Search found 89 matches

by mr64bit
Wed Aug 08, 2012 12:54 am
Forum: Plug-in Releases
Topic: OneVsOne Plugin for 2.4.x
Replies: 14
Views: 7305

Re: OneVsOne Plugin for 2.4.x

Nope, no good. I replaced "BaseUrlHandler" with "bz_BaseURLHandler" in OneVsOne.cpp, then it wouldn't compile. I replaced the same string in UrlHandler.cpp and UrlHandler.h, still no luck. Now I get this when I compile. In file included from OneVsOne.cpp:12:0: UrlHandler.h:14:7: ...
by mr64bit
Tue Aug 07, 2012 2:43 am
Forum: Plug-in Releases
Topic: OneVsOne Plugin for 2.4.x
Replies: 14
Views: 7305

Re: OneVsOne Plugin for 2.4.x

Did exactly that. Plugin: plugins/OneVsOne/.libs/OneVsOne.so not found, error plugins/OneVsOne/.libs/OneVsOne.so: undefined symbol: _ZTV14BaseUrlHandler WARNING: unable to load the plugin; plugins/OneVsOne/.libs/OneVsOne.so If it helps, here is what's in the /plugins/OneVsOne/ folder examples Makefi...
by mr64bit
Mon Aug 06, 2012 9:45 pm
Forum: Plug-in Releases
Topic: OneVsOne Plugin for 2.4.x
Replies: 14
Views: 7305

Re: OneVsOne Plugin for 2.4.x

The exact command I am using is -loadplugin /usr/local/lib/bzflag/OneVsOne.so which is where all my plugins are located after I "sudo make install". I can load any other plugin (except for oneOnOneRules, but that's a different matter) by using this line with the correct plugin name. Could ...
by mr64bit
Mon Aug 06, 2012 7:22 pm
Forum: Plug-in Releases
Topic: OneVsOne Plugin for 2.4.x
Replies: 14
Views: 7305

Re: OneVsOne Plugin for 2.4.x

Is your bzfs and OneVsOne plugin from the same build of the source? I'm not sure what you mean. I compiled them together, I have the latest SVN trunk source of bzfs, and I got the OneVsOne source from the 2.4_compat branch above. I can go without the oneOnOneRules plugin for now, but I would really...
by mr64bit
Sun Aug 05, 2012 1:37 am
Forum: Plug-in Releases
Topic: OneVsOne Plugin for 2.4.x
Replies: 14
Views: 7305

Re: OneVsOne Plugin for 2.4.x

Ok, got the 2.4_compat branch, tried it. It compiles fine, but when I try to load it, I get this (-ddd): 2012-08-04 18:39:03: Plugin: /usr/local/lib/bzflag/OneVsOne.so not found, error /usr/local/lib/bzflag/OneVsOne.so: undefined symbol: _ZTV14BaseUrlHandler 2012-08-04 18:39:03: WARNING: unable to l...
by mr64bit
Sun Aug 05, 2012 1:25 am
Forum: Game Releases and Versions
Topic: BZFlag 2.4.2 "Doomsday Edition" released
Replies: 24
Views: 21229

Re: BZFlag 2.4.2 "Doomsday Edition" released

Just a quick question that I've been meaning to ask. Please note that we are only releasing a 32 bit installer this time. Nobody used the 64 bit one we made last time since it doesn't really do anything different. You can still build a 64 bit build of everything expect bzadmin if you want. If I buil...
by mr64bit
Fri Aug 03, 2012 10:11 pm
Forum: Plug-in Releases
Topic: OneVsOne Plugin for 2.4.x
Replies: 14
Views: 7305

Re: OneVsOne Plugin for 2.4.x

Tattaa...done... :) Thanks a lot! I will try that. It's too bad it wasn't done the other way around (with a 2.0_compat and then with the master targeting the current release). That's what I was thinking too. I haven't used github all that much, and I assumed that "Branches" would be, well...
by mr64bit
Fri Aug 03, 2012 8:59 pm
Forum: Players
Topic: This is me.
Replies: 17
Views: 5294

Re: This is me.

It doesn't matter what you think, you do have a reputation here, everyone does. And this last post of yours just lowed your reputation, as I see it. (and the post you made right before this topic was "wiped" didn't help either) I have seen other people do the same thing, here, and on other...
by mr64bit
Fri Aug 03, 2012 2:53 pm
Forum: Players
Topic: This is me.
Replies: 17
Views: 5294

Re: This is me.

And you think this will help your reputation?
by mr64bit
Fri Aug 03, 2012 2:38 pm
Forum: Players
Topic: This is me.
Replies: 17
Views: 5294

Re: This is me.

So you went from "Despair" to "Up", wow, why the mood swing?
by mr64bit
Thu Aug 02, 2012 9:55 pm
Forum: Plug-in Releases
Topic: OneVsOne Plugin for 2.4.x
Replies: 14
Views: 7305

OneVsOne Plugin for 2.4.x

I'm trying to host a private OneVsOne server for some tourneys, and I'd really like the plugin that is on many of the public 1vs1 servers. I don't care about reporting matches, ZELO scores, but I would like to be able to have the plugin keep score, and record the matches. (through the "/ovso ma...
by mr64bit
Wed Jul 25, 2012 8:13 pm
Forum: Map releases
Topic: The Nation rico war
Replies: 6
Views: 2693

Re: The Nation rico war

Haven't you learned by now? This map has the same errors that were in the last map you posted, You really should post some screenshots, it's obvious you didn't even tested it, and you "hop [sic] the map work"?!
by mr64bit
Tue Jul 17, 2012 8:01 pm
Forum: GU League Discussion
Topic: The Rules
Replies: 15
Views: 6316

Re: The Rules

That sounds simple to those who follow them, but those who don't will always try to talk their way out of it. That's because those rules are quite relative. To the player, to the admin, to anyone of accusing another player of breaking them. Let's look at one of them. "Don't be a jerk" Exac...
by mr64bit
Mon Jul 16, 2012 11:51 am
Forum: Help: Server Setup and Administration
Topic: Server name is blank
Replies: 22
Views: 8455

Re: Server name is blank

I think you may be a little confused about a VPS. (Virtual Private Server) If you pay for one, you basically get an account on a large computer at a datacenter. You would have remote terminal access (ssh) and probably a web-based control panel. Paying for a VPS really has nothing to do with what typ...
by mr64bit
Sun Jul 08, 2012 5:48 pm
Forum: Help: Server Setup and Administration
Topic: Server name is blank
Replies: 22
Views: 8455

Re: Server name is blank

I have a mostly static IP, so I use http://www.dnsdynamic.org just in case :wink: I have Tomato firmware on my router, which runs a script to update the dynamic domain name. If you have any questions, just ask! P.S. I think there is some way to easily test your map on BZAddict, starting a test serve...
by mr64bit
Sat Jun 23, 2012 7:14 pm
Forum: Screenshots & Artwork
Topic: Glitch on "Party!"
Replies: 2
Views: 2192

Re: Glitch on "Party!"

That is caused by the server owner enabling the handicap option, as I explained here: http://forums.bzflag.org/viewtopic.php? ... 8&#p162268
by mr64bit
Wed Jun 13, 2012 4:31 pm
Forum: Map releases
Topic: Vortexal
Replies: 6
Views: 2838

Re: Vortexal

I agree with Tanx, Hallelujah! A mapper who knows what he's doing! I tested it, and I really like it. I have 3 comments though. 1). The tank speed seemed a little slow for such a large, open space. -set _tankSpeed 30? 2).The water seemed to "float" over the grass seen outside of the map, b...
by mr64bit
Wed Jun 13, 2012 3:18 pm
Forum: Fansites
Topic: BZStocks - The BZ Population Decides
Replies: 32
Views: 24107

Re: BZStocks - The BZ Population Decides

A "stay logged in" button would be nice Yes, it is quite annoying to have to log back in after each server update. Perhaps the BZCash could be some sort of negotiable currency here on the forums, e.g., for "paid favors"? That would require no integration in the forums, only a &q...
by mr64bit
Wed Jun 13, 2012 3:06 pm
Forum: Map releases
Topic: No way out war
Replies: 19
Views: 8150

Re: No way out war

Thanks for the screenshots Sig! Maybe you should add something special about your map that makes it different from others like super flags for example....Just regular flags not made up flags but just regular but no GM,L or G. If this is to be a 1vs1, I would say no superflags. Or if there are, no W...
by mr64bit
Tue May 29, 2012 8:48 pm
Forum: Screenshots & Artwork
Topic: One kind of game visualization
Replies: 1
Views: 3449

Re: One kind of game visualization

Very cool! (I was wondering where your profile pic came from) What is the sampling rate?
I would call this a "One of a kind game visualization"! Good work!
by mr64bit
Sun May 27, 2012 8:09 pm
Forum: Map releases
Topic: New map gonna be out,need hoster
Replies: 7
Views: 2855

Re: New map gonna be out,need hoster

You "only" want to be an owner. Owner typically means owner of the machine the server is running on. (or one who has administrative rights to the machine) If you can get someone to host your map, I doubt they would give you owner permissions. Personally, I would be more likely to give the ...
by mr64bit
Sat May 26, 2012 9:31 pm
Forum: Map releases
Topic: Aztec Pyramids (Host?)
Replies: 11
Views: 4869

Re: Aztec Pyramids (Host?)

-t is only for random maps, (to insert random teleporters) so you can remove that. You also need to add -mp (Max Players) in your config file. -mp 0,10,0,10,0,20 should work. (-mp rogue,red,green,blue,purple,obs) This will allow 10 players on each team, with 20 observers. The reason for this is to t...
by mr64bit
Thu May 24, 2012 7:03 pm
Forum: Works In Progress
Topic: Plink 3-team FFA
Replies: 7
Views: 3223

Re: Plink 3-team FFA

It's a lot of fun, kinda like an arcade shooter, but being constricted to one corner of the map get's somewhat boring after a while. (especially when your enemy just goes and hides, and you can't do anything about it!)
by mr64bit
Fri May 18, 2012 7:24 pm
Forum: Prefabs and Map Objects
Topic: (Simplified) Eiffel Tower
Replies: 19
Views: 16432

Re: (Simplified) Eiffel Tower

And what is in config.txt? You need to give us more information if you expect us to help you.
by mr64bit
Fri May 18, 2012 2:52 am
Forum: Help: Tactics and Playstyles
Topic: Handicap
Replies: 7
Views: 6701

Re: Handicap

Short answer, yes. It messes up your server. (yes, I do have the latest truck release) If it worked correctly with no bugs, I would say more servers should use, and before I knew it was buggy, I wondered why no servers used it. I don't understand why it causes the scores to go haywire though. It sho...