Search found 986 matches

by optic delusion
Sat Apr 04, 2020 12:46 am
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 208
Views: 354409

Re: Apocalypse In Action :: Planet MoFo

Whammo! Has been using Sketch... the textures will most likely be changed...
keep your eyes open and you might see a preview server soon.

Image

Image
by optic delusion
Tue Mar 31, 2020 12:31 am
Forum: Enhancements
Topic: Faster Rabbits
Replies: 14
Views: 8935

Re: Faster Rabbits

Howabout....
The rabbit is the only one who can jump?
by optic delusion
Mon Mar 30, 2020 10:56 pm
Forum: Screenshots & Artwork
Topic: 101
Replies: 345
Views: 205399

Re: 101

It doesn't count on apocalypse. Too many bounties.
by optic delusion
Mon Mar 30, 2020 9:26 pm
Forum: Screenshots & Artwork
Topic: 101
Replies: 345
Views: 205399

Re: 101

ONE THOUSAND ONE!
That's my post count on the forum.
by optic delusion
Sun Mar 29, 2020 2:43 pm
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 208
Views: 354409

Re: Apocalypse In Action :: Planet MoFo

DeathZone spawn zones removed. though I have never heard anyone articulate what's so great about random spawns. I had to have something new for 2020, and when I added these, it took over an hour for anybody to even notice. I thought, "great" I modified it after a few weeks, and removed it ...
by optic delusion
Wed Feb 26, 2020 12:53 pm
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 208
Views: 354409

Re: Apocalypse In Action :: Planet MoFo

Super Surprised that no one has found the hidden zone. I told exactly one player where it is.
Probably the players who know about it are keeping it a secret.

Trying to figure out how to adjust the zones around the Suntrust Tower.
by optic delusion
Thu Feb 06, 2020 2:29 am
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 208
Views: 354409

Re: Apocalypse In Action :: Planet MoFo

Some changes...
6 goes to 8
8 goes to 6
7 goes to 9
9 goes to 7

This should make the GM camping extremely difficult, because last week your kills would respawn right in front of you.
Now they spawn behind you.
by optic delusion
Wed Jan 29, 2020 12:21 am
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 208
Views: 354409

Re: Apocalypse In Action :: Planet MoFo

I don't know how I got promoted to the rank of "Special Forces", I always thought it was more like "He sure is [special] alright". but I hereby nominate iObserve to be promoted to the rank of "Captain Obvious" Right now I'm thinking two things. Die in Box 6, spawns in B...
by optic delusion
Sun Jan 26, 2020 8:58 am
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 208
Views: 354409

Death Zones

I Have a new plugin. It allows me to control where you respawn, based on where you die. You probably noticed my first experiment with it last week. I have now refined the concept. Here's how it's set up right now, we will see how it works out. I reserve the right to change it at any time. http://ima...
by optic delusion
Thu Jan 09, 2020 2:29 am
Forum: Prefabs and Map Objects
Topic: Flag Abbreviations, Spinning
Replies: 1
Views: 4954

Flag Abbreviations, Spinning

Abbreviations to fly above zoned flags, indicating which flag is underneath. All the good flags, most plugin flags, no bad flags. They Spin! Fully Drawinfo. Meaning no collisions. If we had billboarding I'd use it. Each abbreviation built with it's center at point 0 0. Move them around with the prov...
by optic delusion
Fri Jan 03, 2020 7:33 pm
Forum: General Discussion
Topic: Apocalypse Is The Greatest Map of All Time
Replies: 5
Views: 4945

Re: Apocalypse Is The Greatest Map of All Time

There can be only one Apocalypse. Will never be another.
I am working on something for twenty twenty. viewtopic.php?f=66&t=20361&p=177772#p177772
The action there is to allow players to choose their own weapon.... The DMZ is a new concept.
by optic delusion
Mon Dec 23, 2019 3:21 am
Forum: Map Editors
Topic: Model Tool Updates
Replies: 28
Views: 35490

Re: Model Tool Updates

The latest MacOS does not accept 32 bit applications, and i was having other problems with modeltool, and... We're not positive exactly what happened, but it looks like modeltool updates that Trepan added in 2.99 branch got lost somewhere in the last ten years. We think it got lost in the move from ...
by optic delusion
Sun Dec 15, 2019 4:00 pm
Forum: Works In Progress
Topic: Mad Dog Twenty Twenty
Replies: 0
Views: 7484

Mad Dog Twenty Twenty

It uses Zehra's new plugin the De-Militarized Zone, or DMZ That plugin uses Allejo's 2015 addition of the bz_CustomZoneObject class. The DMZ uses 32 teleporters with 64 custom links. Sixteen flag zones inside the DMZ will allow players to choose which flag they want to use. Trying to speed up play, ...
by optic delusion
Sun Dec 08, 2019 1:16 am
Forum: General Discussion
Topic: Apocalypse Is The Greatest Map of All Time
Replies: 5
Views: 4945

Re: Apocalypse Is The Greatest Map of All Time

What can I say? WOW! and Thank You from the bottom of my heart. I always craved fast action, and did what I could to make Dutchrai's map play as fast as I could. The key is really making it exciting when there is a low player count. For any map, If it never makes it past 4 players it never makes it ...
by optic delusion
Thu Oct 24, 2019 1:49 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZFlag running hot with OSX Catalina
Replies: 0
Views: 5263

BZFlag running hot with OSX Catalina

After upgrading to OSX 10.15 Catalina, when playing BZFlag the fan on my late 2013 iMac would shift into overdrive. One sensor reported 191degrees F. A couple guys on IRC gave me the solution.

On the "display settings" panel, set "energy saver" to "vertical sync"
by optic delusion
Sat Sep 14, 2019 11:56 pm
Forum: Plug-in Releases
Topic: VPNBlocker
Replies: 8
Views: 4994

Re: VPNBlocker

The newer configuration options have made it quite effective against the evolving tactics of those wishing to evade it's effects.
by optic delusion
Sat May 11, 2019 9:17 pm
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 208
Views: 354409

Re: Apocalypse In Action :: Planet MoFo

Unown: please answer the private message I have sent you.
by optic delusion
Sat Mar 23, 2019 12:40 pm
Forum: General Discussion
Topic: bzflag graphics improvements?
Replies: 24
Views: 12347

Re: bzflag graphics improvements?

Let me see if I can explain this in a way everyone can understand. If you simply add "passable" to your object you get an object that tanks and shots don't interact with. If that's what you want, then it's fine. If you have a high-poly object and you do want coldet interaction, now you nee...
by optic delusion
Sat Mar 23, 2019 12:08 pm
Forum: General Discussion
Topic: bzflag graphics improvements?
Replies: 24
Views: 12347

Re: bzflag graphics improvements?

if you have materials, they should be in a seoerate .mtl file. I always like to make a copy of modeltool and put it in the same folder as the diconf, and the obj file, and the .mtl file. That way I don't have to worry about paths. // comment lines should use this format, not # oh... and the wiki sho...
by optic delusion
Sat Mar 23, 2019 8:15 am
Forum: General Discussion
Topic: bzflag graphics improvements?
Replies: 24
Views: 12347

Re: bzflag graphics improvements?

I had various models of the starship enterprise at 10,000, 25,000, 40,000, and 100,000 polygons.
by optic delusion
Sat Mar 23, 2019 8:00 am
Forum: General Discussion
Topic: bzflag graphics improvements?
Replies: 24
Views: 12347

Re: bzflag graphics improvements?

That didn't work in my tests.
by optic delusion
Fri Mar 22, 2019 10:40 pm
Forum: General Discussion
Topic: bzflag graphics improvements?
Replies: 24
Views: 12347

Re: bzflag graphics improvements?

As I see it, here is the problem... BZ has no problem displaying high polygon counts. That's displaying them. It is collision detection (coldet) which greatly slows the client. Checking to see if each and every polygon has a bullet or tank hitting it is the cause of reduced frame rates. My solution ...
by optic delusion
Sun Mar 17, 2019 11:14 am
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 208
Views: 354409

Re: Apocalypse In Action :: Planet MoFo

"a loaf of bread" check your private messages.
by optic delusion
Sat Mar 16, 2019 4:27 pm
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 208
Views: 354409

Re: Apocalypse In Action :: Planet MoFo

Uccio Taken Care of...
by optic delusion
Tue Mar 12, 2019 12:56 am
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 208
Views: 354409

Re: Apocalypse In Action :: Planet MoFo

Also, there are warnings to those who pick up a teamflag with unfair teams.

Self-Capture of your own flag on the other base is now a variable. Self-Capture is now a thing, but I don't think that will last very long.

The plugin is working, but It will take a few days to perfect it.