Search found 159 matches
- Fri Jan 19, 2007 3:14 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: question about lag: causes and effects
- Replies: 17
- Views: 6525
- Thu Jan 18, 2007 5:05 pm
- Forum: General Discussion
- Topic: Ethics in 3 or more team CTF
- Replies: 12
- Views: 4985
I have mixed feelings about ad hoc alliances. I think there is just something about 2-team CTF, there is more of a sense of team work, and more of a rivalry between teams. I have played on a few maps that have 2-team CTF plus rogues, and on a few 4 team CTF maps, and they are lacking something that ...
- Wed Jan 17, 2007 10:10 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Some thoughts on Jitter in BZ
- Replies: 1
- Views: 2093
Some thoughts on Jitter in BZ
I hate to be the naysayer here, but, we really need some straight talk about network jitter that isn't based on anecdote and player frustration. A few other threads, and player comments, often identify jitter as the ultimate bane of BZ's existence. So let me throw out a couple of thoughts that are b...
- Wed Jan 17, 2007 9:55 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: question about lag: causes and effects
- Replies: 17
- Views: 6525
Don't get me wrong, I love being able to play using the internet, but BZFlag really needs a lot of work until it is really suited for that. While I agree that future versions of BZ may benefit from more server-side processing, I don't think it will be in the direction you may be thinking. Putting m...
- Tue Dec 19, 2006 7:33 pm
- Forum: Enhancements
- Topic: auto-kick cheating teammate killers
- Replies: 21
- Views: 8288
- Tue Dec 19, 2006 6:55 pm
- Forum: Enhancements
- Topic: auto-kick cheating teammate killers
- Replies: 21
- Views: 8288
Re: thx to boxy war ...
Thanks. :) I run the "antiTeamKillKickRejoin" plugin based on antiLagkickRejoin by Theme97. It seems to work well, even with a 30 minute ban. Problem teamkillers get much bigger bans by one of my admins. As an admin on Boxy/BZFX, I can tell you it works AMAZINGLY well... when you first jo...
- Thu Nov 23, 2006 8:03 am
- Forum: Enhancements
- Topic: hmmmmm ctf
- Replies: 8
- Views: 3209
I think there's a lot more to contributing to a cap than simply carrying the flag part way, so I am not sure how revealing this would really be. For instance, on Boxy, if my team is running the flag back, then I usually stop whatever I am doing and help with the cap. The friendly fort needs to be cl...
- Wed Nov 22, 2006 11:31 pm
- Forum: Help: Tactics and Playstyles
- Topic: wings tactic problem
- Replies: 7
- Views: 4645
There is a map-specific setting (called _shotsKeepVerticalVelocity ) to determine if shots that are fired maintain the vertical momentum of the tank after leaving the barrel... so that if you are jumping up, the shot continues to go up, and if you are falling, the shot continues dropping after leavi...
- Fri Nov 17, 2006 7:06 am
- Forum: Enhancements
- Topic: Observer team talk
- Replies: 25
- Views: 8193
But, I suggest we agree, as a community, that unless expressly made part of the game, that ANY use of observers for tactical assistance... Good luck with that one mate. It will never happen. Because 1. Its already being done, and is used in the leagues. So, if you try to establish a ban on this, I ...
- Fri Nov 17, 2006 7:01 am
- Forum: Enhancements
- Topic: Observer team talk
- Replies: 25
- Views: 8193
Re: Observer team talk
What if theres a way for observers to team talk, not to the observer team, but to a playing team. Instead of just talking to one person on the team. It might be useful for teams in leagues like GU, Ducti, and IN. In what way would it be helpful? It could be annoying of a spammer uses it... They alr...
- Wed Nov 15, 2006 2:20 am
- Forum: General Discussion
- Topic: The Set Poll
- Replies: 28
- Views: 10885
- Tue Nov 14, 2006 6:08 pm
- Forum: Enhancements
- Topic: Graphic tank conversions
- Replies: 28
- Views: 10955
An interesting thought... Would require some client software work, as your client renders your view of other people's tanks, but would not require any server changes. There is a school of thought that says that the flag you have should be a bit of a secret, but as the poll showed in another thread, ...
- Mon Nov 13, 2006 5:15 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Can't login again
- Replies: 10
- Views: 3692
- Sun Nov 12, 2006 4:18 pm
- Forum: Help: Tactics and Playstyles
- Topic: SpiralZone?
- Replies: 14
- Views: 7468
I have been contemplating for some time bringing up a server and hosting a number of legacy maps on it that were wildly popular in their time. Specifically, SpiralZone and SecretPlace, among a few others. I am curious what other maps have come and gone that might be candidates. And I'm not looking f...
- Sun Nov 12, 2006 1:37 am
- Forum: Enhancements
- Topic: Observer team talk
- Replies: 25
- Views: 8193
I'm all for observers talking, but their talking should be either public or only to other observers. No team talk to a playing team, nor is there private messaging to the people playing. On my server, I don't needs obs tipping off the players. I agree, and this is where my objection came from. On M...
- Fri Nov 10, 2006 11:40 pm
- Forum: Servers: General Discussion
- Topic: Getting Geno-Junkies on Methadon
- Replies: 20
- Views: 5993
Well, my two cents have been pretty consistent, but I will repeat them here... I don't think geno works at all on Boxy. The geno flag breaks pretty much all the cast-in-stone rules that Chris and Tim have laid down about what can and can't be done in BZ. Geno was allowed with the idea that it could ...
- Wed Nov 08, 2006 5:12 am
- Forum: Enhancements
- Topic: Observer team talk
- Replies: 25
- Views: 8193
- Wed Nov 01, 2006 3:57 pm
- Forum: Screenshots & Artwork
- Topic: Strength Index of -1,000,000 ^_^;;
- Replies: 12
- Views: 5338
- Wed Nov 01, 2006 3:53 pm
- Forum: Players
- Topic: how did u find bz?
- Replies: 225
- Views: 131417
I was searching for some database utilities on sourceforge.net for a consulting client I was working with. I can't remember how I ended up getting from there to the BZflag summary, like CBG said, perhaps a karma thing. I used to play the original Battle Zone back in the late 70s/early 80s, so it cau...
- Wed Nov 01, 2006 9:47 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Hardware accerleration on Nvidia Riva TNT but...(read this!)
- Replies: 3
- Views: 2035
What you want to do is try different settings and see what works best for your card setup. That old card may not like some combinations of blending, and texturing. The best things to check would be depth buffer, blending, smoothing, and the texture filter. One of my two computers has a TNT and the ...
- Mon Oct 30, 2006 12:51 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: help! cant talk with listserver!
- Replies: 9
- Views: 3388
- Sun Oct 29, 2006 5:19 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: help! cant talk with listserver!
- Replies: 9
- Views: 3388
I'm a bit puzzled by your range of symptoms. my.bzflag.org does respond to ICMP ping requests, so if you can't ping the server and can't connect to it through a web browser, we probably have trouble on your end... Either with your PCs, your router, or your ISP. When you ping my.bzflag.org, does it c...
- Sat Oct 28, 2006 2:47 am
- Forum: General Discussion
- Topic: Speed with tiny flag.
- Replies: 23
- Views: 8532
- Fri Oct 27, 2006 10:20 pm
- Forum: General Discussion
- Topic: Speed with tiny flag.
- Replies: 23
- Views: 8532
From the tiny tanks perspective the world has grown, so it seems to you that a world unit is larger, and since your traversing these new larger world units in the same time, it looks to you like your going faster. Your brain still thinks about the normal scaled world units, not that you have shrunk...
- Fri Oct 27, 2006 8:23 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: lag ?
- Replies: 10
- Views: 3926