Search found 79 matches

by Strakowski
Wed Oct 14, 2009 7:11 pm
Forum: General Discussion
Topic: In game advertising
Replies: 16
Views: 3890

Re: In game advertising

Just like modifying the client for cheating, you'd be able to block ads as well. And, most likely, it'd be just as against the rules. Of course, you can't exactly prohibit people from modifying any part of the source code; that's why it's called open source after all. :D I've a second version of bz...
by Strakowski
Tue Oct 13, 2009 3:34 am
Forum: Plug-in Development
Topic: Plugin Tutorial
Replies: 3
Views: 3284

Re: Plugin Tutorial

Hey, great job on this! It covers essentially everything one needs to get started on plugin programming, which is a hard thing to put into explainable format. Also, there's a little mistake on the Custom Map Object section of the PDF: it lists "bz_registerCustomMapObject()" twice, once whe...
by Strakowski
Sat Oct 10, 2009 12:40 am
Forum: Plug-in Releases
Topic: Wolverine 1.0 (Expiremental Invincibility)
Replies: 4
Views: 3744

Re: Wolverine 1.0 (Invincible)

oh dear. I didn't really intend it for global servers anyway, there was never really much of an application. As I said before, it's worth it just for local testing, and it's essentially a prelude to my next releases. Though I must admit, that never even crossed my mind :doh: Maybe this topic could b...
by Strakowski
Sat Oct 10, 2009 12:20 am
Forum: Enhancements
Topic: Flags to encourage team work...
Replies: 9
Views: 2987

Re: Flags to encourage team work...

May I also point out that no matter how hard you lobby, adameros, you're not going to convince any devs about the hemisphere idea :) . Though your flag examples may not be the ones I would pick to create, I am a very strong advocate for your concept of increasing the necessity of team work. Occasion...
by Strakowski
Fri Oct 09, 2009 10:23 pm
Forum: Enhancements
Topic: Flags to encourage team work...
Replies: 9
Views: 2987

Re: Flags to encourage team work...

Inspires all sorts of plugin ideas. Mind if I borrow this to chew on for the night :D ?
by Strakowski
Fri Oct 09, 2009 5:06 pm
Forum: Plug-in Releases
Topic: Wolverine 1.0 (Expiremental Invincibility)
Replies: 4
Views: 3744

Re: Wolverine 1.0 (Invincible)

UPDATE: I found the first sort of "bug". Though I am pretty sure this as a close as I can get to true-invincibility ( at least with the current mechanism), this does not always function if you drive forawrd into a chain of bullets, but it works fine while standing still. So it should work ...
by Strakowski
Fri Oct 09, 2009 6:17 am
Forum: Plug-in Releases
Topic: Wolverine 1.0 (Expiremental Invincibility)
Replies: 4
Views: 3744

Wolverine 1.0 (Expiremental Invincibility)

No, this plugin does not give your tank adamantium claws, but what's the next best thing about wolverine? 75% of you probably just said something about mutton chops, but the remaining 25% almost definitely said rapid healing. That is more of what I had in mind. :D I feel kind of bad about clogging t...
by Strakowski
Thu Oct 08, 2009 1:29 pm
Forum: Servers: General Discussion
Topic: BZBureau is currently offline
Replies: 4
Views: 2078

Re: BZBureau is currently offline

You normally would not need to wipe your hard drive because of a kernel panic. Just restart your computer. Yeah, that's what i thought to, but I seemed to have irreparably damaged the startup functions of the kernel. I couldn't even make it to the glowing apple splash screen (would that be consider...
by Strakowski
Thu Oct 08, 2009 4:49 am
Forum: Help: Tactics and Playstyles
Topic: Dodging GM's while in the air
Replies: 38
Views: 21996

Re: Dodging GM's while in the air

If you are too close to a GM when it is fired, it sometimes goes through you even if the other player got a lock. The server variable _gmActivationTime actually determines how far/long the GM has to travel before it "activates" and becomes lethal. It's there to prevent people from driving...
by Strakowski
Thu Oct 08, 2009 4:31 am
Forum: Servers: General Discussion
Topic: BZBureau is currently offline
Replies: 4
Views: 2078

Re: BZBureau is currently offline

Aww... hope you get it back up as soon as possible! I just had a kernel failure on my Macintosh an hour ago, after a serious mess up in compiling BZFlag). I'm wiping my Hard Disk right now. Hope my backup has been working right. :shock:
by Strakowski
Wed Oct 07, 2009 3:33 pm
Forum: Enhancements
Topic: Steamroller Speed Factor
Replies: 5
Views: 1572

Re: Steamroller Speed Factor

Maybe I'm just not skilled enough in the art of SR. :) It is drastically underrated.
by Strakowski
Wed Oct 07, 2009 2:59 pm
Forum: Enhancements
Topic: Steamroller Speed Factor
Replies: 5
Views: 1572

Steamroller Speed Factor

Though steamroller is very useful in most situations, it's often seriously disadvantaged in large, open maps. Each flag should have it's weak spot , but I was wondering about maybe adding a speed increase factor to steamroller (Server variable, multiplies speed, defaults to 1.00). I can see how it m...
by Strakowski
Wed Oct 07, 2009 12:46 pm
Forum: General Discussion
Topic: Fullscreen on mac... how do you get out?
Replies: 10
Views: 2935

Re: Fullscreen on mac... how do you get out?

If you're tired of fn to use the f-keys as standard function keys you can check "Use all F1, F2, etc. keys as standard function keys" in keyboard preferences. On my Mac, this box sometimes checks itself, without actually applying the changes. :) I have to uncheck it and recheck it again i...
by Strakowski
Wed Oct 07, 2009 6:31 am
Forum: Enhancements
Topic: Team controled auto guns.
Replies: 13
Views: 3523

Re: Team controled auto guns.

If you just want turrets that aim themselves, it would be a fairly simple task to write a plugin for that (The bz_fireWorldWep function makes things easy). However, it could possibly be the most annoying plugin to every be compiled, so let's just keep this at a hypothetical stage.
by Strakowski
Mon Oct 05, 2009 10:29 pm
Forum: Enhancements
Topic: Mortars...
Replies: 4
Views: 1384

Re: Mortars...

That would add an interesting aspect to the gameplay. It would be a very large and difficult step to implement gravity on bullets, however, especially considering that the current server version has no idea where the bullets are in a map. I can't speak for future versions though. :D
by Strakowski
Mon Oct 05, 2009 3:49 pm
Forum: Help: Tactics and Playstyles
Topic: What are U best at?What's your skill that makes you special?
Replies: 87
Views: 66771

Re: What are U best at?What's your skill that makes you special?

Sawyer wrote:I am excellent with jumping. Especially if it involves landing in the water. :D
You're also good at lasering me to pieces.
by Strakowski
Mon Oct 05, 2009 6:15 am
Forum: Players
Topic: who is your favorite map creator?
Replies: 91
Views: 47748

Re: who is your favorite map creator?

Louman, definitely! He is nothing short of an artist!
by Strakowski
Mon Oct 05, 2009 5:59 am
Forum: General Discussion
Topic: Fullscreen on mac... how do you get out?
Replies: 10
Views: 2935

Re: Fullscreen on mac... how do you get out?

I don't get the wide-angle thing either on my mac desktop.

I use a mac and fn + f1 works for me. Also, fn+f4 (which iconizes in windows) minimizes in macintosh.
by Strakowski
Mon Oct 05, 2009 5:53 am
Forum: Help: Tactics and Playstyles
Topic: What are U best at?What's your skill that makes you special?
Replies: 87
Views: 66771

Re: What are U best at?What's your skill that makes you special?

I 'm good at coming across a lot better than I am :D . Like a hobbit in platform shoes.
by Strakowski
Mon Oct 05, 2009 1:59 am
Forum: Plug-in Development
Topic: End shot SW
Replies: 8
Views: 3552

Re: End shot SW

hmmm :? . I see. you'd have to write something to parse the entire map before hand to calculate ricochet. I don't suppose there's anyway to have the server grab data from the client. BZ 3.0 is supposed to have servers do much more calculation than it's predecessors. Maybe something will come up. P.S...
by Strakowski
Thu Oct 01, 2009 11:52 pm
Forum: Plug-in Development
Topic: End shot SW
Replies: 8
Views: 3552

Re: End shot SW

I know the server doesn't have an shot end event, but what if you made the plug-in assume when and were the shot will explode and place a world weapon in that spot and have a timeout for it. This is a very cool idea for a plugin indeed :D and a tool I would love to have when building maps. Looking ...
by Strakowski
Fri Sep 18, 2009 12:10 pm
Forum: Help: Map Making
Topic: Server Variables (Measurements)
Replies: 10
Views: 2163

Re: Server Variables (Measurements)

:doh: (I think I'll go bang my head against the wall now)
by Strakowski
Thu Sep 17, 2009 12:02 pm
Forum: Help: Map Making
Topic: Server Variables (Measurements)
Replies: 10
Views: 2163

Re: Server Variables (Measurements)

Oh great! I knew something was a little strange. These values are all working great! Next post I make should be on the Map Releases page! Thanks a million!- Strakowski P.S. I found my fault in the equation; I forgot to cut the gravitational constant in half. I wrote "-9.8X^2", it should ha...
by Strakowski
Thu Sep 17, 2009 2:58 am
Forum: Help: Map Making
Topic: Server Variables (Measurements)
Replies: 10
Views: 2163

Re: Server Variables (Measurements)

Wait a sec... my formula is incorrect. My calculations are telling me that the default jumpVelocity would have to be a measurement of the [height at the peak of the jump] . I know that it takes 4 seconds to jump and the default jump travels 100 units. With a gravity of [9.8 units/second^2] and defau...
by Strakowski
Thu Sep 17, 2009 1:59 am
Forum: Help: Map Making
Topic: Server Variables (Measurements)
Replies: 10
Views: 2163

Re: Server Variables (Measurements)

Oh, wow. That's awesome. This will be fantastic when planning maps. So glad you posted that.