Search found 167 matches
- Mon Aug 03, 2009 10:43 pm
- Forum: Players
- Topic: How can i shot myself with Guided Missile?
- Replies: 7
- Views: 2757
Re: How can i shot myself with Guided Missile?
if you shoot on a non moving platform, then get on a moving1 moving faster than the bullet you can. If the GM activation time is too quick and you move fast enough you can, if you make the turn radius fast enough, and shoot at a guy that goes behind you fast enough you can. Listed them in order from...
- Mon Aug 03, 2009 2:11 am
- Forum: GU League Discussion
- Topic: tele pass hax
- Replies: 46
- Views: 10201
Re: tele pass hax
that doesnt fix the tele hax pass or the under tele jump pass, that would only work on the above tele pass.
- Mon Aug 03, 2009 2:06 am
- Forum: GU League Discussion
- Topic: tele pass hax
- Replies: 46
- Views: 10201
Re: tele pass hax
putting a pyr on the ground to make the below tele passes work would make it too easy, all yoou'd have to do is release the flag under the tele and it would pass. If the dev's could add a line to the code used to put a tele in maps that makes teles act like they did in 2.0, that would make all the t...
- Sun Aug 02, 2009 5:41 am
- Forum: GU League Discussion
- Topic: tele pass hax
- Replies: 46
- Views: 10201
Re: tele pass hax
hmmmm the bottom tele passes wouldnt work with the pyr on top of the tele so it still wouldnt be exactly the same. As for the dont change it thing, const, i can see both sides to that, I personally think not changing it would cause a bigger change than changing it, and i think it would hurt game play.
- Sat Aug 01, 2009 3:11 pm
- Forum: GU League Discussion
- Topic: Official league match server..
- Replies: 73
- Views: 15832
Re: Official league match server..
try again zac and make sure you're high enough up on the pillar. under 5 units it goes up, over 5 units it goes mid. I had no problems at Gran's place.
- Wed Jul 22, 2009 9:44 pm
- Forum: Help: Map Making
- Topic: tank hit zone dimensions
- Replies: 5
- Views: 1356
tank hit zone dimensions
What are the dimensions for the hit zone of the tank? Reason I ask is for an idea on how wide to make some boxes for my next map.
- Wed Jul 22, 2009 5:15 pm
- Forum: GU League Discussion
- Topic: Official league match server..
- Replies: 73
- Views: 15832
Re: Official league match server..
also some gameover perms for all GU players would be needed too
Inex is the only offi server still on 2.0.12 then?dexter wrote:Quols, longdons, bzf, brads all use 2.0.13. Like blast already pointed out, it is fine to use.
- Tue Jul 21, 2009 5:52 am
- Forum: GU League Discussion
- Topic: tele pass hax
- Replies: 46
- Views: 10201
Re: tele pass hax
opps, thats what i meant, i got the things backwards, those two always make me have to stop and thing which is which. Ya, I meant a pyr that bullets hit but tanks cant land on.
- Mon Jul 20, 2009 9:42 pm
- Forum: GU League Discussion
- Topic: tele pass hax
- Replies: 46
- Views: 10201
Re: tele pass hax
I think hes saying add a shot through, but not drivethrough pyr on top of the teles, make it super short, like 0.01 height maybe and make it clear, no one would notice it, it would affect the flags, and its too short to really do anything to bullets.
- Sat Jul 04, 2009 3:31 am
- Forum: Works In Progress
- Topic: Castle Onslaught
- Replies: 5
- Views: 2058
Re: Castle Onslaught
no, had a few before it, but it is my best imo.
- Thu Jul 02, 2009 12:52 am
- Forum: Map releases
- Topic: The Absent World
- Replies: 4
- Views: 1514
Re: The Absent World
I thought of a way you can fix that arc without making it passable, why not lower jump velocity from 19 to around 18.5 or 18, that will fix that bug I was talkin w/ you about.
- Tue Jun 30, 2009 3:04 am
- Forum: Works In Progress
- Topic: Castle Onslaught
- Replies: 5
- Views: 2058
Castle Onslaught
Map's just your standard 2 castle map, geno mid, 1 oo mid which kills you if you grab it, along with 4 jm and 4 cb flags, bases have 2 gm towers, an underground section good for laser sniping to the ground floor, 2 teles that take you to sb corners and sw on top of the sb sections for enemys to kill...
- Tue Jun 30, 2009 2:18 am
- Forum: GU League Discussion
- Topic: ?, thru, what? wtf? etc.
- Replies: 162
- Views: 34846
Re: ?, thru, what? wtf? etc.
my take on the this issue is that the dev's put a limit on radar size, and if they wanted to limit the rest of the gui options, they probably would have by now, so until they do, it should be legal.
- Mon Jun 29, 2009 7:19 pm
- Forum: Enhancements
- Topic: object parameters idea
- Replies: 4
- Views: 1672
Re: object parameters idea
the oo proof boxes would help on false bottom maps too
- Sun Jun 28, 2009 10:51 pm
- Forum: Enhancements
- Topic: New Playstyle
- Replies: 9
- Views: 2444
Re: New Playstyle
sounds like we got a zombie expert here xD
- Sun Jun 28, 2009 9:34 pm
- Forum: Help: Map Making
- Topic: zone problems
- Replies: 6
- Views: 1762
Re: zone problems
that would cause a problem, if your spawn zones are on boxes and dont have -sb enabled, you will airspawn... and airspawns are NEVER fun... seen them from time to time on Bloodbath... that was always how you knew if 1 team took the pwnage too far over the other team at Bloodbath
- Sun Jun 28, 2009 4:02 pm
- Forum: Help: Map Making
- Topic: zone problems
- Replies: 6
- Views: 1762
Re: zone problems
how high in the air?
- Sat Jun 27, 2009 9:33 pm
- Forum: Enhancements
- Topic: Team See Stealth?
- Replies: 21
- Views: 4693
Re: Team See Stealth?
But i can also see other peoples bullets on the radar and on the map! Oh, and i think its not a very good flag, possibly the worst of all superflags. I don't know, I'd prolly put SR at #1 most useless flag, you have to be so close to another tank for it to work, and its just not possible to get tha...
- Sat Jun 27, 2009 5:34 pm
- Forum: Enhancements
- Topic: object parameters idea
- Replies: 4
- Views: 1672
object parameters idea
Probably too late for 3.0, but somewhere down the line would it be possible to add options for objects to make flags work differently around them, like options for BU to work in a box, or boxes OO can't drive through, boxes B can still see. Options like this would give map makers more concepts to wo...
- Fri Jun 26, 2009 10:54 pm
- Forum: General Discussion
- Topic: BZFlag models and textures
- Replies: 10
- Views: 2477
Re: BZFlag models and textures
I thought I heard 3.0 will allow custom tanks, does that mean it won't be hard coded on 3.0?
- Fri Jun 26, 2009 8:28 pm
- Forum: Help: Map Making
- Topic: Texture Mapping
- Replies: 15
- Views: 3212
Re: Texture Mapping
It's still giving problems, although its much better than it was, only tanks get sucked in now. Can the mesh see the inside point through other boxes and stuff? Add spawning completely sealed inside a box to the list of map problems. There's only 1 box causing it. This map's driving me nuts, I'm thi...
- Fri Jun 26, 2009 2:16 pm
- Forum: Help: Map Making
- Topic: Texture Mapping
- Replies: 15
- Views: 3212
Re: Texture Mapping
yes, that was a great explination
- Fri Jun 26, 2009 6:34 am
- Forum: GU League Discussion
- Topic: Official league match server..
- Replies: 73
- Views: 15832
Re: Official league match server..
I know this is an aging post, but yall might find this interesting, LLRR, Carnage, and I were playing on a New Zeleland server, and the lag for Carn and I was much lower on that server than Aussie and New Zeleland players on any American server. Carn had 270-280 range and I was in the 195-205 range....
- Fri Jun 26, 2009 5:27 am
- Forum: Help: Map Making
- Topic: Texture Mapping
- Replies: 15
- Views: 3212
Re: Texture Mapping
I tried adding the inside points and it didn't fix the problem, bullets and tanks still went in. Besides that problem, the maps just about ready. There's a few other small problems like spawns and flag spawn zones also not cooperating, and small glitches, but that mesh is the only big issue.
- Fri Jun 26, 2009 3:05 am
- Forum: Help: Map Making
- Topic: Texture Mapping
- Replies: 15
- Views: 3212
Re: Texture Mapping
do I include the inside vertex in the vertices list for each face?