Search found 148 matches

by click click boom
Tue Mar 01, 2016 4:56 pm
Forum: Leagues United Discussion
Topic: Official Fun match teams
Replies: 14
Views: 4679

Re: Official Fun match teams

I don't think right now is a good time to talk about implementing this. Our new web site had barely launched, and there are many compelling issues to be fixed before we try to implement such an invasive new feature. The last time this was brought up, there were many opinions both in favor of it and...
by click click boom
Tue Mar 01, 2016 4:29 am
Forum: Leagues United Discussion
Topic: Official Fun match teams
Replies: 14
Views: 4679

Re: Official Fun match teams

What's the purpose of having an official match if we have an official fun match and the purpose of having two teams and an official match team and a fun team. Many times throughout the day teams are not on. This would allow competitive play through a ranking system also another tool to measure acti...
by click click boom
Tue Mar 01, 2016 12:40 am
Forum: Leagues United Discussion
Topic: Official Fun match teams
Replies: 14
Views: 4679

Official Fun match teams

Hello all, As we all have spoke about in the past regarding official fun match teams, so here's my proposal to get the most approval rate and the least complexities involved. There will be two teams, Team A and then Team B, All players will be ranked by our peers, most of us should have a good under...
by click click boom
Sun Feb 28, 2016 8:59 pm
Forum: Leagues United Discussion
Topic: Individual ELO
Replies: 5
Views: 2396

Re: Individual ELO

I'm for it, but I think we should have some more important ideas on how to jump start this league, not trying to high jack this post though. I am also in favor of some official fun match teams.
by click click boom
Thu Feb 25, 2016 5:34 pm
Forum: Leagues United Discussion
Topic: Leagues United Website Issues + Bugs
Replies: 25
Views: 14370

Re: Leagues United Website Issues + Bugs

mobile site is amazing, i agree too.

Noticed a bug, or what appears to be: under matches: teams with avatars are tron and patriots, Bad company has uploaded a avatar, you can check this by clicking on there team page, but under matches it isn't showing their avatar icon.
by click click boom
Wed Feb 24, 2016 5:58 pm
Forum: Leagues United Discussion
Topic: Ducati Acceleration Limit
Replies: 49
Views: 14919

Re: Ducati Acceleration Limit

you are stating it's a "handicap" but let's see, both players are on a pc, both are using a mouse, and a keyboard, and both are playing under the same server settings, this is not a handicap. A handicap is when one player isn't playing under the same conditions as the other. This is not th...
by click click boom
Tue Feb 23, 2016 3:09 am
Forum: Leagues United Discussion
Topic: Ducati Acceleration Limit
Replies: 49
Views: 14919

Re: Ducati Acceleration Limit

allejo: if this is going to be taken this serious, we should get a running poll going. hj: change constitution: keep styx: change Yvaika: change Click click boom: keep Exuro: keep Osta: keep Quantum Dot: keep The Red Baron: change Monster: keep Kierra: not sure where she stands. Flak 18: change 4 wa...
by click click boom
Tue Feb 23, 2016 1:02 am
Forum: Leagues United Discussion
Topic: Ducati Acceleration Limit
Replies: 49
Views: 14919

Re: Ducati Acceleration Limit

Strip it out for old time's sake. Lag back then was the underlying problem and the accel limit was a band-aid to the "mouse" problem exacerbated by a physics engine that had no mass. VPS's are cheap these days. It wasn't custom or fancy hardware, This was the mouse I used back in my hey-d...
by click click boom
Tue Feb 23, 2016 12:45 am
Forum: Leagues United Discussion
Topic: Ducati Acceleration Limit
Replies: 49
Views: 14919

Re: Ducati Acceleration Limit

Why GU did not incorporated accel. limits? Exactly for the same reason I am favouring leaving DUC settings alone. We tested accel limits in GU and the game play was so different that we decided it was better to leave it as it was. Accel limits changed the whole concept of jumping and other usual GU...
by click click boom
Tue Feb 23, 2016 12:19 am
Forum: Leagues United Discussion
Topic: Ducati Acceleration Limit
Replies: 49
Views: 14919

Re: Ducati Acceleration Limit

I don't understand this line of reasoning. There aren't acceleration limits in most other servers (especially considering that's the default server setting), but you do not complain that these maps are not "right." Can you clarify what ability I have because of my preferences? Most server...
by click click boom
Mon Feb 22, 2016 11:21 pm
Forum: Leagues United Discussion
Topic: Ducati Acceleration Limit
Replies: 49
Views: 14919

Re: Ducati Acceleration Limit

hj: I try to make my movements hard to predict - this is the whole idea behind dodging in an open area. The idea of the acceleration limit and shooting accurately more often on a ducati server is precisely my point. It is a handicap that is meant to make everyone closer to mediocre rather than enco...
by click click boom
Mon Feb 22, 2016 9:47 pm
Forum: Leagues United Discussion
Topic: Ducati Acceleration Limit
Replies: 49
Views: 14919

Re: Ducati Acceleration Limit

I cannot remember what brilliant mind introduced it in the first place... I really wish I knew. Acceleration limits came about in late '05.....Death Barrel created such a huge stink on the old duc site forum about "Mouse Enhancement" when he discovered that some players had d/l mouse driv...
by click click boom
Mon Feb 22, 2016 9:42 pm
Forum: Leagues United Discussion
Topic: Ducati Acceleration Limit
Replies: 49
Views: 14919

Re: Ducati Acceleration Limit

Part of your argument stems from the abilities of people to react quickly. This has nothing to do with “good hardware” or “simple settings.” Let’s go through this one by one, in fact. By your own words, these hardware/settings include a high-dpi mouse and low fps – therefore, people who cannot affo...
by click click boom
Mon Feb 22, 2016 8:38 pm
Forum: Leagues United Discussion
Topic: Ducati Acceleration Limit
Replies: 49
Views: 14919

Re: Ducati Acceleration Limit

Just to mention: styx was asking for no acceleration limit on ducati for a long time which was presented by some other ducati council member as main reason why he doesn't play that style. Finally the limit was removed on one of the allejo's servers over a year ago but he never played there anyway. ...
by click click boom
Mon Feb 22, 2016 8:27 pm
Forum: Leagues United Discussion
Topic: Ducati Acceleration Limit
Replies: 49
Views: 14919

Re: Ducati Acceleration Limit

I may be drastically misreading you, but you seem to say that it is all a matter of equipment and settings but not skill. I am sure a lot of people would like to think that is the case, but it simply is not. Give somebody my mouse, my setup and my settings, and they will not suddenly become as good...
by click click boom
Mon Feb 22, 2016 7:40 pm
Forum: Leagues United Discussion
Topic: Ducati Acceleration Limit
Replies: 49
Views: 14919

Re: Ducati Acceleration Limit

Acceleration limit is a cheap trick to 'balance' the playing field. Someone gifted with great reflexes is handicapped because the movement of his/her tank no longer matches what he/she is used to. I notice it particularly in comparison to how I move and react on hix servers. I do not like being han...
by click click boom
Mon Feb 22, 2016 5:56 am
Forum: Leagues United Discussion
Topic: Thank You!
Replies: 0
Views: 1935

Thank You!

Thanks to all those that put time into this new league being launched!, special thanks to
alezakos
ashvala
blast007
Constitution
tw1sted
and....... Allejo!

Really nice job site looks great!
by click click boom
Mon Feb 22, 2016 12:43 am
Forum: Leagues United Discussion
Topic: Ducati Acceleration Limit
Replies: 49
Views: 14919

Re: Ducati Acceleration Limit

Ducati should keep the acceleration limit, reasons why 1: mouse speeds go up to 8000 dpi, so the faster your mouse the harder the tank to hit, now I am not going to get into the technicality of this, but it is the case. 2: many people that are using a 8000 dpi mouse are using a lower fps, once again...
by click click boom
Sun Feb 21, 2016 11:51 pm
Forum: Leagues United Discussion
Topic: Matches to be entered
Replies: 13
Views: 4295

Re: Matches to be entered

patriots vs min.

etic and consti vs mons and ccb

5-1 patriots

11:46 PM
Sunday, February 21, 2016
Greenwich Mean Time (GMT)
by click click boom
Sun Feb 21, 2016 11:50 pm
Forum: Leagues United Discussion
Topic: Matches to be entered
Replies: 13
Views: 4295

Re: Official GU/Ducati League Merger

patriots vs min.

etic and consti vs mons and ccb

5-1 patriots

11:46 PM
Sunday, February 21, 2016
Greenwich Mean Time (GMT)
by click click boom
Thu Feb 18, 2016 6:17 pm
Forum: Enhancements
Topic: iOS Port Discussion
Replies: 17
Views: 6248

Re: iOS Port Discussion

**********ccb: What lag issues? I noted what sort of lag I was getting if you took the time to watch the video, also doesn't every device offer wifi? Issues on porting are what? Rule and ban issues?, ummm it's easy to avoid a ban now isn't it? the same can be applied to the PC, what's the difference...
by click click boom
Thu Feb 18, 2016 5:47 pm
Forum: Enhancements
Topic: iOS Port Discussion
Replies: 17
Views: 6248

Re: iOS Port Discussion

I don't think you're "announcing" that as there was already a youtube video on this thread with BZFlag running on an iPhone. You're announcing the release of a video of you running a bad iOS port of BZFlag on your iPhone. Excited to announce BZFlag on the IPhone6. I made a video of the ga...
by click click boom
Thu Feb 18, 2016 5:38 am
Forum: Enhancements
Topic: iOS Port Discussion
Replies: 17
Views: 6248

Re: iOS Port Discussion

Excited to announce BZFlag on the IPhone6. I made a video of the game being played. Feel free to watch it.https://www.youtube.com/watch?v=p8rSWl8szJ8
by click click boom
Fri Jan 29, 2016 10:01 pm
Forum: Leagues United Discussion
Topic: Leagues United, where are you?
Replies: 8
Views: 3269

Re: Leagues United, where are you?

site works flawless for me, no issues to report. I just do not like the white backround, just a matter of preference :). thanks!
by click click boom
Wed Dec 30, 2015 7:25 pm
Forum: GU League Discussion
Topic: GU League Rules
Replies: 19
Views: 18579

Re: GU League Rules

Kierra: thanks for the update on that, I have noticed that, the rules have not been updated to indicate this. So I was completely unaware that this was being practiced. As long as the problem doesn't resolve around activity I am all for it!