Search found 154 matches

by Yrogirg
Wed May 25, 2011 8:05 am
Forum: Help: Map Making
Topic: Links arent working.
Replies: 11
Views: 3634

Re: Links arent working.

You'd better try to make one working pair of teleporters to understand how they work. Your links missing sides of the teles (:b for back :f for front). I also guess teles should have unique names which you are refering to in links sections. teleporter name Teleporter1 position 310.5 21.5 0 rotation ...
by Yrogirg
Wed May 25, 2011 7:49 am
Forum: Help: Map Making
Topic: Links arent working.
Replies: 11
Views: 3634

Re: Links arent working.

what is your code for links (and maybe teles)?
by Yrogirg
Wed May 25, 2011 6:01 am
Forum: General Discussion
Topic: Help with bzrobots "how to run it?"
Replies: 5
Views: 1801

Re: Help with bzrobots "how to run it?"

>supposing, can i edit "autopilot.cxx" Of course you can if you have the right skills. >make a server without any players and then connect to the server in other 2 PC in bzflag (with those autopilots) and run autopilot ? Can that work ? :D ? Yes, and all it can be done with one pc (a serve...
by Yrogirg
Tue May 24, 2011 5:19 pm
Forum: General Discussion
Topic: Help with bzrobots "how to run it?"
Replies: 5
Views: 1801

Re: Help with bzrobots "how to run it?"

all this stuff about bzrobots and its API deals with bots in bzflag 3.0 (which in some sense doesn't exists right now). In bzflag 2.0.x (which you have) there are no regular server-side bots. Indeed in 2.0.x there are two kind of robots --- solo bots (you have them with bzflag -solo NumberOfBots com...
by Yrogirg
Mon May 16, 2011 5:29 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: How to join a game as rogue?
Replies: 1
Views: 1103

Re: How to join a game as rogue?

Join Game -> Team -> Rogue

use arrows to scroll teams to join. Note, that there is maybe no rogues allowed on a particular server.
by Yrogirg
Sun May 15, 2011 5:17 am
Forum: Map releases
Topic: map ideas
Replies: 11
Views: 4194

Re: map ideas

Obstacle courses / races are always welcome. Maybe HTF with shooting? As for other types --- the map should provide action. Not too large so players could meet fast in a battle. Personally I don't like indoor maps, lots of corridors. I prefer rather open spaces, just like most of the bz maps. Maybe ...
by Yrogirg
Thu May 05, 2011 8:29 am
Forum: Help: Source Code / Compiling / Development
Topic: Compile 32 bit bzflag on 64 bit ubuntu.
Replies: 9
Views: 3221

Re: Compile 32 bit bzflag on 64 bit ubuntu.

I was hinted that you can limit fps to ~30 in bzflag options --- just turn on energy saver. Now I can use jumpers and kill snipers. However it's not very comfortable, it says my fps is 28 but it feels like < 20. Fortunately there is a variable fpsLimit. Just add in the config file the next string: s...
by Yrogirg
Thu May 05, 2011 4:41 am
Forum: Help: Source Code / Compiling / Development
Topic: Compile 32 bit bzflag on 64 bit ubuntu.
Replies: 9
Views: 3221

Re: Compile 32 bit bzflag on 64 bit ubuntu.

Oh, thank you, now I know the problems are not caused by 64 bits. What's your framerate? Those last issues are also cause by high frame rates. At high framerates like over 200 FPS, tanks start getting holes in the hitboxes so they're slightly harder to hit, but they jump lower and bounce off walls l...
by Yrogirg
Wed May 04, 2011 5:03 pm
Forum: Help: Source Code / Compiling / Development
Topic: Compile 32 bit bzflag on 64 bit ubuntu.
Replies: 9
Views: 3221

Re: Compile 32 bit bzflag on 64 bit ubuntu.

Why would you want to do that? As far as I know, there are fewer issues with 64-bit builds of BZFlag than there are with 32-bit, specifically with the collision system. I thought so, however now I have some doubts. First I must say that 64 and 32 bit versions I tried on different machines and diffe...
by Yrogirg
Fri Apr 29, 2011 5:50 pm
Forum: Ducati League Discussion
Topic: the position of the legue
Replies: 12
Views: 5126

Re: the position of the legue

http://list.bzflag.org/bzflag.html

Just look at the yearly graph. I remember it was quite the same a year ago (maybe a bit better). The declining rate should be increasing. In a two years it may drop to 50 players a day.
by Yrogirg
Sat Apr 16, 2011 5:03 am
Forum: Bugs and Problems
Topic: help me
Replies: 7
Views: 2089

Re: help me

Does 'i' button (instead of r mouse) for spawn work?
by Yrogirg
Fri Apr 15, 2011 4:33 am
Forum: General Discussion
Topic: Updated version of BZflag?
Replies: 4
Views: 1812

Re: Updated version of BZflag?

yes, it should keep them
by Yrogirg
Wed Apr 06, 2011 3:44 pm
Forum: News & Announcements
Topic: IRC meeting to discuss BZFlag Replacement Project
Replies: 57
Views: 45545

Re: IRC meeting to discuss BZFlag Replacement Project

What about using some existing game engine?

By now I think that the replacement undoubtedly should be a 3D tank game.
by Yrogirg
Sun Mar 06, 2011 5:42 pm
Forum: Map releases
Topic: base 23 version 1
Replies: 12
Views: 3765

Re: base 23 version 1

I wish I could play bzflag, looks interesting.
by Yrogirg
Thu Feb 10, 2011 6:02 pm
Forum: Help: Tactics and Playstyles
Topic: Can GM kill ST?
Replies: 11
Views: 6886

Re: Can GM kill ST?

But A. a missile is FAT, doesnt need to get as close as a normal bullet, might get tanks that normally are too low to be hit Are you sure about this? I thought GMs have the same characteristics as normal shells as far as hit zones. Hmm, I was sure gm is fatter. From my experience on MW2.3 gm is jus...
by Yrogirg
Mon Feb 07, 2011 7:14 pm
Forum: Help: Map Making
Topic: Water off the sides looks ugly
Replies: 5
Views: 2024

Re: Water off the sides looks ugly

I know two variants: -- set large world size (2 000 or 20 000), keep ground and set ground material the same as your water texture. Maybe with worldsize 20 000 you don't need ground, so just set worldsize 20 000. -- Add SkyDome (a huge sphere with sky texture embracing your map). Also look how other...
by Yrogirg
Mon Feb 07, 2011 5:34 pm
Forum: Help: Map Making
Topic: Sprites?
Replies: 6
Views: 2122

Sprites?

Is there a way to add sprites in a map? Just thought they are faster rendered than textured meshes.
by Yrogirg
Thu Feb 03, 2011 7:05 am
Forum: General Map Making Discussions
Topic: hot to get flags to group
Replies: 3
Views: 2093

Re: hot to get flags to group

If you want just to practice MW there was another server with this map --- simply search Missile War in the server list. It differs from that on bzexcess.com mainly by laser range, but everything else is enough for practice.
by Yrogirg
Sun Jan 30, 2011 6:20 am
Forum: Screenshots & Artwork
Topic: Delirious City by KTL
Replies: 16
Views: 6221

Re: Delirious City by KTL

Yes, the most spectacular map I've seen. I looks like it was made by some script, that could turn every map in something like this. If it wasn't, it still could be.

UPD: Just found some old script by KTL http://my.bzflag.org/bb//viewtopic.php?f=24&t=12703
by Yrogirg
Sat Jan 29, 2011 3:56 pm
Forum: Screenshots & Artwork
Topic: strange laser colors
Replies: 15
Views: 5247

Re: strange laser colors

Tried to set tank textures for lasers:
1.jpg
(682.26 KiB) Not downloaded yet
2.jpg
(644.83 KiB) Not downloaded yet
by Yrogirg
Sat Jan 29, 2011 3:37 pm
Forum: Screenshots & Artwork
Topic: strange laser colors
Replies: 15
Views: 5247

Re: strange laser colors

This laser look is really interesting. I think it's a good idea for the next artwork refresh.

Btw, I've played 1.10 and I liked gm's trail there.

UPD: It seems like laser uses rouge tank texture.
by Yrogirg
Fri Jan 28, 2011 11:47 am
Forum: Screenshots & Artwork
Topic: Jumping Skillz Impossible - Completed
Replies: 22
Views: 7403

Re: Jumping Skillz Impossible - Completed

I still can't imagine why do you do this. Btw, which input devices do you use?
by Yrogirg
Thu Jan 27, 2011 4:53 pm
Forum: Help: Map Making
Topic: Flags won't spawn on the groud
Replies: 16
Views: 4470

Re: Flags won't spawn on the groud

people usually use jumping to drop it high enough.
by Yrogirg
Wed Jan 26, 2011 8:52 am
Forum: Bugs and Problems
Topic: OO and PZ bug on Delirious City map.
Replies: 1
Views: 1363

OO and PZ bug on Delirious City map.

BZFlag client 2.0.16.20100812-DEVEL-linux-gnu-SDL (32-bit version) crashes with "Segmentation fault" on that new super stylish Delirious City map while attempting to drive into buildings with OO or active PZ.