Search found 167 matches

by Mopar Madness
Mon Jun 27, 2011 9:17 pm
Forum: Game Releases and Versions
Topic: BZFlag 2.4 Release Candidate 1
Replies: 16
Views: 8630

Re: BZFlag 2.4 Release Candidate 1

I was playing on Mystic Valley Rabid Rabbit server and everyone died, so the rabbit went to an unspawned player, that part made sense, but I was the 1st player to respawn and the rabbit stayed as the unspawned player. Shouldn't the rabbit switch to a spawned player as soon as a player spawns? An AFK...
by Mopar Madness
Mon Jun 20, 2011 3:11 am
Forum: Enhancements
Topic: BZAdmin
Replies: 8
Views: 2742

Re: BZAdmin

Why not make BZAdmin and Bots (both playing bots and obs logging bots) not count toward the server player number list to avoid this?
by Mopar Madness
Wed Jun 15, 2011 7:18 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Lags on many servers
Replies: 7
Views: 2780

Re: Lags on many servers

I always keep my GPU drivers up to date, my old card also didn't have any problems, it wasn't until I got the newer generation cards. I compiled a version of 2.3.13 to try and I haven't noticed issues yet, but I didn't really give them enough time to surface.
by Mopar Madness
Tue Jun 14, 2011 11:22 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Lags on many servers
Replies: 7
Views: 2780

Re: Lags on many servers

I also have an NVidia GTX 460 and I'm having a lag issue that I believe is caused limiting the games FPS either in game or with VSync, I also had the same issue with my old ATI Radion 5770 till that card broke. The issue started the day I got rid of my NVidia GeForce 7500 LE and only happens when I ...
by Mopar Madness
Sun Jun 12, 2011 10:58 pm
Forum: Enhancements
Topic: Music in bzflag
Replies: 21
Views: 7423

Re: Music in bzflag

Yeah, I don't think music that comes with the game and plays constantly is a good idea, maybe a short repeating clip for before you connect to a server, but what I'd like to see is 2 types of music that can be added to a map file, a skybox type music which can be heard throughout the map at the same...
by Mopar Madness
Wed Jun 08, 2011 8:41 pm
Forum: Enhancements
Topic: Music in bzflag
Replies: 21
Views: 7423

Re: Music in bzflag

I would love to see a way for map makers to add sound effects into their maps.
by Mopar Madness
Thu Jun 02, 2011 10:37 pm
Forum: Help: Map Making
Topic: Different kind of color & drive throught not working
Replies: 14
Views: 4106

Re: Different kind of color & drive throught not working

there is also a problem with pyramids and boxes with material references and drivethrough, simply change it to "meshpyr" and it should work fine. ahs3 Yuck meshpyrs and meshboxes are horrible, the textures always get messed up on them and require all sorts of work and texture matrixes and...
by Mopar Madness
Wed May 18, 2011 5:17 pm
Forum: Players
Topic: What (if anything) do you listen to when playing BZ?
Replies: 57
Views: 28127

Re: What (if anything) do you listen to when playing BZ?

I like Oldies, but especially disco when playing BZFlag, the strong beat helps get me into a good rhythm for dodging. BTW, I see your avatar there, Mark, whats your PSN name for GT5? Mine is Mopar_Madman, I don't play GT5 much, but I do from time to time.
by Mopar Madness
Mon May 16, 2011 1:51 pm
Forum: General Map Making Discussions
Topic: BZWTestLauncher Beta 1
Replies: 61
Views: 34381

Re: BZWTestLauncher Beta 1

Thanks, way better than my old .bat server maker. It loads the map, but it wont let me connect to the server. I think Hamachi is causing the problem, but its off. My old server starter had problems when hamachi was on and then when i got it to load, the server would shutdown the second I joined.
by Mopar Madness
Thu May 12, 2011 11:23 pm
Forum: GU League Discussion
Topic: Rule change for planned substitutions
Replies: 28
Views: 12432

Re: Rule change for planned substitutions

what if the losing team rejects winning sub, winning team forced to cancel match when it was reasonably, but not undoubtedly a victory? The more rules you throw in, the more cracks and holes you throw in as well. And here's a question for you, if this was intended for planned subs, why do people mak...
by Mopar Madness
Wed May 11, 2011 3:56 pm
Forum: GU League Discussion
Topic: Rule change for planned substitutions
Replies: 28
Views: 12432

Re: Rule change for planned substitutions

just my opinion on this: I've been in GU quite a while and I've seen a couple teams using underhanded tactics to trick other teams into matches they otherwise wouldn't have agreed to match. These cases are few and far between though. I think its pretty much been an unspoken rule that planned subs sh...
by Mopar Madness
Mon May 09, 2011 8:25 pm
Forum: Enhancements
Topic: The favorite servers list
Replies: 4
Views: 1880

Re: The favorite servers list

I know about that list, what I'm suggesting is that that list stay up all the time even if a server on that list shuts down or the global server list goes down. When the global's down, you can still connect to servers if you remember the ip. The favorites would show up in orange when they're found o...
by Mopar Madness
Sun May 08, 2011 9:34 pm
Forum: Enhancements
Topic: The favorite servers list
Replies: 4
Views: 1880

The favorite servers list

My server list was taking a while coming up today and it got me thinking. For the times when the serverlist isn't working, it would be nice if people's lists of favorite servers could show up all the time, whether they show up on the server list or not. Have the servers be in white if they're found ...
by Mopar Madness
Thu May 05, 2011 11:21 am
Forum: Help: Source Code / Compiling / Development
Topic: Compile 32 bit bzflag on 64 bit ubuntu.
Replies: 9
Views: 3230

Re: Compile 32 bit bzflag on 64 bit ubuntu.

BZFlag doesnt like vert sync from what I've seen. Both ATI and NVidia cards have a problem with it. I used VSync on my comp and anytime there's a big explosion, the FPS drop to like 20. When I keep VSync off, I get a solid 300-400 FPS, dropping to like 200-300 range in explosions.
by Mopar Madness
Thu May 05, 2011 2:04 am
Forum: Help: Source Code / Compiling / Development
Topic: Compile 32 bit bzflag on 64 bit ubuntu.
Replies: 9
Views: 3230

Re: Compile 32 bit bzflag on 64 bit ubuntu.

What's your framerate? Those last issues are also cause by high frame rates. At high framerates like over 200 FPS, tanks start getting holes in the hitboxes so they're slightly harder to hit, but they jump lower and bounce off walls like they're rubbery. At low FPS, like below 30 FPS you can actuall...
by Mopar Madness
Fri Apr 29, 2011 8:30 pm
Forum: Ducati League Discussion
Topic: the position of the legue
Replies: 12
Views: 5163

Re: the position of the legue

on the same note zaph, const seems to think 3.0 could come out in a month or two if coders chose to make a final push for it. I'd love to try to contribute if I could get a copy of the latest 2.99.x code, all I was able to find was 2.0.x code. I don't know c++, but maybe I can get something done wit...
by Mopar Madness
Thu Apr 28, 2011 1:41 am
Forum: Ducati League Discussion
Topic: the position of the legue
Replies: 12
Views: 5163

Re: the position of the legue

The leagues in general are doing better than BZFlag as a whole, but with little to no new faces in leagues and in the game for that matter, I think 3.0 is the only chance for anything bzflag related to survive. Its a downward spiral though. Less members, less coders. Less coders, more time between u...
by Mopar Madness
Mon Apr 25, 2011 3:33 am
Forum: Enhancements
Topic: Guided missile warning light?
Replies: 12
Views: 4230

Re: Guided missile warning light?

I think colored shots are very useful. They give you info about what teams are attacking you, if its you own team, you'd be less concerned about more shots following than if its an enemy bullet. Also if multiple teams are attacking you, can you turn them on each other? Normally you can also see the ...
by Mopar Madness
Wed Sep 22, 2010 8:28 pm
Forum: GU League Discussion
Topic: "Demystifying Lag" not accurate
Replies: 55
Views: 17957

Re: "Demystifying Lag" not accurate

When a player has 100-200ms lag it becomes very easy for players to hit F5 or have other cheats that add delay to prevent a tank from dying. The reason it's easier to get away with is because it's a lot harder to guage where the tank actually is, which means it can be manipulated easier without det...
by Mopar Madness
Wed Sep 22, 2010 8:06 pm
Forum: Game Releases and Versions
Topic: don't let BZFlag die
Replies: 51
Views: 20888

Re: don't let BZFlag die

You could put a "Register Callsign" button on the bzflag.org front page which would then be pointing to the initial bb-registration site. What about putting a register callsign button right the main screen when people open up the game? I did not register until I went to boxy wars and you ...
by Mopar Madness
Mon Oct 05, 2009 1:30 am
Forum: Works In Progress
Topic: It's not the fall that kills you - It's the sudden stop
Replies: 56
Views: 22662

Re: It's not the fall that kills you - It's the sudden stop

by far the best map I've ever seen, prolly too complicated, but some cool eye candy would be if the earth could spin, a moon revolve around the earth, and a sun revolve around the map. They'd probably be moving so slow though no one would really notice, but it would give a cool effect when the sun o...
by Mopar Madness
Fri Aug 14, 2009 11:17 pm
Forum: GU League Discussion
Topic: does dpi matter?
Replies: 19
Views: 4601

Re: does dpi matter?

quantum dot wrote:
The Red Baron wrote:ATG plays? LIES!
the red baron plays? bigger lie!!
Quantum Dot plays? also a lie!!!
by Mopar Madness
Fri Aug 14, 2009 2:17 am
Forum: GU League Discussion
Topic: does dpi matter?
Replies: 19
Views: 4601

Re: does dpi matter?

I don't know much about that stuff, I'm very low tech on my mouse, got the gateway optical mouse that came with comp on fastest setting that comp allows when adjusting in control panel, and a size 20 mousebox. For my laptop though, I got a Laser mouse that's super fast (dont know how fast, not a gam...
by Mopar Madness
Wed Aug 12, 2009 2:16 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Radar Issue
Replies: 2
Views: 930

Re: Radar Issue

Previous driver was Mobile Intel 4 Series Express Chip Family 7.15.10.1527 the new version is 15.13.4.64.1829(7.15.10.1829)
That did the trick.
by Mopar Madness
Wed Aug 12, 2009 12:42 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Radar Issue
Replies: 2
Views: 930

Radar Issue

I just got a laptop and installed BZFlag 2.0.10 on it and the radar shows no shot lines and no boxes around tanks to show what height they're at. I tried everything and nothing fixed it (sry Doink, you're idea failed too). Even my exact same config from my desktop wouldn't fix the problem. Does anyo...