Search found 79 matches
- Wed Oct 14, 2009 7:11 pm
- Forum: General Discussion
- Topic: In game advertising
- Replies: 16
- Views: 3890
Re: In game advertising
Just like modifying the client for cheating, you'd be able to block ads as well. And, most likely, it'd be just as against the rules. Of course, you can't exactly prohibit people from modifying any part of the source code; that's why it's called open source after all. :D I've a second version of bz...
- Tue Oct 13, 2009 3:34 am
- Forum: Plug-in Development
- Topic: Plugin Tutorial
- Replies: 3
- Views: 3284
Re: Plugin Tutorial
Hey, great job on this! It covers essentially everything one needs to get started on plugin programming, which is a hard thing to put into explainable format. Also, there's a little mistake on the Custom Map Object section of the PDF: it lists "bz_registerCustomMapObject()" twice, once whe...
- Sat Oct 10, 2009 12:40 am
- Forum: Plug-in Releases
- Topic: Wolverine 1.0 (Expiremental Invincibility)
- Replies: 4
- Views: 3744
Re: Wolverine 1.0 (Invincible)
oh dear. I didn't really intend it for global servers anyway, there was never really much of an application. As I said before, it's worth it just for local testing, and it's essentially a prelude to my next releases. Though I must admit, that never even crossed my mind :doh: Maybe this topic could b...
- Sat Oct 10, 2009 12:20 am
- Forum: Enhancements
- Topic: Flags to encourage team work...
- Replies: 9
- Views: 2987
Re: Flags to encourage team work...
May I also point out that no matter how hard you lobby, adameros, you're not going to convince any devs about the hemisphere idea :) . Though your flag examples may not be the ones I would pick to create, I am a very strong advocate for your concept of increasing the necessity of team work. Occasion...
- Fri Oct 09, 2009 10:23 pm
- Forum: Enhancements
- Topic: Flags to encourage team work...
- Replies: 9
- Views: 2987
Re: Flags to encourage team work...
Inspires all sorts of plugin ideas. Mind if I borrow this to chew on for the night ?
- Fri Oct 09, 2009 5:06 pm
- Forum: Plug-in Releases
- Topic: Wolverine 1.0 (Expiremental Invincibility)
- Replies: 4
- Views: 3744
Re: Wolverine 1.0 (Invincible)
UPDATE: I found the first sort of "bug". Though I am pretty sure this as a close as I can get to true-invincibility ( at least with the current mechanism), this does not always function if you drive forawrd into a chain of bullets, but it works fine while standing still. So it should work ...
- Fri Oct 09, 2009 6:17 am
- Forum: Plug-in Releases
- Topic: Wolverine 1.0 (Expiremental Invincibility)
- Replies: 4
- Views: 3744
Wolverine 1.0 (Expiremental Invincibility)
No, this plugin does not give your tank adamantium claws, but what's the next best thing about wolverine? 75% of you probably just said something about mutton chops, but the remaining 25% almost definitely said rapid healing. That is more of what I had in mind. :D I feel kind of bad about clogging t...
- Thu Oct 08, 2009 1:29 pm
- Forum: Servers: General Discussion
- Topic: BZBureau is currently offline
- Replies: 4
- Views: 2078
Re: BZBureau is currently offline
You normally would not need to wipe your hard drive because of a kernel panic. Just restart your computer. Yeah, that's what i thought to, but I seemed to have irreparably damaged the startup functions of the kernel. I couldn't even make it to the glowing apple splash screen (would that be consider...
- Thu Oct 08, 2009 4:49 am
- Forum: Help: Tactics and Playstyles
- Topic: Dodging GM's while in the air
- Replies: 38
- Views: 21996
Re: Dodging GM's while in the air
If you are too close to a GM when it is fired, it sometimes goes through you even if the other player got a lock. The server variable _gmActivationTime actually determines how far/long the GM has to travel before it "activates" and becomes lethal. It's there to prevent people from driving...
- Thu Oct 08, 2009 4:31 am
- Forum: Servers: General Discussion
- Topic: BZBureau is currently offline
- Replies: 4
- Views: 2078
Re: BZBureau is currently offline
Aww... hope you get it back up as soon as possible! I just had a kernel failure on my Macintosh an hour ago, after a serious mess up in compiling BZFlag). I'm wiping my Hard Disk right now. Hope my backup has been working right.
- Wed Oct 07, 2009 3:33 pm
- Forum: Enhancements
- Topic: Steamroller Speed Factor
- Replies: 5
- Views: 1572
Re: Steamroller Speed Factor
Maybe I'm just not skilled enough in the art of SR. It is drastically underrated.
- Wed Oct 07, 2009 2:59 pm
- Forum: Enhancements
- Topic: Steamroller Speed Factor
- Replies: 5
- Views: 1572
Steamroller Speed Factor
Though steamroller is very useful in most situations, it's often seriously disadvantaged in large, open maps. Each flag should have it's weak spot , but I was wondering about maybe adding a speed increase factor to steamroller (Server variable, multiplies speed, defaults to 1.00). I can see how it m...
- Wed Oct 07, 2009 12:46 pm
- Forum: General Discussion
- Topic: Fullscreen on mac... how do you get out?
- Replies: 10
- Views: 2935
Re: Fullscreen on mac... how do you get out?
If you're tired of fn to use the f-keys as standard function keys you can check "Use all F1, F2, etc. keys as standard function keys" in keyboard preferences. On my Mac, this box sometimes checks itself, without actually applying the changes. :) I have to uncheck it and recheck it again i...
- Wed Oct 07, 2009 6:31 am
- Forum: Enhancements
- Topic: Team controled auto guns.
- Replies: 13
- Views: 3523
Re: Team controled auto guns.
If you just want turrets that aim themselves, it would be a fairly simple task to write a plugin for that (The bz_fireWorldWep function makes things easy). However, it could possibly be the most annoying plugin to every be compiled, so let's just keep this at a hypothetical stage.
- Mon Oct 05, 2009 10:29 pm
- Forum: Enhancements
- Topic: Mortars...
- Replies: 4
- Views: 1384
Re: Mortars...
That would add an interesting aspect to the gameplay. It would be a very large and difficult step to implement gravity on bullets, however, especially considering that the current server version has no idea where the bullets are in a map. I can't speak for future versions though.
- Mon Oct 05, 2009 3:49 pm
- Forum: Help: Tactics and Playstyles
- Topic: What are U best at?What's your skill that makes you special?
- Replies: 87
- Views: 66771
Re: What are U best at?What's your skill that makes you special?
You're also good at lasering me to pieces.Sawyer wrote:I am excellent with jumping. Especially if it involves landing in the water.
- Mon Oct 05, 2009 6:15 am
- Forum: Players
- Topic: who is your favorite map creator?
- Replies: 91
- Views: 47748
Re: who is your favorite map creator?
Louman, definitely! He is nothing short of an artist!
- Mon Oct 05, 2009 5:59 am
- Forum: General Discussion
- Topic: Fullscreen on mac... how do you get out?
- Replies: 10
- Views: 2935
Re: Fullscreen on mac... how do you get out?
I don't get the wide-angle thing either on my mac desktop.
I use a mac and fn + f1 works for me. Also, fn+f4 (which iconizes in windows) minimizes in macintosh.
I use a mac and fn + f1 works for me. Also, fn+f4 (which iconizes in windows) minimizes in macintosh.
- Mon Oct 05, 2009 5:53 am
- Forum: Help: Tactics and Playstyles
- Topic: What are U best at?What's your skill that makes you special?
- Replies: 87
- Views: 66771
Re: What are U best at?What's your skill that makes you special?
I 'm good at coming across a lot better than I am . Like a hobbit in platform shoes.
- Mon Oct 05, 2009 1:59 am
- Forum: Plug-in Development
- Topic: End shot SW
- Replies: 8
- Views: 3552
Re: End shot SW
hmmm :? . I see. you'd have to write something to parse the entire map before hand to calculate ricochet. I don't suppose there's anyway to have the server grab data from the client. BZ 3.0 is supposed to have servers do much more calculation than it's predecessors. Maybe something will come up. P.S...
- Thu Oct 01, 2009 11:52 pm
- Forum: Plug-in Development
- Topic: End shot SW
- Replies: 8
- Views: 3552
Re: End shot SW
I know the server doesn't have an shot end event, but what if you made the plug-in assume when and were the shot will explode and place a world weapon in that spot and have a timeout for it. This is a very cool idea for a plugin indeed :D and a tool I would love to have when building maps. Looking ...
- Fri Sep 18, 2009 12:10 pm
- Forum: Help: Map Making
- Topic: Server Variables (Measurements)
- Replies: 10
- Views: 2163
Re: Server Variables (Measurements)
(I think I'll go bang my head against the wall now)
- Thu Sep 17, 2009 12:02 pm
- Forum: Help: Map Making
- Topic: Server Variables (Measurements)
- Replies: 10
- Views: 2163
Re: Server Variables (Measurements)
Oh great! I knew something was a little strange. These values are all working great! Next post I make should be on the Map Releases page! Thanks a million!- Strakowski P.S. I found my fault in the equation; I forgot to cut the gravitational constant in half. I wrote "-9.8X^2", it should ha...
- Thu Sep 17, 2009 2:58 am
- Forum: Help: Map Making
- Topic: Server Variables (Measurements)
- Replies: 10
- Views: 2163
Re: Server Variables (Measurements)
Wait a sec... my formula is incorrect. My calculations are telling me that the default jumpVelocity would have to be a measurement of the [height at the peak of the jump] . I know that it takes 4 seconds to jump and the default jump travels 100 units. With a gravity of [9.8 units/second^2] and defau...
- Thu Sep 17, 2009 1:59 am
- Forum: Help: Map Making
- Topic: Server Variables (Measurements)
- Replies: 10
- Views: 2163
Re: Server Variables (Measurements)
Oh, wow. That's awesome. This will be fantastic when planning maps. So glad you posted that.