Search found 318 matches

by zaphod
Wed Oct 22, 2008 1:52 pm
Forum: Players
Topic: TeamSpeak
Replies: 5
Views: 1877

teamspeak is very good!
there are some hosts that offer free teamspeak (or TeamSpeex for mac) to use! you just log in on ::: voice.teamspeak.org
just google it and you'll find many more free hostings!
(skype works very well too!)
by zaphod
Wed Oct 22, 2008 1:41 pm
Forum: Players
Topic: Were are all the skilled players in public ?
Replies: 20
Views: 7335

well ... i like both ::: public and league gaming! i just love this game with all its features and variety!!! (HUGE thanks to the dev-team!!!) it is obvious that the maps on top of the listing are popular, but for my personal taste ::: i don't like them too much or the lag is so enormous that hittin...
by zaphod
Wed Oct 22, 2008 10:03 am
Forum: Enhancements
Topic: Ricochet Options
Replies: 4
Views: 2096

to turn ricochet for that object on or off. This way you could have different sections of the map with ricochet on or off, depending on the map.
just imagining all the possibilities to create maps ...!
very good idea!!!
by zaphod
Wed Oct 22, 2008 9:00 am
Forum: Map releases
Topic: ZAP:PING BIG v2.0
Replies: 7
Views: 2063

thank you guys ... ;-) very encouraging your input !!! made some tiny modifications to the map: - center and base supports are now octagon's - pyra's around bases are turned slightly for reaching up better all to improve the rico effects !!! nowhere to hide ;-) do you think the map needs tele-porters?
by zaphod
Fri Oct 17, 2008 9:44 am
Forum: Map releases
Topic: ZAP:PING BIG v2.0
Replies: 7
Views: 2063

here the map file and its distributed under the license of GNU LGPL http://www.gnu.org/licenses/lgpl.html
by zaphod
Fri Oct 17, 2008 9:38 am
Forum: Map releases
Topic: ZAP:PING BIG v2.0
Replies: 7
Views: 2063

ZAP:PING BIG v2.0

a complete work-over from the previous zap:ping map after some great input from players! unfortunately the KotH version was not very successful and the demand for a CTF map made me sit, analyze, think and working hard to come up with a good concept .... i believe the first zap:ping map had some pote...
by zaphod
Tue Oct 14, 2008 1:28 pm
Forum: Help: Server Setup and Administration
Topic: Server Hardware
Replies: 10
Views: 2929

how much maps they host? -10-15 CPU-Type/ Speed -Intel Bi-Xeon 5110 -2x 250 Go SATA (hardware raid) -Bandwidth: 25 Mbps -Debian Etch RAM -2 Go kind of server (root/ dedicated, vserver,..) -dedicated count of maps (with playerslots) -10-15 / i guess 100-150 slots Im not sure if it will be one big, d...
by zaphod
Fri Oct 03, 2008 8:25 am
Forum: Map releases
Topic: zap:ping ::: King of the Hill
Replies: 6
Views: 2176

up and running a FFA and CTF 2teams version! with modified center to keep it more challenging! no more hiding ::: with some smart rico's you'll reach every corner with its opponent behind it ;-) have a look ::: either on 123.zaphod.fr 5152 FFA / 5153 CTF / 5158 KotH http://www.pyradesign.com/bzflag/...
by zaphod
Thu Sep 04, 2008 11:32 am
Forum: Map releases
Topic: "Frayed" by A Distraction
Replies: 9
Views: 2670

Code: Select all

Error connecting to server.
shame ... would like to see it in "real"!
by zaphod
Mon Aug 04, 2008 4:57 pm
Forum: Map releases
Topic: zap:ping ::: King of the Hill
Replies: 6
Views: 2176

yes ... top of the hill is big enough to dodge attacker's ... just the doodle has it not right!
thx AHA ! ;-)
and i forgot the map file .....>
and i forgot the license .......>(distributed under the license of GNU LGPL http://www.gnu.org/licenses/lgpl.html)
by zaphod
Mon Aug 04, 2008 1:28 pm
Forum: Map releases
Topic: zap:ping ::: King of the Hill
Replies: 6
Views: 2176

zap:ping ::: King of the Hill

goal was to have a King of the Hill game mode on a symmetrical map with lots of rico's (even up high to avoid the laser-sniper's) and nowhere to "hide" for straight forward battles all on a small map (worldsize=300) which makes it busy even with a few players! thanks DEV-Team for those gre...
by zaphod
Wed Jul 30, 2008 8:11 am
Forum: Map releases
Topic: Paintball CTF
Replies: 4
Views: 1663

i liked your map instantly! you did a great job!
i like the open field idea in the center with those tricky parts around ...!
but needs a lot of player's ...
good CTF map possibilities too!
keep up the good work!
by zaphod
Thu Jul 24, 2008 8:01 am
Forum: Help: Server Setup and Administration
Topic: rented linux root server
Replies: 6
Views: 3221

ok .... up and running !!!
its fast and reliable ... !
ready to host good maps in Europe ;-)
PM me if you think your map is worth hosting !!!
by zaphod
Sat Jul 19, 2008 6:18 pm
Forum: Help: Server Setup and Administration
Topic: rented linux root server
Replies: 6
Views: 3221

honestly i have no idea how to complie for SuSE on my mac ......!
anyway would that be possible ???
what else has to be on the server?
bzfs is enough?
see...you'll need a lot of patience !
by zaphod
Sat Jul 19, 2008 5:03 pm
Forum: Help: Server Setup and Administration
Topic: rented linux root server
Replies: 6
Views: 3221

rented linux root server

as JeffM wrote how to set up your server, i found this in it : Some Linux binary packages may not contain it, so you may need to download a separate "server" package (for debian-based distros in particular, bzflag-server is necessary). i recently rented a server and have some "bandwit...
by zaphod
Tue Jul 08, 2008 12:03 pm
Forum: Map releases
Topic: GU HIX "trainer" map
Replies: 3
Views: 1854

thx ducktape ::: it was R3laX (who is in the GU team: Nectar ;)) he added some world-weapons with zone trigger to the HIX map. excellent work R3laX !!!! you must have spent manymanymany hours in setting up those world-weapons disguised as tanks, which trigger and shoot at you when you at certain mar...
by zaphod
Mon Jul 07, 2008 12:26 pm
Forum: Map releases
Topic: GU HIX "trainer" map
Replies: 3
Views: 1854

GU HIX "trainer" map

just a little question ::: does anybody know who made this HIX map as a "Trainer"? it was hosted a couple of month ago. it had some world weapons disguised as tanks and were triggered in certain zones to shot at you? do you recall this map? does anybody know who made it? (would like to hos...
by zaphod
Fri Jul 04, 2008 1:42 pm
Forum: Players
Topic: Where are YOU from???
Replies: 220
Views: 103729

and see here where all the rest lives ....

http://www.frappr.com/bzflagplayers
by zaphod
Fri Jul 04, 2008 1:39 pm
Forum: Players
Topic: Who Have The Best Avatar ?
Replies: 85
Views: 38263

would like to add mine too .... very bzflag and done myself ;-)
by zaphod
Fri Jun 13, 2008 10:19 am
Forum: Help: Map Making
Topic: Zones
Replies: 13
Views: 4648

But if the team member gets shot by some one else I want to spawn in a certain place. you can control it with a simple code in the map file. the zone lets you create a specific area for a certain flag or a certain team to spawn. watch in the following sample for the zone-code where it says "te...
by zaphod
Sun Mar 23, 2008 2:16 pm
Forum: Plug-in Releases
Topic: Fair4CTF: version 2.4! (updated for BZFlag 2.4 by allejo)
Replies: 24
Views: 20427

what is a LITTLE annoying are the messages each time a player joins or leaves .... it would be an improvement to add a feature - to turn off messages completely and only get warned when you grab a flag while teams are uneven ... - or a "silent" server message without the beeping .... just ...
by zaphod
Tue Feb 19, 2008 6:48 pm
Forum: Help: Map Making
Topic: respawn inside of building
Replies: 8
Views: 3626

nope ..... i tried everything to make it work!!! for example ::: disabled sb "spawn on buildings" so players would spawn on the open-field ... boom::re-spawn::: back and stuck inside of a building!!!! my only conclusion is the texturing that provokes that behavior!!! and with this post i s...
by zaphod
Sun Feb 17, 2008 12:39 pm
Forum: Help: Map Making
Topic: respawn inside of building
Replies: 8
Views: 3626

or another idea to check could be theses settings in the map file :::
-set _spawnMaxCompTime 0.01
-set _spawnSafeRadMod 20
-set _spawnSafeSRMod 8
-set _spawnSafeSWMod 1.5

maybe they provoce a "inside-building-spawn" ????
lets see ...
by zaphod
Sun Feb 17, 2008 12:26 pm
Forum: Help: Map Making
Topic: respawn inside of building
Replies: 8
Views: 3626

thanks Tedius ... ! i tried that solution (see code) but still same spawn inside a building!!! i really don't understand .... the CTF version (without textures) works just fine!!??? has it to do with the texturing of the blocks?????? hhmm ........ i just dont get it!!! box name Base1_1 position 400 ...
by zaphod
Tue Feb 12, 2008 11:45 pm
Forum: Leagues: General Discussion
Topic: new server
Replies: 16
Views: 8983

ok but ... look at the established GU league for example ::: it is not "growing" anymore ... looking at the most active gamers and teams of the GU league ::: this are mostly the players who are (still) around since the beginning or many-many years ... and they know their maps in and out! ...