Search found 4441 matches

by JeffM
Sun Jan 26, 2003 5:38 am
Forum: Bugs and Problems
Topic: Map size related bug for BZFlag
Replies: 19
Views: 9169

ok let me know, as soon as you can tell me what link dosn't work, I can pop in the debuger and see what the dillio is.
by JeffM
Sat Jan 25, 2003 3:51 am
Forum: Bugs and Problems
Topic: Map size related bug for BZFlag
Replies: 19
Views: 9169

I said I would report it when I duped it. The bug needs more info, and I have asked you for that info in my last 2 posts. What links don't work? we need specifics here. I have gone thru allmost all your ports and they seem to work just as they show in the editor. If I post it as a bug now, it will j...
by JeffM
Fri Jan 24, 2003 11:40 pm
Forum: Bugs and Problems
Topic: Map size related bug for BZFlag
Replies: 19
Views: 9169

can anyone get me a map and tell me what specific links don't work?
by JeffM
Fri Jan 24, 2003 11:39 pm
Forum: Bugs and Problems
Topic: Thanks!
Replies: 6
Views: 4179

As allways all confirmed bugs should go into the Sourceforge bugs database that's what it's for. Then it will get asigned and tracked.

Multiple posting is just anoying.
by JeffM
Fri Jan 24, 2003 6:55 am
Forum: Bugs and Problems
Topic: Map size related bug for BZFlag
Replies: 19
Views: 9169

I'm tryin to dupe it an It's going fine for me.

What specifc links in that map don't work? from what TP to what TP?

Packed your map is like 2k. so I don't see you hiting any limits. You sure you don't have a bad link or something?
by JeffM
Thu Jan 23, 2003 9:01 pm
Forum: Bugs and Problems
Topic: Map size related bug for BZFlag
Replies: 19
Views: 9169

please post the map in a place we can get to it at. We can't do anything with out the map, since I don't think it's just the teleporters and links that do it.
by JeffM
Thu Jan 23, 2003 5:06 pm
Forum: Bugs and Problems
Topic: Map size related bug for BZFlag
Replies: 19
Views: 9169

maps with that many objects will aslo be rather slow on low end systems with bzflags current object culling system. One way to check if it's a file size thing would be is get the map to a working size, then add a butt load of comments and see if it craps out. Looks like there is no limit to the numb...
by JeffM
Tue Jan 21, 2003 4:18 am
Forum: Servers: General Discussion
Topic: Custom Server
Replies: 5
Views: 4814

I'd like to add these to BZFlag:zero as a part of it's normal server if you don't mind. I also have code that shows how to list the files in a dir on *nix based systems, if you'd like it. You may want to make a patch and post it on sourceforge, that's the normal place for posting of mods that arn't ...
by JeffM
Thu Jan 16, 2003 6:37 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: My system(s)
Replies: 27
Views: 16147

Office 1 Gateway P4 2.4Ghz 1.0 gig Ram, a bunch of drives. Nvidia GeForce4 TI 4600, and a GeForce 2MX 400 PCI ( second monitor ). Windows XP FPS 75 rock solid ( vsynced ), around 120-150 not vsynced I think ( havent tried in a while ). Apple 400mhz G4 512 megs RAM, some more drives. Nvidia GeForce ...
by JeffM
Sun Jan 12, 2003 9:54 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: using a dns service?
Replies: 5
Views: 4067

if your running someting like the dynamic ip thing from "no IP.com" then it should work fine. Just put the domain name that you set up with them in the command line like fiberchunchs shows.
by JeffM
Sun Jan 12, 2003 8:53 am
Forum: Help: Source Code / Compiling / Development
Topic: Cvs is cooooolll
Replies: 13
Views: 7088

umm concurent versioning systems have been around for a VERY long time since at least 86-87. Any dev project above an amateur/student level has to use something. It's almost required for any project that has more then 1 person working on it. This stuff predates the internet by a fair amount, often w...
by JeffM
Wed Jan 08, 2003 9:24 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Bzflag and linksys firewall
Replies: 6
Views: 5144

I have no problem doing nat and having a butt load of people play. But then I don't use the linksys boxes, they do seem flakey. the NAT realy is OS independent, but yes the linksys does all kinds of wacky stuff in it's web config that non windows browsers don't like, tho I think you can telnet into ...
by JeffM
Sat Dec 14, 2002 9:30 pm
Forum: Help: Source Code / Compiling / Development
Topic: Developers, show yourselves!
Replies: 21
Views: 11147

sweeet.

Now if you could just make me not be one of those Infantry guys :)
by JeffM
Sat Dec 14, 2002 4:20 pm
Forum: Help: Source Code / Compiling / Development
Topic: Developers, show yourselves!
Replies: 21
Views: 11147

Bada bing, one post in enhancments for editor stuff. :D THe first version had the basics to edit a map, It would read a map, draw it, let you add and remove elements and change there properties. On a most basic level thats all a map editor needs. after that I started adding stuff like duplicate, and...
by JeffM
Fri Dec 13, 2002 5:27 pm
Forum: Help: Source Code / Compiling / Development
Topic: Developers, show yourselves!
Replies: 21
Views: 11147

Well the firs BZEdit was made in a day. If anyone has any ideas or sugestions for interface stuff, I say start a forum here and lets get them all lists. I want to make it a more "draggy snappy type" inteface, but I still think that there is a need for numeric entry, some people just work t...
by JeffM
Fri Dec 13, 2002 4:19 am
Forum: Help: Source Code / Compiling / Development
Topic: Developers, show yourselves!
Replies: 21
Views: 11147

Just so you know Dervish DuKot, BZEdit for windows was writen from the ground up in windows, the linux version is actualy using a bunch of code and intterface items from it. I should know, I made it. Thing won't even run under wine, so it's not much of a linux port. The interface is the way it is be...