Search found 282 matches

by Quantum Tank
Tue Mar 31, 2009 3:57 am
Forum: General Map Making Discussions
Topic: suggestive map theme
Replies: 4
Views: 1920

Re: suggestive map theme

This certainly could be a fun idea, but the real funness (or lack of) would come out of how well you make the specifics.
by Quantum Tank
Tue Mar 31, 2009 3:54 am
Forum: Enhancements
Topic: a fun flag idea by me that is not a supposed "cheat flag"
Replies: 7
Views: 1603

Re: a fun flag idea by me that is not a supposed "cheat flag"

As Positive Gravity said, this has been suggested a lot before. Its a good idea to look at the suggested flag list on the wiki so you can get a better idea of what has been suggested, and what the admins like in a suggestion (and get some good laughs out of the ridiculous ones :P ).
by Quantum Tank
Tue Mar 31, 2009 3:51 am
Forum: Help: Tactics and Playstyles
Topic: flags and tactical capabilities
Replies: 15
Views: 5550

Re: flags and tactical capabilities

Bad flags are supposed to be a pain, that's why they're there. They're there to provide an obstacle. We don't say to take out death physics because they're annoying, same with bad flags. However, I do think it would be interesting to add more flags that affect an entire team in some way, like genoci...
by Quantum Tank
Wed Mar 18, 2009 10:33 pm
Forum: Enhancements
Topic: Idea: Hunt the General
Replies: 13
Views: 2968

Re: Idea: Hunt the General

I'm sure that most maps made with this game mode in mind will be designed so they they don't have any easy camping spots.
by Quantum Tank
Wed Mar 18, 2009 2:55 am
Forum: Enhancements
Topic: Many suggestions
Replies: 11
Views: 2745

Re: Many suggestions

I also like the first two, especially the second one. The antimatter shot thing seems overly complicated and probably impossible to implement though.
by Quantum Tank
Wed Mar 18, 2009 2:47 am
Forum: Players
Topic: Is BZFlag a especial game?
Replies: 21
Views: 6379

Re: Is BZFlag a especial game?

I love bzflag because, yes, it is a great strategy and skill game ( join the GU league!), but mostly because of its great community (again GU league!). You will see some online games like, *cough* runescape that have millions of players and there are just small groups of players who know each other....
by Quantum Tank
Fri Mar 06, 2009 3:49 am
Forum: Help: Map Making
Topic: Un f5-able wall?
Replies: 8
Views: 1666

Re: Un f5-able wall?

I seem to recall a map by ahs3 that had a wall where if you f5ed, you would immediately be killed by a death physics on the other side. Would this work in your situation?
by Quantum Tank
Fri Mar 06, 2009 3:43 am
Forum: Help: Map Making
Topic: i need help with IBZEdit on mac
Replies: 16
Views: 3846

Re: i need help with IBZEdit on mac

Well... I might be able to help you with some things but you could be more specific. What don't you know how to do?
by Quantum Tank
Thu Mar 05, 2009 2:43 am
Forum: Enhancements
Topic: Idea: Hunt the General
Replies: 13
Views: 2968

Re: Idea: Hunt the General

This looks like a really good idea, and I'm actually kinda excited about seeing this implemented, which I'm guessing shouldn't be too hard with a plugin. It seems that a lot of interesting new map ideas could be designed around this concept too.
by Quantum Tank
Tue Jan 27, 2009 9:59 pm
Forum: Enhancements
Topic: Yet another Flag (or perhaps a Game Mode) - ReloadFlag (RF)
Replies: 7
Views: 1283

Re: Yet another Flag - ReloadFlag (RF)

I am no expert on plugins, but this sounds like it could be possible with one. Definitely an interesting concept.
by Quantum Tank
Tue Jan 27, 2009 9:55 pm
Forum: Enhancements
Topic: Configurable Console Messages
Replies: 2
Views: 800

Re: Configurable Console Messages

I would REALLY like a console size that can be different than the radar size, as that would be very useful during league matches. Turning certain messages on and off could be useful, but I don't really have a problem with those.
by Quantum Tank
Sat Jan 24, 2009 3:32 pm
Forum: Enhancements
Topic: Tracking
Replies: 12
Views: 2371

Re: Tracking

this is not exactly what the topic is about, but reading this gave me the idea: what if tanks had rotating turrets and the gunner saw everything in tracking mode, while the driver had same HUD as there is now... This would require 2 ppl per tank (and would be a config option). Also it may be set up...
by Quantum Tank
Mon Jan 12, 2009 12:25 am
Forum: General Discussion
Topic: Fullscreen on mac... how do you get out?
Replies: 10
Views: 2935

Re: Fullscreen on mac... how do you get out?

On some newer mac keyboards (like mine), the f1 key is used for some other function by the computer and won't toggle fullscreen (this same reason applies to the f-keys that change who you are observing). If this is the case you have to change it to a different key (to change the observer keys you ha...
by Quantum Tank
Tue Jan 06, 2009 9:43 pm
Forum: General Discussion
Topic: Language Spoiling The Experience
Replies: 24
Views: 6448

Re: Language Spoiling The Experience

ducatiwannabe wrote:Lastly, I just want to say *thank you* for being one of the wholesome players out there. It is always refreshing to see someone sticking to how things should be. 8-)
I second that :D
by Quantum Tank
Tue Jan 06, 2009 2:11 am
Forum: Help: Tactics and Playstyles
Topic: Beginner questions-shooting etc.
Replies: 13
Views: 4442

Re: Beginner questions-shooting etc.

i suggest a steady line of bullets where he is going to land. and if you have a limited shot flag. dont hold back, take the risk and usually you will hit them. This is a good idea at first, but try to be able to time and hit the person coming down with just one shot. It is a pretty necessary skill ...
by Quantum Tank
Tue Jan 06, 2009 2:08 am
Forum: Players
Topic: How do you pronounce callsigns?
Replies: 36
Views: 13353

Re: How do you pronounce callsigns?

dexter wrote:How do you pronounce "ducati"? Do you say 'doo-caaaaaaty' or 'doo-cawwwwtii'
I've always pronounced it the latter way in my head, but now that I think about it, I'm not sure it would be the short "a" sound... :shock:
by Quantum Tank
Tue Jan 06, 2009 2:03 am
Forum: General Discussion
Topic: Language Spoiling The Experience
Replies: 24
Views: 6448

Re: Language Spoiling The Experience

I can't think of many other servers right now, but I know the bzbattleground servers are well-admined and do not tolerate language. The leagues generally don't have much bad language, but sometimes things get out of hand. Also, if you're worried about your daughter but don't want to watch her all th...
by Quantum Tank
Sun Jan 04, 2009 10:24 pm
Forum: Players
Topic: How do you pronounce callsigns?
Replies: 36
Views: 13353

Re: How do you pronounce callsigns?

A gnu is a type of wildebeest, and also the operating system, whose logo is a gnu (awkward sentence, I know). It is pronounced like "new" I believe. I don't know where exactly his name came from, but I don't think it's an acronym.
by Quantum Tank
Sun Jan 04, 2009 10:15 pm
Forum: Help: Tactics and Playstyles
Topic: Beginner questions-shooting etc.
Replies: 13
Views: 4442

Re: Beginner questions-shooting etc.

To answer your first post: Yes, sometimes it is lag, but often experienced players can dodge a bullet just barely, and it might look very close but you really didn't hit him. As you play more this will become more clear, and you'll be able to do it too. Third post: This is a bug, and not the admin's...
by Quantum Tank
Sat Jan 03, 2009 6:45 pm
Forum: GU League Discussion
Topic: Chess compared with Games United League (HiX)
Replies: 2
Views: 1714

Re: Chess compared with Games United League (HiX)

I have been thinking about chess and how much it is like gu for a long time.... glad to see somebody else sees it like that too :D
by Quantum Tank
Thu Jan 01, 2009 7:17 pm
Forum: General Discussion
Topic: BZFlag in ESL (Electronic Sports League)
Replies: 21
Views: 6594

Re: BZFlag in ESL (Electronic Sports League)

Why do we need some company to organize matches for us when we already have leagues that work fine? I don't really see the point.
by Quantum Tank
Sat Dec 20, 2008 11:20 pm
Forum: Help: Tactics and Playstyles
Topic: Send your flag home
Replies: 3
Views: 1743

If you drop a flag over an "illegal" area, an area that the flag can't land on (usually a pyramid), the flag will "fly" to a designated area, by default (I think) the middle of the map. In the map where you saw it happen, the server owner obviously set it so the flag flies to its...
by Quantum Tank
Tue Dec 16, 2008 2:47 am
Forum: General Discussion
Topic: BZFlag Declines
Replies: 9
Views: 3244

Haha don't listen to Winny... Game > life. Bzflag really isn't declining though. Yes, people are taking breaks for the holidays and yes, fluctuations sometimes happen. That doesn't mean a big ctf will fix anything though. If you like organized matches and/or a pretty stable community, join a league ...
by Quantum Tank
Fri Dec 12, 2008 3:14 am
Forum: General Discussion
Topic: Bzflag community
Replies: 4
Views: 1548

Join the GU league (or Pillbox, or ducati...)! Definitely a pretty constant community there. Plus they're loads of fun.
by Quantum Tank
Sun Dec 07, 2008 10:33 pm
Forum: Players
Topic: Post for french !
Replies: 21
Views: 6304

Why do we need a thread just for typing in French? That seems kind of pointless...