hrm... running into bricks: same here. (mac OSX 10.6.3)
it happens when you lag slightly into the block... you have to run forward (idk?) to back out slowly... but you are highly vulnerable. Telports idk... hasn't ahppened. I can recreate this on local servers if I do something (f5) to induce lag.
slower.... that's kinda bad. that makes them hard to maneuver. However, taller, wider, longer would definitely help some people... kinda like an inverse handicap. Or, more accurately, actually like a handicap which is something which inconveniences you, instead of helping you.
e.g. teleports with a wall behind them.
or teleports inside a building... they act like a fly trap. Believe me... i've tried. (As anyone who played on the older version of Zoned can contest.)
Just clarifying: So, if say I'm on the red team, and my partner had the R* whilst I have TH. There is no sound as my partner picks up the R*. However, when I steal it, the game reacts as if a member OF THE OTHER TEAM had grabbed the flag, and uses the *Flag Alert* sound. Then, the message *Flag Aler...
Oh and Number c:
Make a large shockwave cover the entire quadrant, to prevent spawnkilling from that aspect too.
Maybe chuck the 2 flags (v 2.0) and put in 1 jumping, and say 1 geno in the middle? idk.
It just seems too wide and empty for my tastes.
Actually-- its Fast, not Fast Sorted
Fast (not Enhanced) is the best radar style... it shows the most layers and it color-codes them based on relative height to you.
And, given standard Gravity/JumpVelocity, anything Green can be jumped up to, whereas anything blue can't.
What's your opinion about... oh, the TOPIC of this fourm?
E.g.: /flag up on every map?
or... maybe I've missed the point here...
(and a bit of a bump... it's kinda an old topic...heh.)
the center... is impossible. Kinda. I did it twice, but i got it about 15% of the time.
either:
Shrink the upper platform,
Only make the bottom kill you, or
Make none of it kill you, and merely cause you to bounce to a corner.