fix that bug I was talkin w/ you about.
by Mopar Madness
Tue Jun 30, 2009 3:04 am
Forum: Works In Progress
Topic: Castle Onslaught
Replies: 5
Views: 2058

Castle Onslaught

Map's just your standard 2 castle map, geno mid, 1 oo mid which kills you if you grab it, along with 4 jm and 4 cb flags, bases have 2 gm towers, an underground section good for laser sniping to the ground floor, 2 teles that take you to sb corners and sw on top of the sb sections for enemys to kill...
by Mopar Madness
Tue Jun 30, 2009 2:18 am
Forum: GU League Discussion
Topic: ?, thru, what? wtf? etc.
Replies: 162
Views: 34846

Re: ?, thru, what? wtf? etc.

my take on the this issue is that the dev's put a limit on radar size, and if they wanted to limit the rest of the gui options, they probably would have by now, so until they do, it should be legal.
by Mopar Madness
Mon Jun 29, 2009 7:19 pm
Forum: Enhancements
Topic: object parameters idea
Replies: 4
Views: 1672

Re: object parameters idea

the oo proof boxes would help on false bottom maps too
by Mopar Madness
Sun Jun 28, 2009 10:51 pm
Forum: Enhancements
Topic: New Playstyle
Replies: 9
Views: 2444

Re: New Playstyle

sounds like we got a zombie expert here xD
by Mopar Madness
Sun Jun 28, 2009 9:34 pm
Forum: Help: Map Making
Topic: zone problems
Replies: 6
Views: 1762

Re: zone problems

that would cause a problem, if your spawn zones are on boxes and dont have -sb enabled, you will airspawn... and airspawns are NEVER fun... seen them from time to time on Bloodbath... that was always how you knew if 1 team took the pwnage too far over the other team at Bloodbath :)
by Mopar Madness
Sun Jun 28, 2009 4:02 pm
Forum: Help: Map Making
Topic: zone problems
Replies: 6
Views: 1762

Re: zone problems

how high in the air?
by Mopar Madness
Sat Jun 27, 2009 9:33 pm
Forum: Enhancements
Topic: Team See Stealth?
Replies: 21
Views: 4693

Re: Team See Stealth?

But i can also see other peoples bullets on the radar and on the map! Oh, and i think its not a very good flag, possibly the worst of all superflags. I don't know, I'd prolly put SR at #1 most useless flag, you have to be so close to another tank for it to work, and its just not possible to get tha...
by Mopar Madness
Sat Jun 27, 2009 5:34 pm
Forum: Enhancements
Topic: object parameters idea
Replies: 4
Views: 1672

object parameters idea

Probably too late for 3.0, but somewhere down the line would it be possible to add options for objects to make flags work differently around them, like options for BU to work in a box, or boxes OO can't drive through, boxes B can still see. Options like this would give map makers more concepts to wo...
by Mopar Madness
Fri Jun 26, 2009 10:54 pm
Forum: General Discussion
Topic: BZFlag models and textures
Replies: 10
Views: 2477

Re: BZFlag models and textures

I thought I heard 3.0 will allow custom tanks, does that mean it won't be hard coded on 3.0?
by Mopar Madness
Fri Jun 26, 2009 8:28 pm
Forum: Help: Map Making
Topic: Texture Mapping
Replies: 15
Views: 3212

Re: Texture Mapping

It's still giving problems, although its much better than it was, only tanks get sucked in now. Can the mesh see the inside point through other boxes and stuff? Add spawning completely sealed inside a box to the list of map problems. There's only 1 box causing it. This map's driving me nuts, I'm thi...
by Mopar Madness
Fri Jun 26, 2009 2:16 pm
Forum: Help: Map Making
Topic: Texture Mapping
Replies: 15
Views: 3212

Re: Texture Mapping

yes, that was a great explination
by Mopar Madness
Fri Jun 26, 2009 6:34 am
Forum: GU League Discussion
Topic: Official league match server..
Replies: 73
Views: 15832

Re: Official league match server..

I know this is an aging post, but yall might find this interesting, LLRR, Carnage, and I were playing on a New Zeleland server, and the lag for Carn and I was much lower on that server than Aussie and New Zeleland players on any American server. Carn had 270-280 range and I was in the 195-205 range....
by Mopar Madness
Fri Jun 26, 2009 5:27 am
Forum: Help: Map Making
Topic: Texture Mapping
Replies: 15
Views: 3212

Re: Texture Mapping

I tried adding the inside points and it didn't fix the problem, bullets and tanks still went in. Besides that problem, the maps just about ready. There's a few other small problems like spawns and flag spawn zones also not cooperating, and small glitches, but that mesh is the only big issue.
by Mopar Madness
Fri Jun 26, 2009 3:05 am
Forum: Help: Map Making
Topic: Texture Mapping
Replies: 15
Views: 3212

Re: Texture Mapping

do I include the inside vertex in the vertices list for each face?