Whammo! Has been using Sketch... the textures will most likely be changed...
keep your eyes open and you might see a preview server soon.
Search found 986 matches
- Sat Apr 04, 2020 12:46 am
- Forum: Servers: General Discussion
- Topic: Apocalypse In Action :: Planet MoFo
- Replies: 208
- Views: 354409
- Tue Mar 31, 2020 12:31 am
- Forum: Enhancements
- Topic: Faster Rabbits
- Replies: 14
- Views: 8935
Re: Faster Rabbits
Howabout....
The rabbit is the only one who can jump?
The rabbit is the only one who can jump?
- Mon Mar 30, 2020 10:56 pm
- Forum: Screenshots & Artwork
- Topic: 101
- Replies: 345
- Views: 205399
Re: 101
It doesn't count on apocalypse. Too many bounties.
- Mon Mar 30, 2020 9:26 pm
- Forum: Screenshots & Artwork
- Topic: 101
- Replies: 345
- Views: 205399
Re: 101
ONE THOUSAND ONE!
That's my post count on the forum.
That's my post count on the forum.
- Sun Mar 29, 2020 2:43 pm
- Forum: Servers: General Discussion
- Topic: Apocalypse In Action :: Planet MoFo
- Replies: 208
- Views: 354409
Re: Apocalypse In Action :: Planet MoFo
DeathZone spawn zones removed. though I have never heard anyone articulate what's so great about random spawns. I had to have something new for 2020, and when I added these, it took over an hour for anybody to even notice. I thought, "great" I modified it after a few weeks, and removed it ...
- Wed Feb 26, 2020 12:53 pm
- Forum: Servers: General Discussion
- Topic: Apocalypse In Action :: Planet MoFo
- Replies: 208
- Views: 354409
Re: Apocalypse In Action :: Planet MoFo
Super Surprised that no one has found the hidden zone. I told exactly one player where it is.
Probably the players who know about it are keeping it a secret.
Trying to figure out how to adjust the zones around the Suntrust Tower.
Probably the players who know about it are keeping it a secret.
Trying to figure out how to adjust the zones around the Suntrust Tower.
- Thu Feb 06, 2020 2:29 am
- Forum: Servers: General Discussion
- Topic: Apocalypse In Action :: Planet MoFo
- Replies: 208
- Views: 354409
Re: Apocalypse In Action :: Planet MoFo
Some changes...
6 goes to 8
8 goes to 6
7 goes to 9
9 goes to 7
This should make the GM camping extremely difficult, because last week your kills would respawn right in front of you.
Now they spawn behind you.
6 goes to 8
8 goes to 6
7 goes to 9
9 goes to 7
This should make the GM camping extremely difficult, because last week your kills would respawn right in front of you.
Now they spawn behind you.
- Wed Jan 29, 2020 12:21 am
- Forum: Servers: General Discussion
- Topic: Apocalypse In Action :: Planet MoFo
- Replies: 208
- Views: 354409
Re: Apocalypse In Action :: Planet MoFo
I don't know how I got promoted to the rank of "Special Forces", I always thought it was more like "He sure is [special] alright". but I hereby nominate iObserve to be promoted to the rank of "Captain Obvious" Right now I'm thinking two things. Die in Box 6, spawns in B...
- Sun Jan 26, 2020 8:58 am
- Forum: Servers: General Discussion
- Topic: Apocalypse In Action :: Planet MoFo
- Replies: 208
- Views: 354409
Death Zones
I Have a new plugin. It allows me to control where you respawn, based on where you die. You probably noticed my first experiment with it last week. I have now refined the concept. Here's how it's set up right now, we will see how it works out. I reserve the right to change it at any time. http://ima...
- Thu Jan 09, 2020 2:29 am
- Forum: Prefabs and Map Objects
- Topic: Flag Abbreviations, Spinning
- Replies: 1
- Views: 4954
Flag Abbreviations, Spinning
Abbreviations to fly above zoned flags, indicating which flag is underneath. All the good flags, most plugin flags, no bad flags. They Spin! Fully Drawinfo. Meaning no collisions. If we had billboarding I'd use it. Each abbreviation built with it's center at point 0 0. Move them around with the prov...
- Fri Jan 03, 2020 7:33 pm
- Forum: General Discussion
- Topic: Apocalypse Is The Greatest Map of All Time
- Replies: 5
- Views: 4945
Re: Apocalypse Is The Greatest Map of All Time
There can be only one Apocalypse. Will never be another.
I am working on something for twenty twenty. viewtopic.php?f=66&t=20361&p=177772#p177772
The action there is to allow players to choose their own weapon.... The DMZ is a new concept.
I am working on something for twenty twenty. viewtopic.php?f=66&t=20361&p=177772#p177772
The action there is to allow players to choose their own weapon.... The DMZ is a new concept.
- Mon Dec 23, 2019 3:21 am
- Forum: Map Editors
- Topic: Model Tool Updates
- Replies: 28
- Views: 35490
Re: Model Tool Updates
The latest MacOS does not accept 32 bit applications, and i was having other problems with modeltool, and... We're not positive exactly what happened, but it looks like modeltool updates that Trepan added in 2.99 branch got lost somewhere in the last ten years. We think it got lost in the move from ...
- Sun Dec 15, 2019 4:00 pm
- Forum: Works In Progress
- Topic: Mad Dog Twenty Twenty
- Replies: 0
- Views: 7484
Mad Dog Twenty Twenty
It uses Zehra's new plugin the De-Militarized Zone, or DMZ That plugin uses Allejo's 2015 addition of the bz_CustomZoneObject class. The DMZ uses 32 teleporters with 64 custom links. Sixteen flag zones inside the DMZ will allow players to choose which flag they want to use. Trying to speed up play, ...
- Sun Dec 08, 2019 1:16 am
- Forum: General Discussion
- Topic: Apocalypse Is The Greatest Map of All Time
- Replies: 5
- Views: 4945
Re: Apocalypse Is The Greatest Map of All Time
What can I say? WOW! and Thank You from the bottom of my heart. I always craved fast action, and did what I could to make Dutchrai's map play as fast as I could. The key is really making it exciting when there is a low player count. For any map, If it never makes it past 4 players it never makes it ...
- Thu Oct 24, 2019 1:49 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: BZFlag running hot with OSX Catalina
- Replies: 0
- Views: 5263
BZFlag running hot with OSX Catalina
After upgrading to OSX 10.15 Catalina, when playing BZFlag the fan on my late 2013 iMac would shift into overdrive. One sensor reported 191degrees F. A couple guys on IRC gave me the solution.
On the "display settings" panel, set "energy saver" to "vertical sync"
On the "display settings" panel, set "energy saver" to "vertical sync"
- Sat Sep 14, 2019 11:56 pm
- Forum: Plug-in Releases
- Topic: VPNBlocker
- Replies: 8
- Views: 4994
Re: VPNBlocker
The newer configuration options have made it quite effective against the evolving tactics of those wishing to evade it's effects.
- Sat May 11, 2019 9:17 pm
- Forum: Servers: General Discussion
- Topic: Apocalypse In Action :: Planet MoFo
- Replies: 208
- Views: 354409
Re: Apocalypse In Action :: Planet MoFo
Unown: please answer the private message I have sent you.
- Sat Mar 23, 2019 12:40 pm
- Forum: General Discussion
- Topic: bzflag graphics improvements?
- Replies: 24
- Views: 12347
Re: bzflag graphics improvements?
Let me see if I can explain this in a way everyone can understand. If you simply add "passable" to your object you get an object that tanks and shots don't interact with. If that's what you want, then it's fine. If you have a high-poly object and you do want coldet interaction, now you nee...
- Sat Mar 23, 2019 12:08 pm
- Forum: General Discussion
- Topic: bzflag graphics improvements?
- Replies: 24
- Views: 12347
Re: bzflag graphics improvements?
if you have materials, they should be in a seoerate .mtl file. I always like to make a copy of modeltool and put it in the same folder as the diconf, and the obj file, and the .mtl file. That way I don't have to worry about paths. // comment lines should use this format, not # oh... and the wiki sho...
- Sat Mar 23, 2019 8:15 am
- Forum: General Discussion
- Topic: bzflag graphics improvements?
- Replies: 24
- Views: 12347
Re: bzflag graphics improvements?
I had various models of the starship enterprise at 10,000, 25,000, 40,000, and 100,000 polygons.
- Sat Mar 23, 2019 8:00 am
- Forum: General Discussion
- Topic: bzflag graphics improvements?
- Replies: 24
- Views: 12347
Re: bzflag graphics improvements?
That didn't work in my tests.
- Fri Mar 22, 2019 10:40 pm
- Forum: General Discussion
- Topic: bzflag graphics improvements?
- Replies: 24
- Views: 12347
Re: bzflag graphics improvements?
As I see it, here is the problem... BZ has no problem displaying high polygon counts. That's displaying them. It is collision detection (coldet) which greatly slows the client. Checking to see if each and every polygon has a bullet or tank hitting it is the cause of reduced frame rates. My solution ...
- Sun Mar 17, 2019 11:14 am
- Forum: Servers: General Discussion
- Topic: Apocalypse In Action :: Planet MoFo
- Replies: 208
- Views: 354409
Re: Apocalypse In Action :: Planet MoFo
"a loaf of bread" check your private messages.
- Sat Mar 16, 2019 4:27 pm
- Forum: Servers: General Discussion
- Topic: Apocalypse In Action :: Planet MoFo
- Replies: 208
- Views: 354409
Re: Apocalypse In Action :: Planet MoFo
Uccio Taken Care of...
- Tue Mar 12, 2019 12:56 am
- Forum: Servers: General Discussion
- Topic: Apocalypse In Action :: Planet MoFo
- Replies: 208
- Views: 354409
Re: Apocalypse In Action :: Planet MoFo
Also, there are warnings to those who pick up a teamflag with unfair teams.
Self-Capture of your own flag on the other base is now a variable. Self-Capture is now a thing, but I don't think that will last very long.
The plugin is working, but It will take a few days to perfect it.
Self-Capture of your own flag on the other base is now a variable. Self-Capture is now a thing, but I don't think that will last very long.
The plugin is working, but It will take a few days to perfect it.