Search found 282 matches

by Quantum Tank
Tue Apr 08, 2008 10:31 pm
Forum: Works In Progress
Topic: castle ctf
Replies: 10
Views: 4933

Very nice, I like the idea of castle warfare with castle warfare with forts so close together. However, the areas to the sides of the castles are kind of open.
by Quantum Tank
Tue Apr 08, 2008 10:28 pm
Forum: Works In Progress
Topic: My First Map
Replies: 12
Views: 6113

Screenies please! (a lot of people [including me] don't have the time to download and open it in an editor hehe)
by Quantum Tank
Tue Apr 08, 2008 10:25 pm
Forum: Enhancements
Topic: Quantum Plane Flag
Replies: 15
Views: 6111

Sparky1.... No offence but this sounds more like showing off your knowledge then an actual suggestion for a flag :wink: . Anyways, as everyone else has pretty much made clear, quantum physics is probably something 1 in 75 average people know about at all, and there are much less people who actually ...
by Quantum Tank
Mon Apr 07, 2008 12:13 pm
Forum: Help: Server Setup and Administration
Topic: Server setup and to become an admin
Replies: 7
Views: 4516

If you have a good map, why not put it under Map Releases and see if people like it? If its good, maybe somebody will host it for you. They might give you admin, they might not. It depends on how trustworthy they think you are.
by Quantum Tank
Fri Apr 04, 2008 10:13 pm
Forum: Map releases
Topic: The Battle of Midway Island
Replies: 46
Views: 19878

That's a really awesome map Jefenry, just looking at it makes me appreciate the effort you put into it (especially with those world weapons :wink: ). Good job.
by Quantum Tank
Fri Mar 28, 2008 1:03 am
Forum: Enhancements
Topic: Ideas for developpers... : Second life for hitted tanks...
Replies: 11
Views: 4486

*Once again* (no offence whatsoever):

a) Most likely too hard to code into the game.

b) Would make the game too complicated.
by Quantum Tank
Thu Mar 27, 2008 3:07 am
Forum: Tournaments And Games
Topic: Project 8 Tournaments
Replies: 6
Views: 7010

I think a 2v2 tournament map would be very interesting. I would certainly join.

(Showing us the map so far would also be nice...)
by Quantum Tank
Thu Mar 27, 2008 3:04 am
Forum: Players
Topic: Do you think CAMPING is "really" bad?
Replies: 67
Views: 32059

After getting around to play a bit on the new missile war (finally), I've decided to revise my definition. Camping with laser is the worst. It requires absolutely no skill whatsoever except fast reflexes and hand-eye coordination. We have other games (and aspects of BZflag) for that. It's also just ...
by Quantum Tank
Thu Mar 27, 2008 2:58 am
Forum: Map releases
Topic: Water Lasers
Replies: 16
Views: 6903

Even without textures, that map looks great. :D

It looks a lot like Bloodbath (with the ramps and stuff), did you get the idea from that?
by Quantum Tank
Thu Mar 27, 2008 2:55 am
Forum: Help: Tactics and Playstyles
Topic: STRATEGY:units
Replies: 7
Views: 5046

Units? Could you clarify on that please? If it means certain players who specialize in that flag then yes, that would be VERY helpful if you could actually get people to do it in a regular game. :wink: P.S. Good luck with that... If you mean an actual feature in the game then probably no, It would b...
by Quantum Tank
Thu Mar 06, 2008 3:17 am
Forum: General Discussion
Topic: Balloon Tank
Replies: 29
Views: 16525

Amazingly cool but...

somebody has wayyyyy too much time on their hands :wink:
by Quantum Tank
Tue Mar 04, 2008 9:40 pm
Forum: Screenshots & Artwork
Topic: 101
Replies: 345
Views: 206577

Ack! :evil:

However, I think I will have some from Incoming! and the new missile wars soon.
by Quantum Tank
Tue Mar 04, 2008 9:38 pm
Forum: Players
Topic: Do you think CAMPING is "really" bad?
Replies: 67
Views: 32059

I agree with OPTIMUSprime at the top of the page: It really depends on weather you are camping or sniping. Sniping requires skill, camping does not. They're hard to define, but generally I'd say sniping is shooting from afar (or maybe not) or in a hard to reach place, with ST or GM or L or something...
by Quantum Tank
Tue Mar 04, 2008 9:30 pm
Forum: Help: Tactics and Playstyles
Topic: New player finding the game hostile
Replies: 32
Views: 14825

Just a tip: radar-free maps (like Mystic Valley) are fun, but as a beginner you should make sure that you don't get used to relying only on your main screen (aka "out the window"). Using radar is a VERY important skill, and I know plenty of people (most of them very very good) who use only...
by Quantum Tank
Mon Mar 03, 2008 11:28 pm
Forum: Map releases
Topic: INCOMING! 3 Team CTF
Replies: 12
Views: 5485

Yes, I love 3-team ctfs, and after the hit of your first map, I can't wait to see this one! :D

I especially like the more complex base/castles.
by Quantum Tank
Mon Mar 03, 2008 11:25 pm
Forum: Screenshots & Artwork
Topic: HUD (Just Curious)
Replies: 10
Views: 5485

The mousebox is the big square in the middle of the screen. If you use the mouse to steer, your speed and direction are based on the distance from the center of the box and relative position of the mouse from the center of the box, respectively. Having a larger mousebox gives you a larger "reso...
by Quantum Tank
Sun Mar 02, 2008 7:32 pm
Forum: Help: Tactics and Playstyles
Topic: New player finding the game hostile
Replies: 32
Views: 14825

Welcome Beenz, sorry to find your first experience of the BzFlag community hostile. Trust me, we're not all like that. Most the the players you will see more than once and therefore get to know are friendly, rule abiding, and generally non-noob-calling. BzFlag is hard when starting out, so you will ...
by Quantum Tank
Thu Feb 28, 2008 3:57 am
Forum: Players
Topic: hey
Replies: 5
Views: 2660

Hehe me too... Welcome back whoever you are :shock:
by Quantum Tank
Tue Feb 26, 2008 4:13 am
Forum: Players
Topic: What do you think the bz developers should add to bzflag?
Replies: 11
Views: 3721

About the different classes of tanks: Another example of making the game too complicated. Most people play bzflag (and not Halo or something) because of its beautiful simplicity. Tank classes would disrupt that. (A buddy list would be cool though :D ) P.S. That clip is just a Flash (probably) animat...
by Quantum Tank
Sun Feb 24, 2008 12:37 am
Forum: Players
Topic: What do you think the bz developers should add to bzflag?
Replies: 11
Views: 3721

Tank, he's right. Having moving turrets makes the game too complex with extra keys and animations needed. Also, it takes away important aspects of the game, mainly using ricochet effectively. P.S. MANY people have discussed this before and it has officially been NO'ed, maybe it would have been a goo...
by Quantum Tank
Mon Nov 26, 2007 12:22 am
Forum: Works In Progress
Topic: SirIchBeenCool's Awesome new map (my first)
Replies: 23
Views: 7456

Save the screenshots in JPEG format so they will be small enough to attach here.
by Quantum Tank
Sun Nov 25, 2007 5:18 pm
Forum: Screenshots & Artwork
Topic: Action shots from Bloodbath
Replies: 12
Views: 7719

Here are some more of flying_popcorn.
by Quantum Tank
Sun Nov 25, 2007 5:10 pm
Forum: Screenshots & Artwork
Topic: Ironic team-kill kick
Replies: 5
Views: 3478

Speaking of unoriginality, I once had this guy named TKER, and he, uh, was tking. Really.... thats kind of lame if you ask me.
by Quantum Tank
Sat Nov 24, 2007 10:17 pm
Forum: Help: Tactics and Playstyles
Topic: What are U best at?What's your skill that makes you special?
Replies: 87
Views: 67243

I'm best at staying alive to defeat large groups of enemies single-handed, and very quickly aiming and firing with laser to hit somebody before they hit me (like a quick draw :wink: ). Also I'm good at dodging and driving gms, genoing, and i'm ok with ST.
by Quantum Tank
Sat Nov 24, 2007 10:11 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Bad Token
Replies: 12
Views: 4353

Never mind blast, its fixed. Thanks Winny.