Search found 330 matches

by SkillDude
Tue Mar 20, 2012 11:08 am
Forum: Works In Progress
Topic: Ninja Castle (Map project Sig and I are planning)
Replies: 26
Views: 12492

Re: Ninja Castle (Map project Sig and I are planning)

Glad to see you're still around. I haven't touched map code and 3D modelers in awhile, but if you still want to give it a shot, I'm still around. Probably going to spend some time re reading the thread with the ideas and get a better grip on where things stand if you're still interested. I remember ...
by SkillDude
Mon Mar 19, 2012 4:28 am
Forum: 1vs1 League Discussion
Topic: absence of a US 1vs1 server
Replies: 6
Views: 7496

Re: absence of a US 1vs1 server

Thanks for the servers ahs3, much appreciated. Should give the US players a chance to up their scores, and perhaps increase 1v1 activity! :)
by SkillDude
Tue Mar 06, 2012 7:18 pm
Forum: General Discussion
Topic: An Appeal to Server Admins -- and the Players
Replies: 9
Views: 4059

Re: An Appeal to Server Admins -- and the Players

what are we going to do about runaway bastard maps? What ARE we going to do? You and I have no control over who hosts what maps and what each map provides. The community and reputation of BZFlag is solely based on the servers and players that are provided, so therefore, there is no real control ove...
by SkillDude
Tue Mar 06, 2012 7:15 pm
Forum: Servers: General Discussion
Topic: wheres my map
Replies: 4
Views: 2085

Re: wheres my map

This is a question that cannot be simply answered. I would suggest you contact the host of the altix.silicon.hr severs, which would be Easy Tank according to Strayer's BZStats Website . Reasons server owners typically take down maps include but not limited to: -Long inactivity for the map -Demand fo...
by SkillDude
Sat Mar 03, 2012 5:57 pm
Forum: Forum Suggestions, Questions, and Issues
Topic: Unregister?
Replies: 3
Views: 3444

Re: Unregister?

Sorry to hear you had such a bad gameplay experience. Unfortunately this type of play applies to many types of maps, and players will do anything for points, as you have clearly found out. I accept it as a challenge and try to either overcome the challenge by outsmarting them, or simply avoid the pl...
by SkillDude
Thu Feb 23, 2012 8:21 pm
Forum: Help: Source Code / Compiling / Development
Topic: Beginners plugin compile problems
Replies: 10
Views: 7131

Re: Beginners plugin compile problems

When compiling, you may also choose to compile this way: g++ -I /path/to/bzflag/include -shared -o plugin.so plugin.cpp Place required header files in /path/to/bzflag/include and the plugin should compile if all dependencies are there. Usually I copy over the plugin_utils headers as those are useful...
by SkillDude
Sun Feb 19, 2012 12:22 am
Forum: General Discussion
Topic: Hacking Accusations
Replies: 17
Views: 7680

Re: Hacking Accusations

PhaseShifter, this is more about the fact that you get accused of hacking for playing exceptionally well that they think it is impossible for you to possibly survive that bullet, or jump in a certain way, etc. rather than talking about actual cheating. I actually have recently captured a gameplay se...
by SkillDude
Wed Feb 08, 2012 11:20 pm
Forum: Help: Map Making
Topic: Randomly Rotated Blocks on a Map
Replies: 3
Views: 2505

Re: Randomly Rotated Blocks on a Map

But to generate a random map via a script is simple enough to do. Indeed, just to elaborate a little. Server owners can set up a "keepalive" or map rotation script that will start up bzfs, wait until it is dead, and then restart bzfs once again. Before each restart you can then run that s...
by SkillDude
Sat Jan 28, 2012 9:29 pm
Forum: Servers: General Discussion
Topic: Server location and name
Replies: 9
Views: 2777

Re: Server location and name

Perhaps instead of figuring out the setup of the server yourself, you could perhaps kindly get one of the many generous hosters to look at your map and perhaps put it up. Generally when someone releases a map in the Map Releases topic, if it is deemed worthy of hosting, someone will put it up for yo...
by SkillDude
Wed Jan 25, 2012 5:56 am
Forum: General Map Making Discussions
Topic: map making video please
Replies: 10
Views: 4255

Re: map making video please

I tried to provide a bit of insight to what you needed help with in this short video recording here: http://www.twitch.tv/sigonasr2/b/306489293

Hopefully you can hear me alright, my Mic is a bit quiet and I am looking into a better one.

-Joshua Sigona
by SkillDude
Wed Dec 28, 2011 10:17 pm
Forum: GU League Discussion
Topic: Where to apply for unbanning?
Replies: 21
Views: 5901

Re: Where to apply for unbanning?

There is no real application process for such a thing. The ban was decided based on the GU admins and thus it should be taken up with them if you feel you need to discuss an unbanning. The GU League website contains the list of admins whom you can contact, and you can usually contact them via Privat...
by SkillDude
Sun Dec 18, 2011 12:42 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: kicked for - "banned host for: bye by winny"
Replies: 1
Views: 1498

Re: kicked for - "banned host for: bye by winny"

It seems you are getting the same reason on multiple servers, which means they more than likely share the same kind of banlist, so probably by the same owner. Find these servers, and look them up on http://bzstats.strayer.de/. The reason you have to look for those servers there is to find the Owner ...
by SkillDude
Thu Dec 08, 2011 7:08 am
Forum: Help: Map Making
Topic: Pyramid Ricochet
Replies: 2
Views: 1786

Re: Pyramid Ricochet

For future reference (Since the backup restore caused the answers to this post to disappear): There seems to be a bug when converting 1.0 objects to mesh objects, and the ricochet option gets discarded. In Flag Alert!!!'s case, the meshpyr option should be used instead of the pyramid option to still...
by SkillDude
Sat Dec 03, 2011 11:09 am
Forum: Plug-in Development
Topic: 2.4 plugins - first steps - eRobotPlayer
Replies: 30
Views: 7198

Re: 2.4 plugins - first steps - eRobotPlayer

The second link ? It did not go anywhere again. Clicking the VC++ 2008 download just returns the same page. Cause ? Bloody JS ofcourse :-( The reason is they ask you for a language to download it as before providing you the download. I really do not see what harm Javascript can do for you for all o...
by SkillDude
Sat Dec 03, 2011 9:46 am
Forum: Players
Topic: How would you rate yourself
Replies: 180
Views: 228033

Re: How would you rate yourself

I wonder if all the people who play exclusively on GU and Ducati are really also that good at other servers. It seems like their mad skills at dodging and rico would be just as effective other places. But those maps are a lot less chaotic than others... so even if someone is marginally better, that...
by SkillDude
Wed Nov 30, 2011 2:17 pm
Forum: General Map Making Discussions
Topic: Flags
Replies: 10
Views: 3407

Re: Flags

Think of colors as mixing up light. What happens when you put red, green, and blue together? You get white. (http://upload.wikimedia.org/wikipedia/commons/2/28/RGB_illumination.jpg) Therefore, in BZFlag code, a Material will have something like this: material name whitecolor color 1 1 1 1 end meshbo...
by SkillDude
Wed Nov 30, 2011 5:12 am
Forum: Help: Map Making
Topic: HOW To Make A Map: The FAQ.
Replies: 31
Views: 40068

Re: HOW To Make A Map: The FAQ.

I would create a fake perimeter wall for that.
by SkillDude
Wed Nov 30, 2011 1:45 am
Forum: Help: Map Making
Topic: HOW To Make A Map: The FAQ.
Replies: 31
Views: 40068

Re: HOW To Make A Map: The FAQ.

A map with +r will make all objects have ricochet. Therefore the only way to have ricochet per object/mesh face is to turn off ricochet and enable ricochet on everything that requires it.
by SkillDude
Mon Nov 28, 2011 7:02 pm
Forum: General Map Making Discussions
Topic: Flags
Replies: 10
Views: 3407

Re: Flags

Map makers create zones which have either the flag or zoneflag properties. The flag property will tell the map that that is a possible position for those flags, but they must be created with the +f option. The zoneflag property on the other hand, will create flags and place them in that zone, and on...
by SkillDude
Sun Nov 27, 2011 6:49 am
Forum: Servers: General Discussion
Topic: trouble signing into Ziggurat
Replies: 13
Views: 4435

Re: trouble signing into Ziggurat

Who I have to contact? supra7 is the name of the owner of the server. For future players who may get banned or unable to access a server, you can use Strayer's BZStats as a tool for locating the owner when you cannot actually get on the server in-game. http://bzstats.strayer.de/servers/stats/?serve...
by SkillDude
Fri Nov 25, 2011 7:58 pm
Forum: Help: Tactics and Playstyles
Topic: BZFlag ideas
Replies: 13
Views: 8891

Re: BZFlag ideas

Heh...Here's another flag suggestion topic. I wonder how many people actually read these wiki pages: http://wiki.bzflag.org/Flag_Ideas http://wiki.bzflag.org/Flag_ideas/Rejected If you look at Flag Ideas, Cloaked Shot was planned to be included in the future, which made the bullets not visible out t...
by SkillDude
Mon Nov 21, 2011 7:04 pm
Forum: General Discussion
Topic: The Free Game Alliance - BZFlag inclusion?
Replies: 6
Views: 2462

Re: The Free Game Alliance - BZFlag inclusion?

We fail at these, badly. Hehe, I think many of us got a good laugh after reading the first few points, I know I did. It is unfortunate that such a thing is true but there are many factors involved in it and I myself would not want to get involved in trying to organize such a thing. I consider this ...
by SkillDude
Sat Nov 19, 2011 11:19 pm
Forum: General Discussion
Topic: problem with Admin
Replies: 3
Views: 1801

Re: problem with Admin

2.4.0 servers and up have a slash command /owner that allows you to see the user that is associated with that server. You can then choose to private message them via these forums. Their profiles on here may contain other websites or email addresses you can use to try and contact them. Some are also ...
by SkillDude
Fri Nov 18, 2011 9:19 pm
Forum: GU League Discussion
Topic: GU connection
Replies: 1
Views: 1263

Re: GU connection

The official GU League Spawn group is GU.LEAGUE. You can use that information to set up a groups file containing the permissions you would like them to have.
by SkillDude
Fri Nov 11, 2011 8:39 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Whitelisting Help!
Replies: 3
Views: 1481

Re: Whitelisting Help!

You can contact ahs3 for that server.