Search found 91 matches
- Thu May 17, 2012 11:30 am
- Forum: General Discussion
- Topic: Issues.
- Replies: 29
- Views: 8973
Re: Issues.
I don't know why so people make such a big deal out of things like this. If you are playing on servers like mofo's for the gameplay than just lay low and have fun, nobody will bother you. If you are going there for the company, then you should go someplace else. Also this whole topic is direct to on...
- Wed May 16, 2012 4:10 pm
- Forum: Help: Tactics and Playstyles
- Topic: Is this a cheap tactic?
- Replies: 8
- Views: 8059
Re: Is this a cheap tactic?
I wouldn't call it cheap, just a fair trade-off. If the other team cared enough, they could just as easily camp on there own out-rail, else they can accept the gambit grab cloaking.
Although these tactics would really slow down the gameplay when you have less the 6 or so players.
Although these tactics would really slow down the gameplay when you have less the 6 or so players.
- Thu May 10, 2012 11:25 am
- Forum: Help: Tactics and Playstyles
- Topic: Wings Gravity Change Discussion
- Replies: 9
- Views: 7543
Re: Wings Gravity Change Discussion
In my opinion wings have improved. I always disliked the people who would skydive, and if you shoot at them they simply press the tab key and are back in safety, else they just hit the ground and shoot you or make you jump, then are also back in safety. Whereas, now they can't jump from such high he...
- Thu Apr 26, 2012 12:21 pm
- Forum: Forum Suggestions, Questions, and Issues
- Topic: Question, Suggestion & Issue.
- Replies: 15
- Views: 9033
Re: Question, Suggestion & Issue.
FangUp, Please stop taking everything so personally. People with power are always going to abuse it. Why are the higher-ups being 'rude'? Because they can. Don't get offended by it , ignore it. We are not here to be politically correct, and treat everyone with dignity and respect. And yes, this is a...
- Wed Apr 11, 2012 12:12 pm
- Forum: 1vs1 League Discussion
- Topic: 1v1 with Superflags?
- Replies: 11
- Views: 9228
Re: 1v1 with Superflags?
The only way I can make this work out in my mind would be to use the flag give plugin so when you spawn you get the same flag as your opponent. This could be used to add some variety like giving out cloaking, quick turn, narrow, tiny, etc. But this would be only for the fun factor and not trying to ...
- Mon Apr 02, 2012 1:47 am
- Forum: Map releases
- Topic: Whatever happened to Mario's Arena?
- Replies: 7
- Views: 2346
Re: Whatever happened to Mario's Arena?
Done and done. Still looking for the map config though! If anyone has it, you know what to do.
Any other suggestions would be nice to.
Any other suggestions would be nice to.
- Sun Apr 01, 2012 8:53 pm
- Forum: Map releases
- Topic: Whatever happened to Mario's Arena?
- Replies: 7
- Views: 2346
Re: Whatever happened to Mario's Arena?
The map(and all of it's greatness) is currently up at hosting.bzaddict.net:5217 . I hope nobody minds me putting it up, but just for the record, all rights and credit and cookies and whatnot goes to Mario. I noticed there was no config for it and so I put in this one: options -set _wingsJumpCount 3 ...
- Sat Mar 31, 2012 1:29 am
- Forum: Map releases
- Topic: Whatever happened to Mario's Arena?
- Replies: 7
- Views: 2346
Re: Whatever happened to Mario's Arena?
If you really want it, pm me the map or post it here.
Hopefully nobody would mind if I put it up.
Hopefully nobody would mind if I put it up.
- Tue Mar 27, 2012 11:54 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: localhost 127.0.0.1
- Replies: 1
- Views: 1550
Re: localhost 127.0.0.1
To edit a filter on the server list hit the '/' button. ( It is right beside the shift key.)
And if you want to join a local server you don't need to search the server list. On the join game menu you just need to type is your 127.0.0.1 in the server spot and 5154 in the port spot.
And if you want to join a local server you don't need to search the server list. On the join game menu you just need to type is your 127.0.0.1 in the server spot and 5154 in the port spot.
- Wed Mar 14, 2012 1:49 pm
- Forum: General Discussion
- Topic: something wierd on apocolypse in action
- Replies: 23
- Views: 6920
Re: something wierd on apocolypse in action
Like how I just shot myself..JeffM wrote: It will have lots of problems.
I haven't checked this out but I doubt you get points for killing people with the world weapon.
- Mon Feb 27, 2012 7:12 pm
- Forum: Map releases
- Topic: Parilis
- Replies: 3
- Views: 2624
Re: Parilis
I think this is a really nice map, cool design, and nice layers. Good for alot of stealth. Maybe some bridges would be fun.
Although I think you should really cut back on the SW, it is way to powerfull, and 42 is too many. I think even 20 would be too many.
Although I think you should really cut back on the SW, it is way to powerfull, and 42 is too many. I think even 20 would be too many.
- Sun Feb 19, 2012 5:01 pm
- Forum: Help: Server Setup and Administration
- Topic: Trouble with a private test server.
- Replies: 9
- Views: 3491
Re: Trouble with a private test server.
Hmmm, I seemed to have got it working be turning off my wireless adapter. When I try to join the server it will say something on the lines of, "Cannot connect to server list." ( forget what is actually said :\ )
- Wed Feb 15, 2012 3:29 am
- Forum: Help: Server Setup and Administration
- Topic: Trouble with a private test server.
- Replies: 9
- Views: 3491
Re: Trouble with a private test server.
No they do not vanish when I disconnect them.
- Mon Feb 06, 2012 9:57 pm
- Forum: Help: Server Setup and Administration
- Topic: Trouble with a private test server.
- Replies: 9
- Views: 3491
Re: Trouble with a private test server.
How exactly do I set that up, Do you have to connect to that network or what?
What is the exact purpose of the adapter?
What is the exact purpose of the adapter?
- Tue Jan 31, 2012 8:46 pm
- Forum: Help: Server Setup and Administration
- Topic: Trouble with a private test server.
- Replies: 9
- Views: 3491
Re: Trouble with a private test server.
It works perfectly in 2.0.16.
- Tue Jan 31, 2012 6:01 pm
- Forum: Help: Server Setup and Administration
- Topic: Trouble with a private test server.
- Replies: 9
- Views: 3491
Trouble with a private test server.
I am having trouble connecting to a private server with no internet connection. It works perfectly when I have am connected to a network. But when I disconnect from my network I cannot connect to the local server. I start the server with a simple bzfs and connect using with server both 127.0.0.7 and...
- Fri Dec 02, 2011 1:17 pm
- Forum: Players
- Topic: Why you play BzFlag
- Replies: 137
- Views: 69980
Re: Why you play BzFlag
Because I want to have a bit of fun and it is beats farmville by a landslide....
- Wed Nov 30, 2011 12:46 pm
- Forum: General Map Making Discussions
- Topic: Flags
- Replies: 10
- Views: 3402
Re: Flags
Maybe use the 'color' attribute. I think diffuse does the same thing too As far as I know it take 4 values. They are Red, Green, Blue, Alpha, and it seems that the values only go from 0 to 1. Example : color 1 0 0 1 This would make you a red mesh. You are right that they wiki isn't very detailed, bu...
- Sun Nov 06, 2011 3:07 am
- Forum: Help: Map Making
- Topic: Sphere
- Replies: 11
- Views: 3890
Re: Sphere
I haven't seen spheres used much in maps, usually they are just for eye candy. Mostly they only look pretty.. I have seen that some people make the drive through so it is kinda like a safe zone. Some issues are that the rico off it is a bit random and hard to use, but if you are smart I guess it cou...
- Sun Oct 30, 2011 10:12 pm
- Forum: Help: Map Making
- Topic: Help, please.
- Replies: 10
- Views: 4039
Re: Help, please.
As I said you need to change the names you cannot have two physics with the same name. I highly doubt that making another overwrites the first one. I presume when you tell the meshbox to use a physics it starts looking at the top of the file for the physics, not the most recently made one. So just s...
- Sun Oct 30, 2011 2:43 am
- Forum: General Discussion
- Topic: Disable BZ sound
- Replies: 10
- Views: 2825
Re: Disable BZ sound
That's why I like him, he thinks differently and always has a new concept on things.
He should start a blog of something!!
He should start a blog of something!!
- Sat Oct 29, 2011 6:53 pm
- Forum: Help: Tactics and Playstyles
- Topic: New Game Mode: Defusal?
- Replies: 12
- Views: 8794
Re: New Game Mode: Defusal?
What would stop the terrorist from just camping beside the bomb? If there were enough people than they could just respawn and come back and the good guys wouldn't have enough time to defuse it.Or is that just how the game style is suppose to be? But I think overall it would be a good plugin to make....
- Sat Oct 29, 2011 6:30 pm
- Forum: Help: Map Making
- Topic: Help, please.
- Replies: 10
- Views: 4039
Re: Help, please.
Ok, first of all: You need to be more clear on how you word you sentences, I find very hard to read what you write. But thanks for putting so example code!! Fix 1: Only use one physics but rotate one of the boxes in the opposite direction. You have it already rotated at 45 so add 180 more degrees to...
- Mon Oct 24, 2011 11:06 pm
- Forum: General Discussion
- Topic: Disable BZ sound
- Replies: 10
- Views: 2825
Re: Disable BZ sound
Options --> Audio Settings --> Sound Volume
Simple.....
Simple.....
- Thu Oct 20, 2011 8:02 pm
- Forum: Map releases
- Topic: Something a bit Different
- Replies: 4
- Views: 1759
Re: Something a bit Different
One big factor is having 2 BZAdmin obs just sitting there, so the map with them are always on the top and are much[b\] easier to 'seed'. But sig is right the only way is just to buckle down and wait on a map for like 30mins if you want to introduce new maps. It always seems like maps go viral but th...