Search found 314 matches
- Tue Jul 12, 2005 12:34 am
- Forum: Map releases
- Topic: Metropolis
- Replies: 26
- Views: 9002
- Mon Jul 11, 2005 8:43 pm
- Forum: Map releases
- Topic: Metropolis
- Replies: 26
- Views: 9002
- Mon Jul 11, 2005 8:26 pm
- Forum: Map releases
- Topic: Metropolis
- Replies: 26
- Views: 9002
Coming soon - Revision 1
Attached is a screenshot from my modeler - window textures will soon be a part of this map if all goes well.
- Sun Jul 10, 2005 9:46 pm
- Forum: Map releases
- Topic: Metropolis
- Replies: 26
- Views: 9002
- Sun Jul 10, 2005 4:18 pm
- Forum: Map releases
- Topic: Metropolis
- Replies: 26
- Views: 9002
Thanks for the compliments! I used the texture red_basetop.png for the manhole covers (UV mapped to fit, and colored). By the way, I have removed the limits on the radar so that the whole map can be seen. I originally thought that it might be a good idea to limit the range of the radar, but it seems...
- Sun Jul 10, 2005 3:27 am
- Forum: Map releases
- Topic: Metropolis
- Replies: 26
- Views: 9002
Metropolis
Attached is the bzw file and screenshots for a map I just released called Metropolis. It is a city layout with underground sewers, currently in beta test on louman.homelinux.net:5154.
- Fri Jul 08, 2005 3:32 am
- Forum: Map releases
- Topic: "House-to-House" becomes "Rat City"
- Replies: 7
- Views: 2639
The correct definition for the transparent pyramid should be: meshpyr position 360 -360 5 size 100 100 100 drivethrough matref ClearPyr end Note that I made it drivethrough instead of shootthrough - there was no way to get inside otherwise. I also changed the world size to 750 (which is actually 150...
- Thu Jul 07, 2005 3:26 am
- Forum: Help: Map Making
- Topic: Map Problems
- Replies: 6
- Views: 2546
Did you attach the correct .bzw file? When I run it, all of the sides appear to be ok, and the crosses are textured with brick instead of the teleporter material as shown in your screenie (see attached). I also did not see any sign of your jump pads. By the way, I generally define my own meshes usin...
- Thu Jul 07, 2005 12:05 am
- Forum: Map releases
- Topic: "House-to-House", new map by Gerbil!
- Replies: 10
- Views: 3420
Haus-zum-Haus
Gerbil, I set it up to host on my server, but I found some issues with the map when I played it. First, you were right - very heavy on the video card, I was down to around 30 fps, which is very slow for me (I am running a nvidia 5500 video card that normally gets around 60+). Also, the caution textu...
- Mon Jul 04, 2005 10:27 pm
- Forum: Screenshots & Artwork
- Topic: bridges lightshow
- Replies: 14
- Views: 6507
- Sun Jul 03, 2005 2:11 am
- Forum: Help: Map Making
- Topic: map won't work on my server
- Replies: 3
- Views: 1672
- Wed Jun 29, 2005 5:09 pm
- Forum: Screenshots & Artwork
- Topic: bridges lightshow
- Replies: 14
- Views: 6507
lol, great shot of me being blown up by laser - ouch
http://www.geocities.com/penguinix1/bridges3.PNG
Thanks for the post penguinix!
http://www.geocities.com/penguinix1/bridges3.PNG
Thanks for the post penguinix!
- Tue Jun 28, 2005 7:49 pm
- Forum: Map releases
- Topic: Bridges Map Available For Hosting
- Replies: 20
- Views: 8003
- Tue Jun 28, 2005 7:33 pm
- Forum: Map releases
- Topic: Bridges Map Available For Hosting
- Replies: 20
- Views: 8003
It is being hosted at louman.homlinux.net:5154 right now. Grumbler - thanks for the info - I think I know how to fix this issue now. I placed an invisible plane (drivethrough) just above the peak of the bunker to prevent the team flag drops; evidently I need to place it at the same level as the lowe...
- Tue Jun 28, 2005 1:04 am
- Forum: Map releases
- Topic: Bridges Map Available For Hosting
- Replies: 20
- Views: 8003
- Mon Jun 27, 2005 7:47 pm
- Forum: Map releases
- Topic: Bridges Map Available For Hosting
- Replies: 20
- Views: 8003
- Mon Jun 27, 2005 3:05 am
- Forum: Map releases
- Topic: Bridges Map Available For Hosting
- Replies: 20
- Views: 8003
Flags inside mountain
Found the problem with the flags - in the original Bridges map, I had an inside coordinate defined for the mountain that I forgot to transfer to revision. Attached is corrected map.
- Sat Jun 25, 2005 12:22 pm
- Forum: Map releases
- Topic: Bridges Map Available For Hosting
- Replies: 20
- Views: 8003
- Fri Jun 24, 2005 7:49 pm
- Forum: Map releases
- Topic: Bridges Map Available For Hosting
- Replies: 20
- Views: 8003
Bridges Revision 3
Attached is Revision 3 of Bridges map. Changes due to player requests/comments: - Reduced size of 'slots' in upper buildings to prevent escape, but still allow shots from GM and laser. - Altered mountain geometry to prevent access to upper buildings by jumping from just below the buildings through t...
- Wed Jun 22, 2005 7:21 pm
- Forum: Map releases
- Topic: Island Hopping Map & Screenshots
- Replies: 21
- Views: 8262
Island Hopping Map Revision 6.1
Attached is the latest revision Island Hopping map (R6.1). I discovered that a few of the polygons in the original map were not defined correctly and were not being displayed in the newer versions of BZFLag. This has been corrected in the new version, as well as cleaner texture mapping/smoothing for...
- Tue Jun 21, 2005 2:54 am
- Forum: Map releases
- Topic: LegoLand Released
- Replies: 41
- Views: 12935
LegoLand Version 3
Attached is revision 3 of the LegoLand map. After some advice from trepan and TD-Linux (thank you, BTW) I have managed to manipulate the .png and .bzw files so that there are not so many textures to download. The revised map now only requires 15 file downloads (used to be 91) and only 15k of data (u...
- Sun Jun 19, 2005 3:04 am
- Forum: Map releases
- Topic: LegoLand Released
- Replies: 41
- Views: 12935
I have run across the same issue - the textures aren't missing, they weren't all downloaded. I am assuming you are running a windows client like me; I think it's a bug with the client. I have found the following remedy for the time being: If you are missing a few textures after downloading, go to th...
- Sat Jun 18, 2005 1:32 am
- Forum: General Discussion
- Topic: Voices for jeff
- Replies: 5
- Views: 1939
- Sat Jun 18, 2005 1:30 am
- Forum: Map releases
- Topic: LegoLand Released
- Replies: 41
- Views: 12935
LegoLand Revision 2
Attached is Revision 2 of the LegoLand map. The only change from Revision 1 is moving Lego conveyors along the outside edges of the map (similar to Columns and Rivers, if anyone remembers that one :wink: ) See screenshot for visual, but is best seen in motion on louman.homelinux.net:5154. Again, ple...
- Thu Jun 16, 2005 1:53 am
- Forum: Map releases
- Topic: LegoLand Released
- Replies: 41
- Views: 12935